Super Mario: Battle of the Mushroom Kingdom (Update! 5/8/19) *Important Update*

Share your work-in-progress SMBX episode or browse and support others'.

What to you think about the NEW & Improved Logo?

Amazing
25
46%
Pretty Good
10
19%
Alright
12
22%
Eh!
4
7%
It's Horrible! Your trash!
3
6%
 
Total votes: 54
User avatar
Eri7
Banned
Posts: 1770
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Good Foundation allows for strong Execution
Contact:

Re: Super Mario: Battle of the Mushroom Kingdom

Postby Eri7 » Sat Jan 06, 2018 4:04 am

Electriking wrote:
Jerrysmbxworld wrote:I'm surprised none commented on No Link! I expected someone to get triggered.
Download link? Because that is not necessary for a project thread and the lack of screenshots therefore probably directed attention away from the lack of it, although really it is stupid to ask for a link given it is not required.
I think he meant the playable character.

TheNewGuy
Eerie
Eerie
Posts: 929
Joined: Sat Dec 16, 2017 6:32 am
Contact:

Re: Super Mario: Battle of the Mushroom Kingdom

Postby TheNewGuy » Sat Jan 06, 2018 6:29 am

Jerrysmbxworld wrote:I'm surprised none commented on No Link! I expected someone to get triggered.
Link may be the worst character in platforming Mario games.
I support:
Spoiler: show
Image
Image
Image
Image

User avatar
Jerrysmbxworld
Bit
Bit
Posts: 131
Joined: Wed Aug 09, 2017 1:20 pm
Flair: Smile
Contact:

Re: Super Mario: Battle of the Mushroom Kingdom

Postby Jerrysmbxworld » Sat Jan 06, 2018 6:41 am

Electriking wrote:
Jerrysmbxworld wrote:I'm surprised none commented on No Link! I expected someone to get triggered.
Download link? Because that is not necessary for a project thread and the lack of screenshots therefore probably directed attention away from the lack of it, although really it is stupid to ask for a link given it is not required.
No , i meant Link, from Legend of Zelda
CHECK OUT MY PROJECT!
Image
Image
Image
Image
Image
Image

TheNewGuy
Eerie
Eerie
Posts: 929
Joined: Sat Dec 16, 2017 6:32 am
Contact:

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby TheNewGuy » Sun Jan 07, 2018 7:30 am

Is this SMBX 1.3/2.0 or 38A
I support:
Spoiler: show
Image
Image
Image
Image

User avatar
Jerrysmbxworld
Bit
Bit
Posts: 131
Joined: Wed Aug 09, 2017 1:20 pm
Flair: Smile
Contact:

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby Jerrysmbxworld » Sun Jan 07, 2018 11:54 am

TheNewGuy wrote:Is this SMBX 1.3/2.0 or 38A
If you read the topic, on the feature picture of all the cool content features that makes this project significant, it says available for all verisons
CHECK OUT MY PROJECT!
Image
Image
Image
Image
Image
Image

TheNewGuy
Eerie
Eerie
Posts: 929
Joined: Sat Dec 16, 2017 6:32 am
Contact:

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby TheNewGuy » Sun Jan 07, 2018 11:57 am

Jerrysmbxworld wrote:
TheNewGuy wrote:Is this SMBX 1.3/2.0 or 38A
If you read the topic, on the feature picture of all the cool content features that makes this project significant, it says available for all verisons
Levels made in 38A can't be played in 1.3/2.0
I support:
Spoiler: show
Image
Image
Image
Image

User avatar
Jerrysmbxworld
Bit
Bit
Posts: 131
Joined: Wed Aug 09, 2017 1:20 pm
Flair: Smile
Contact:

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby Jerrysmbxworld » Sun Jan 07, 2018 12:25 pm

TheNewGuy wrote:
Jerrysmbxworld wrote:
TheNewGuy wrote:Is this SMBX 1.3/2.0 or 38A
If you read the topic, on the feature picture of all the cool content features that makes this project significant, it says available for all verisons
Levels made in 38A can't be played in 1.3/2.0
3.8A? Sorry, but what is that? Oh nevermind. True but i can redesign it to make it available for 1.3 & 2.0
CHECK OUT MY PROJECT!
Image
Image
Image
Image
Image
Image

TheNewGuy
Eerie
Eerie
Posts: 929
Joined: Sat Dec 16, 2017 6:32 am
Contact:

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby TheNewGuy » Sun Jan 07, 2018 12:31 pm

Jerrysmbxworld wrote:
TheNewGuy wrote:
Jerrysmbxworld wrote: If you read the topic, on the feature picture of all the cool content features that makes this project significant, it says available for all verisons
Levels made in 38A can't be played in 1.3/2.0
3.8A? Sorry, but what is that? Oh nevermind. True but i can redesign it to make it available for 1.3 & 2.0
What about 38A ( or 1.4.x) Powerups?
I support:
Spoiler: show
Image
Image
Image
Image

User avatar
Jerrysmbxworld
Bit
Bit
Posts: 131
Joined: Wed Aug 09, 2017 1:20 pm
Flair: Smile
Contact:

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby Jerrysmbxworld » Sun Jan 07, 2018 1:01 pm

TheNewGuy wrote:
Jerrysmbxworld wrote:
TheNewGuy wrote: Levels made in 38A can't be played in 1.3/2.0
3.8A? Sorry, but what is that? Oh nevermind. True but i can redesign it to make it available for 1.3 & 2.0
What about 38A ( or 1.4.x) Powerups?
Different versions receive different features that make them unique from the others (EX; 1.3 Will have Squirrel Mario and 1.4 will have Baby yoshis)
CHECK OUT MY PROJECT!
Image
Image
Image
Image
Image
Image

User avatar
Electriking
Posts: 4533
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Contact:

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby Electriking » Sun Jan 07, 2018 1:34 pm

Jerrysmbxworld wrote:
TheNewGuy wrote:
Jerrysmbxworld wrote: 3.8A? Sorry, but what is that? Oh nevermind. True but i can redesign it to make it available for 1.3 & 2.0
What about 38A ( or 1.4.x) Powerups?
Different versions receive different features that make them unique from the others (EX; 1.3 Will have Squirrel Mario and 1.4 will have Baby yoshis)
It may be dificult to make the game available on both 2.0 and 38A. Also, there is no Squirrel Mario in 1.3/2.0.
SMM2 ID: JJF-P7G-FSF

User avatar
Jerrysmbxworld
Bit
Bit
Posts: 131
Joined: Wed Aug 09, 2017 1:20 pm
Flair: Smile
Contact:

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby Jerrysmbxworld » Sun Jan 07, 2018 6:54 pm

Electriking wrote:
Jerrysmbxworld wrote:
TheNewGuy wrote: What about 38A ( or 1.4.x) Powerups?
Different versions receive different features that make them unique from the others (EX; 1.3 Will have Squirrel Mario and 1.4 will have Baby yoshis)
It may be dificult to make the game available on both 2.0 and 38A. Also, there is no Squirrel Mario in 1.3/2.0.
Not if you add one
CHECK OUT MY PROJECT!
Image
Image
Image
Image
Image
Image

User avatar
Jerrysmbxworld
Bit
Bit
Posts: 131
Joined: Wed Aug 09, 2017 1:20 pm
Flair: Smile
Contact:

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby Jerrysmbxworld » Sun Jan 07, 2018 6:54 pm

Electriking wrote:
Jerrysmbxworld wrote:
TheNewGuy wrote: What about 38A ( or 1.4.x) Powerups?
Different versions receive different features that make them unique from the others (EX; 1.3 Will have Squirrel Mario and 1.4 will have Baby yoshis)
It may be dificult to make the game available on both 2.0 and 38A. Also, there is no Squirrel Mario in 1.3/2.0.
"Difficult" But possible
CHECK OUT MY PROJECT!
Image
Image
Image
Image
Image
Image

TheNewGuy
Eerie
Eerie
Posts: 929
Joined: Sat Dec 16, 2017 6:32 am
Contact:

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby TheNewGuy » Mon Jan 08, 2018 2:11 am

You can't add it to smbx 1.3. Only 2.0.
I support:
Spoiler: show
Image
Image
Image
Image

User avatar
WildWEEGEE
Koopa Shell
Koopa Shell
Posts: 664
Joined: Thu Dec 14, 2017 2:21 pm

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby WildWEEGEE » Thu Jan 18, 2018 6:44 pm

still no screenshots
surprised this has not been locked
I have absolutely no idea what my current project is... My interests always seem to shift
I support: show
ImageImage
Looking back at every one of my posts, I cringe, hard, very hard.

User avatar
Jerrysmbxworld
Bit
Bit
Posts: 131
Joined: Wed Aug 09, 2017 1:20 pm
Flair: Smile
Contact:

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby Jerrysmbxworld » Thu Jan 18, 2018 10:37 pm

WildWEEGEE wrote:still no screenshots
surprised this has not been locked
Things like this take abit of time to do, all i ask is for you guys to be patient, i'll try... Sunday maybe?
CHECK OUT MY PROJECT!
Image
Image
Image
Image
Image
Image

User avatar
WildWEEGEE
Koopa Shell
Koopa Shell
Posts: 664
Joined: Thu Dec 14, 2017 2:21 pm

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Postby WildWEEGEE » Thu Jan 18, 2018 10:53 pm

Jerrysmbxworld wrote:
WildWEEGEE wrote:still no screenshots
surprised this has not been locked
Things like this take abit of time to do, all i ask is for you guys to be patient, i'll try... Sunday maybe?
It is the rules to have screenshots by upload but what is your difficulty with taking them?
Btw if your still looking for kammy koopa I responded in that thread
I have absolutely no idea what my current project is... My interests always seem to shift
I support: show
ImageImage
Looking back at every one of my posts, I cringe, hard, very hard.

TheNewGuy
Eerie
Eerie
Posts: 929
Joined: Sat Dec 16, 2017 6:32 am
Contact:

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/21/2018) *SCREENSHOTS ADDED*

Postby TheNewGuy » Tue Jan 23, 2018 10:08 am

Well, Some paths on the world map are too long, and the castle level looks empty...
I support:
Spoiler: show
Image
Image
Image
Image

User avatar
Jerrysmbxworld
Bit
Bit
Posts: 131
Joined: Wed Aug 09, 2017 1:20 pm
Flair: Smile
Contact:

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/21/2018) *SCREENSHOTS ADDED*

Postby Jerrysmbxworld » Tue Jan 23, 2018 4:34 pm

TheNewGuy wrote:Well, Some paths on the world map are too long, and the castle level looks empty...
I edited the castle, your welcome
CHECK OUT MY PROJECT!
Image
Image
Image
Image
Image
Image

User avatar
chuckster
Ninji
Ninji
Posts: 892
Joined: Fri Apr 15, 2016 1:41 am
Flair: formerly the socially naive idiot theloaflord

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/21/2018) *SCREENSHOTS ADDED*

Postby chuckster » Tue Jan 23, 2018 4:36 pm

Jerrysmbxworld wrote:
TheNewGuy wrote:Well, Some paths on the world map are too long, and the castle level looks empty...
I edited the castle, your welcome
Screenshots are broken, try using Tinypic. It fully supports the [IMG] forum format.

The rules state that you have to have the same amount of pictures you have as worlds. So you have 10 worlds which mean you require 10 screenshots.

User avatar
Jerrysmbxworld
Bit
Bit
Posts: 131
Joined: Wed Aug 09, 2017 1:20 pm
Flair: Smile
Contact:

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/21/2018) *SCREENSHOTS ADDED*

Postby Jerrysmbxworld » Tue Jan 23, 2018 4:54 pm

The_Loaf_Lord wrote:
Jerrysmbxworld wrote:
TheNewGuy wrote:Well, Some paths on the world map are too long, and the castle level looks empty...
I edited the castle, your welcome
Screenshots are broken, try using Tinypic. It fully supports the [IMG] forum format.

The rules state that you have to have the same amount of pictures you have as worlds. So you have 10 worlds which mean you require 10 screenshots.
The screenshots are fine... what seems to be the problem
CHECK OUT MY PROJECT!
Image
Image
Image
Image
Image
Image


Return to “Projects”

Who is online

Users browsing this forum: No registered users and 4 guests