Mega Super Mario Bros X. The incoming SMBX episode...

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TheSMBXPedro
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Mega Super Mario Bros X. The incoming SMBX episode...

Postby TheSMBXPedro » Mon Sep 17, 2018 8:16 pm

Hello there! As you might see "New Super Mario Bros X." has already an owner! So i changed the name! Since off i'm working in the ALPHA and BETA versions! Might come soon so.. :roll: holding on! See the 1st trailer here! watching you will KNOW what is the secret room in 1-1: Grassy Plains! Coming SOON :geek:
I Support:
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I'm a cool boy what creates cool videos! :D
since please wait for NSMBX

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Surtur
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Re: Mega Super Mario Bros X. The incoming SMBX episode...

Postby Surtur » Mon Sep 17, 2018 8:54 pm

Please advice that your episode is for SMBX 1.4. That is the only version in which you can place a timer on the levels. SMBX 1.4 uses a different engine than SMBX 1.3 and 2.0 (which are the most used versions) so your episode won't be compatible with them. Anyway, the project looks great :)

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Walder
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Re: Mega Super Mario Bros X. The incoming SMBX episode...

Postby Walder » Mon Sep 17, 2018 10:38 pm

not so secret anymore

also timers arent exclusive to 1.4

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PixelPest
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Re: Mega Super Mario Bros X. The incoming SMBX episode...

Postby PixelPest » Mon Sep 17, 2018 10:54 pm

surturBP__ wrote:
Mon Sep 17, 2018 8:54 pm
That is the only version in which you can place a timer on the levels.
This isn't actually true. Timers are in SMBX2 as well.

It's generally best to look at the physics to determine the differences between the engines

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Re: Mega Super Mario Bros X. The incoming SMBX episode...

Postby Surtur » Tue Sep 18, 2018 8:02 am

PixelPest wrote:
Mon Sep 17, 2018 10:54 pm
surturBP__ wrote:
Mon Sep 17, 2018 8:54 pm
That is the only version in which you can place a timer on the levels.
This isn't actually true. Timers are in SMBX2 as well.

It's generally best to look at the physics to determine the differences between the engines
SMBX2 uses timers too, but them does not have the same code of the 1.4 ones.

Image
My current project, along with ThePieSkyHigh.
Demo is out! Click image to check!
Episode logo made by AndrewPixel.


ImageImageImageImageImage(sometimes)

Sorry for my bad Image language. I am from Image therefore I speak Image language mainly.

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Re: Mega Super Mario Bros X. The incoming SMBX episode...

Postby Cedur » Tue Sep 18, 2018 8:38 am

... of course it's different, as the coding languages are different?
Image

I believe in three 72 mm large, 690 g heavy iron balls as my lords and saviours.

It's not worth to use the legacy editor anymore these days. Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

If you're not smart enough to plan ahead, then DOOM ON YOU!

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Chorpe
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Re: Mega Super Mario Bros X. The incoming SMBX episode...

Postby Chorpe » Tue Sep 18, 2018 1:18 pm

I'll be honest, the topic for project is uninformative as much as its possible to do so. No plot, no screens in the topic. Not even a whats version this project is. Of course, doing a right project format is not a rule but that would look nice and good if theres would be some information to make a person be interested in this project or so.

I wouldnt call this level a trailer, trailer for me is much bigger thing. The level design was okay in this level, but i didnt liked the bonus stage, i would recommend you to do something like this:
Image
SMB1 Bonus Stage^
TheSMBXPedro wrote:watching you will KNOW what is the secret room in 1-1:
Not so secret anymore.

Also i don't want to say anything, but you used the words "Alpha" and "Beta" for this project wrong. (Read more here: https://en.wikipedia.org/wiki/Software_ ... life_cycle)
Image
"A software release life cycle is the sum of the stages of development and maturity for a piece of computer software: ranging from its initial development to its eventual release, and including updated versions of the released version to help improve software or fix software bugs still present in the software."

I don't want to look offensive or so, im pointing out to the problems of the development of this project which is easy to prevent in the future. I wish luck to the developer, to his project, and i wish the developer to learn more and more to get better and better.
Last edited by Chorpe on Wed Sep 19, 2018 1:12 pm, edited 2 times in total.
There is nothing interesting here to see.

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Re: Mega Super Mario Bros X. The incoming SMBX episode...

Postby Surtur » Tue Sep 18, 2018 2:58 pm

MyNameIsEric52 wrote:
Tue Sep 18, 2018 1:18 pm
Walder wrote:
Mon Sep 17, 2018 10:38 pm
not so secret anymore

also timers arent exclusive to 1.4
Lolno

I'll be honest, the topic for project is uninformative as much as its possible to do so. No plot, no screens in the topic. Not even a whats version this project is. Of course, doing a right project format is not a rule but that would look nice and good if theres would be some information to make a person be interested in this project or so.

I wouldnt call this level a trailer, trailer for me is much bigger thing. The level design was okay in this level, but i didnt liked the bonus stage, i would recommend you to do something like this:
Image
SMB1 Bonus Stage^
TheSMBXPedro wrote:watching you will KNOW what is the secret room in 1-1:
Not so secret anymore.

Also i don't want to say anything, but you used the words "Alpha" and "Beta" for this project wrong. (Read more here: https://en.wikipedia.org/wiki/Software_ ... life_cycle)
Image
"A software release life cycle is the sum of the stages of development and maturity for a piece of computer software: ranging from its initial development to its eventual release, and including updated versions of the released version to help improve software or fix software bugs still present in the software."

I don't want to look offensive or so, im pointing out to the problems of the development of this project which is easy to prevent in the future. I wish luck to the developer, to his project, and i wish the developer to learn more and more to get better and better.
TheSMBXPedro, honestly, I agree with this. Anyway, good luck!

Image
My current project, along with ThePieSkyHigh.
Demo is out! Click image to check!
Episode logo made by AndrewPixel.


ImageImageImageImageImage(sometimes)

Sorry for my bad Image language. I am from Image therefore I speak Image language mainly.

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Walder
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Re: Mega Super Mario Bros X. The incoming SMBX episode...

Postby Walder » Wed Sep 19, 2018 8:19 am

MyNameIsEric52 wrote:
Tue Sep 18, 2018 1:18 pm
Walder wrote:
Mon Sep 17, 2018 10:38 pm
also timers arent exclusive to 1.4
Lolno.
what did they mean by this?

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Chorpe
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Re: Mega Super Mario Bros X. The incoming SMBX episode...

Postby Chorpe » Wed Sep 19, 2018 10:28 am

Walder: its actually exclusive in 1.4.4, and you can set it in the events. Now i understand. Sorry, my bad.
Last edited by Chorpe on Wed Sep 19, 2018 1:25 pm, edited 1 time in total.
There is nothing interesting here to see.

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Enjl
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Re: Mega Super Mario Bros X. The incoming SMBX episode...

Postby Enjl » Wed Sep 19, 2018 11:49 am

MyNameIsEric52 wrote:
Wed Sep 19, 2018 10:28 am
Walder: its actually exclusive in 1.4.4, and you can set it in the events.
It's not exclusive. The leveltimer library for SMBX2 has existed for just about 3 years now.
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Chorpe
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Re: Mega Super Mario Bros X. The incoming SMBX episode...

Postby Chorpe » Wed Sep 19, 2018 1:15 pm

Enjl: Ohh, sorry, just sometimes losing in the meaning of words and its usage. My bad.
There is nothing interesting here to see.

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Surtur
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Re: Mega Super Mario Bros X. The incoming SMBX episode...

Postby Surtur » Wed Sep 19, 2018 3:28 pm

Enjl wrote:
Wed Sep 19, 2018 11:49 am
MyNameIsEric52 wrote:
Wed Sep 19, 2018 10:28 am
Walder: its actually exclusive in 1.4.4, and you can set it in the events.
It's not exclusive. The leveltimer library for SMBX2 has existed for just about 3 years now.
Since SMBX 2.0 open beta?

Image
My current project, along with ThePieSkyHigh.
Demo is out! Click image to check!
Episode logo made by AndrewPixel.


ImageImageImageImageImage(sometimes)

Sorry for my bad Image language. I am from Image therefore I speak Image language mainly.


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