Luigi's Quest: The Seven Trials

Share your work-in-progress SMBX episode or browse and support others'.
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Bottle_of_Water
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Current Project: Luigi's Quest - The Seven Trials
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Luigi's Quest: The Seven Trials

Postby Bottle_of_Water » Fri Sep 13, 2019 1:43 am

If this looks familiar, it's because this was originally on my old account, Smashmaster3 until I couldn't access it anymore. I'm basically bringing this back to life, even if It takes decades to do so. So yeah, my 3rd Major Episode which is something I aimed to make ever since I started SMBX. The long journey is coming to an end.

Outdated Logo Thing
This is going to be remade, since the final looks different than this.
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Story
Luigi has always felt like Mario's Shadow, even after the Year of Luigi. He decided to ask the Princess for advice, and after some talk they agreed to create 7 Trials. Luigi sets out for these trials and is dedicated to complete each one of them.

General
Playable Characters - Luigi and Toad
Amount of Stars - 120 to 150 Planned so far
Difficulty - Pretty Hard
Amount of Worlds Total - 8 Maybe, I might add a Secret World, via Custom World, IDK.
Amount of Levels - Usually 8 in each World, there is one exception in World 6 where 4 more are added
Completed - I'd Say 60% of everything
Currently in Development - Completing the last part of World 6 and starting World 7, The Mushroom City
Release Date? - I don't sell these, sorry. This project keeps getting delayed, so the time I release this, Super Smash Bros 7 will be out.

Demo Size - 100 MB
Demo Capability - It currently is in normal format, requiring you to put it in your worlds folder. In the final release, the engine will be with the game as I find it better or me.

Screenshot

World 1 - Derivation Dusklands
Spoiler: show
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World 2 - Frostside Frozen Shore
Spoiler: show
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World 3 - The Retrolands
Spoiler: show
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World 4 - The Magnitude Desert
Spoiler: show
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World 5 - Haunted Mountains
Spoiler: show
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World 6 - The Lariat Sweet-Bay
Spoiler: show
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World 7 - The Mushroom City
In Development
World 8 - Lake Miasma
In Development

Extra Content
Missions
Every world will have a temple full of missions to complete. This was inspired by Super Mario Galaxy, where levels will have a comet with them. Not every level will have a challenges, usually only 5 will. These gives you stars, as well as the level looking different textually.
Spoiler: show
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House of 100 Rooms
Based off of Super Paper Mario, House of 100 Rooms will have each room containing an enemy. Every 10 Rooms you complete will give you a star, to get all 10, you must complete the rooms without dying.
Spoiler: show
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Demo Build
the Second Demo is made. The first one's link Died and I don't have the origonal anymore.
https://www.mediafire.com/file/x6w3w953 ... 2.zip/file

Episode probably is going to run on SMBX Beta 4.0, but its on 3 right now. No Pal or MagLX3 version, don't make one. DEMO runs on SMBX Beta 3
Please report any bugs in the demo as it helps with the current game.


Credits Too
Spoiler: show
Graphics (The Majority)
Mr. MallaKoopa
H2643
Paintland
Red_Yoshi
Reghrhre
Otabo
Sednaiur
Shikaternia
Natsu
Vlatteri
Nintendo
PROX
DeeY
Lory Yoster
FPI
SilverDeoxys563
Hadron
Andydark
Krazy Koopa
King Noel
Bottle_of_Water


Music
Nintendo
Nintendo EPD
Nico CW
Hal Laboratory
SEGA
Capcom
Intelligent Systems
AlphaDream
Square Enix
RareWare / Retro Studios

Engine
SMBX Creators
Pixel Pest
Whoever made SMB3 Goal Card

SPECIAL THANKS

Brody Hawkins

Any forgotten people in the screenshots? I hope not.
I usually do not like water levels in Video Games.

My Projects:

Custom World - Really Old Game, and pretty bad too. This was more of a experimental episode.

New Super Mario Bros Remaster - NSMB DS but in my style

Luigi's Quest - The Seven Trials - My Current Game I'm Working On. This is what I always wanted to make as a kid, and I've been working on this for 2 Years probably.

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MegaDood
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Re: Luigi's Quest: The Seven Trials

Postby MegaDood » Mon Sep 16, 2019 3:20 am

I like the YI style, it helps make everything pop out. They're very detailed and I like that.
My Project:
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I don't really have a signature but here's what I support:


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Hammerless Penguin
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Re: Luigi's Quest: The Seven Trials

Postby Hammerless Penguin » Mon Sep 16, 2019 3:21 pm

Holy crap I just realized we both coincidentally made incredibly similar levels in our episodes. This has to be the most craziest case of deja vu I’ve seen in a while.
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Check out this big neat project coming soon to smbx2 beta4!
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Switch FC: SW-8458-1591-5797

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Bottle_of_Water
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Posts: 47
Joined: Wed May 29, 2019 5:35 pm
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Current Project: Luigi's Quest - The Seven Trials
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Re: Luigi's Quest: The Seven Trials

Postby Bottle_of_Water » Mon Sep 16, 2019 10:11 pm

Ooh that is a cursed coincidence.
I usually do not like water levels in Video Games.

My Projects:

Custom World - Really Old Game, and pretty bad too. This was more of a experimental episode.

New Super Mario Bros Remaster - NSMB DS but in my style

Luigi's Quest - The Seven Trials - My Current Game I'm Working On. This is what I always wanted to make as a kid, and I've been working on this for 2 Years probably.


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