SMBX: The 2 dimensions (Smbx 2.0)

Share your work-in-progress SMBX episode or browse and support others'.
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Ed Elric
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SMBX: The 2 dimensions (Smbx 2.0)

Postby Ed Elric » Fri Mar 27, 2020 5:26 pm

Plot:To rescue peach, mario will have to go through a great adventure in the dimension of life and in the dimension of the afterlife

Progress: 1% (2 finished levels of 200 planned levels)

Demo:Sorry, only when I finish the 1 world

Images:
Spoiler: show
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Last edited by Ed Elric on Mon Mar 30, 2020 6:08 pm, edited 1 time in total.
Forgive me for my bad english, i'm brazilian

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Cedur » Fri Mar 27, 2020 5:42 pm

This looks like good design!

How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.

Keep having fun designing.
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Ed Elric » Fri Mar 27, 2020 5:54 pm

Cedur wrote:
Fri Mar 27, 2020 5:42 pm
This looks like good design!

How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.

Keep having fun designing.
Hello Cedur, Thanks

The project is quite long. It takes me 2 days to design and make a level

:D
Forgive me for my bad english, i'm brazilian

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Cedur » Sat Mar 28, 2020 1:27 pm

Also since I just saw your introduction post, where you said "I play and create levels since 6 years". Would your old levels be suitable for this?
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Ed Elric » Sat Mar 28, 2020 4:33 pm

Yes, although in my new episode I use only new levels. Sometimes, inspired by the old levels
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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Chanceux2 » Sat Mar 28, 2020 5:26 pm

Ed Elric wrote:
Sat Mar 28, 2020 4:33 pm
Yes, although in my new episode I use only new levels. Sometimes, inspired by the old levels
I would use my old levels sometimes but.. my smbx skills back then in 2017 are...

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Ed Elric » Sat Mar 28, 2020 5:36 pm

Chanceux2 wrote:
Sat Mar 28, 2020 5:26 pm
Ed Elric wrote:
Sat Mar 28, 2020 4:33 pm
Yes, although in my new episode I use only new levels. Sometimes, inspired by the old levels
I would use my old levels sometimes but.. my smbx skills back then in 2017 are...
Until 2016, my levels were horrible.
Forgive me for my bad english, i'm brazilian

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Teemster2 » Mon Mar 30, 2020 1:40 pm

Ed Elric wrote:
Fri Mar 27, 2020 5:26 pm
Plot:To rescue peach, mario will have to go through a great adventure in the dimension of life and in the dimension of the afterlife

Progress: 1% (2 finished levels of 200 planned levels)

Demo:Sorry, only when I finish the 1 world

Images:
Spoiler: show
Image

Image
200 levels? Awesome. Looks good so far.

Added in 2 minutes 37 seconds:
Ed Elric wrote:
Fri Mar 27, 2020 5:54 pm
Cedur wrote:
Fri Mar 27, 2020 5:42 pm
This looks like good design!

How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.

Keep having fun designing.
Hello Cedur, Thanks

The project is quite long. It takes me 2 days to design and make a level

:D
It can take months or longer for some people to create the more complicated levels. Also I suggest you don't spam the 1ups and power ups. That makes the game less challenging and fun for some of us but that's just my oppinion.
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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Ed Elric » Mon Mar 30, 2020 5:39 pm

Thanks Teemster. Yes, it's a big challenge


Yes, it takes a long time, I often modify the levels after I have completed them, and sometimes, after this modification, the level changes completely

New screenshot:
Spoiler: show
Image
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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Chanceux2 » Mon Mar 30, 2020 6:15 pm

Taken down because.. IDK actually... oh yeah because someone said this already
Last edited by Chanceux2 on Mon Mar 30, 2020 6:26 pm, edited 2 times in total.

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Ed Elric » Mon Mar 30, 2020 6:23 pm

Chanceux2 wrote:
Mon Mar 30, 2020 6:15 pm
For the best Teemster is right. For my project, World 7 leve 12 it look ages for probably DAYS to complete.
Yes, there are levels that take a long time to build
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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Cedur » Sun Apr 19, 2020 4:35 am

well this got silent very quickly
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby FanofSMBX » Sun Apr 19, 2020 7:51 pm

Cedur wrote:
Fri Mar 27, 2020 5:42 pm
This looks like good design!

How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.

Keep having fun designing.
Whoa, what project has 200 levels?

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My graphics pack!
Supporting forums:

Spoiler: show
SMBX Galaxy forum by Pivot40Channel
http://smbxgalaxy.prophpbb.com/
Come to the SMBX+ forums by illias3000. There is a whole forum category dedicated to the boss rush series with official rushes, submit bosses, and fan boss rushes! It is still open but AirSeus Forums is now open:
http://nsmbx.prophpbb.com/
AirSeus Forums the new home of the Boss Rush series:
http://smbxairseusforums.prophpbb.com/
Spoiler: show
First to discover:
Spark
Eerie
Grinder
Rainbow Shell
Birdo
Boom Boom
Image
Image
Image
Image
Image
KINGBOWSER112 RULES!


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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Cedur » Mon Apr 20, 2020 5:32 am

FanofSMBX wrote:
Sun Apr 19, 2020 7:51 pm
Cedur wrote:
Fri Mar 27, 2020 5:42 pm
This looks like good design!

How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.

Keep having fun designing.
Whoa, what project has 200 levels?

the project of someone who just stayed on the forum for five days and then disappeared never to be seen again
Image
More Supports: show

Image
Image

Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

ShadowStarX (06/14/18) wrote: South Korea is easy deal

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Chanceux2 » Mon Apr 20, 2020 10:02 am

Cedur wrote:
Mon Apr 20, 2020 5:32 am
FanofSMBX wrote:
Sun Apr 19, 2020 7:51 pm
Cedur wrote:
Fri Mar 27, 2020 5:42 pm
This looks like good design!

How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.

Keep having fun designing.
Whoa, what project has 200 levels?


the project of someone who just stayed on the forum for five days and then disappeared never to be seen again
Dang I was gonna give credit

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Cedur » Mon Apr 20, 2020 10:09 am

Chanceux2 wrote:Dang I was gonna give credit

what do you mean all the time you say "I give credit"? Do you always mean "I support?"
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

ShadowStarX (06/14/18) wrote: South Korea is easy deal

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Chanceux2 » Mon Apr 20, 2020 10:45 am

Cedur wrote:
Mon Apr 20, 2020 10:09 am
Chanceux2 wrote:Dang I was gonna give credit

what do you mean all the time you say "I give credit"? Do you always mean "I support?"
yeah thats what I mean :o

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby FanofSMBX » Mon Apr 20, 2020 1:23 pm

Cedur wrote:
Mon Apr 20, 2020 5:32 am
FanofSMBX wrote:
Sun Apr 19, 2020 7:51 pm
Cedur wrote:
Fri Mar 27, 2020 5:42 pm
This looks like good design!

How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.

Keep having fun designing.
Whoa, what project has 200 levels?

the project of someone who just stayed on the forum for five days and then disappeared never to be seen again
I mean, which was the FINISHED project you mentionee

I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature.
My graphics pack!
Supporting forums:

Spoiler: show
SMBX Galaxy forum by Pivot40Channel
http://smbxgalaxy.prophpbb.com/
Come to the SMBX+ forums by illias3000. There is a whole forum category dedicated to the boss rush series with official rushes, submit bosses, and fan boss rushes! It is still open but AirSeus Forums is now open:
http://nsmbx.prophpbb.com/
AirSeus Forums the new home of the Boss Rush series:
http://smbxairseusforums.prophpbb.com/
Spoiler: show
First to discover:
Spark
Eerie
Grinder
Rainbow Shell
Birdo
Boom Boom
Image
Image
Image
Image
Image
KINGBOWSER112 RULES!


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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Cedur » Mon Apr 20, 2020 1:53 pm

FanofSMBX wrote:I mean, which was the FINISHED project you mentioned

Mystic Atlus.
Chanceux2 wrote:yeah thats what I mean

they don't have the same meaning, I hope you're aware now.
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

ShadowStarX (06/14/18) wrote: South Korea is easy deal

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Ed Elric » Fri Apr 24, 2020 12:32 pm

The project is still alive. I'm almost finishing the first demo, wait: D
Forgive me for my bad english, i'm brazilian


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