Share your work-in-progress SMBX episode or browse and support others'.
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Ooooh, that looks niiiice. I also never knew you could implement multiple languages into one episode.
Also, do you want Polish translation? I can do that if you want to.
Just a nice guy.
Current project:
Not gonna reveal yet.
I support:
My nickname is read "gos-chyoo" (IPA - 'ɡɔst͡ɕu) and translates into guy (gUy when stylized)
Ooooh, that looks niiiice. I also never knew you could implement multiple languages into one episode.
Also, do you want Polish translation? I can do that if you want to.
Sure, I think someone else asked that exact language as well. I just need the font files for the language (Which I made the Japanese one, and another person made the Hebrew one while Wohlstand made the European one.), and to know your discord id. if you click the link on the pipe that says "SMBX Wiki", you can find a projects link that has as a link to the this episode's wiki page. If you want to, you can add the language to the table. However, if you want the language in the episode at the end, ALL files have to be translated. Thankfully, I use image based text boxes to do it through lua.
So this is the project you showed me in our Discord DMs. This is gearing up to be a huge, ambitious episode, and it looks pretty amazing. I hope to play it when it's done!
I shall return with a new episode...... soon.
Check out my Mega Man Maker levels!
Breakneck Quarry: ID 189213
Flash Freeze: Coming soon
The project looks very interesting and the screenshots are also good looking , i like the effort you have put to add unique elements to this projects , i hope the gameplay won't be very hard and that the project gets finished because its a quality project.
Here is a gif that displays an early level and a playable graphic. It also showcases something I also want to be possible in the episode to a ungodly degree. I plan to make every level be completely by this means. "Coinless" does not mean I will spend my entire time making every level beatable coinless. It means one person on my Dev-team will check for it being possible. (Possible does not mean easy.) I do hope this helps showcase some elements, even if they are not looked upon. (Fell free to analize the gif as much as you want to see what you can find such as why I did a Kaizo strat instead of hovering for instance.)
If you're allowing a coinless run of the episode, i'd suggest to make a global coin counter that only counts up when a coin is collected. This would be used to prove that a person completed the episode coinless.
Anyway, love the updates to the project, keep it up!
Official Level Reviewer (My Gold Yoshi Egg rank replaced the level reviewer icon, but i am still a level reviewer).
Check out my Episodes:
Check out the World Map Service that i host: viewtopic.php?p=316733#p316733
Check out the projects i support:
If you're allowing a coinless run of the episode, i'd suggest to make a global coin counter that only counts up when a coin is collected. This would be used to prove that a person completed the episode coinless.
Anyway, love the updates to the project, keep it up!
There are actually multiple stat houses in the world. One is in a normal world while the other is in a secret world.
Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.
iphtechnologies wrote:
NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
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The first one is is Deaths in level/Deaths in episode (I had over 500 in the original 7-1 before I moved it to 9-8 (including all difficulty testing) and around 80 in the old 1-2 before I scrapped it. 20 in the new 1-2 from doing coinless routing alone. The 99 and 900 is the lives debug code from lua.
Hmm, is it just a coincidence that both of those counter types add up to 999?
Official Level Reviewer (My Gold Yoshi Egg rank replaced the level reviewer icon, but i am still a level reviewer).
Check out my Episodes:
Check out the World Map Service that i host: viewtopic.php?p=316733#p316733
Check out the projects i support:
The level is indeed nice, the vertical scrolling is creative too.
Yeah, I just need get ti working with NPCs as well.
Ooof, that sounds a bit complicated, i am lucky 38A has it as default feature which works with npcs so i wish you good luck implementing this feature for your level!