Rosalina's Satellite (RESTARTING!)

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Rosalina's Satellite (RESTARTING!)

Postby Scroll » Wed Jan 16, 2019 8:36 am

I have news.

This project is cancelled. Yeah, it didn't even last half a year.

But I feel completely void of motivation. And I just don't like the design I used in these levels anymore. I admit it was cramped, with enemies everywhere, tight pathways, and I never noticed it because I was the creator of those levels and they weren't that tedious for me, so I didn't listen to the people's criticism, specially from TheLoafLord. Now I have looked to other famous episodes, they are quite fun for me, and almost all of their levels are open, well designed, and with breathing rooms for the player which I don't really have here.

About the team, most of it doesn't care anymore, we have lost motivation, and the Discord server is inactive, which is also going to be deleted in the upcoming days.

In fact, I already starting working on something else instead of this (not going to spoil anything ok?).

However, I still like the concept I went for, so I might restart with it someday. And I hope I can make it more enjoyable.

The work that has been put into the best content ever made for this project won't be wasted though, it will be posted here, in the forums. I'm really sorry for all those people who cared.
UPDATE: 07/05/2019
woop woop

Today I was playing a bit through New Super Mario Galaxy X, my favorite SMBX episode and the one that inspired me to create this succesful concept for this project, which was failed by my cramped level design.

And as I said, I still like the concept and the ideas I had for this project, and some levels in NSMGX gave me a lot of motivation to work with that concept, and that's what I'll do. I'll restart the whole project and scrap those cluttered levels, but the episode will have the very same structure and plot.

I will try to make more open levels, more challenges, less difficulty, and a good part of those levels will be non-linear and for ability for exploration like in the real SMG.

However, I am not keeping the project as public as before as I won't reveal any information here. I will just make a channel dedicated to it in my Discord server. The team will be also much smaller.

So I wanna tell my supporters, if they're still interested, join The Maker's Place if you want to stay tuned. Thanks!
old post: show

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About:
Here's my second project! It's inspired in Super Mario Galaxy, taking some features from it. There's also inspiration from the famous SMBX episode 'New Super Mario Galaxy X'!
Plot: (Last updated: 13/03/19)
Peach was in her castle, showing to Mario a big and bright star, that the Mushroom Kingdom people found. Suddenly, a loud and strange noise sounds, and Peach ran scared outside of the castle to see what was going on, while Mario stayed inside. What was happening? Bowser was flying above the castle with his Clown Car! He wants to steal the castle stars! Bowser was attracting every star with a strange magic force to inside of the Clown Car. However, Mario was attracted too, and Bowser did not realize, since he was in the center of the castle, where the biggest star was. After stealing the stars and accidentally Mario, Bowser go up to space. Rosalina, having heard of the robbery, goes after the thief in her comet observatory. She, however is defeated by the villain. He takes the staff from Rosalina and then it is revealed to him that all of the younger Luma's will now obey his command. The observatory then crashes onto the satellite. Here, she encounters (by mere coincidence) Mario. The two then set out to each take back what Bowser stole from them.
Features: (Last updated: 24/04/19)
- Two playables: Mario and Rosalina (replacing Peach).
- The project is being made in SMBX 1.3.0.1.
- The satellite mentioned in the plot will be the hub and the players will spawn there once joining the episode. It's used to join to galaxies and bonus levels through doors. The hub has 5 rooms, each one with 6 galaxies. There's also a separated room in the top of the satellite for the last galaxy (which is also separated from the others so it has no missions) and it has the final boss. I still don't have screenshots from the satellite but I will post some once it's ready.
- 30 galaxies with different themes. Each one has two missions (like minigames and collectathons), one boss and a world map to join to them. Every mission level has an objective and these should be completed to get a secret star and unlock the next mission. If the level is completed without the objective, the exit will be a SMB2 exit instead, and it will just lead to the worldmap without unlocking any other mission. The bosses are different per galaxy and defeating them will give to the player a big star as a reward. Then after collecting all 3 stars of a galaxy, the next one will be unlocked. The last is the Bowser's Lava Galaxy and it includes the final boss.
- A seperated room with minigames and random levels (there are the bonus levels included on the first demo, which are now labeled "planets") is now planned!
- A hidden comet medal per galaxy to unlock comet levels!
Screenshots: (Last updated: 18/04/19)
Spoiler: show

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Demos: (Last updated 08/02/19)
- Bonus levels: It includes all of the bonus levels showed in the screenshots, gathered in a world map similar to the mission selection screen. In the episode these levels will appear each one in a different room of the hub. Sorry if the custom end game sound scares someone. :lol:
Download link: https://mega.nz/#!4VZhDYxB!fQqLD4GrWVXt ... xWAklIGHwE (Fixed a lot of bugs that I found on the previous file)
(IMPORTANT NOTE ABOUT THIS DEMO: This project used to be developed in SMBX 2.0 but I downgraded to 1.3.0.1 because of some reasons that I explained on other topic. This demo was released before I took that decision so it uses a few SMBX 2.0 specific features despite the project is actually being developed in SMBX 1.3.0.1)
Team: (Last updated 14/04/19)
- VanillaDude (A.K.A Surtur): Project leader, any role.
- ThePieSkyHigh: Level designer.
- LGLMAKING: Boss designer.
- Springy: Level designer.
- AidenLingen: Level designer/beta tester.
- Sonix: Hub designer/beta tester.
- MmmMario (A.K.A TawPawNaw): Beta tester.
If you want to join the team, just let me know and I'll make you a test to see if you fit for the position that you're willing to be in.
Discord server:
This server is dedicated to the development of the project: https://discord.gg/rCvCjE7
Credits: (Last updated: 14/04/19)
- Logo creator: AndrewPixel.
- Graphics: SMBX Community GFX Pack; Sednaiur's SMB1, SMB2, SMB3 and SMW Expanded GFX Packs; Shikaternia's SMB3 Tileset Pack; Lx Xzit's GFX Pack.

Thanks for reading!
Remember that I update this topic often, so if you think you are losing something, just check the "last time edited" below!

Last edited by Scroll on Wed Jul 17, 2019 10:19 am, edited 89 times in total.
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Re: Rosalina's Satellite

Postby Ludwig_von Koopa » Wed Jan 16, 2019 10:54 am

I like it!The screenshots are a little bit messy though.
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Re: Rosalina's Satellite

Postby Scroll » Wed Jan 16, 2019 12:19 pm

Ludwig_von Koopa wrote:
Wed Jan 16, 2019 10:54 am
I like it!The screenshots are a little bit messy though.
Thanks but, what do you mean by messy?
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Re: Rosalina's Satellite

Postby PopYoshi » Wed Jan 16, 2019 1:46 pm

You should make the colors of the beach tileset less bright, it hurted my eyes when I saw it
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Re: Rosalina's Satellite

Postby Eri7 » Wed Jan 16, 2019 2:45 pm

What makes these levels their own galaxies? They just look too regular for me to accept them as their own galaxies...
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Re: Rosalina's Satellite

Postby Scroll » Wed Jan 16, 2019 5:17 pm

PopYoshi wrote:
Wed Jan 16, 2019 1:46 pm
You should make the colors of the beach tileset less bright, it hurted my eyes when I saw it
Hmm... You're right. Maybe I could look for another in the community GFX pack? (from there comes the graphics I use) If not I will go for the default tileset. I will post an updated screenshot later. Thanks for the advice!
Eri7 wrote:
Wed Jan 16, 2019 2:45 pm
What makes these levels their own galaxies? They just look too regular for me to accept them as their own galaxies...
The plot explains it, all the stars went to different galaxies, and each level has a star, so they would be considered as the galaxies.
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Re: Rosalina's Satellite

Postby MmmMario » Wed Jan 16, 2019 10:14 pm

You understand that Rosalina is a playable in 2.0? You don't need to replace her with Peach.
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Re: Rosalina's Satellite

Postby Ace » Wed Jan 16, 2019 11:49 pm

MmmMario wrote:
Wed Jan 16, 2019 10:14 pm
You understand that Rosalina is a playable in 2.0? You don't need to replace her with Peach.
2.0 playable characters are planned to undergo some changes, so in the long term it may not be the best idea to plan a whole episode around their β3 versions. This is to say that the episode should probably be designed around keeping her as a peach replacement, at least for the time being.
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Re: Rosalina's Satellite

Postby Scroll » Thu Jan 17, 2019 8:14 am

Yeah exactly what Ace said

Also there are a couple of updated screenshots of the beach level ImageImage
I removed the custom tileset but I kept the sand BGOs. The old screenshots were replaced by these in the main post.

EDIT: I just realized that a block is missing in the underwater section, the screenshot looks like that but the level has the block´
Last edited by Scroll on Thu Jan 24, 2019 8:59 am, edited 1 time in total.
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Re: Rosalina's Satellite

Postby Scroll » Thu Jan 17, 2019 9:34 pm

New screenshot!
DELETED SCREENSHOT

Note: When there's a new screenshot, I will post it separately (like now) but I will add it to the main post as well.
Last edited by Scroll on Wed Mar 20, 2019 4:56 pm, edited 2 times in total.
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Re: Rosalina's Satellite

Postby ThePieSkyHigh » Sat Jan 19, 2019 3:07 pm

Hey.

Sorry.

Yea, I told you what happened... feel free to assume!....

Looks like your very steady with this.
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Re: Rosalina's Satellite

Postby Scroll » Sat Jan 19, 2019 9:11 pm

New screenshot!
DELETED SCREENSHOT
Last edited by Scroll on Wed Mar 20, 2019 4:56 pm, edited 1 time in total.
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Re: Rosalina's Satellite

Postby ThePieSkyHigh » Sat Jan 19, 2019 9:59 pm

I like it! :)
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Re: Rosalina's Satellite

Postby LGLMAKING » Mon Jan 21, 2019 11:11 am

Eh, I thought that if it is kind of based on SMG, each level should rather have multiple stars as collectibles. Without too much effort, you could recreate the mission system with a world map and a single level. I could explain in detail if you would let me.
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Re: Rosalina's Satellite

Postby Scroll » Mon Jan 21, 2019 11:24 am

LGLMAKING wrote: I could explain in detail if you would let me.
Go ahead
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Re: Rosalina's Satellite

Postby ThePieSkyHigh » Mon Jan 21, 2019 11:27 am

LGLMAKING wrote:
Mon Jan 21, 2019 11:11 am
Eh, I thought that if it is kind of based on SMG, each level should rather have multiple stars as collectibles. Without too much effort, you could recreate the mission system with a world map and a single level. I could explain in detail if you would let me.
I agree, so are you saying there should be a hub with doors leading to galaxies with smw stars scattered around and only 1 star that ends the level? (Being the most direct and easy to get)

Not that I'm helping because I don't have my laptop yet, but have I seen this done before? Star expedition I think

It's a good idea
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Re: Rosalina's Satellite

Postby Scroll » Mon Jan 21, 2019 11:30 am

ThePieSkyHigh wrote:
Mon Jan 21, 2019 11:27 am
LGLMAKING wrote:
Mon Jan 21, 2019 11:11 am
Eh, I thought that if it is kind of based on SMG, each level should rather have multiple stars as collectibles. Without too much effort, you could recreate the mission system with a world map and a single level. I could explain in detail if you would let me.
I agree, so are you saying there should be a hub with doors leading to galaxies with smw stars scattered around and only 1 star that ends the level? (Being the most direct and easy to get)

Not that I'm helping because I don't have my laptop yet, but have I seen this done before? Star expedition I think

It's a good idea
Yeah, maybe I could replace the dragon coins (I have 5 in each level) for the SMW stars? And the big star to end the level? Also I could put some lumas with useful messages. That would fit more the SMG style.
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Re: Rosalina's Satellite

Postby ThePieSkyHigh » Mon Jan 21, 2019 11:33 am

Valtteri (forgive me if I butchered your username) has the grand star replacing the smb3 star in his GFX,

Just saying.
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Re: Rosalina's Satellite

Postby Scroll » Mon Jan 21, 2019 11:39 am

ThePieSkyHigh wrote:
Mon Jan 21, 2019 11:33 am
Valtteri (forgive me if I butchered your username) has the grand star replacing the smb3 star in his GFX,

Just saying.
Interesting. I will use it.

Thanks for the suggestions!
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Re: Rosalina's Satellite

Postby LGLMAKING » Tue Jan 22, 2019 2:26 am

VanillaDude wrote:
Mon Jan 21, 2019 11:30 am
ThePieSkyHigh wrote:
Mon Jan 21, 2019 11:27 am
LGLMAKING wrote:
Mon Jan 21, 2019 11:11 am
Eh, I thought that if it is kind of based on SMG, each level should rather have multiple stars as collectibles. Without too much effort, you could recreate the mission system with a world map and a single level. I could explain in detail if you would let me.
I agree, so are you saying there should be a hub with doors leading to galaxies with smw stars scattered around and only 1 star that ends the level? (Being the most direct and easy to get)

Not that I'm helping because I don't have my laptop yet, but have I seen this done before? Star expedition I think

It's a good idea
Yeah, maybe I could replace the dragon coins (I have 5 in each level) for the SMW stars? And the big star to end the level? Also I could put some lumas with useful messages. That would fit more the SMG style.
I don't think it would be a good idea to replace all five dragon coins with SMW stars, is it would render the main objectives useless. Rather, place lots of coins in the bonus areas which originally contained dragon coins. Or you can place launch star pieces or (in some levels) silver stars. Use normal stars for the main objectives and grand stars (which I will explain later) for major boss levels.

You could use domes. On the main hub you could have door warps leading to other levels. These levels are the domes. In the domes you can touch an instant warp shown as a pull star to another room. Upon entering this room you touch a fairy pendant and toggle the pull star in the previous room. In this room you have an instant warp in the center of the room, shown as the hub itself. Touching it will take you back to the hub. Around it you have circling on layers warps (which each require a certain amount of stars) to the world maps. Each world map is the mission selection screen for the corresponding galaxy.


Is something not clear? Please notify me.
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