Super Mario Bros: The Mushroom Revolt

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Cloth pocket
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Super Mario Bros: The Mushroom Revolt

Postby Cloth pocket » Tue Jul 10, 2018 10:31 am

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Welcome to my first ever project!
The prospect of creating a project has always seeemed quite scary to me, however I have finally decided to create one which will be a resonable size and heavily inspired by Super Mario Bros. 3, and other early Mario platformers.
(The project is for SMBX 2.0 for reference.)


Each world up to World 5 will feature 4 levels and the rest will feature 5 levels, there will be 8 worlds, however, each world will contain an additional 4 levels which will be compleatable only through finding secrets throughout the map, the intention is that they will be considerably more difficult than the levels normally in that world and will be compleatly optional. But if they are all completed, they will lead to a special world which will be extreamly hard, however, these levels will only be done after the main episode.
Plot:
Spoiler: show
The Mushroom Kingdom is invaded by a species of Poison Mushroom Toads, who take over everything, from Peach's to Bowser's castle. (The plot will become more apparent when the first demo is released).

Screenshots:
Introduction:
Spoiler: show
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World 1 Screenshots:
Spoiler: show
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World 2 Screenshots:
Spoiler: show
Image Image
World 3 Screenshots:
Spoiler: show
Image Image Image
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World 4 Screenshots:
Spoiler: show
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World 5 Screenshots:
Spoiler: show
Image Image Image
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Worldmap Screenshots:
Spoiler: show
Image Image
Image Image
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Progress and Level Details:
Spoiler: show
Introductory Stages (Mushroom Kingdom): In Progress
Peach's Castle: In Progress
Toad Town Path: In Progress
Toad Town: Completed
World 1 (Block Land): Completed
Level 1 (Overworld): Completed
Level 2 (Cave): Completed
Level 3 (Athletic): Completed
Level 4 (Fortress): Completed
Level 1H (Autumn): Completed
Level 2H (Athletic / Water): Completed
Level 3H (Snow): Completed
Level 4H (Temple): Completed
World 2 (Grass Land): Completed
Level 1 (Overworld): Completed
Level 2 (Athletic): Completed
Level 3 (Underwater): Completed
Level 4 (Fortress): Completed
World 3 (Sand Land): In Progress
Level 1 (Overworld): In Progress
Level 2 (Overworld): In Progress
Level 3 (Ghost House): In Progress
Level 4:(Pyramid) In Progress
World 4 (Eerie Land): Planning
Level 1 (Overworld): In Progress
Level 2 (Ghost House): Being Planned
Level 3 (Athletic): Being Planned
Level 4 (Fortress): Being Planned
World 5 (Snow Land): In Progress
Level 1 (Overworld): Completed
Level 2 (Athletic): Completed
Level 3 (Overworld): Completed
Level 4 (Cave): Completed
Level 5 (Fortress): In Progress
World 6 (Bowser Land): Planning
Level 1 (Tanks): In Progress
Level 2: Being Planned
Level 3: Being Planned
Level 4: Being Planned
Level 5: Being Planned
World 7 (Mushroom Kingdom): Planning
Level 1: Being Planned
Level 2: Being Planned
Level 3: Being Planned
Level 4: Being Planned
Level 5: Being Planned
World 8 (Poison Land): Planning
Level 1: Being Planned
Level 2: Being Planned
Level 3: Being Planned
Level 4: Being Planned
Level 5: Being Planned
Special Worlds: Incomplete (Only to be completed after all other worlds.)

World Map: Completed

14/72 Levels fully completed, including extras.
Credits: All levels and graphics in this project are currently made by me.

Demo 1 Download: https://www.dropbox.com/s/yu25dtbuh29mk ... 9.zip?dl=0
Demo 2 Download: https://www.dropbox.com/s/hod53hv585pav ... 2.zip?dl=0
Last edited by Cloth pocket on Fri Jan 04, 2019 6:43 am, edited 33 times in total.

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Re: Super Mario Bros: The Mushroom Revolt

Postby 8lue Storm » Tue Jul 10, 2018 7:44 pm

This looks really interesting! I love the inspiration from SMB3 and the graphics you made. Keep going! This is surely promising.
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Check out my project:
Spoiler: show
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Re: Super Mario Bros: The Mushroom Revolt

Postby glitch4 » Wed Jul 11, 2018 4:46 am

Wow, this is cool project, the level design is great and the aesthetics look very nice. I hope you won't give up and put more effort into this. Good work!

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Re: Super Mario Bros: The Mushroom Revolt

Postby Ludwig_von Koopa » Wed Jul 11, 2018 8:13 am

Looks good!I can't find any problems until now.
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Re: Super Mario Bros: The Mushroom Revolt

Postby Walder » Wed Jul 11, 2018 9:07 am

I'm really digging the aesthetics, good luck on your project!

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Re: Super Mario Bros: The Mushroom Revolt

Postby Cloth pocket » Wed Jul 11, 2018 10:23 am

Thanks for all the comments everyone! I certainly will see this project through to the end.

Also...
Some new screenshots showing a ghost house and the brand new map of Sand Land:
Spoiler: show
Image Image
A demo will be released soon (a couple of weeks) featuring Worlds 1 and 2, I will update again then. :)

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Re: Super Mario Bros: The Mushroom Revolt

Postby TheNewGuy » Wed Jul 11, 2018 10:48 am

I really like the aesthetics and the whole smb3 feel to it.
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Re: Super Mario Bros: The Mushroom Revolt

Postby Ludwig_von Koopa » Sun Jul 15, 2018 2:07 am

TheNewGuy wrote:
Wed Jul 11, 2018 10:48 am
I really like the aesthetics and the whole smb3 feel to it.
Yes,they are very good.
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Re: Super Mario Bros: The Mushroom Revolt

Postby Cloth pocket » Mon Jul 16, 2018 1:00 pm

Demo 1 Released!

The first demo featuring Worlds 1 and 2 has been released.
Download: https://www.dropbox.com/s/yu25dtbuh29mk ... 9.zip?dl=0

(Keep in mind that this demo only contains the first two worlds, and they are supposed to be quite easy and simple as they are played very early on).
If you encounter any problems in the demo, please tell me I will try to fix them for next one. :)


Also, new Screenshots:
Spoiler: show
Image Image
Image Image
Last edited by Cloth pocket on Tue Jul 17, 2018 2:53 pm, edited 2 times in total.

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Re: Super Mario Bros: The Mushroom Revolt

Postby TheNewGuy » Tue Jul 17, 2018 4:12 am

I only played a bit, and this is amazing
I will write down any feedback I have when I complete the demo.
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Re: Super Mario Bros: The Mushroom Revolt

Postby Cloth pocket » Sun Jul 22, 2018 7:49 am

I have made significant progress on World 5 and it is now nearing completion, I also have some new World 5 screenshots to share:
Spoiler: show
Image Image

Also, I edited to the main thread so that all the screenshots are seperated in Worlds, so that it's more clear what you're looking at. :)
More progress will be coming soon!

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Re: Super Mario Bros: The Mushroom Revolt

Postby Cloth pocket » Sun Jul 29, 2018 11:00 am

I've decided to focus efforts on the World map currently for this project as over half of them are now complete. :)

Here's the new world map for World 4: Eerie Land which has been completed:
Spoiler: show
Image
And also a new screenshot showing the outside of fortresses:
Spoiler: show
Image
I will update again when the rest of the worlds are completed

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Re: Super Mario Bros: The Mushroom Revolt

Postby Ludwig_von Koopa » Sun Jul 29, 2018 3:07 pm

Looks very good!(The World Map one),but I can't see the second one...
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Re: Super Mario Bros: The Mushroom Revolt

Postby Cloth pocket » Sun Jul 29, 2018 4:50 pm

Ludwig_von Koopa wrote:
Sun Jul 29, 2018 3:07 pm
Looks very good!(The World Map one),but I can't see the second one...
That's odd, I can see them both fine and they're both on Imgur. Anyway, thanks! :)

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Re: Super Mario Bros: The Mushroom Revolt

Postby Ludwig_von Koopa » Mon Jul 30, 2018 1:34 am

Cloth pocket wrote:
Sun Jul 29, 2018 4:50 pm
Ludwig_von Koopa wrote:
Sun Jul 29, 2018 3:07 pm
Looks very good!(The World Map one),but I can't see the second one...
That's odd, I can see them both fine and they're both on Imgur. Anyway, thanks! :)
Now it works.Thanks.(I only saw the world "Image")
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Re: Super Mario Bros: The Mushroom Revolt

Postby BomDaRocket » Sat Aug 04, 2018 5:47 pm

Hi, I'm new ... and I'm doing an episode, I'm literally a stranger in this forum ... My episode is also based on Super Mario Bros 3. I already have only 6 levels done, but I need to make the world map. .. I know that the episode is not ready, but I would like to know if at any time, or on some occasion if you could, I do not know ... lend me the graphics of the world map? I know it's unusual but the truth will be very grateful if you do it.
(this is a bad translation of google)

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Re: Super Mario Bros: The Mushroom Revolt

Postby Mr Boboo » Sun Aug 05, 2018 5:58 pm

I'm a sucker for SMB3 styled episodes, and I gotta say, so far this demo really delivers. Levels are really well designed, the graphics are bright and pleasant, and the idea of having a harder version of the world to unlock is interesting and shows potential. However, I think it would benefit to vary up the level themes a bit. As it stands, every level is rather bare-bones and generic Mario style, so maybe keeping the worlds generic but making the aesthetics or challenges in a level more varied would be cool.

Also, this is kind of a nitpick, but in the 2nd castle, the fences that move don't carry you with them. I don't know if this was intentional, but if it is, I'd recommend putting in a small segment where a fence moves but the player isn't in danger of death. That way the player knows the fences doesn't carry them and they won't die unfairly.
I shall return with a new episode...... soon.

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Re: Super Mario Bros: The Mushroom Revolt

Postby Cloth pocket » Mon Aug 06, 2018 4:53 am

Mr Boboo wrote:
Sun Aug 05, 2018 5:58 pm
I'm a sucker for SMB3 styled episodes, and I gotta say, so far this demo really delivers. Levels are really well designed, the graphics are bright and pleasant, and the idea of having a harder version of the world to unlock is interesting and shows potential. However, I think it would benefit to vary up the level themes a bit. As it stands, every level is rather bare-bones and generic Mario style, so maybe keeping the worlds generic but making the aesthetics or challenges in a level more varied would be cool.

Also, this is kind of a nitpick, but in the 2nd castle, the fences that move don't carry you with them. I don't know if this was intentional, but if it is, I'd recommend putting in a small segment where a fence moves but the player isn't in danger of death. That way the player knows the fences doesn't carry them and they won't die unfairly.
Thank you for your feedback! :) I agree that the levels are currently a bit plain, and I'll try to make them more unique for the next demo. (Also I wanted to make the fences move with you, but when you have moving layers with fences / vines, it just moves on its own, so I don't know, I might find a fix for it sometime).
Last edited by Cloth pocket on Mon Aug 06, 2018 10:42 am, edited 1 time in total.

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Re: Super Mario Bros: The Mushroom Revolt

Postby Mr Boboo » Mon Aug 06, 2018 8:22 am

Cloth pocket wrote:
Mon Aug 06, 2018 4:53 am
Mr Boboo wrote:
Sun Aug 05, 2018 5:58 pm
I'm a sucker for SMB3 styled episodes, and I gotta say, so far this demo really delivers. Levels are really well designed, the graphics are bright and pleasant, and the idea of having a harder version of the world to unlock is interesting and shows potential. However, I think it would benefit to vary up the level themes a bit. As it stands, every level is rather bare-bones and generic Mario style, so maybe keeping the worlds generic but making the aesthetics or challenges in a level more varied would be cool.

Also, this is kind of a nitpick, but in the 2nd castle, the fences that move don't carry you with them. I don't know if this was intentional, but if it is, I'd recommend putting in a small segment where a fence moves but the player isn't in danger of death. That way the player knows the fences doesn't carry them and they won't die unfairly.
Thank you for your feedback! :) I agree that are currently a bit plain, and I'll try to make them more unique for the next demo. (Also I wanted to make the fences move with you, but when you have moving layers with fences / vines, it just moves on its own, so I don't know, I might find a fix for it sometime).
Honestly I think it's fine that the fences don't carry you, it adds another level of depth to the challenge. You'd just wanna let the player realize that they won't move with it so they don't just fall in lava.
I shall return with a new episode...... soon.

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Re: Super Mario Bros: The Mushroom Revolt

Postby Cloth pocket » Sat Aug 11, 2018 10:34 am

The World Map is Complete!

After many hours of creating world map tilesets, it is complete, with all normal worlds and even a few of the 'specical worlds'.

Here's a giant screenshot:
Spoiler: show
Image
Also I've changed World 2's castle so that it gives more of an introduction to the challenge, like previously said. :D
More progress soon!

EDIT: I felt that the world map looked too cluttered, so I decided to remake the entire thing. The screenshot has been updated. :)


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