Super Mario Twilight

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Bren23
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Super Mario Twilight

Postby Bren23 » Tue Apr 14, 2020 3:02 am

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Super Mario Twilight is an episode I'm doing for SMBX2.


History
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In Progress...

Gameplay
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The gameplay style is Hub(sm64).
Mario is the only playable.

Screenshots
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Progress
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World 1: 80%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%

Videos

The levels shown in the videos may contain some modifications.





Beta Tester
Shinbison-Kof

I'm looking for more beta testers, if anyone wants to help me, send me a message.

Credits
Levels Design: Bren23, SupahKupah
Graphics: Bren23, Squishy Rexs, Lx Xzit
LunaLuas: Yoshi021, 1AmPlayer

If you want to support the project. you can add the logo to your signature, I'd appreciate that!

Code: Select all

[url=https://www.supermariobrosx.org/forums/viewtopic.php?f=90&t=25559][img]https://i.imgur.com/ZGw9wIM.png[/img][/url]
That's it for now, feel free to comment. :D
Last edited by Bren23 on Sat May 16, 2020 2:07 am, edited 9 times in total.
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SupahKupah
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Re: Super Mario Twilight

Postby SupahKupah » Tue Apr 14, 2020 9:36 am

Hello! I'm surprised that you have improved a lot in your style of levels, compared to your levels that you did many years ago. This is really good! Good luck with your project, friend! I would like to see more about this project that has just started.

Oh, and please, I'm SupahKupah here, not AlexKoopa.
A new group in Facebook for SMBX, this group is in spanish language
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Re: Super Mario Twilight

Postby Daring Tombstone » Wed Apr 15, 2020 3:46 pm

Doesn't look bad in the screenshots. It actually looks pretty neat. If I could make one suggestion it would be the dark level in the screenshots. Maybe make it a tad brighter or the light around the player a tad wider if that's possible. I can see the level just fine but others with different kind of monitors might have complaints on it.
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Bren23
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Re: Super Mario Twilight

Postby Bren23 » Wed Apr 15, 2020 7:29 pm

Daring Tombstone wrote:
Wed Apr 15, 2020 3:46 pm
Doesn't look bad in the screenshots. It actually looks pretty neat. If I could make one suggestion it would be the dark level in the screenshots. Maybe make it a tad brighter or the light around the player a tad wider if that's possible. I can see the level just fine but others with different kind of monitors might have complaints on it.
Thanks for the suggestion, fixed :)
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WellyGames14
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Re: Super Mario Twilight

Postby WellyGames14 » Sat Apr 18, 2020 7:25 pm

Very interesting this project of yours. I saw the video of Sandie Jungle on YouTube and liked it (if there was an support banner, I would put in my signature). Also, I have one suggestion. I think you should give new colors to Mario and Luigi's sprites to match with the atmosphere of the episode because I think they don't match and they're kind of outdated.

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Re: Super Mario Twilight

Postby Bren23 » Sun Apr 19, 2020 7:40 pm

WellyGames14 wrote:
Sat Apr 18, 2020 7:25 pm
Very interesting this project of yours. I saw the video of Sandie Jungle on YouTube and liked it (if there was an support banner, I would put in my signature). Also, I have one suggestion. I think you should give new colors to Mario and Luigi's sprites to match with the atmosphere of the episode because I think they don't match and they're kind of outdated.
Thanks for the suggestions. I will make a support banner.
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Re: Super Mario Twilight

Postby Bren23 » Tue Apr 21, 2020 7:11 pm

Uptades:

- New Logo
- New Mario Recolor
- Gameplay

- Support Banner:

Code: Select all

[url=https://www.supermariobrosx.org/forums/viewtopic.php?f=90&t=25559][img]https://i.imgur.com/ZGw9wIM.png[/img][/url]
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Re: Super Mario Twilight

Postby WellyGames14 » Thu Apr 23, 2020 12:04 am

Now it looks good!
YOU GOT ONE MORE SUPPORTER!

EDIT : Alright, there's something that it's better you fix. While I was watching the video of Radiant Garden, I noticed that there's some sprites made of 1x1 pixels like the life counter icon and the blocks which above appears an star when you collect all Star Coins (also the star counter too :/).
Last edited by WellyGames14 on Thu Apr 23, 2020 5:14 pm, edited 1 time in total.

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Re: Super Mario Twilight

Postby Cedur » Thu Apr 23, 2020 12:07 pm

How do you plan on connecting the worlds with the hub structure? Will it work like in New Great Castle Adventure, where each world is represented by a hallway?
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Re: Super Mario Twilight

Postby SPEEDIE » Thu Apr 23, 2020 12:17 pm

Great, I'll be looking forward to more from this. I'll use the banner :)
If something sounds too good to be true, it probably is.
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Re: Super Mario Twilight

Postby Chanceux2 » Thu Apr 23, 2020 2:10 pm

I'm supporting

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Re: Super Mario Twilight

Postby Bren23 » Thu Apr 23, 2020 11:54 pm

WellyGames14 wrote:
Thu Apr 23, 2020 12:04 am
Now it looks good!
YOU GOT ONE MORE SUPPORTER!

EDIT : Alright, there's something that it's better you fix. While I was watching the video of Radiant Garden, I noticed that there's some sprites made of 1x1 pixels like the life counter icon and the blocks which above appears an star when you collect all Star Coins (also the star counter too :/).
I still don't know how to modify a hud, if anyone wants to help me with a hud, I would be very grateful.

Added in 3 minutes 50 seconds:
Cedur wrote:
Thu Apr 23, 2020 12:07 pm
How do you plan on connecting the worlds with the hub structure? Will it work like in New Great Castle Adventure, where each world is represented by a hallway?
Yes, it will be similar and each level contains 2 stars, one at the end of each level and the other in the collection of all star coins.
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Re: Super Mario Twilight

Postby Cedur » Fri Apr 24, 2020 6:07 am

Bren23 wrote:Yes, it will be similar and each level contains 2 stars, one at the end of each level and the other in the collection of all star coins.

Interesting! Do the levels have midpoints? I know star coins stay collected upon midpoints, but are you easily able to activate the star upon "layer is empty" or does this require some coding?
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Re: Super Mario Twilight

Postby Unknown66 » Fri Apr 24, 2020 10:00 am

Cedur wrote:
Fri Apr 24, 2020 6:07 am
Bren23 wrote:Yes, it will be similar and each level contains 2 stars, one at the end of each level and the other in the collection of all star coins.

Interesting! Do the levels have midpoints? I know star coins stay collected upon midpoints, but are you easily able to activate the star upon "layer is empty" or does this require some coding?
I hope it Requires coding
Hi. I really like someone named Chanceux2 project and its called Super Toad Bros. X

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Re: Super Mario Twilight

Postby Cedur » Fri Apr 24, 2020 10:27 am

Unknown66 wrote:
Fri Apr 24, 2020 10:00 am
Cedur wrote:
Fri Apr 24, 2020 6:07 am
Bren23 wrote:Yes, it will be similar and each level contains 2 stars, one at the end of each level and the other in the collection of all star coins.

Interesting! Do the levels have midpoints? I know star coins stay collected upon midpoints, but are you easily able to activate the star upon "layer is empty" or does this require some coding?
I hope it Requires coding

whaaaaaaat

it would be way easier if it doesn't require coding

I'm also asking this for someone else's episode
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Re: Super Mario Twilight

Postby Chanceux2 » Fri Apr 24, 2020 1:22 pm

Bren23 wrote:
Thu Apr 23, 2020 11:57 pm
WellyGames14 wrote:
Thu Apr 23, 2020 12:04 am
Now it looks good!
YOU GOT ONE MORE SUPPORTER!

EDIT : Alright, there's something that it's better you fix. While I was watching the video of Radiant Garden, I noticed that there's some sprites made of 1x1 pixels like the life counter icon and the blocks which above appears an star when you collect all Star Coins (also the star counter too :/).
I still don't know how to modify a hud, if anyone wants to help me with a hud, I would be very grateful.
Not 100% sure but you need an start place level an then put no world map

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Bren23
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Re: Super Mario Twilight

Postby Bren23 » Fri Apr 24, 2020 9:19 pm

Cedur wrote:
Fri Apr 24, 2020 6:07 am
Bren23 wrote:Yes, it will be similar and each level contains 2 stars, one at the end of each level and the other in the collection of all star coins.

Interesting! Do the levels have midpoints? I know star coins stay collected upon midpoints, but are you easily able to activate the star upon "layer is empty" or does this require some coding?
I didn't intend to use midpoints because of that, but my beta test said it would be good to put the midpoint, but the problem with the midpoint is that the previous coin collected comes back erased and at the end when you get the rest, the star doesn't appear because of what I did in the event of all the empty layers.
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Re: Super Mario Twilight

Postby Chanceux2 » Thu May 07, 2020 8:30 pm

Bren23 wrote:
Fri Apr 24, 2020 9:19 pm
Cedur wrote:
Fri Apr 24, 2020 6:07 am
Bren23 wrote:Yes, it will be similar and each level contains 2 stars, one at the end of each level and the other in the collection of all star coins.

Interesting! Do the levels have midpoints? I know star coins stay collected upon midpoints, but are you easily able to activate the star upon "layer is empty" or does this require some coding?
I didn't intend to use midpoints because of that, but my beta test said it would be good to put the midpoint, but the problem with the midpoint is that the previous coin collected comes back erased and at the end when you get the rest, the star doesn't appear because of what I did in the event of all the empty layers.
The game would implement better with mid points but like you said about emptying all the layers. I still support this I really hope this comes now!

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Re: Super Mario Twilight

Postby DerEric » Mon Jul 06, 2020 1:48 pm

Are there any updates on the project?
Also, I really like the aesthetics (aside from the quicksand waterfall in the first screenshot, it looks kinda off).
Last edited by DerEric on Tue Jul 07, 2020 5:59 pm, edited 1 time in total.

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Re: Super Mario Twilight

Postby Cedur » Mon Jul 06, 2020 2:02 pm

well thanks for reminding me of this project, OP was on 1 month ago so let's hope he eventually returns
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

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