Super Mario Zeal (1.0 "Boss Fight, Stage Clear")

Share your work-in-progress SMBX episode or browse and support others'.
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Super Mario Zeal (1.0 "Boss Fight, Stage Clear")

Postby FireSeraphim » Fri May 29, 2020 3:08 am

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It's been some time since I was last active in making levels in SMBX (If anyone is wondering about TSRP-X, it is currently on Hiatus until both MAGLX3 and SLAM are done due to both projects attracting more interest and talent, if anyone is wondering yes we would like to have more people join the TSRP-X devteam but we haven't had any luck attracting talent or interest).

This Project is something I have been working on since early March and what inspired it was twofold; I have recently turned thirty this year and I have been in the midst of rediscovering myself and reflecting back on my origins and original inspirations. I have been involving in creating and modding video games for at least sixteen years of my entire life and in that time I have been with many creative communities and have seen them grow and change over time. As of late I have been feeling nostalgic for the SMW Hacking scene of the late aughts since I was part of that scene.

The Ambition era (2008-2015) of SMW Hacking was an amazing time to be in the scene, back then we had bold and amazing hacks like
Super Mario TKO, both The Second Reality Project Reloaded 1 and 2, Super Mario Odyssey (yeah Nintendo game name isn't as original as people would think. A Demo of SMO was released back in 2004), Super Mario - The Cookie Crisis, Dr. Mario World Redrawn; Hacks with strong stories equal to the Mario RPGs in quality like Super Mario 2+3: The Essence Star and Super Mario Infinity 1 and 2; Hacks that challenged conventional level design wisdom like Mario's Keytasrophe (All the level exits are key exits and the goal in each level is to solve the puzzle of how to get the key to the keyhole and did I mention the level design is puzzle orientated?), Super Mario Bros. - The Castle (Imagine a gigantic castle level with a huge variety of different paths you could take to reach the boss at the top of the castle, thus giving it a huge amount of replayability), Every Level Iggy! (The premise of this one is that every level ends in a boss fight against Iggy Koopa), F-Mario (This was hack where Mario's goal was to race to the end of the levels and the level design iterates on itself like a race track); Hacks that refined the concept of difficult Mario levels without being Kaizo like the Luigi's Adventure Trilogy; and even amazing total conversions like Azure Chaotic, A Variety of Chance and the Kid's Adventure series. Back then I followed many interesting and ambitious SMW hacks from that era; many of which never saw completion and my goal with this SMBX episode is to recapture the very things I liked about the Ambition Era of SMW Hacking in a playable episode and somehow bring the magic back as it were. Maybe if I'm lucky I'll inspire a few people among the way!

But enough sentimental blathering, Let's get on with it!
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King Bowser has team up with King Wart and King K. Rool in a new alliance known simply as "The Rotten Regents". Together these Kingly Konquerers have stolen and scattered the power stars for their own (as of yet unknown) diabolical ends. It it now up to Mario and his friends to recollect the scattered Powers Stars, discover what the Rotten Regents are up and put a end to their sinister scheme!

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older videos: show







Expect a downloadable demo soon and consistent changelog updates for every demo released from here on out, the version in eclipsed's video is 0.7 "Epitaph" which is slightly out of date. As for the curious end at the name of the version, it's a version's tag name. It makes it easier to keep track of which version of a file it is and the tag name scheme I'm running with right now is song names from Castlevania 3 - Dracula's Curse
Last edited by FireSeraphim on Thu Apr 08, 2021 8:55 am, edited 31 times in total.
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Re: Super Mario Zeal (1.0 "Boss Fight, Stage Clear")

Postby FireSeraphim » Fri May 29, 2020 3:22 am

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v1.0 "Boss Fight, Stage Clear": show
  • Replaced the star coin graphic's with Dogemayo's SMW Styled star coin, for further stylistic consistancy
  • Overhauled the designs of all the world maps up to world six
  • included the bugfixes from the previous hotfix patch
  • 2-9 and 2-10 have been given some minor cosmetic improvements
  • A new level has been included: 2-13: Honey Hive Hop


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Click here to download the current Demo (0.8 "Boss Fight, Stage Clear")



Previous Changelogs: show
-0.8 "Prayer" Changelog-
  • fixed a minor OW pathing error where completing "Conifer Crest" would accidentally give you access to "Midnight Memories"
  • Updated all Goal Posts to use Mr.DoubleA's improved SMW Goal Post
  • Drastically overhauled the Hub Worldmap to be more in line with my intended vision for it
  • 1-3 Now has a secret exit to access Mint Isle Village
  • All Pine trees in world 1 and 2 maps are now the same as the ones on the Hub Worldmap for consistency's sake
Last edited by FireSeraphim on Tue Feb 23, 2021 1:15 am, edited 3 times in total.
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Re: Super Mario Zeal (0.8 "Prayer")

Postby Idunn » Fri May 29, 2020 4:03 am

Oh I was always wondering what’s up with TSRPX it is one of the few projects that kept me interested.
I do hope that you will finish that one up!

For now, this one looks really interesting so far which might be my interest also into SMW in general.
I will support this project and definitely try out the Demo!

I wish you good luck on hopefully completing this one.

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Re: Super Mario Zeal (0.8 "Prayer")

Postby DoraemonPepe » Sun Jun 14, 2020 8:23 pm

I support this project because it is really cool and very good! A better SMBX project, well done!

And I asks you, what version did this project will run without issues on Super Mario Bros. X?

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Re: Super Mario Zeal (0.8 "Prayer")

Postby CJ_RLushi » Sun Jun 14, 2020 9:24 pm

This was made for SMBX2
My episode lol:
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Re: Super Mario Zeal (0.8 "Prayer")

Postby FireSeraphim » Mon Jun 22, 2020 9:25 pm

I updated the opening post with another video.
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Re: Super Mario Zeal (0.8 "Prayer")

Postby FireSeraphim » Mon Jun 29, 2020 9:37 pm

I have updated the opening post with a big screenshot of the world maps so far. World 3 will be named "Ship-Breaker Slough"
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Re: Super Mario Zeal (0.8 "Prayer")

Postby LGLMAKING » Tue Jun 30, 2020 11:14 am

This's pretty hot imo

I'll see if I can check out the demo sometime soon
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Re: Super Mario Zeal (0.8 "Prayer")

Postby Nooga Productions » Tue Jun 30, 2020 12:27 pm

Don't give up, and keep going with your SMBX project thought!
I'm the supporter of

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Re: Super Mario Zeal (0.8 "Prayer")

Postby DerEric » Tue Jun 30, 2020 4:19 pm

That world map looks really good. I'd suggest you add some scenery to the water, though. Maybe some islands or rocks in the water could do the trick.

Please don't use extended music tracks.
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Re: Super Mario Zeal (0.8 "Prayer")

Postby Hatsune Blake » Sat Jul 04, 2020 12:56 am

This is looking pretty good. Very excited to see where this goes, keep up the work!

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Re: Super Mario Zeal (0.8 "Prayer")

Postby FireSeraphim » Wed Jul 15, 2020 8:10 am

I posted yet another new video in the opening post, this time showing off a level I recently finished work on.
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Re: Super Mario Zeal (0.8 "Prayer")

Postby FireSeraphim » Sun Aug 30, 2020 4:06 pm

I have once again updated the opening post to include a new-ish video of a new level.
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Re: Super Mario Zeal (0.8 "Prayer")

Postby FireSeraphim » Fri Sep 11, 2020 3:20 am

I beat eclipsed to the punch, Lava Tubular can be seen in the opening post.
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Re: Super Mario Zeal (1.0 "Boss Fight, Stage Clear")

Postby FireSeraphim » Tue Feb 23, 2021 1:18 am

I have updated the opening post with a new screenshot and demo download post with the new 1.0 Demo. This 1.0 Demo is merely a slight update and repacking of the C3 Winter 2021 Demo and hotfix with a new level and a handful of improvements, Mostly for the convenience of anyone wishing to download the latest demo.
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Re: Super Mario Zeal (1.0 "Boss Fight, Stage Clear")

Postby FireSeraphim » Thu Mar 25, 2021 6:36 pm

I have updated the opening post with a new video. I am planning on releasing another demo in the upcoming Summer C3, Also TSRP-X may be resuming development soon-ish with the release of both MAGLX3 and SLAM around the corner so that's one to look forward to. Hopefully this time around we'll be more successful in getting much need talent on the team, especially since hopefully MAGLX3 and SLAM won't be occupying people's dev time.
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