Page 1 of 1

Super Mario Retro (Beta 2)

Posted: Sun Aug 25, 2019 4:31 am
by EclipseMain
NOTICE

This game is not a SMBX Episode that you can drag and drop into your worlds folder. Rather, the game is built in SMBX's default graphics and stuff entirely. It's no hassle to set it up though. Just download, unzip and run the exe file.
I did this because loading all those 8 bit graphics caused a lot of lag. It was because the game was loading all the default graphics and all the custom graphics for each level. So setting them as the default graphics bypassed this issue.

Download

https://mega.nz/#!3I4kHazQ!87Wg7li-sWKD ... q1fVoMuzoA
About

This is a project I made then forgot about that I originally called "Return to Retroville". I discovered it on my PC, beefed it up, and made this SMBX episode.
Its a game where Mario goes back in time to his 8-bit games. You can also learn about Mario's (unofficial) past and (unofficial) answers to questions about the Mushroom Kingdom. Aside from that, this beta is 10 solid levels of 8-bit action and possibly more if I decide to continue working on this. Also, any feedback on this is appreciated.



I don't plan to make the final game with the legacy editor. I'll probably use SMBX 1.4.5 though I'm still learning how it works and been having trouble with custom intros and hardcoded gfx so idk.

Plot
It's a direct sequel to Super Mario World (Super Mario Bros 5?). After saving the princess once again, Mario decides to relax in a town called Tanooki village. Some time later, a house appears and 8 bit baddies flood out of it.

Is it Bowser? Is it someone else? Who knows, even I probably don't know.

Credits

EclipseMain (me)
Bulby + Tator Tot Tunes (The Music)
Captain Obvious (Original 8 bit graphics)
And you, if you decide to play this piece of crap.

Re: Super Mario Retro (Beta 2)

Posted: Mon Sep 02, 2019 1:16 am
by EclipseMain
Just completed another level

https://www.youtube.com/watch?v=g-KSSe4LNaQ

Re: Super Mario Retro (Beta 2)

Posted: Mon Sep 02, 2019 4:05 pm
by PrinceApple
The level design looks really solid, but I think a lot of people might discredit you because of the massive clash with graphics (especially in the intro level). But otherwise, it looks great.

Re: Super Mario Retro (Beta 2)

Posted: Wed Sep 18, 2019 1:04 pm
by EclipseMain
I've thought of doing level sampler episodes for this.

Aka, I'll take a few levels that I like and make an SMBX episode out of them. That way people can play some more levels before this episode is released, without that many spoilers.

Re: Super Mario Retro (Beta 2)

Posted: Wed Sep 18, 2019 1:12 pm
by Cedur
EclipseMain wrote:
Wed Sep 18, 2019 1:04 pm
I've thought of doing level sampler episodes for this.

Aka, I'll take a few levels that I like and make an SMBX episode out of them. That way people can play some more levels before this episode is released, without that many spoilers.

Just make a level collection thread and put a level in there every now and then? would make more sense than posting a handful of minisodes in the Episodes subforum

Re: Super Mario Retro (Beta 2)

Posted: Thu Oct 10, 2019 10:31 am
by EclipseMain


I wonder why nobody's made a Lucid Dream world in a sidescrolling game yet.

Well, I'm gonna make one for Super Mario Retro. The gimmick is that anything can change at any time, impossible things can happen and the world overall looks abstract and neat (hopefully).

Re: Super Mario Retro (Beta 2)

Posted: Thu Oct 10, 2019 10:39 am
by Cedur
That's a really cool idea. Good luck with executing it.

Re: Super Mario Retro (Beta 2)

Posted: Fri Nov 01, 2019 5:46 am
by MegaDood
It's pretty creative for an idea, it actually reminds me of Vinesauce's corruption streams, and how when he did his SMBX level contests, people would send intentional corruption inspired levels to replicate those.

Re: Super Mario Retro (Beta 2)

Posted: Sun Nov 10, 2019 2:21 pm
by EclipseMain


The oldest prototype for Super Mario Retro, back when it was called "Return to Retroville".
I'll post a download link in a bit and I'll post more screenshots about the progress of Super Mario Retro. I've done a lot behind the scenes, including beefing up the levels in beta 2 and working on a lot of levels in future worlds. Stay tuned!

Re: Super Mario Retro (Beta 2)

Posted: Thu May 21, 2020 12:24 am
by EclipseMain
Greetings humans. I apologize for being absent for so long. I may have not been giving updates, but I have been working on Super Mario Retro and a lot of progress has been made.

For now, here's a crudely put together website for the game, complete with 90s Geocities aesthetic.

https://supermarioretro.neocities.org/

Also, some screenshots
Image
Image
Image
Image
Image
Image
Image
Image
Image

Re: Super Mario Retro (Beta 2)

Posted: Thu May 21, 2020 11:25 am
by FireyPaperMario
I got 2 complaints about this SMBX episode from looking at the screenshots:

  • Complaint #1: The colors in the screenshot of the world map hurts mah eyes! Should've used a medium hue color from the (NES) color palette that's friendlier to the eyes imo.

  • Complaint #2: The 8-bit "Yoshi's Island" Yoshi looks too SMB1 like. Maybe you should've took notes from resources from either, the Yoshi design from Hummer Team's SMW demake, or the Yoshi design from SMB3 Mix.

Other than those 2 complaints, I'm really feeling like supporting this!

Re: Super Mario Retro (Beta 2)

Posted: Fri May 22, 2020 2:43 am
by Enjl
FireyPaperMario wrote:
Thu May 21, 2020 11:25 am
medium hue color
Hue is the part of a color that most closely corresponds to wavelength, so something like "red", "blue", "yellow" or "magenta". Going off red being hue 0 and 360, a "medium hue color" would be cyan at hue 180. Did you mean lightness (brightness/value), or saturation (color intensity, greyness)?

Re: Super Mario Retro (Beta 2)

Posted: Fri May 22, 2020 4:08 am
by FireyPaperMario
Enjl wrote:
Fri May 22, 2020 2:43 am
FireyPaperMario wrote:
Thu May 21, 2020 11:25 am
medium hue color
Hue is the part of a color that most closely corresponds to wavelength, so something like "red", "blue", "yellow" or "magenta". Going off red being hue 0 and 360, a "medium hue color" would be cyan at hue 180. Did you mean lightness (brightness/value), or saturation (color intensity, greyness)?
I mean the brightness of the color. Thanks for correcting me