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The Heart of Heat

Posted: Mon Apr 22, 2019 11:22 am
by Stipkip
Hello everyone! Here is my new project:

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The game takes place on an island, which is the hub world. Each world is a part of the island.
The episode will have 9 worlds and each world will have about 5 levels. In total there will be about 50 levels. I am trying to make the levels pretty long, but some levels will be a bit shorter.
The episode is being made in SMBX 1.3.0.1.

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Progress: show
World 1 - Primary Passage: 4/4 levels done
World 2 - Briny Beach: 5/5 levels done
World 3 - Cracking Cavern: 6/6 levels done
World 4 - Molewood Forest: 5/5 levels done
World 5 - Western Waters: 4/6 levels done
World 6 - Toad Town: 2/4 levels done
World 7 - Cold Cliffs: 5/6 levels done
World 8 - Misty Mountains: 3/6 levels done
World 9 - The Heart of Heat: 0/? levels done
World map: 75%

Story: show
On a hot evening at the Mushroom Castle, Peach gets a phone call from Spy Toad. He says he has followed Bowser to an island and he is standing on a volcano on that island. The volcano is called 'The Heart of Heat'. Bowser is on the volcano too and Spy Toad thinks he has evil plans with 'The Heart of Heat'. It is up to a great hero to stop Bowser and that hero is... YOU! (that is, if you play the game)

When the hero arrives at the island, he discovers that Bowser is terrorising the people with his goombas, koopas and even an army of robots. Also, Bowser notices that someone has entered his isolated territory and he does everything to stop the hero, by hiring evil people and making the animals agressive. Will the hero succeed?

Screenshots

Intro: show
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Levels: show
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Worlds: show
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Credits: show
The levels and the world I am making myself. The graphics and music I use are mostly default and from default episodes, The Invasion 2 and Peach Cliche. For some levels I made graphics myself.

If you want to support this project you can add this to your signature:

Code: Select all

[url=https://www.supermariobrosx.org/forums/viewtopic.php?f=90&t=23907][img]https://i.postimg.cc/s26cF1zF/Signature-The-Heart-of-Heat.png[/img][/url]

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Re: The Heart of Heat

Posted: Mon Apr 22, 2019 11:25 am
by Eri7
The screenshots look good, they look way better than how your episode looked, also the story is interesting and i am looking forward to your project's development.

Re: The Heart of Heat

Posted: Mon Apr 22, 2019 12:35 pm
by Stipkip
Thanks!

Re: The Heart of Heat

Posted: Tue Apr 23, 2019 12:26 am
by 1di_Scroll
Looks better than your first episode, is this a sequel of it?



Also 1200 posts

Re: The Heart of Heat

Posted: Tue Apr 23, 2019 3:17 am
by Stipkip
VanillaDude wrote:
Tue Apr 23, 2019 12:26 am
Looks better than your first episode, is this a sequel of it?



Also 1200 posts
It's not a sequel, but some levels are a bit in the same style as levels from my previous episode, but improved.

Re: The Heart of Heat

Posted: Wed Apr 24, 2019 4:45 am
by Stipkip
New screenshots added!

Re: The Heart of Heat

Posted: Wed Apr 24, 2019 7:48 am
by 1di_Scroll
Stipkip wrote:
Wed Apr 24, 2019 4:45 am
New screenshots added!
Those look pretty neat. Great job!

Re: The Heart of Heat

Posted: Wed Apr 24, 2019 9:49 am
by The Yoshi Lord
How did you do the transparent moving foreground in 1.3?

Re: The Heart of Heat

Posted: Wed Apr 24, 2019 10:28 am
by Stipkip
The Yoshi Lord wrote:
Wed Apr 24, 2019 9:49 am
How did you do the transparent moving foreground in 1.3?
Do you mean how it can move or how I made it transparent?

Re: The Heart of Heat

Posted: Wed Apr 24, 2019 10:30 am
by The Yoshi Lord
How you made it transparent in 1.3, and how did you make it move infinitely?

Re: The Heart of Heat

Posted: Wed Apr 24, 2019 11:22 am
by Stipkip
The Yoshi Lord wrote: How you made it transparent in 1.3, and how did you make it move infinitely?
I used these images:

Image < background-138.gif

Image < background-138m.gif

If the image with 'm' behind the name is in a color that is lighter than the image without 'm', the graphic becomes transparent.

For letting them move and making them foreground, I changed the name of the water graphics to the name of SMW checkpoint foregrounds (background-138.gif and background-138m.gif).

By the way, I am not the first one who had this idea.

Re: The Heart of Heat

Posted: Sat Apr 27, 2019 10:44 pm
by MegaDood
I like your cruise ship. I've never really seen anything like it and it looks very well made.

Re: The Heart of Heat

Posted: Sun Apr 28, 2019 3:24 am
by Eri7
MegaDood wrote:
Sat Apr 27, 2019 10:44 pm
I like your cruise ship. I've never really seen anything like it and it looks very well made.

Maglx2 had one as a hub iirc.

Re: The Heart of Heat

Posted: Tue Apr 30, 2019 7:06 am
by Stipkip
I have added some screenshots again.

Re: The Heart of Heat

Posted: Tue Apr 30, 2019 2:15 pm
by Rhosty
This is looking pretty good so far, keep going!

Re: The Heart of Heat

Posted: Wed May 01, 2019 12:24 am
by MegaDood
The screenshots look good, and I'm impressed at how these graphics are being mixed, it doesn't clash too much.

Re: The Heart of Heat

Posted: Wed May 01, 2019 1:20 pm
by KBorg64
This is looking good! Definitely a step up from your last episode! However...
Spoiler: show
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The city background seems to have lost its quality, same for the fireball. I'm guessing this from resizing the graphics to fit SMBX's 2 pixel ratio (sorry if this terminology is incorrect). That used to happen to me long ago. I changed my resampling to setting to "Nearest Neighbor", and by absolute size. That fixed my problem. Maybe you could try that (I don't know if you're using paint.net or not) and see if that fixes the issue. Unless, however you've already fixed this or it is a different problem.

Re: The Heart of Heat

Posted: Fri May 03, 2019 8:55 am
by Stipkip
64searchman46 wrote:
Wed May 01, 2019 1:20 pm
This is looking good! Definitely a step up from your last episode! However...
Spoiler: show
ImageImage
The city background seems to have lost its quality, same for the fireball. I'm guessing this from resizing the graphics to fit SMBX's 2 pixel ratio (sorry if this terminology is incorrect). That used to happen to me long ago. I changed my resampling to setting to "Nearest Neighbor", and by absolute size. That fixed my problem. Maybe you could try that (I don't know if you're using paint.net or not) and see if that fixes the issue. Unless, however you've already fixed this or it is a different problem.
Thanks for noticing that. The problem was that I used Microsoft Paint for the background and the fireball, which caused the bad quality. I fixed the problem by using paint.net and now the quality is better. I hope now it is good enough.

The new screenshots with the improved quality are posted in the main post.

Re: The Heart of Heat

Posted: Fri May 03, 2019 5:12 pm
by KBorg64
That city background looks much better! Good job!

Re: The Heart of Heat

Posted: Fri May 03, 2019 6:20 pm
by Stipkip
Thanks!

EDIT: New screenshots added.