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Minion's Misfortune: Koopa Konquest (update! 04/06)

Posted: Sat Sep 22, 2018 1:01 am
by AirShip

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Minion's Misfortune: Koopa Konquest is a simple episode that I'm doing for SMBX2, not much spectacular, but too not below average, a simply episode.

Plot:

Spoiler: show

~~ To be translated. ~~

Gifs:

Spoiler: show

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Images and gifs may differ from final version.

Want check the progress of the episode ?

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Want check the episode Discord* ?
*I don't really think that the episode deserve a discord server, so, I asked Eclipsed to make a channel about it in his server (a.k.a. Eclipsed's Moon Base).

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Beta Testers:
- Shinbison
- 8luestorm
- MECHDRAGON777
- Eri7
- Eclipsed

Credits:
AirShip - Episode & Levels Creator
AirShip, Valtteri, TheCrazyBlueMonkey, Squishy Rex, Mike & Mit - gfxs
Vinny/PedroOCX, 8luestorm, Ochefe/TheBoss, JustOneMGuy, Chilly14 & Enjl - Lunaluas

For now, that is all i have, feel free to commenting anything.

Abayo!

Spoiler: show

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Re: Minion's Misfortune: Koopa Konquest

Posted: Sat Sep 22, 2018 1:39 am
by PopYoshi
This is beautiful in every sense

Re: Minion's Misfortune: Koopa Konquest

Posted: Mon Oct 08, 2018 9:25 am
by KesterTank
Damn this is pretty good.

Re: Minion's Misfortune: Koopa Konquest

Posted: Mon Oct 08, 2018 9:31 am
by Cedur
Anything to tell us about after two weeks?

Re: Minion's Misfortune: Koopa Konquest

Posted: Mon Oct 08, 2018 9:59 am
by Eri7
The project looks cool , i like how you have mixed the different styles of graphics and made the levels look visually appealing , also the main character isn't mario so this is interesting and i see that there has been a lot of progress done on this project so this makes me excited to play it when its done. Good job!

Re: Minion's Misfortune: Koopa Konquest

Posted: Mon Oct 08, 2018 3:44 pm
by Gremonow
Nice nice, I like it...
Any new progress? I'd like to try it out as soon as possible. Keep up the good work!

Re: Minion's Misfortune: Koopa Konquest

Posted: Mon Oct 08, 2018 4:15 pm
by AirShip
Cedur wrote:Anything to tell us about after two weeks?
Gremonow wrote: Nice nice, I like it...
Any new progress? I'd like to try it out as soon as possible. Keep up the good work!
I finished some levels and are making various sprites for the episode.

Here;
Spoiler: show
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I will post a demo with 3-4 levels after too, I only need finish some things before.

Re: Minion's Misfortune: Koopa Konquest (update 10/28)

Posted: Sun Oct 28, 2018 9:42 pm
by AirShip
Update Time!
- Added new screenshots and removed/fixed some others
- Updated the progress list
- Recruiting 2 more beta testers


I are currently working in the playable sprites, the koopa:
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Don't worry, those probably not will be the final versions.

I too added a poll to decide he name.

[/updateend]

Re: Minion's Misfortune: Koopa Konquest (update 10/28)

Posted: Tue Oct 30, 2018 7:55 pm
by Mr Boboo
Some of the screenshots look pretty plain, but as a whole it looks pretty promising! The graphics are very nice and it looks like there's some fun challenge in each screen.

Re: Minion's Misfortune: Koopa Konquest (update 10/28)

Posted: Wed Oct 31, 2018 2:43 pm
by AirShip
Mr Boboo wrote:
Tue Oct 30, 2018 7:55 pm
Some of the screenshots look pretty plain, but as a whole it looks pretty promising! The graphics are very nice and it looks like there's some fun challenge in each screen.
I'm not much fan of fill the whole level with bgos or coins, sometimes, the empty space is a type of fill/decoration.


btw, to use coins for fill empty space is the worst decision, this just make the player gain various 1-up unnecessary.

Re: Minion's Misfortune: Koopa Konquest (update 10/28)

Posted: Tue Feb 26, 2019 8:50 am
by Marcus248
This project looks pretty neat. The screenshots provided are looking good, and I can see you've progressed pretty far with this project. Can't wait to play when it's done!

Re: Minion's Misfortune: Koopa Konquest (update 10/28)

Posted: Fri Mar 15, 2019 7:49 pm
by KBorg64
I am really digging the style of this episode! It's also great to see a Koopa as the player character, and my favorite of your koopa designs so far is the third one. Relating to what was said in an earlier comment, about there being a little too much empty space in the screenshots, I'd say that the space is filled up as it is. Having the name for the koopa as Samuel L. Jackson would hilarious too! Maybe he could be Samuel L. Koopson. Anyway great work so far, can't wait to see more!

Re: Minion's Misfortune: Koopa Konquest (update 10/28)

Posted: Sat Mar 16, 2019 4:00 am
by MegaDood
So you play as a Koopa and fight other Koopas? Nice. Also the project looks pretty good too.

Re: Minion's Misfortune: Koopa Konquest (update 10/28)

Posted: Fri Sep 20, 2019 1:56 am
by skyhighway
This is stunning. I would actually tolerate playing SMBX2 if it meant playing this beauty.

Re: Minion's Misfortune: Koopa Konquest (update 10/28)

Posted: Fri Sep 20, 2019 7:11 am
by Scroll
skyhighway wrote:
Fri Sep 20, 2019 1:56 am
This is stunning. I would actually tolerate playing SMBX2 if it meant playing this beauty.
Yes it's meant to play on it. But why don't you tolerate playing that version?

Also thanks for quoting me in your signature lol

Re: Minion's Misfortune: Koopa Konquest (update 10/28)

Posted: Fri Sep 20, 2019 2:35 pm
by Troopa Koopa321
Looks pretty interesting. You sure do like piranha plants though....

Re: Minion's Misfortune: Koopa Konquest (update 10/28)

Posted: Fri Sep 20, 2019 4:25 pm
by skyhighway
Scroll wrote:
Fri Sep 20, 2019 7:11 am
skyhighway wrote:
Fri Sep 20, 2019 1:56 am
This is stunning. I would actually tolerate playing SMBX2 if it meant playing this beauty.
Yes it's meant to play on it. But why don't you tolerate playing that version?

Also thanks for quoting me in your signature lol
I dunno what's up with 2.0's physics, but Mario and the gang just feel heavier. For example, look at Smash Bros. Imagine being a Mario main, and being used to his jump height, weight, et cetera. Now, imagine that Uncle N releases a patch. At first, everything seems fine, but as soon as you choose your main man, the Big M, the infamous ex-plumber, something hits you. They increased Mario's weight. Alot. You try and adapt to Mario's new weight, but no matter how hard you try, you lose match after match after match. Then, you hear that there's a fan-made server that replicates all the good, while booting the bad. You load it up, select your main man, and go onto Final Destination. It'sbliss.

Now take this hypothetical, and put it in the view of someone who's just upgrading from 1.3.0.1. That's how I feel.


no probs, lmao

Re: Minion's Misfortune: Koopa Konquest (update 10/28)

Posted: Sat Sep 21, 2019 7:04 am
by Cedur
I have no idea where this is coming from, the physics of 2.0 and 1.3.0.1 are absolutely the same

OTHER THAN 1.4

Re: Minion's Misfortune: Koopa Konquest (update 10/16)

Posted: Wed Oct 16, 2019 9:24 am
by AirShip
Hello Paisanos!

It's been a long time since I posted an update here ...
Pretty much a year, actually.

So, the project is not abandoned, nor is it forgotten, I work on it every day, practically.

In my last update, I was trying to create the playeble gfxs, but I failed, so I decided to use sprites from other artists, and here is the result:
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I also updated several levels whose I was not happy with the result, here:
Spoiler: show

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I also decided the story of the episode, it will be simple, however, effective.

That's all for now, I swear I'll try to post more periodic updates.

Re: Minion's Misfortune: Koopa Konquest (update 10/16)

Posted: Wed Oct 16, 2019 1:33 pm
by Enjl
that's some of that good-good