Bowser's Seven Sins (New Animated Screenshot 1.8.19)

Share your work-in-progress SMBX episode or browse and support others'.
MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6234
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Current Project: http://www.supermariobrosx.org/forums/v ... 9&start=10
Chat Username: 鬼人 正邪
Contact:

Re: Bowser's Seven Sins (New video 21.3.2019)

Postby MECHDRAGON777 » Fri Mar 22, 2019 2:24 pm

Eri7 wrote:
Fri Mar 22, 2019 2:04 pm
MECHDRAGON777 wrote:
Fri Mar 22, 2019 1:56 pm
Eri7 wrote:
Thu Mar 21, 2019 7:41 pm
The level is indeed nice, the vertical scrolling is creative too.
Yeah, I just need get ti working with NPCs as well.
Ooof, that sounds a bit complicated, i am lucky 38A has it as default feature which works with npcs so i wish you good luck implementing this feature for your level!
Yeah, The player's vertical wrap is at least easy to implement.

ImageImageImage

Image

User avatar
MegaDood
Birdo
Birdo
Posts: 1485
Joined: Wed Nov 01, 2017 2:43 am
Current Project: Super Mario Bros. Twisted Realities
Chat Username: Mega

Re: Bowser's Seven Sins (New video 21.3.2019)

Postby MegaDood » Wed Mar 27, 2019 1:16 am

This project looks cool, I think the graphics used work very well.
My Project:
Image
I don't really have a signature but here's what I support:


Image
Image
Image

User avatar
Eri7
Banned
Posts: 1772
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Good Foundation allows for strong Execution
Current Project: Producer of the Novaverse
Chat Username: Eri7
Contact:

Re: Bowser's Seven Sins (New video 21.3.2019)

Postby Eri7 » Wed May 08, 2019 7:36 am

Hey has there been any new progress regarding this project?

MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6234
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Current Project: http://www.supermariobrosx.org/forums/v ... 9&start=10
Chat Username: 鬼人 正邪
Contact:

Re: Bowser's Seven Sins (New Animated Screenshot 1.8.19)

Postby MECHDRAGON777 » Thu Aug 01, 2019 2:14 pm

Image
Live farms are okay every once in a while. Here is an example of one.

ImageImageImage

Image

Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 8416
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: Bowser's Seven Sins (New Animated Screenshot 1.8.19)

Postby Enjl » Thu Aug 01, 2019 2:18 pm

Lives... haven't heard that name in years.
The ABC of Creation
________________________________________________________
Image

User avatar
MegaDood
Birdo
Birdo
Posts: 1485
Joined: Wed Nov 01, 2017 2:43 am
Current Project: Super Mario Bros. Twisted Realities
Chat Username: Mega

Re: Bowser's Seven Sins (New Animated Screenshot 1.8.19)

Postby MegaDood » Thu Aug 08, 2019 1:05 am

I'm confused as to why the shells coming out of the pipes don't cancel out with the other moving shell. Could someone be able to perhaps explain why this is?
My Project:
Image
I don't really have a signature but here's what I support:


Image
Image
Image

MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6234
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Current Project: http://www.supermariobrosx.org/forums/v ... 9&start=10
Chat Username: 鬼人 正邪
Contact:

Re: Bowser's Seven Sins (New Animated Screenshot 1.8.19)

Postby MECHDRAGON777 » Wed Aug 14, 2019 7:44 am

MegaDood wrote:
Thu Aug 08, 2019 1:05 am
I'm confused as to why the shells coming out of the pipes don't cancel out with the other moving shell. Could someone be able to perhaps explain why this is?
I have reason to believe that the clear pipes work even when clogged up. The shell still coming out of the pipe is higher on the kill priority since it is not considered in motion til it completely comes out of the clear pipe. It is why the ice flower had to be timed as perfectly as it did in that gif.

ImageImageImage

Image

User avatar
MegaDood
Birdo
Birdo
Posts: 1485
Joined: Wed Nov 01, 2017 2:43 am
Current Project: Super Mario Bros. Twisted Realities
Chat Username: Mega

Re: Bowser's Seven Sins (New Animated Screenshot 1.8.19)

Postby MegaDood » Sat Aug 17, 2019 8:44 pm

MECHDRAGON777 wrote:
Wed Aug 14, 2019 7:44 am
MegaDood wrote:
Thu Aug 08, 2019 1:05 am
I'm confused as to why the shells coming out of the pipes don't cancel out with the other moving shell. Could someone be able to perhaps explain why this is?
I have reason to believe that the clear pipes work even when clogged up. The shell still coming out of the pipe is higher on the kill priority since it is not considered in motion til it completely comes out of the clear pipe. It is why the ice flower had to be timed as perfectly as it did in that gif.
Ah that makes sense, thanks.
My Project:
Image
I don't really have a signature but here's what I support:


Image
Image
Image

User avatar
Cedur
Toad
Toad
Posts: 6176
Joined: Tue Jun 28, 2016 10:14 am

Re: Bowser's Seven Sins (New Animated Screenshot 1.8.19)

Postby Cedur » Mon Sep 30, 2019 4:08 pm

Thread hasn't been updated for two months, any recent happenings?
Image
More Supports: show

Image
Image

Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

ShadowStarX (06/14/18) wrote: South Korea is easy deal


Return to “Projects”

Who is online

Users browsing this forum: No registered users and 4 guests