(request) Pokey Head

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TheGameyFireBro105
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(request) Pokey Head

Postby TheGameyFireBro105 » Sun May 10, 2020 2:24 pm

I'd love SMB3 and SMB1 style pokey heads. Have them go over the cyan and blue bots respectively. the sprites should be based on the smm2 pokey sprites, and have both 16-bit and 8-bit variants.

image of the original enemy:

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TheGreatMilkas
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Re: (request) Pokey Head

Postby TheGreatMilkas » Thu Jun 04, 2020 5:04 pm

TheGameyFireBro105 wrote:
Sun May 10, 2020 2:24 pm
I'd love SMB3 and SMB1 style pokey heads. Have them go over the cyan and blue bots respectively. the sprites should be based on the smm2 pokey sprites, and have both 16-bit and 8-bit variants.

image of the original enemy:

Image
That would be cool,and i may try it as my first post on this,but what do you mean by ,,Have them go over the cyan and blue bots respectively?"
It`s read Milkas,not mile-kes!And it`s read it`s read Milkas,not mile-kes,not it`s read Milkas,not mile-kees!I support:
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Re: (request) Pokey Head

Postby Mushroom King » Fri Jun 05, 2020 1:42 am

The two Zelda II npcs.

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Re: (request) Pokey Head

Postby Cedur » Fri Jun 05, 2020 4:39 am

to clear confusion, they're called BITS, not "bots".
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Re: (request) Pokey Head

Postby TheGameyFireBro105 » Fri Jun 05, 2020 8:24 am

Mushroom King wrote:
Fri Jun 05, 2020 1:42 am
The two Zelda II npcs.
yup

I know they're called bits
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Re: (request) Pokey Head

Postby TheGreatMilkas » Fri Jun 05, 2020 8:30 am

Cedur wrote:
Fri Jun 05, 2020 4:39 am
to clear confusion, they're called BITS, not "bots".
Thanks,now i`m on making it as my first post!
It`s read Milkas,not mile-kes!And it`s read it`s read Milkas,not mile-kes,not it`s read Milkas,not mile-kees!I support:
Spoiler: show
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Re: (request) Pokey Head

Postby TheGreatMilkas » Fri Jun 05, 2020 9:10 am

Here,i got reskins of the bits to look like pokeys!For me it doesn`t work,but probably `cause i`m using 1.3.0.1....Anyway how do i give it to you?I don`t know `cause i`m new to posting and stuff.

Image

I could probably still reskin the SMB2 pokey if it doesn`t work...but you won`t be able to put them both in one level then!

And yeah it would have the mechanics of the SMB2 one than too.
It`s read Milkas,not mile-kes!And it`s read it`s read Milkas,not mile-kes,not it`s read Milkas,not mile-kees!I support:
Spoiler: show
ImageImage
ImageImage

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TheGameyFireBro105
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Re: (request) Pokey Head

Postby TheGameyFireBro105 » Fri Jun 05, 2020 9:28 am

TheGreatMilkas wrote:
Fri Jun 05, 2020 9:13 am
Here,i got reskins of the bits to look like pokeys!For me it doesn`t work,but probably `cause i`m using 1.3.0.1....Anyway how do i give it to you?I don`t know `cause i`m new to posting and stuff.

Image

I could probably still reskin the SMB2 pokey if it doesn`t work...but you won`t be able to put them both in one level then!

And yeah it would have the mechanics of the SMB2 one than too.
They look super squished
I love these episodes; Go and support:
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Re: (request) Pokey Head

Postby TheGreatMilkas » Fri Jun 05, 2020 9:38 am

TheGameyFireBro105 wrote:
Fri Jun 05, 2020 9:28 am
TheGreatMilkas wrote:
Fri Jun 05, 2020 9:13 am
Here,i got reskins of the bits to look like pokeys!For me it doesn`t work,but probably `cause i`m using 1.3.0.1....Anyway how do i give it to you?I don`t know `cause i`m new to posting and stuff.

Image

I could probably still reskin the SMB2 pokey if it doesn`t work...but you won`t be able to put them both in one level then!

And yeah it would have the mechanics of the SMB2 one than too.
They look super squished
Yeah they kinda do `cause i don`t know how to change the size of sprites and that`s the size of the bits.
It`s read Milkas,not mile-kes!And it`s read it`s read Milkas,not mile-kes,not it`s read Milkas,not mile-kees!I support:
Spoiler: show
ImageImage
ImageImage

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TheGameyFireBro105
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Re: (request) Pokey Head

Postby TheGameyFireBro105 » Fri Jun 05, 2020 10:01 am

They look super squished
Yeah they kinda do `cause i don`t know how to change the size of sprites and that`s the size of the bits.
I know how to do it!
I love these episodes; Go and support:
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Re: (request) Pokey Head

Postby TheGreatMilkas » Sat Jun 06, 2020 1:42 pm

TheGameyFireBro105 wrote:
Fri Jun 05, 2020 10:01 am
They look super squished
Yeah they kinda do `cause i don`t know how to change the size of sprites and that`s the size of the bits.
I know how to do it!
I would like you to continue my project,maybe to do find both together a solution,but how do i send it to people?
It`s read Milkas,not mile-kes!And it`s read it`s read Milkas,not mile-kes,not it`s read Milkas,not mile-kees!I support:
Spoiler: show
ImageImage
ImageImage

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TheGameyFireBro105
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Re: (request) Pokey Head

Postby TheGameyFireBro105 » Sat Jun 06, 2020 7:58 pm

TheGreatMilkas wrote:
Sat Jun 06, 2020 1:42 pm
TheGameyFireBro105 wrote:
Fri Jun 05, 2020 10:01 am
Yeah they kinda do `cause i don`t know how to change the size of sprites and that`s the size of the bits.
I know how to do it!
I would like you to continue my project,maybe to do find both together a solution,but how do i send it to people?
I am not a professional edit guy. Ask Enjl!
I love these episodes; Go and support:
Image
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Re: (request) Pokey Head

Postby TheGreatMilkas » Sun Jun 07, 2020 6:50 am

TheGameyFireBro105 wrote:
Sat Jun 06, 2020 7:58 pm
TheGreatMilkas wrote:
Sat Jun 06, 2020 1:42 pm
TheGameyFireBro105 wrote:
Fri Jun 05, 2020 10:01 am

I know how to do it!
I would like you to continue my project,maybe to do find both together a solution,but how do i send it to people?
I am not a professional edit guy. Ask Enjl!
Excuse me,ask what exactly?
It`s read Milkas,not mile-kes!And it`s read it`s read Milkas,not mile-kes,not it`s read Milkas,not mile-kees!I support:
Spoiler: show
ImageImage
ImageImage

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TheGameyFireBro105
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Re: (request) Pokey Head

Postby TheGameyFireBro105 » Sun Jun 07, 2020 2:39 pm

TheGreatMilkas wrote:
Sun Jun 07, 2020 6:50 am
TheGameyFireBro105 wrote:
Sat Jun 06, 2020 7:58 pm
TheGreatMilkas wrote:
Sat Jun 06, 2020 1:42 pm


I would like you to continue my project,maybe to do find both together a solution,but how do i send it to people?
I am not a professional edit guy. Ask Enjl!
Excuse me,ask what exactly?
Pretty sure he/she/idk's a creator here.
I love these episodes; Go and support:
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Re: (request) Pokey Head

Postby Enjl » Mon Jun 08, 2020 4:35 am

1.3.0.1-compatible NPC codes can be found here:
viewtopic.php?f=105&t=425
You're looking for width, height, gfxwidth and gfxheight.
Ideas are useless if you can't make them real.
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All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.

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Re: (request) Pokey Head

Postby TheGreatMilkas » Wed Jun 10, 2020 11:34 am

Enjl wrote:
Mon Jun 08, 2020 4:35 am
1.3.0.1-compatible NPC codes can be found here:
viewtopic.php?f=105&t=425
You're looking for width, height, gfxwidth and gfxheight.
thx,now im checking it out,sorry for not being here for long,im a kid having limited videogame playing time,so i asked to just see something that i forgot,but i was too curious for the cheats and i ended up "only watching something i forgot" for an hour,and thats my playtime for digital games.Lol.

Added in 1 hour 41 minutes 5 seconds:
TheGreatMilkas wrote:
Wed Jun 10, 2020 11:34 am
Enjl wrote:
Mon Jun 08, 2020 4:35 am
1.3.0.1-compatible NPC codes can be found here:
viewtopic.php?f=105&t=425
You're looking for width, height, gfxwidth and gfxheight.
thx,now im checking it out,sorry for not being here for long,im a kid having limited videogame playing time,so i asked to just see something that i forgot,but i was too curious for the cheats and i ended up "only watching something i forgot" for an hour,and thats my playtime for digital games.Lol.
framestyle help please?do i just put the order in which the frames switch or what?
It`s read Milkas,not mile-kes!And it`s read it`s read Milkas,not mile-kes,not it`s read Milkas,not mile-kees!I support:
Spoiler: show
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ImageImage

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Re: (request) Pokey Head

Postby TheGreatMilkas » Wed Jun 10, 2020 1:42 pm

TheGreatMilkas wrote:
Wed Jun 10, 2020 1:15 pm
Enjl wrote:
Mon Jun 08, 2020 4:35 am
1.3.0.1-compatible NPC codes can be found here:
viewtopic.php?f=105&t=425
You're looking for width, height, gfxwidth and gfxheight.
thx,now im checking it out,sorry for not being here for long,im a kid having limited videogame playing time,so i asked to just see something that i forgot,but i was too curious for the cheats and i ended up "only watching something i forgot" for an hour,and thats my playtime for digital games.Lol.
TheGreatMilkas wrote:
Wed Jun 10, 2020 11:34 am
Enjl wrote:
Mon Jun 08, 2020 4:35 am
1.3.0.1-compatible NPC codes can be found here:
viewtopic.php?f=105&t=425
You're looking for width, height, gfxwidth and gfxheight.
thx,now im checking it out,sorry for not being here for long,im a kid having limited videogame playing time,so i asked to just see something that i forgot,but i was too curious for the cheats and i ended up "only watching something i forgot" for an hour,and thats my playtime for digital games.Lol.
framestyle help please?do i just put the order in which the frames switch or what?
nvm i found out but is there a command showing what happens by spinjumping on them?please i need help i cant just go thru all these pages to not find it or find it after an hour
It`s read Milkas,not mile-kes!And it`s read it`s read Milkas,not mile-kes,not it`s read Milkas,not mile-kees!I support:
Spoiler: show
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ImageImage

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Re: (request) Pokey Head

Postby TheGreatMilkas » Wed Jun 10, 2020 1:55 pm

Heres what i have for now,but i cant seem to find how to change what happens by spinjumping and what are their moves.Help please?
Image
It`s read Milkas,not mile-kes!And it`s read it`s read Milkas,not mile-kes,not it`s read Milkas,not mile-kees!I support:
Spoiler: show
ImageImage
ImageImage

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Re: (request) Pokey Head

Postby Enjl » Wed Jun 10, 2020 5:39 pm

Their moves? Not sure what you mean. Could you elaborate on that?
Spinjump behaviour was introduced as an npc code "spinjumpsafe" in SMBX2. SMBX 1.3 doesn't have it. Furthermore, even in SMBX2, only new npcs (IDs 293 onwards) can have their spinjump kill prevented.
Ideas are useless if you can't make them real.
Image

All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.

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Re: (request) Pokey Head

Postby TheGreatMilkas » Thu Jun 11, 2020 4:54 am

Enjl wrote:
Wed Jun 10, 2020 5:39 pm
Their moves? Not sure what you mean. Could you elaborate on that?
Spinjump behaviour was introduced as an npc code "spinjumpsafe" in SMBX2. SMBX 1.3 doesn't have it. Furthermore, even in SMBX2, only new npcs (IDs 293 onwards) can have their spinjump kill prevented.
By their moves i mean how do they move and what do they do
It`s read Milkas,not mile-kes!And it`s read it`s read Milkas,not mile-kes,not it`s read Milkas,not mile-kees!I support:
Spoiler: show
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