Toad’s Bizarre Quest! [DEMO V2]

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SrgtShocwave
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Toad’s Bizarre Quest! [DEMO V2]

Postby SrgtShocwave » Fri Feb 15, 2019 4:00 pm

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On a seemingly normal day, Professor E.Gadd visited the Castle to show off his most recent invention. It was a strange machine that could take specifically particles in the air and turn them into useful Items like Mushrooms and Fire Flowers.

The machine proved to be a success with it producing almost perfect replicas… Until…

The machine’s power was turned up too high, causing a black hole to appear due to the immense pressure. Everyone in the castle at the time was absorbed and mysteriously transported to the Flower Kingdom, the neighbouring Kingdom to the Mushroom Kingdom.

With no Mario or Luigi in sight, it’s all up to you, a single Toad, to find everyone else and find a way back home!

Demo Trailer:


Powerups:
Spoiler: show
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Screenshots:
World One: Flower Fields: show
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World Two: Rocky Ridge: show
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World Three: Endorphin Enclave: show
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World Four: Half-Hot Half-Cold: show
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Progress:
Spoiler: show
Hey everyone, its been a while since I've been on here, its also been a while since I've worked on TBQ because of exams and stuff. Don't worry though, I haven't given up on the project! I will continue to work on it and eventually post a second demo once I reach a certain point.

Anyways, here is my progress with the game, I will be updating this every time I finish a world:
World 1 [Flower Fields]: Complete! 5/5 Levels
World 2 [Rocky Ridge]: Complete! 7/7 Levels (End of Old Demo)
World 3 [Endorphin Enclave]: Complete! 8/8 Levels
World 4 [Half-Hot Half-Cold]: Complete! 8/8 Levels (End of Current Demo)
World 5 [???]: Workin' on it! 0/6 Levels
World 6 [???]:
World 7 [???]:

This is my first actual SMBX project; I emphasise actual as all of my previous works weren’t very good to say the least.
This Demo showcases the first two worlds of Toad’s Bizarre Quest. By the time I finish this, I intend to have 7 worlds each with an average of 6/7 levels meaning there should be around 40 unique levels by the end. It will definitely take a while since I’m working solo on this but it will all be worth it in the end.

Downloads:
NOTE: This Episode is for 1.4.4! Please be sure to use this version or else the game won’t work correctly!
Also NOTE that this is merely a Demo, so things can and probably will change in the final game.

(Yes, I do know about the update to 1.4.5 and no, I will not be using it due to some changes to the engine which would mess with the project and it's levels.) If you need more info about the game and its levels, I left .txt files in the download file which contain: Credits (what GFX packs I used and what games I took music from), a Music List for all the levels and a few extra Notes.
Last edited by SrgtShocwave on Mon Aug 12, 2019 6:51 pm, edited 15 times in total.
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Play The Demo!

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Re: Toad’s Bizarre Quest! [DEMO]

Postby FireyPaperMario » Fri Feb 15, 2019 4:45 pm

Did you just make a JoJo's Bizarre Adventure reference in the title of your SMBX?!?
lol, I'm joking. looks pretty interesting for a 1.4.4 episode btw

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Re: Toad’s Bizarre Quest! [DEMO]

Postby Eri7 » Fri Feb 15, 2019 6:36 pm

Cool project, i like the trailer but i think the zooming parts went for a bit too long. Also original bosses adds this project to the list of episodes i would play when they get finished.
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Re: Toad’s Bizarre Quest! [DEMO]

Postby SrgtShocwave » Sat Feb 16, 2019 1:35 am

FireyPaperMario wrote:
Fri Feb 15, 2019 4:45 pm
Did you just make a JoJo's Bizarre Adventure reference in the title of your SMBX?!?
lol, I'm joking. looks pretty interesting for a 1.4.4 episode btw
It definitely wasn't inspired by Jojo, what makes you think that
Joking, the title may have taken a little inspiration from it. :D

Added in 56 seconds:
Eri7 wrote:
Fri Feb 15, 2019 6:36 pm
Cool project, i like the trailer but i think the zooming parts went for a bit too long. Also original bosses adds this project to the list of episodes i would play when they get finished.
Thank's for the feedback. I will remember this when I eventually make the trailer for the full game.
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Re: Toad’s Bizarre Quest! [DEMO]

Postby MegaDood » Tue Feb 19, 2019 7:29 am

This looks really nice. Toad episodes are always cool as I feel like he's the least used character. Also no I'm not going to make the obligatory Jojo reference.
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Re: Toad’s Bizarre Quest! [DEMO]

Postby Scroll » Tue Feb 19, 2019 10:27 am

This looks definitely nice. The HUD is amazing

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Re: Toad’s Bizarre Quest! [DEMO]

Postby Cedur » Tue Feb 19, 2019 11:07 am

I'd suggest to reverse the order of health dots (i.e. red above blue), according to SMB2
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iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
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Re: Toad’s Bizarre Quest! [DEMO]

Postby SrgtShocwave » Wed Feb 20, 2019 10:55 am

Cedur wrote:
Tue Feb 19, 2019 11:07 am
I'd suggest to reverse the order of health dots (i.e. red above blue), according to SMB2
VanillaDude wrote:
Tue Feb 19, 2019 10:27 am
This looks definitely nice. The HUD is amazing
The HUD was made by "SuperKevin!", I just edited the colours to match the style I was going for.

You should definitely check him out:
Channel: https://www.youtube.com/channel/UCV0D7s ... f8ftTk0qPg
HUD Video: https://www.youtube.com/watch?v=BFWHQsXlFsg
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Re: Toad’s Bizarre Quest! [DEMO]

Postby Ludwig_von Koopa » Wed Feb 20, 2019 4:45 pm

For a beginner this is definitly pretty good.
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Re: Toad’s Bizarre Quest! [DEMO]

Postby CheesyYoY » Fri Feb 22, 2019 10:28 am

i can make a better logo lol




but really this looks cool

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My brand new episode called SMI! Its pretty cool with G O O D graphics cos' thats all that matters right?
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Re: Toad’s Bizarre Quest! [DEMO]

Postby 64searchman46 » Thu Mar 14, 2019 9:57 pm

I've started playing through your episode, and so far it is pretty fun. The game play and platforming is pretty simple and basic (though I don't find that bad), but nonetheless it's kept me pretty entertained. The graphics are great and I love the music you chose (I think I heard some Kero Blaster music, great choice). Now, I personally don't use SMBX 38A, only to play others' episodes, and this episode makes me glad that I have it installed. Can't wait till the next demo, I am definitely looking forward to it!
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Re: Toad’s Bizarre Quest! [DEMO]

Postby SrgtShocwave » Sat Mar 16, 2019 11:08 am

64searchman46 wrote:
Thu Mar 14, 2019 9:57 pm
I've started playing through your episode, and so far it is pretty fun. The game play and platforming is pretty simple and basic (though I don't find that bad), but nonetheless it's kept me pretty entertained. The graphics are great and I love the music you chose (I think I heard some Kero Blaster music, great choice). Now, I personally don't use SMBX 38A, only to play others' episodes, and this episode makes me glad that I have it installed. Can't wait till the next demo, I am definitely looking forward to it!
I'm glad to hear that you like it. As for the platforming, I was trying to go for a NSMB style which probably explains why its "simple and basic" :'-)

I'm also planning on releasing a second demo once I've finished with World 4 - then eventually the full game.
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Re: Toad’s Bizarre Quest! [DEMO]

Postby Marcus248 » Wed Mar 20, 2019 10:39 pm

This looks really neat for a beginner! I like all your screenshots, although I do have a slight complaint with the 2nd World Map shot. I would recommend not mixing map tiles like that (Grass/Desert), but once again, everything looks amazing! And yea, neat HUD. That looks like fun to play around with.

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Re: Toad’s Bizarre Quest! [DEMO]

Postby Scroll » Thu Mar 21, 2019 1:37 pm

Marcus248 wrote:
Wed Mar 20, 2019 10:39 pm
although I do have a slight complaint with the 2nd World Map shot. I would recommend not mixing map tiles like that (Grass/Desert)
Same but if it those tiles had some kind of boundary that would make them fit together, then it would be fine imo

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Re: Toad’s Bizarre Quest! [DEMO]

Postby Marcus248 » Thu Mar 21, 2019 9:35 pm

VanillaDude wrote:
Thu Mar 21, 2019 1:37 pm
Same but if it those tiles had some kind of boundary that would make them fit together, then it would be fine imo
Those map tiles are from Witchking666's Graphics Pack. There are no "boundaries" that allow them to fit together. He's better off just changing them to desert tiles again.

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Re: Toad’s Bizarre Quest! [DEMO]

Postby SrgtShocwave » Tue May 07, 2019 1:24 pm

Hey everyone, its been a while since I've been on here, its also been a while since I've worked on TBQ because of exams and stuff. Don't worry though, I haven't given up on the project! I will continue to work on it and eventually post a second demo once I reach a certain point.

I have made a section dedicated to my progress in the main post so you can see where I am in development.
Last edited by SrgtShocwave on Sat May 11, 2019 10:36 am, edited 1 time in total.
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Re: Toad’s Bizarre Quest! [DEMO]

Postby 64searchman46 » Tue May 07, 2019 4:48 pm

Sweet! I was worried for a bit that you may have vanished entirely. Glad that you're still here, and I can't wait for the next demo to release!
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Re: Toad’s Bizarre Quest! [DEMO]

Postby stageleft » Tue May 07, 2019 7:44 pm

Gotta be so careful with matching graphics these days, looks like you are doing that. Looks good

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Re: Toad’s Bizarre Quest! [DEMO]

Postby Eri7 » Wed May 08, 2019 3:50 am

Nice work with the progress, keep it up!
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Re: Toad’s Bizarre Quest! [DEMO]

Postby SrgtShocwave » Thu May 09, 2019 3:29 pm

Eri7 wrote:
Wed May 08, 2019 3:50 am
Nice work with the progress, keep it up!
64searchman46 wrote:
Tue May 07, 2019 4:48 pm
Sweet! I was worried for a bit that you may have vanished entirely. Glad that you're still here, and I can't wait for the next demo to release!
stageleft wrote:
Tue May 07, 2019 7:44 pm
Gotta be so careful with matching graphics these days, looks like you are doing that. Looks good
Thanks for all the support guys! :D
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