Share your work-in-progress SMBX episode or browse and support others'.
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tangeruse
- Fighter Fly

- Posts: 40
- Joined: Tue Oct 23, 2018 11:32 pm
- Flair: https://mspfa.com/?s=28789
Postby tangeruse » Wed Oct 24, 2018 1:34 am

by tangy
A simple and easy SMBX episode for 2.0 Beta 4 with rather short, simple levels!
SYNOPSIS
Mario and Bowser have decided to make vacation plans on the very same archipelago, on the very same day! As Mario, or as Luigi if you prefer, show Bowser who's boss by laying ruin to his trip!
WORLDS
WORLD 1 - Sand and Sea - 11 / 11
WORLD 2 - Heights and Trees - 9 / 9
WORLD 3 - Caves and Abyss - 10 / 10
WORLD 4 - Temple and Oasis - 9 / 9
WORLD 5 - Sky and Comfort - 10 / 10
WORLD 6 - Fort and Building - 11 / 11
WORLD 7 - Mechanics and Industry - 3 / 11
WORLD 8 - Glacier and Frost - 2 / 10
WORLD 9 - Flames and Finality - 1.5 / 14
WORLD 10 - Postgame World - 0 / 9
SCREENSHOTS
WORLD MAP
WORLD 1
WORLD 2
WORLD 3
WORLD 4
WORLD 5
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Download the demo:
Mario's Big Journey
0.2 - WORLD 6 DEMO
Previous versions:
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SPECIAL THANKS
Bionic_Dog
ZHL
BrokenAce255
Squishy Rex
Brian Lee
reghrhre
Last edited by tangeruse on Sat Nov 28, 2020 4:12 pm, edited 21 times in total.
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FireyPaperMario
- Wart

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Postby FireyPaperMario » Wed Oct 24, 2018 6:55 am
tangeruse wrote: ↑Wed Oct 24, 2018 1:34 am
SYNOPSIS
Mario and Bowser have decided to make vacation plans on the very same archipelago, on the very same day! As Mario, or as Luigi if you prefer, show Bowser who's boss by laying ruin to his trip!
I think I'm the ONLY guy in the SMBX community who thinks the plot of this episode is GENIUS!!!!!! No really, i like the plot of this episode! ^_^"
Mario RPG Goals (62% of them Done)
8bitmushroom wrote:
No creativeness.
Never released an episode anyway.
Never plan to right now, but maybe in the future.
Idunn wrote:
That’s how evolution works, nothing disturbing about it.
I'm autistic & have ADHD, big whoop! Wanna fight about it?
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Grand Goomba
- Dolphin

- Posts: 98
- Joined: Sun Nov 19, 2017 3:58 pm
Postby Grand Goomba » Wed Oct 24, 2018 1:00 pm
MarioRPGExpert93 wrote:
tangeruse wrote: ↑Wed Oct 24, 2018 1:34 am
SYNOPSIS
Mario and Bowser have decided to make vacation plans on the very same archipelago, on the very same day! As Mario, or as Luigi if you prefer, show Bowser who's boss by laying ruin to his trip!
I think I'm the ONLY guy in the SMBX community who thinks the plot of this episode is GENIUS!!!!!! No really, i like the plot of this episode! ^_^"
Me too. 
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goSciu
- Bit

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Postby goSciu » Thu Oct 25, 2018 5:14 am
Ooooooh, I like it. Interesting story, promising screenshots, a lot of progress made so far. I'm looking up for this.
Just a nice guy.
Current project:
Not gonna reveal yet.
I support:
My nickname is read "gos-chyoo" (IPA - 'ɡɔst͡ɕu) and translates into guy (gUy when stylized)
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tangeruse
- Fighter Fly

- Posts: 40
- Joined: Tue Oct 23, 2018 11:32 pm
- Flair: https://mspfa.com/?s=28789
Postby tangeruse » Mon Dec 31, 2018 11:44 pm
Hello! Bumping this thread with some delicious progress!
As of this very moment, World 4 is more or less COMPLETE!
Going to update the OP with a bunch more screenshots.
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Eri7
- Banned
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Postby Eri7 » Tue Jan 01, 2019 7:19 am
I like the new screenshots and also the plot seems interesting as well.
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Cedur
- Bowser

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Postby Cedur » Tue Jan 01, 2019 7:34 am
I'm excited for this, good luck further on! Will there be a demo eventually?
Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.
ShadowStarX (06/14/18) wrote:
South Korea is easy deal
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Eri7
- Banned
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Postby Eri7 » Wed May 08, 2019 3:48 am
tangeruse wrote: ↑Tue May 07, 2019 4:47 pm
Episode is now converted to a form that is compatible with SMBX2 beta4. Now with the new timer.lua!
Nice, are you going to now use the new maglx3 npcs/features?
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Rhosty
- Birdo

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Postby Rhosty » Wed May 08, 2019 5:11 pm
This is looking very good so far
Eri7 wrote:Nice, are you going to now use the new maglx3 npcs/features?
So you didn't read what tangeruse's post said?
tangeruse wrote:
Episode is now converted to a form that is compatible with SMBX2 beta4. Now with the new timer.lua!
My Switch friend code: SW-1004-3051-8456; selective mutism is a nuisance
 Uploading to my new channel will be slow because I'm using an online editor lol
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Eri7
- Banned
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Postby Eri7 » Wed May 08, 2019 5:15 pm
Eureka wrote: ↑Wed May 08, 2019 5:11 pm
This is looking very good so far
Eri7 wrote:Nice, are you going to now use the new maglx3 npcs/features?
So you didn't read what tangeruse's post said?
tangeruse wrote:
Episode is now converted to a form that is compatible with SMBX2 beta4. Now with the new timer.lua!
That doesn't answer my question since i already read it. I was thinking more like using the new npcs and cool features other than this, i guess i didn't word it better.
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MegaDood
- Phanto

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Postby MegaDood » Thu May 09, 2019 2:18 am
So the plot is beat up Bowser because he wants to go on holidays? Nice. Also yeah, the screenshots look good, but I do feel a few of the screenshots clash a bit, like the pipes with the background in the water cave level and the ghost house tiles next to the SMB3 grasslands. Perhaps changing the style of a few things would improve this. But overall, it looks nice, well done.
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Eri7
- Banned
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Postby Eri7 » Thu May 09, 2019 3:24 am
MegaDood wrote: ↑Thu May 09, 2019 2:18 am
So the plot is beat up Bowser because he wants to go on holidays? Nice. Also yeah, the screenshots look good, but I do feel a few of the screenshots clash a bit, like the pipes with the background in the water cave level and the ghost house tiles next to the SMB3 grasslands. Perhaps changing the style of a few things would improve this. But overall, it looks nice, well done.
Clash is subjective, i think they fit but the colors could be changed a little to fit even more. And if you didn't know, this is called style mixing and could work pretty well or really bad depending on how you use it.
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Waddle
- Tellah

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Postby Waddle » Thu May 09, 2019 3:49 am
Eri7 wrote: ↑Thu May 09, 2019 3:24 am
MegaDood wrote: ↑Thu May 09, 2019 2:18 am
So the plot is beat up Bowser because he wants to go on holidays? Nice. Also yeah, the screenshots look good, but I do feel a few of the screenshots clash a bit, like the pipes with the background in the water cave level and the ghost house tiles next to the SMB3 grasslands. Perhaps changing the style of a few things would improve this. But overall, it looks nice, well done.
Clash is subjective, i think they fit but the colors could be changed a little to fit even more. And if you didn't know, this is called style mixing and could work pretty well or really bad depending on how you use it.
No, megadood actually got it right. Clash is when things look jarring next to each other, given the context of the level. Often that will constitute style-mixing but there is definitely a rigid principle for clash that may be applied here.
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MegaDood
- Phanto

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- Joined: Wed Nov 01, 2017 2:43 am
Postby MegaDood » Thu May 09, 2019 6:50 am
Eri7 wrote: ↑Thu May 09, 2019 3:24 am
MegaDood wrote: ↑Thu May 09, 2019 2:18 am
So the plot is beat up Bowser because he wants to go on holidays? Nice. Also yeah, the screenshots look good, but I do feel a few of the screenshots clash a bit, like the pipes with the background in the water cave level and the ghost house tiles next to the SMB3 grasslands. Perhaps changing the style of a few things would improve this. But overall, it looks nice, well done.
Clash is subjective, i think they fit but the colors could be changed a little to fit even more. And if you didn't know, this is called style mixing and could work pretty well or really bad depending on how you use it.
Eh true... I got a lot of criticism for clash when I did something similar in my own project... I've sort of been afraid of style mixing after all that... But you're right, it might work well once we play the level for ourselves.
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KBorg64
- Snifit

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Postby KBorg64 » Thu May 09, 2019 10:44 pm
Most of the clash I see is easily fixable. Like the pipes in the cave, or the blocks in that sand level. Simply replace them with other similar objects that match the rest of the level's style (so use graphics from the same game for the most part).
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Enjl
- Cute Yoshi Egg

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Postby Enjl » Fri May 10, 2019 2:24 am
64searchman46 wrote: ↑Thu May 09, 2019 10:44 pm
Most of the clash I see is easily fixable. Like the pipes in the cave, or the blocks in that sand level. Simply replace them with other similar objects that match the rest of the level's style (so use graphics from the same game for the most part).
Iunno I kinda dig the aesthetics the way they are. The only thing I'm really wondering about is that entity in the third and fifth screenshot of World 1 is.
Ideas are useless if you can't make them real.
All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.
Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC
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KBorg64
- Snifit

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Postby KBorg64 » Fri May 10, 2019 4:56 pm
Enjl wrote: ↑Fri May 10, 2019 2:24 am
64searchman46 wrote: ↑Thu May 09, 2019 10:44 pm
Most of the clash I see is easily fixable. Like the pipes in the cave, or the blocks in that sand level. Simply replace them with other similar objects that match the rest of the level's style (so use graphics from the same game for the most part).
Iunno I kinda dig the aesthetics the way they are. The only thing I'm really wondering about is that entity in the third and fifth screenshot of World 1 is.
Yeah, overall I like the aesthetics, too. Clash doesn't bother me too much, as long as it's used well.
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Enjl
- Cute Yoshi Egg

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Postby Enjl » Fri May 10, 2019 5:16 pm
64searchman46 wrote: ↑Fri May 10, 2019 4:56 pm
Enjl wrote: ↑Fri May 10, 2019 2:24 am
64searchman46 wrote: ↑Thu May 09, 2019 10:44 pm
Most of the clash I see is easily fixable. Like the pipes in the cave, or the blocks in that sand level. Simply replace them with other similar objects that match the rest of the level's style (so use graphics from the same game for the most part).
Iunno I kinda dig the aesthetics the way they are. The only thing I'm really wondering about is that entity in the third and fifth screenshot of World 1 is.
Yeah, overall I like the aesthetics, too. Clash doesn't bother me too much, as long as it's used well.
That's fair, though I'm not sure if much of what you point out even counts as clash to begin with? Clash implies there's some sort of disconnect between the aesthetics in a level, though a stylistic disconnect within the space of "vanilla graphics" doesn't really stand out I find. The pipes in the cave especially look super normal to me. Maybe I'm weird, but I don't think what you pointed out is really harming the aesthetics of the episode.
Ideas are useless if you can't make them real.
All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.
Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC
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