Super Mario: Battle of the Mushroom Kingdom (Update! 5/8/19) *Important Update*

Share your work-in-progress SMBX episode or browse and support others'.

What to you think about the NEW & Improved Logo?

Amazing
27
47%
Pretty Good
11
19%
Alright
12
21%
Eh!
4
7%
It's Horrible! Your trash!
3
5%
 
Total votes: 57
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Re: Super Mario: Battle of the Mushroom Kingdom

Postby Eri7 » Sat Jan 06, 2018 4:04 am

Electriking wrote:
Jerrysmbxworld wrote:I'm surprised none commented on No Link! I expected someone to get triggered.
Download link? Because that is not necessary for a project thread and the lack of screenshots therefore probably directed attention away from the lack of it, although really it is stupid to ask for a link given it is not required.
I think he meant the playable character.

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Re: Super Mario: Battle of the Mushroom Kingdom

Postby TheNewGuy » Sat Jan 06, 2018 6:29 am

Jerrysmbxworld wrote:I'm surprised none commented on No Link! I expected someone to get triggered.
Link may be the worst character in platforming Mario games.
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Re: Super Mario: Battle of the Mushroom Kingdom

Postby Jerrysmbxworld » Sat Jan 06, 2018 6:41 am

Electriking wrote:
Jerrysmbxworld wrote:I'm surprised none commented on No Link! I expected someone to get triggered.
Download link? Because that is not necessary for a project thread and the lack of screenshots therefore probably directed attention away from the lack of it, although really it is stupid to ask for a link given it is not required.
No , i meant Link, from Legend of Zelda
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Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby TheNewGuy » Sun Jan 07, 2018 7:30 am

Is this SMBX 1.3/2.0 or 38A
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Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby Jerrysmbxworld » Sun Jan 07, 2018 11:54 am

TheNewGuy wrote:Is this SMBX 1.3/2.0 or 38A
If you read the topic, on the feature picture of all the cool content features that makes this project significant, it says available for all verisons
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Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby TheNewGuy » Sun Jan 07, 2018 11:57 am

Jerrysmbxworld wrote:
TheNewGuy wrote:Is this SMBX 1.3/2.0 or 38A
If you read the topic, on the feature picture of all the cool content features that makes this project significant, it says available for all verisons
Levels made in 38A can't be played in 1.3/2.0
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Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby Jerrysmbxworld » Sun Jan 07, 2018 12:25 pm

TheNewGuy wrote:
Jerrysmbxworld wrote:
TheNewGuy wrote:Is this SMBX 1.3/2.0 or 38A
If you read the topic, on the feature picture of all the cool content features that makes this project significant, it says available for all verisons
Levels made in 38A can't be played in 1.3/2.0
3.8A? Sorry, but what is that? Oh nevermind. True but i can redesign it to make it available for 1.3 & 2.0
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Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby TheNewGuy » Sun Jan 07, 2018 12:31 pm

Jerrysmbxworld wrote:
TheNewGuy wrote:
Jerrysmbxworld wrote: If you read the topic, on the feature picture of all the cool content features that makes this project significant, it says available for all verisons
Levels made in 38A can't be played in 1.3/2.0
3.8A? Sorry, but what is that? Oh nevermind. True but i can redesign it to make it available for 1.3 & 2.0
What about 38A ( or 1.4.x) Powerups?
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Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby Jerrysmbxworld » Sun Jan 07, 2018 1:01 pm

TheNewGuy wrote:
Jerrysmbxworld wrote:
TheNewGuy wrote: Levels made in 38A can't be played in 1.3/2.0
3.8A? Sorry, but what is that? Oh nevermind. True but i can redesign it to make it available for 1.3 & 2.0
What about 38A ( or 1.4.x) Powerups?
Different versions receive different features that make them unique from the others (EX; 1.3 Will have Squirrel Mario and 1.4 will have Baby yoshis)
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Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby Electriking » Sun Jan 07, 2018 1:34 pm

Jerrysmbxworld wrote:
TheNewGuy wrote:
Jerrysmbxworld wrote: 3.8A? Sorry, but what is that? Oh nevermind. True but i can redesign it to make it available for 1.3 & 2.0
What about 38A ( or 1.4.x) Powerups?
Different versions receive different features that make them unique from the others (EX; 1.3 Will have Squirrel Mario and 1.4 will have Baby yoshis)
It may be dificult to make the game available on both 2.0 and 38A. Also, there is no Squirrel Mario in 1.3/2.0.
This is a block of text that can be added to posts you make. There is a 500 character limit.

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Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby Jerrysmbxworld » Sun Jan 07, 2018 6:54 pm

Electriking wrote:
Jerrysmbxworld wrote:
TheNewGuy wrote: What about 38A ( or 1.4.x) Powerups?
Different versions receive different features that make them unique from the others (EX; 1.3 Will have Squirrel Mario and 1.4 will have Baby yoshis)
It may be dificult to make the game available on both 2.0 and 38A. Also, there is no Squirrel Mario in 1.3/2.0.
Not if you add one
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Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby Jerrysmbxworld » Sun Jan 07, 2018 6:54 pm

Electriking wrote:
Jerrysmbxworld wrote:
TheNewGuy wrote: What about 38A ( or 1.4.x) Powerups?
Different versions receive different features that make them unique from the others (EX; 1.3 Will have Squirrel Mario and 1.4 will have Baby yoshis)
It may be dificult to make the game available on both 2.0 and 38A. Also, there is no Squirrel Mario in 1.3/2.0.
"Difficult" But possible
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Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby TheNewGuy » Mon Jan 08, 2018 2:11 am

You can't add it to smbx 1.3. Only 2.0.
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Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby WildWEEGEE » Thu Jan 18, 2018 6:44 pm

still no screenshots
surprised this has not been locked
I have absolutely no idea what my current project is... My interests always seem to shift
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I now understand that the novaverse projects are generally shunned and frowned upon but I am yet to understand why, I keep my support for the project no matter who was or is in charge of making it.
Looking back at every one of my posts, I cringe, hard, very hard.

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Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby Jerrysmbxworld » Thu Jan 18, 2018 10:37 pm

WildWEEGEE wrote:still no screenshots
surprised this has not been locked
Things like this take abit of time to do, all i ask is for you guys to be patient, i'll try... Sunday maybe?
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Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby WildWEEGEE » Thu Jan 18, 2018 10:53 pm

Jerrysmbxworld wrote:
WildWEEGEE wrote:still no screenshots
surprised this has not been locked
Things like this take abit of time to do, all i ask is for you guys to be patient, i'll try... Sunday maybe?
It is the rules to have screenshots by upload but what is your difficulty with taking them?
Btw if your still looking for kammy koopa I responded in that thread
I have absolutely no idea what my current project is... My interests always seem to shift
I support: show
ImageImage
I now understand that the novaverse projects are generally shunned and frowned upon but I am yet to understand why, I keep my support for the project no matter who was or is in charge of making it.
Looking back at every one of my posts, I cringe, hard, very hard.

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Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/21/2018) *SCREENSHOTS ADDED*

Postby TheNewGuy » Tue Jan 23, 2018 10:08 am

Well, Some paths on the world map are too long, and the castle level looks empty...
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Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/21/2018) *SCREENSHOTS ADDED*

Postby Jerrysmbxworld » Tue Jan 23, 2018 4:34 pm

TheNewGuy wrote:Well, Some paths on the world map are too long, and the castle level looks empty...
I edited the castle, your welcome
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Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/21/2018) *SCREENSHOTS ADDED*

Postby chuckster » Tue Jan 23, 2018 4:36 pm

Jerrysmbxworld wrote:
TheNewGuy wrote:Well, Some paths on the world map are too long, and the castle level looks empty...
I edited the castle, your welcome
Screenshots are broken, try using Tinypic. It fully supports the [IMG] forum format.

The rules state that you have to have the same amount of pictures you have as worlds. So you have 10 worlds which mean you require 10 screenshots.

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Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/21/2018) *SCREENSHOTS ADDED*

Postby Jerrysmbxworld » Tue Jan 23, 2018 4:54 pm

The_Loaf_Lord wrote:
Jerrysmbxworld wrote:
TheNewGuy wrote:Well, Some paths on the world map are too long, and the castle level looks empty...
I edited the castle, your welcome
Screenshots are broken, try using Tinypic. It fully supports the [IMG] forum format.

The rules state that you have to have the same amount of pictures you have as worlds. So you have 10 worlds which mean you require 10 screenshots.
The screenshots are fine... what seems to be the problem
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