It's been some time since I was last active in making levels in SMBX (If anyone is wondering about TSRP-X, it is currently on Hiatus until both MAGLX3 and SLAM are done due to both projects attracting more interest and talent, if anyone is wondering yes we would like to have more people join the TSRP-X devteam but we haven't had any luck attracting talent or interest).
This Project is something I have been working on since early March and what inspired it was twofold; I have recently turned thirty this year and I have been in the midst of rediscovering myself and reflecting back on my origins and original inspirations. I have been involving in creating and modding video games for at least sixteen years of my entire life and in that time I have been with many creative communities and have seen them grow and change over time. As of late I have been feeling nostalgic for the SMW Hacking scene of the late aughts since I was part of that scene.
The Ambition era (2008-2015) of SMW Hacking was an amazing time to be in the scene, back then we had bold and amazing hacks like Super Mario TKO, both The Second Reality Project Reloaded 1 and 2, Super Mario Odyssey(yeah Nintendo game name isn't as original as people would think. A Demo of SMO was released back in 2004), Super Mario - The Cookie Crisis, Dr. Mario World Redrawn; Hacks with strong stories equal to the Mario RPGs in quality like Super Mario 2+3: The Essence Star and Super Mario Infinity 1 and 2; Hacks that challenged conventional level design wisdom like Mario's Keytasrophe(All the level exits are key exits and the goal in each level is to solve the puzzle of how to get the key to the keyhole and did I mention the level design is puzzle orientated?), Super Mario Bros. - The Castle(Imagine a gigantic castle level with a huge variety of different paths you could take to reach the boss at the top of the castle, thus giving it a huge amount of replayability), Every Level Iggy!(The premise of this one is that every level ends in a boss fight against Iggy Koopa), F-Mario(This was hack where Mario's goal was to race to the end of the levels and the level design iterates on itself like a race track); Hacks that refined the concept of difficult Mario levels without being Kaizo like the Luigi's Adventure Trilogy; and even amazing total conversions like Azure Chaotic, A Variety of Chance and the Kid's Adventure series. Back then I followed many interesting and ambitious SMW hacks from that era; many of which never saw completion and my goal with this SMBX episode is to recapture the very things I liked about the Ambition Era of SMW Hacking in a playable episode and somehow bring the magic back as it were. Maybe if I'm lucky I'll inspire a few people among the way!
But enough sentimental blathering, Let's get on with it!
King Bowser has team up with King Wart and King K. Rool in a new alliance known simply as "The Rotten Regents". Together these Kingly Konquerers have stolen and scattered the power stars for their own (as of yet unknown) diabolical ends. It it now up to Mario and his friends to recollect the scattered Powers Stars, discover what the Rotten Regents are up and put a end to their sinister scheme!
Expect a downloadable demo soon and consistent changelog updates for every demo released from here on out, the version in eclipsed's video is 0.7 "Epitaph" which is slightly out of date. As for the curious end at the name of the version, it's a version's tag name. It makes it easier to keep track of which version of a file it is and the tag name scheme I'm running with right now is song names from Castlevania 3 - Dracula's Curse
Last edited by FireSeraphim on Tue Jul 20, 2021 8:34 pm, edited 33 times in total.
I have updated the opening post with a new screenshot and demo download post with the new 1.0 Demo. This 1.0 Demo is merely a slight update and repacking of the C3 Winter 2021 Demo and hotfix with a new level and a handful of improvements, Mostly for the convenience of anyone wishing to download the latest demo.
I have updated the opening post with a new video. I am planning on releasing another demo in the upcoming Summer C3, Also TSRP-X may be resuming development soon-ish with the release of both MAGLX3 and SLAM around the corner so that's one to look forward to. Hopefully this time around we'll be more successful in getting much need talent on the team, especially since hopefully MAGLX3 and SLAM won't be occupying people's dev time.