The Return of The Shogun ("Back" again)

Share your work-in-progress SMBX episode or browse and support others'.

World Map or Hub?

World Map
10
67%
Hub
5
33%
 
Total votes: 15
User avatar
Maxjacinto2
Fighter Fly
Fighter Fly
Posts: 73
Joined: Sat Dec 28, 2013 5:21 pm
Flair: YNWA
Current Project: The Return of the Shogun, The Minus World
Chat Username: Steeeeeeeeer_

The Return of The Shogun ("Back" again)

Postby Maxjacinto2 » Wed Dec 20, 2017 12:17 pm

Hello everybody, after returning to the SMBX Community, I've decided to create a project I've had been planning for quite some time now. This is being made in SMBX2 too, hoorah!

Logo: [Coming soon, not likely to even be created, but may come, eventually]

Story:

Thousands of years ago, before Bowser started to attack the Mushroom Kingdom, there was an ancient demon Shy Guy warrior known as The Shogun. His demon Shy Guy army and him ruled over the Mushroom Kingdom and the Subcon, but once the warrior and his army were defeated by a group of ancient knights, he was sealed away in a magical orb, known as the "Kamidogu", a magical crystal which contained the soul of the Shogun and his warriors, but now, Bowser destroyed the orb, thinking the Shogun would join him, but the Shogun quickly took power over Bowser's land, kidnapping him and taking control of his army, and invaded the Mushroom Kingdom with his bastly improved weapons. After destroying the most of the Kingdom, he kidnapped Mario and the Princess, but there was only one person who was away (at Yoshi's Island, to be more precise) while this happened, and without him knowing, Luigi now had to rescue everybody, and defeat the dreadful demon once and for all.

List of worlds:

W1: Pipin' Pipelands
W2: Dusty Dunes
W3: Shining Seaside
W4: Jade Jungle
W5: Shivering Snowland
W6: Mushroom Mountains
W7: Stormy Skies
W8: The Shogun's Land
WS: Zeitgeist Realm

Screenshots:
Spoiler: show
Image
Image
Image
Image
Image
Image
The Team:

Graphic Designers:
-Legend-tony980
-
Level Designers:
-Radiance
-
Beta Testers:
-The_Loaf_Lord
-
Lua Coders:
-
-
Last edited by Maxjacinto2 on Thu Mar 19, 2020 11:01 am, edited 15 times in total.
Check out my upcoming episode: The Return of The Shogun

User avatar
xDestroy
Ninji
Ninji
Posts: 855
Joined: Fri Jul 14, 2017 1:16 pm

Re: The Return of The Shogun

Postby xDestroy » Wed Dec 20, 2017 1:46 pm

Wow! This project looks ppomising, may i know where you got the wooden bridge on the 4th screenshot?
no

User avatar
Maxjacinto2
Fighter Fly
Fighter Fly
Posts: 73
Joined: Sat Dec 28, 2013 5:21 pm
Flair: YNWA
Current Project: The Return of the Shogun, The Minus World
Chat Username: Steeeeeeeeer_

Re: The Return of The Shogun

Postby Maxjacinto2 » Wed Dec 20, 2017 9:12 pm

Thanks a lot for saying so! I hope it gets to meet everyone's expectative. :) And the wooden tiles from the 4th screenshot are from Sednaiur's SMW Extended GFX Pack, I just recolored them with a SMB3 palette. :)
Check out my upcoming episode: The Return of The Shogun

PixelPest
Link
Link
Posts: 7116
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Current Project: Boom Boom Evolution
Chat Username: PixelPest
Contact:

Re: The Return of The Shogun

Postby PixelPest » Wed Dec 20, 2017 10:21 pm

Why are you using 38A for Teascript? It's awful. If you're looking to do anything with coding you should use SMBX2 as it has LunaLua, which is based off of the real language Lua, and is actually useful and not poorly-designed like Teascript

User avatar
Maxjacinto2
Fighter Fly
Fighter Fly
Posts: 73
Joined: Sat Dec 28, 2013 5:21 pm
Flair: YNWA
Current Project: The Return of the Shogun, The Minus World
Chat Username: Steeeeeeeeer_

Re: The Return of The Shogun

Postby Maxjacinto2 » Thu Dec 21, 2017 10:04 am

The level editor of SMBX2 is quite hard to use for me, unless I'm using the completely wrong thing. I actually got to download it, but, let's say it really wasn't my cup of tea. While I still don't use heavy scripts on my episode, I am aware that LunaLua IS a much more stable coding language, but I'm going to give SMBX2 another go, thankfully I haven't done much progress on the levels, but, the thing that I also like of 38X (as of now) is that it has more power-ups and the addition of having many blocks in just one image. I don't really know if SMBX2 has a system like this, but when it comes to map-creating and level designing, to option to have multiple blocks and BGOs replacing just one image truly is a life saver.

Edit: Yeah, SMBX2 is much better, that, plus the amount of content that is going to be added is insane. SMBX2 all the way boyo.
Check out my upcoming episode: The Return of The Shogun

User avatar
xDestroy
Ninji
Ninji
Posts: 855
Joined: Fri Jul 14, 2017 1:16 pm

Re: The Return of The Shogun

Postby xDestroy » Thu Dec 21, 2017 4:58 pm

wait a minute... I REMEMBER YOU!
What happend to quest of the sacred stars?
no

User avatar
FireyPaperMario
Peach
Peach
Posts: 5958
Joined: Sat Sep 27, 2014 1:39 pm
Flair: 90's kid born in late 1993 ^_^
Current Project: SEGA Genesis/Mega Drive GFXs
Chat Username: Shin FireyPaperMario
Contact:

Re: The Return of The Shogun

Postby FireyPaperMario » Thu Dec 21, 2017 7:08 pm

Interesting. A project based off Japanese culture. I better try it once it's finish! :)

User avatar
Maxjacinto2
Fighter Fly
Fighter Fly
Posts: 73
Joined: Sat Dec 28, 2013 5:21 pm
Flair: YNWA
Current Project: The Return of the Shogun, The Minus World
Chat Username: Steeeeeeeeer_

Re: The Return of The Shogun

Postby Maxjacinto2 » Thu Dec 21, 2017 10:40 pm

xDestroy wrote:wait a minute... I REMEMBER YOU!
What happend to quest of the sacred stars?
I had my mind all over the place while coming up with ideas for "Quest of the Sacred Stars", when in the end, I realized it was just another typical episode of "Save the Princess, emerge victorious", so I decided to try something new, and in SMBX2 this time.
MarioRPGExpert93 wrote:Interesting. A project based off Japanese culture. I better try it once it's finish! :)
While only W8 will be based on Japanese culture, I'll try to have lots of diversity in each world, but then again, some themes I've already planned, so not every world will be based on an specific culture, but rather follow SMB-esque themes.
Check out my upcoming episode: The Return of The Shogun

User avatar
chuckster
Ninji
Ninji
Posts: 892
Joined: Fri Apr 15, 2016 1:41 am
Flair: formerly the socially naive idiot theloaflord
Current Project: smw stuff

Re: The Return of The Shogun

Postby chuckster » Fri Dec 22, 2017 12:35 am

Looks very nice, I love the graphics, so bright and happy. Good work!

User avatar
Maxjacinto2
Fighter Fly
Fighter Fly
Posts: 73
Joined: Sat Dec 28, 2013 5:21 pm
Flair: YNWA
Current Project: The Return of the Shogun, The Minus World
Chat Username: Steeeeeeeeer_

Re: The Return of The Shogun

Postby Maxjacinto2 » Fri Dec 22, 2017 10:31 am

The_Loaf_Lord wrote:Looks very nice, I love the graphics, so bright and happy. Good work!
Thanks a ton man! :D I am going to use a cartoony-esque type of aesthetic all the way through, even for the last world which is a demonic lava land, but I'll try my best to keep it lively and bright. :)
Check out my upcoming episode: The Return of The Shogun

User avatar
Eri7
Banned
Posts: 1772
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Good Foundation allows for strong Execution
Current Project: Producer of the Novaverse
Chat Username: Eri7
Contact:

Re: The Return of The Shogun

Postby Eri7 » Sun Jan 07, 2018 10:03 am

I like how this project looks , the screenshots give me this "newer super mario bros wii" feeling and the aesthetics look very good , in the second screenshot i recommend you to make the color in the woods brighter so it fits more with the ropes and also in the last screenshot i recommend you to add a black outline to the snow bgo so it fits with the smw style that the level is going with.

User avatar
Maxjacinto2
Fighter Fly
Fighter Fly
Posts: 73
Joined: Sat Dec 28, 2013 5:21 pm
Flair: YNWA
Current Project: The Return of the Shogun, The Minus World
Chat Username: Steeeeeeeeer_

Re: The Return of The Shogun

Postby Maxjacinto2 » Mon Jan 08, 2018 1:37 pm

Thanks for the feedback my man, glad to know you like the project so far. :) And, I did take inspiration from the NSMB. series, so I'm very happy to know that it gives that feeling. :D And by the way, those are the screenshots I took back when I used 1.4.4, so, expect level rehauls very soon. Speaking of which, I'm looking for Graphic Designers, Level Designers, Beta Testers, and Lua Coders. Anybody who would like to participate in the project, send me a PM telling me the reason why you want to join, and if possible, other work you might've done in other projects!
Check out my upcoming episode: The Return of The Shogun

User avatar
Maxjacinto2
Fighter Fly
Fighter Fly
Posts: 73
Joined: Sat Dec 28, 2013 5:21 pm
Flair: YNWA
Current Project: The Return of the Shogun, The Minus World
Chat Username: Steeeeeeeeer_

Re: The Return of The Shogun (Looking for a team!)

Postby Maxjacinto2 » Mon Jan 29, 2018 8:59 pm

!-UPDATE-!

Sorry for the double post guys, but I wanted to finally announce that develoment on 2.0 is going better than ever! Alongside this, I am releasing a few screenshots of some of the levels I am working on thus far, and I'll be releasing some screenshots of the levels Radiance is working on once they are done.

I also added a poll to see what would you guys prefer: a World Map or a HUB World. Personally speaking, I would much rather prefer a World Map, it would feel more natural and won't disrupt much of the gameplay, but, the options for world map making are quite limited unfortunately, and because of all the different graphics I would need, I honestly don't know if I'll be able to make it unfortunately, but, oh well.

Hope you guys like the screenshots, more to come soon! :D
Check out my upcoming episode: The Return of The Shogun

User avatar
The Dwarven Digger
Lakitu
Lakitu
Posts: 484
Joined: Sun Oct 30, 2016 11:17 am
Current Project: Currently unnamed

Re: The Return of The Shogun (Looking for a team!)

Postby The Dwarven Digger » Tue Jan 30, 2018 3:07 am

In my opinion, the choice is down to a couple of factors.
1) What best suits the theme of the episode?
2) Is it linear, or 'free roam'? In other words, can you play the levels in any order you like? If so, a hub level is essential. Otherwise, it doesn't matter, although I would pick a world map for a linear progression style episode. But that's just my personal choice.
3) Will it use a ridiculous amount of CGFX? If it's way too many to use in a world map and you can't (or don't want to) reduce the number used, the only option is to use a hub level.
Overall, I would suggest using a world map. But you're free to take other user's opinions into account, and maybe you feel a hub level would be more appropriate.
I support: show
Image
Image
Due to a problem with my laptop, all my projects and levels have been lost. But fear not, for new ones will be arriving! (and hopefully completed)
Spoiler: show
rockythechao wrote:Image

User avatar
Maxjacinto2
Fighter Fly
Fighter Fly
Posts: 73
Joined: Sat Dec 28, 2013 5:21 pm
Flair: YNWA
Current Project: The Return of the Shogun, The Minus World
Chat Username: Steeeeeeeeer_

Re: The Return of The Shogun (Looking for a team!)

Postby Maxjacinto2 » Tue Jan 30, 2018 8:29 am

1. Definitely a world map, I want to make it as natural as possible, because going to a HUB World just seems unnatural to me, besides, I had the idea of making an open-world map, kind of similar to the one in Breath of The Wild, of course not to the scale the game has, but, something similar in terms of design.
2. It's linear, yes.
3. Well, when it would greatly depend on what ideas get through and which ones stay unused, but so far, I can see myself using a big amount of CGFX (a similar amount to that seen in Mario Classic, if not a little more even)

I have always thought of making a World Map, since I prefer the many options for diversity when it comes to its design, while personally speaking, I feel like HUB Worlds are kind of..."stale". Just my personal opinion, however.
Check out my upcoming episode: The Return of The Shogun

User avatar
Maxjacinto2
Fighter Fly
Fighter Fly
Posts: 73
Joined: Sat Dec 28, 2013 5:21 pm
Flair: YNWA
Current Project: The Return of the Shogun, The Minus World
Chat Username: Steeeeeeeeer_

Re: The Return of The Shogun ("Back" again)

Postby Maxjacinto2 » Thu Feb 27, 2020 8:25 pm

Hello everybody!

After finally finding some time to get back into SMBX (finally got into uni!), I decided to retake my project and give it the attention I wanted to give to it since I began working on it. After many, MANY revamps and what not, I finally stuck to a specific design and I'm loving the choice so far. I have uploaded some new screenshots as well to give you guys a sort of preview of what to expect graphics-wise, since for most of those levels that is only the beginning section, and design on most of them is likely to change as time goes by.

Now, when could you expect this to be finished? I have absolutely no clue. As I stated before, now that I will go to uni, free time will definitely be more than lacking for me, but that doesn't mean I would abandon this project hell no. Will it take longer than before? Absolutely. Will it be abandonded? Not at all!

And now, something I have been debating myself over today: a new palette for Luigi. And for that, I would like you guys to decide!

Exhibit A:
Image

Exhibit B:

Image
Check out my upcoming episode: The Return of The Shogun

User avatar
Cedur
Toad
Toad
Posts: 6477
Joined: Tue Jun 28, 2016 10:14 am

Re: The Return of The Shogun ("Back" again)

Postby Cedur » Fri Feb 28, 2020 7:09 am

Welcome back from the dead!

Are your screenshots and team still accurate?
Image
More Supports: show

Image
Image

Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

ShadowStarX (06/14/18) wrote: South Korea is easy deal

User avatar
Maxjacinto2
Fighter Fly
Fighter Fly
Posts: 73
Joined: Sat Dec 28, 2013 5:21 pm
Flair: YNWA
Current Project: The Return of the Shogun, The Minus World
Chat Username: Steeeeeeeeer_

Re: The Return of The Shogun ("Back" again)

Postby Maxjacinto2 » Sun Mar 01, 2020 12:52 pm

Cedur wrote:
Fri Feb 28, 2020 7:09 am
Welcome back from the dead!

Are your screenshots and team still accurate?
Thank you! Certainly feels great to be back haha

And while the screens have been updated, I think I am likely to recruit new people for the team. I will try to get in contact with those who were a part of it, but let's see how it goes. Just hoping for the best tbh
Check out my upcoming episode: The Return of The Shogun


Return to “Projects”

Who is online

Users browsing this forum: No registered users and 3 guests