[NVS] Mario's Kingdom Adventure [UPDATE 30/04/2020]

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Which version of SMBX2 should be used in development?

Poll ended at Thu Apr 18, 2019 4:43 pm

SMBX2 Beta 3
0
No votes
SMBX2 MaGLX3
2
50%
Both, use beta 3 for most levels and MaGLX3 for levels that include the new features
1
25%
Use beta 3 for now and add new items in once the full release of beta 4 arrives
1
25%
 
Total votes: 4
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[NVS] Mario's Kingdom Adventure [UPDATE 30/04/2020]

Postby Taycamgame » Sat Jan 27, 2018 6:20 am

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SMBX 2.0 Beta 4 + REQUIRED
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Plot Details: show
Mario and Luigi have decided to start trekking out of their own homeland. They've got a bit bored being stuck on the same piece of rock every day of their lives!
Adventuring across the land, they stumble across a mysterious castle. They learn of a mystical staff that is said to grant the wielder great power. And thus, begins: MARIO's KINGDOM ADVENTURE.
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Screenshots: show
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Gameplay: show
Journey across 6 worlds (and one secret worlds!) as you collect the Stars that have been scattered by... someone? Each stage will feature a unique(ish) gimmick, and each stage has 3 hidden Stars for you to find - get to the end of a stage and you'll net yourself a freebie! Each HUB world has 2 Stars to find too, and if you'll beat the final level in each world... well, good fortune awaits!
Each World has 7 Stages, which means that there is plenty of fun to be had within each Kingdom. Collect a certain amount of stars in a level to proceed to the next, but you almost never need all stars from a level or world to get to the next one. If you get enough stars you may also be able to skip levels! However, rumour has it that something good will happen if you collect them all...
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Worlds and Progress: show
World 1, Simple Springtime: 7 / 7 areas completed.
World 2, Dusty Dunes: 7/7 areas completed.
World 3, Iced Islands: 7/7 areas completed.
World 4, Misty Mansion: 6/7 areas completed.
World 5, Poison Peaks: 2/8 areas completed.
World 6, Stargard's Kingdom: 1 / 8 areas completed.
Hubs: In progress.
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Graphics Used: show
Graphics by 8luestorm,
Sednaiur's Expanded Graphics Packs,
Easy luna.lua by Pixelpest (outdated),
Squishy Rex's Packs (Cgfx),
Prox's Graphics Pack,
Witchking666's Graphics Pack,
Logo made by OllieGamerTV / The_Loaf_Lord / Tedneeted
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Update 30/04/2020:

Sorry to keep you waiting all this time! Progress hasn't really been made much over the past year, however during this month progress has been picking up again! The following things have been changed since the last update:

- Remastering old levels.
- Creation of new levels, specifically those from world 4 and beyond.

I haven't quite got around to getting a whole new selection of images ready to showcase here, but for now take a look at some stuff:
NEW STUFF?!: show
Progress sheet! https://docs.google.com/spreadsheets/d/ ... sp=sharing

Stargard Character Card:
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Slightly outdated, but:
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A post-game level:
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Some new stuff will be posted soon!

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OLD FROM 2018/9: DEMO 3 IS RELEASED!
Sorry to keep you all waiting! But demo 3 is here NOW!
Inside you can find:
World 1
World 2
World 3
4-1
7-2
(To play 4-1 and 7-2, you will need to open them through PGE as they aren't currently accessible from in-game)
Download Link:
https://drive.google.com/open?id=1_gbRQ ... EtR26wBoGo
Hope you enjoy Demo 3! See you soon with more!

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Expected Release Date: Q3 2020
Last edited by Taycamgame on Thu Apr 30, 2020 10:21 am, edited 29 times in total.
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby chuckster » Sat Jan 27, 2018 6:28 am

Taycamgame wrote:Hello Everyone!
This is Mario's Kingdom Adventure 2: Search for the Stars!
Even bigger than the original, and much better!
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Plot Details: show
1 year after the original Mario's Kingdom Adventure, Bowser decides to create a new plan. He will once again steal the precious Stars from the Mushroom Kingdom, but this time he will take them from other places too! Mario's only way to defeat Bowser is to take down his enemies and collect all the Stars!
Mario will be getting busy in this large world, and he may find that backtracking will be useful if he missed some Stars! Will Mario put a stop to Bowser once and for all, or are things only going to get worse?
Screenshots: show
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Gameplay: show
Journey across 9 worlds (and one secret world!) as you collect the Stars scattered by Bowser! Each stage will feature a unique gimmick, and each stage has 3 Stars for you to find! Each HUB world has 1 Star to find too! Each World has 6 Stages, which means 6 Worlds x 3 Stars + 1 Star = 19 Stars per World, x 10 Worlds =
190 Stars to find! The difficulty in levels increases towards the end of a level, and the levels get harder further into the game. The 3rd level will feature a mini boss and the 6th level will feature a main boss! You need to collect a certain amount of stars in a level to proceed to the next, but you almost never need all stars from a level or world to get to the next one.
Worlds and Progress: show
World 1, Simple Springtime: 4 / 6 Levels completed. Hub level completed.
Main Hub: Mostly finished.
Graphics Used: show
Sednaiur's Expanded Graphics Packs,
Easy luna.lua by Pixelpest,
Squishy Rex's Packs (Cgfx),
Prox's Graphics Pack,
Witchking666's Graphics Pack,
A Demo will be released soon, so keep an eye out for it!
If you feel i'm forgetting any information on here then do tell me, I'm pretty sure I have everything covered.
Do you read minds? I was literally about to ask you to make the second page.

Finally! You posted the page! I'm glad to be the first poster. :)

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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby OlieGamerTV » Sat Jan 27, 2018 8:24 am

the levels in the screenshots look so cool! i really like the 4th screenshot, can't wait til a demo of this comes out
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby Taycamgame » Sat Jan 27, 2018 8:26 am

That screen is of 1-4, a level focusing on the Kamikaze Koopas and a climb up a cliff. I'm pretty proud of that level too!
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby xDestroy » Sat Jan 27, 2018 8:55 am

Taycamgame wrote: Image
this screenshot has way to much clash and just straight up looks ugly ( i know its supposed to be the hub but still, hubs gotta look good)
Taycamgame wrote:Image
Oh god please not enough-er "you found a switch, something happend now" level
also, the coins on the slope look ugly the way they are placed, i suggest you do it like this (i know it looks ugly, i only focused on the coins lol)
Image
Taycamgame wrote:The 3rd level will feature a mini boss and the 6th level will feature a main boss
I suggest you change it to the 4th level to be a mini boss and the 8th level be a final boss
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby Taycamgame » Sat Jan 27, 2018 9:06 am

xDestroy wrote: 1: this screenshot has way to much clash and just straight up looks ugly ( i know its supposed to be the hub but still, hubs gotta look good)
2: Oh god please not enough-er "you found a switch, something happend now" level
also, the coins on the slope look ugly the way they are placed, i suggest you do it like this (i know it looks ugly, i only focused on the coins lol)
3: I suggest you change it to the 4th level to be a mini boss and the 8th level be a final boss
1: The hub is like that because stage 3 is based on SMB2 and the rest are mainly based on SMB3 and SMW. Any suggestions based on this criteria?
2: The switches don't need to be pressed to complete the level, they unlock the paths to get to the Stars. Also, that is some good advice for coin placement that i'll take into account in the future!
3: The worlds in the game only feature 6 levels currently, and to make that happen i'd have to change the whole ending of 1-3. 1-3 isn't only just a boss level, but it features a boss at the end. (It is like any other level but with a mini-boss basically). That also means i'd have to change 1-4 partially to implement a boss. Also it would require much more idea generation to make the worlds consist of 8 levels rather than the current 6, but i'm sure i'll find a way. Do you suggest I remove the Mid-boss of every world and make it so there is only a boss at the end of a world?
Thanks for the feedback!
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby Cedur » Sat Jan 27, 2018 12:01 pm

The only noteworthy flaw in the hub screen is that there's no space between the SMB2 ground and the SMB3 ground. Otherwise everyone should stop complaining about clash until they can finally point out why it looks bad, bc usually they can't. The word has been used at so many occasions where there wasn't any aesthetic flaw at all.
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby Taycamgame » Sat Jan 27, 2018 12:06 pm

Ok, would putting a pool of water of 1 block wide between the SMB2 and 3 sections work? I don't want a gap to be there.
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby xDestroy » Sat Jan 27, 2018 12:57 pm

Cedur wrote:The only noteworthy flaw in the hub screen is that there's no space between the SMB2 ground and the SMB3 ground. Otherwise everyone should stop complaining about clash until they can finally point out why it looks bad, bc usually they can't. The word has been used at so many occasions where there wasn't any aesthetic flaw at all.
I can point it out
smb3 doors in a smb2 eviorment, then theres the smb3 environment which has a smw door, smb3 door, and smb2 door with smw signs, don't forget the smb3 sizeables on the smb1 clouds, (with again, smw signs)
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby Cedur » Sat Jan 27, 2018 1:10 pm

Again, all you do is listing pairs of different styles. This is such an ineffably silly dogma and all you do is following its footsteps.
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby chuckster » Sat Jan 27, 2018 5:58 pm

Cedur wrote:Again, all you do is listing pairs of different styles. This is such an ineffably silly dogma and all you do is following its footsteps.
Honestly I agree with Cedur, the clash looks fine.

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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby The Dwarven Digger » Sun Jan 28, 2018 6:09 am

I don't even call it clash, I always refer to it as "Style mixing", because that's just what it is.
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby Eri7 » Sun Jan 28, 2018 11:05 am

Hey good luck on your project , i like how the screenshots look and also the fact that you have improved since your last project , also what will happen to your last project, if it gets cancelled then what is the point of a sequel if there will never be a prequel?

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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby Taycamgame » Sun Jan 28, 2018 11:55 am

Eri7 wrote:Hey good luck on your project , i like how the screenshots look and also the fact that you have improved since your last project , also what will happen to your last project, if it gets cancelled then what is the point of a sequel if there will never be a prequel?
I'll probably do a complete revamp of the last project, but for now I guess you could call it an episode, albeit incomplete.
And thanks for the feedback guys!
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby Taycamgame » Fri Feb 09, 2018 2:56 pm

Here we go, another screenshot coming in!
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I'm gonna try to update this page more frequently now, but remember that i haven't got a huge amount of progress done.
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby chuckster » Fri Feb 09, 2018 6:57 pm

Taycamgame wrote:Here we go, another screenshot coming in!
Image
I'm gonna try to update this page more frequently now, but remember that i haven't got a huge amount of progress done.
Wow, that looks great! I really like the idea of a sky forest. Good work!

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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby Taycamgame » Sat Feb 10, 2018 6:17 am

The_Loaf_Lord wrote:
Taycamgame wrote:Here we go, another screenshot coming in!
Image
I'm gonna try to update this page more frequently now, but remember that i haven't got a huge amount of progress done.
Wow, that looks great! I really like the idea of a sky forest. Good work!
Thanks! Btw I didn't think of it as a sky forest, i was aiming for some sort of field that was floating in the sky (the level is called Floating Fields). However, now that you mention it, I think Floating Forest would make for a great level idea!
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby chuckster » Sat Feb 10, 2018 6:19 am

Taycamgame wrote:
The_Loaf_Lord wrote:
Taycamgame wrote:Here we go, another screenshot coming in!
Image
I'm gonna try to update this page more frequently now, but remember that i haven't got a huge amount of progress done.
Wow, that looks great! I really like the idea of a sky forest. Good work!
Thanks! Btw I didn't think of it as a sky forest, i was aiming for some sort of field that was floating in the sky (the level is called Floating Fields). However, now that you mention it, I think Floating Forest would make for a great level idea!
Yes, that would be very cool. I still like the idea of the plains, however.

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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby Taycamgame » Sat Feb 10, 2018 6:22 am

I haven't got much progress done due to getting distracted by the forums and the like, but i think i'm gonna be able to get a much better progression rate from here on!
BTW I started this project around December 24th, and I've only finished 4 levels completely. I think that's a bit slow tbh so i really need to stop letting myself getting distracted by things.
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby chuckster » Sat Feb 10, 2018 9:30 pm

Taycamgame wrote:I haven't got much progress done due to getting distracted by the forums and the like, but i think i'm gonna be able to get a much better progression rate from here on!
BTW I started this project around December 24th, and I've only finished 4 levels completely. I think that's a bit slow tbh so i really need to stop letting myself getting distracted by things.
Don't be too hard on yourself, I'm even slower, trust me...


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