Share your work-in-progress SMBX episode or browse and support others'.
|
|
|
|
-
Ed Elric
- Cheep-Cheep

- Posts: 11
- Joined: Thu Mar 26, 2020 5:24 pm
- Flair: Level Alchemist
Postby Ed Elric » Fri Mar 27, 2020 5:26 pm
Plot:To rescue peach, mario will have to go through a great adventure in the dimension of life and in the dimension of the afterlife
Progress: 1% (2 finished levels of 200 planned levels)
Demo:Sorry, only when I finish the 1 world
Images:
Last edited by Ed Elric on Mon Mar 30, 2020 6:08 pm, edited 1 time in total.
Forgive me for my bad english, i'm brazilian
|
|
|
|
|
|
|
|
|
-
Cedur
- Bowser

- Posts: 6809
- Joined: Tue Jun 28, 2016 10:14 am
- Pronouns: he/him
Postby Cedur » Fri Mar 27, 2020 5:42 pm
This looks like good design!
How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.
Keep having fun designing.
Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.
ShadowStarX (06/14/18) wrote:
South Korea is easy deal
|
|
|
|
|
|
|
|
|
-
Ed Elric
- Cheep-Cheep

- Posts: 11
- Joined: Thu Mar 26, 2020 5:24 pm
- Flair: Level Alchemist
Postby Ed Elric » Fri Mar 27, 2020 5:54 pm
Cedur wrote: ↑Fri Mar 27, 2020 5:42 pm
This looks like good design!
How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.
Keep having fun designing.
Hello Cedur, Thanks
The project is quite long. It takes me 2 days to design and make a level

Forgive me for my bad english, i'm brazilian
|
|
|
|
|
|
|
|
|
-
Cedur
- Bowser

- Posts: 6809
- Joined: Tue Jun 28, 2016 10:14 am
- Pronouns: he/him
Postby Cedur » Sat Mar 28, 2020 1:27 pm
Also since I just saw your introduction post, where you said "I play and create levels since 6 years". Would your old levels be suitable for this?
Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.
ShadowStarX (06/14/18) wrote:
South Korea is easy deal
|
|
|
|
|
|
|
|
|
-
Ed Elric
- Cheep-Cheep

- Posts: 11
- Joined: Thu Mar 26, 2020 5:24 pm
- Flair: Level Alchemist
Postby Ed Elric » Sat Mar 28, 2020 4:33 pm
Yes, although in my new episode I use only new levels. Sometimes, inspired by the old levels
Forgive me for my bad english, i'm brazilian
|
|
|
|
|
|
|
|
|
-
Chanceux2
- Volcano Lotus

- Posts: 524
- Joined: Mon Dec 16, 2019 3:39 pm
- Flair: People don't care about my threads! :(
-
Contact:
Postby Chanceux2 » Sat Mar 28, 2020 5:26 pm
Ed Elric wrote: ↑Sat Mar 28, 2020 4:33 pm
Yes, although in my new episode I use only new levels. Sometimes, inspired by the old levels
I would use my old levels sometimes but.. my smbx skills back then in 2017 are...
|
|
|
|
|
|
|
|
|
-
Ed Elric
- Cheep-Cheep

- Posts: 11
- Joined: Thu Mar 26, 2020 5:24 pm
- Flair: Level Alchemist
Postby Ed Elric » Sat Mar 28, 2020 5:36 pm
Chanceux2 wrote: ↑Sat Mar 28, 2020 5:26 pm
Ed Elric wrote: ↑Sat Mar 28, 2020 4:33 pm
Yes, although in my new episode I use only new levels. Sometimes, inspired by the old levels
I would use my old levels sometimes but.. my smbx skills back then in 2017 are...
Until 2016, my levels were horrible.
Forgive me for my bad english, i'm brazilian
|
|
|
|
|
|
|
|
|
-
Teemster2
- Rocky Wrench

- Posts: 602
- Joined: Sat Jan 18, 2014 11:56 am
Postby Teemster2 » Mon Mar 30, 2020 1:40 pm
Ed Elric wrote: ↑Fri Mar 27, 2020 5:26 pm
Plot:To rescue peach, mario will have to go through a great adventure in the dimension of life and in the dimension of the afterlife
Progress: 1% (2 finished levels of 200 planned levels)
Demo:Sorry, only when I finish the 1 world
Images:
200 levels? Awesome. Looks good so far.
Added in 2 minutes 37 seconds:
Ed Elric wrote: ↑Fri Mar 27, 2020 5:54 pm
Cedur wrote: ↑Fri Mar 27, 2020 5:42 pm
This looks like good design!
How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.
Keep having fun designing.
Hello Cedur, Thanks
The project is quite long. It takes me 2 days to design and make a level
It can take months or longer for some people to create the more complicated levels. Also I suggest you don't spam the 1ups and power ups. That makes the game less challenging and fun for some of us but that's just my oppinion.
I want to say thank you to God for every day he gives me on this planet and for the chance to be in a better place when I die.
|
|
|
|
|
|
|
|
|
-
Ed Elric
- Cheep-Cheep

- Posts: 11
- Joined: Thu Mar 26, 2020 5:24 pm
- Flair: Level Alchemist
Postby Ed Elric » Mon Mar 30, 2020 5:39 pm
Thanks Teemster. Yes, it's a big challenge
Yes, it takes a long time, I often modify the levels after I have completed them, and sometimes, after this modification, the level changes completely
New screenshot:
Forgive me for my bad english, i'm brazilian
|
|
|
|
|
|
|
|
|
-
Chanceux2
- Volcano Lotus

- Posts: 524
- Joined: Mon Dec 16, 2019 3:39 pm
- Flair: People don't care about my threads! :(
-
Contact:
Postby Chanceux2 » Mon Mar 30, 2020 6:15 pm
Taken down because.. IDK actually... oh yeah because someone said this already
Last edited by Chanceux2 on Mon Mar 30, 2020 6:26 pm, edited 2 times in total.
|
|
|
|
|
|
|
|
|
-
Ed Elric
- Cheep-Cheep

- Posts: 11
- Joined: Thu Mar 26, 2020 5:24 pm
- Flair: Level Alchemist
Postby Ed Elric » Mon Mar 30, 2020 6:23 pm
Chanceux2 wrote: ↑Mon Mar 30, 2020 6:15 pm
For the best Teemster is right. For my project, World 7 leve 12 it look ages for probably DAYS to complete.
Yes, there are levels that take a long time to build
Forgive me for my bad english, i'm brazilian
|
|
|
|
|
|
|
|
|
-
Cedur
- Bowser

- Posts: 6809
- Joined: Tue Jun 28, 2016 10:14 am
- Pronouns: he/him
Postby Cedur » Sun Apr 19, 2020 4:35 am
well this got silent very quickly
Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.
ShadowStarX (06/14/18) wrote:
South Korea is easy deal
|
|
|
|
|
|
|
|
|
-
FanofSMBX
- Mouser

- Posts: 3875
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Sun Apr 19, 2020 7:51 pm
Cedur wrote: ↑Fri Mar 27, 2020 5:42 pm
This looks like good design!
How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.
Keep having fun designing.
Whoa, what project has 200 levels?
I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature.
My graphics pack!
Supporting forums:
First to discover:
Spark
Eerie
Grinder
Rainbow Shell
Birdo
Boom Boom

KINGBOWSER112 RULES!
|
|
|
|
|
|
|
|
|
-
Cedur
- Bowser

- Posts: 6809
- Joined: Tue Jun 28, 2016 10:14 am
- Pronouns: he/him
Postby Cedur » Mon Apr 20, 2020 5:32 am
FanofSMBX wrote: ↑Sun Apr 19, 2020 7:51 pm
Cedur wrote: ↑Fri Mar 27, 2020 5:42 pm
This looks like good design!
How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.
Keep having fun designing.
Whoa, what project has 200 levels?
the project of someone who just stayed on the forum for five days and then disappeared never to be seen again
Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.
ShadowStarX (06/14/18) wrote:
South Korea is easy deal
|
|
|
|
|
|
|
|
|
-
Chanceux2
- Volcano Lotus

- Posts: 524
- Joined: Mon Dec 16, 2019 3:39 pm
- Flair: People don't care about my threads! :(
-
Contact:
Postby Chanceux2 » Mon Apr 20, 2020 10:02 am
Cedur wrote: ↑Mon Apr 20, 2020 5:32 am
FanofSMBX wrote: ↑Sun Apr 19, 2020 7:51 pm
Cedur wrote: ↑Fri Mar 27, 2020 5:42 pm
This looks like good design!
How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.
Keep having fun designing.
Whoa, what project has 200 levels?
the project of someone who just stayed on the forum for five days and then disappeared never to be seen again
Dang I was gonna give credit
|
|
|
|
|
|
|
|
|
-
Cedur
- Bowser

- Posts: 6809
- Joined: Tue Jun 28, 2016 10:14 am
- Pronouns: he/him
Postby Cedur » Mon Apr 20, 2020 10:09 am
Chanceux2 wrote:Dang I was gonna give credit
what do you mean all the time you say "I give credit"? Do you always mean "I support?"
Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.
ShadowStarX (06/14/18) wrote:
South Korea is easy deal
|
|
|
|
|
|
|
|
|
-
Chanceux2
- Volcano Lotus

- Posts: 524
- Joined: Mon Dec 16, 2019 3:39 pm
- Flair: People don't care about my threads! :(
-
Contact:
Postby Chanceux2 » Mon Apr 20, 2020 10:45 am
Cedur wrote: ↑Mon Apr 20, 2020 10:09 am
Chanceux2 wrote:Dang I was gonna give credit
what do you mean all the time you say "I give credit"? Do you always mean "I support?"
yeah thats what I mean 
|
|
|
|
|
|
|
|
|
-
FanofSMBX
- Mouser

- Posts: 3875
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon Apr 20, 2020 1:23 pm
Cedur wrote: ↑Mon Apr 20, 2020 5:32 am
FanofSMBX wrote: ↑Sun Apr 19, 2020 7:51 pm
Cedur wrote: ↑Fri Mar 27, 2020 5:42 pm
This looks like good design!
How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.
Keep having fun designing.
Whoa, what project has 200 levels?
the project of someone who just stayed on the forum for five days and then disappeared never to be seen again
I mean, which was the FINISHED project you mentionee
I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature.
My graphics pack!
Supporting forums:
First to discover:
Spark
Eerie
Grinder
Rainbow Shell
Birdo
Boom Boom

KINGBOWSER112 RULES!
|
|
|
|
|
|
|
|
|
-
Cedur
- Bowser

- Posts: 6809
- Joined: Tue Jun 28, 2016 10:14 am
- Pronouns: he/him
Postby Cedur » Mon Apr 20, 2020 1:53 pm
FanofSMBX wrote:I mean, which was the FINISHED project you mentioned
Mystic Atlus.
Chanceux2 wrote:yeah thats what I mean
they don't have the same meaning, I hope you're aware now.
Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.
ShadowStarX (06/14/18) wrote:
South Korea is easy deal
|
|
|
|
|
|
|
|
|
-
Ed Elric
- Cheep-Cheep

- Posts: 11
- Joined: Thu Mar 26, 2020 5:24 pm
- Flair: Level Alchemist
Postby Ed Elric » Fri Apr 24, 2020 12:32 pm
The project is still alive. I'm almost finishing the first demo, wait: D
Forgive me for my bad english, i'm brazilian
|
|
|
|
|
Return to “Projects”
Who is online
Users browsing this forum: No registered users and 5 guests
|