The Super, Snazzy, & Sick Sixth Screenshot Thread

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StrikeForcer
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby StrikeForcer » Sun May 10, 2015 8:11 pm

RudeGuy07 wrote:The ground could use a bit more decorations, in my opinion. The design looks fine, although I can see some spots where the player can duck and glitch through them.
Well, I contacted the author, he said its his fault that he didn't cover decorations but I digress from his opinion because for all intents and purposes, the tileset doesn't really need scenery for the foreground considering that he was going for a dead grassland.
LordKofu wrote:And sometimes you used the Redrawn NPCs and sometimes you didn't.
Because I wasn't done with getting all the redrawn sprites covered for the whole level.
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby litchh » Mon May 11, 2015 8:13 am

A 8-bit Mario Thing
Spoiler: show
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RudeGuy » Mon May 11, 2015 8:32 am

You should also try to change the player. Those are good restyles, though.
im bored

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby underFlo » Mon May 11, 2015 9:58 am

litchh wrote:A 8-bit Mario Thing
Spoiler: show
Image
Man these look great!
im a girl yo

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Trace » Mon May 11, 2015 10:22 am

heres a screen of the first level of my wip episode:
Spoiler: show
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well, what do you think?

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RudeGuy » Mon May 11, 2015 10:37 am

Looks alright, the NPC placement is done well. I'd probably change the background, though
im bored

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Destiny » Mon May 11, 2015 1:38 pm

Spoiler: show
Image
This is the second tileset I try to make... well, it's better than the first one.
Trace42 wrote:
Spoiler: show
Image
I agree with RudeGuy about the background. Looks pretty good, though.
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RudeGuy » Mon May 11, 2015 3:14 pm

That tileset looks pretty good, can't see any flaws so far. Also, I think you should add decorations for the ground to it.
im bored

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Superiorstar » Mon May 11, 2015 5:36 pm

Ok' I've decided to repost this screen.
Spoiler: show
Image
Also I made this level way before trace's.
Spoiler: show
ImageImage

Spoiler: show
Image

One day, we will paint with our minds.
it's been a minute since I've cared about this place, I'll have to do some catching up
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby h2643 » Tue May 12, 2015 8:31 am

Haven't show anything for a while due to rl, so here's something:
Spoiler: show
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This is a new Kirby NPC I made.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Squishy Rex » Tue May 12, 2015 8:39 am

h2643 wrote:Haven't show anything for a while due to rl, so here's something:
Spoiler: show
Image
This is a new Kirby NPC I made.
What does that actually replace? It looks pretty imaginative I must admit.
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby h2643 » Tue May 12, 2015 8:45 am

It replaces SMB2 Spark, which has speed=0 in its text file! And it works like this: once you're near Kirby, it will try to inhale you (basically a Conveyor Belt magic). Only the Kirby will hurt you, its inhaling won't.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Squishy Rex » Tue May 12, 2015 8:49 am

That's a decent idea. I take my hat off to you for this one.
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RudeGuy » Tue May 12, 2015 9:07 am

Superiorstar wrote:Ok' I've decided to repost this screen.
Spoiler: show
Image
Also I made this level way before trace's.
It'd be better if you make the light brown tileset white, in my opinion, it'd fit better with the snow theme.
im bored

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Enjl » Tue May 12, 2015 8:47 pm

Finally got around to working on this level!
Spoiler: show
Image
ImageImageImageImage
ImageImageImageImageImageImage

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Squishy Rex » Tue May 12, 2015 8:56 pm

Emral wrote:Finally got around to working on this level!
Spoiler: show
Image
Correct me if I'm wrong, but that is an excellent looking Castle Bleck tileset.
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Enjl » Tue May 12, 2015 8:59 pm

Squishy Rex wrote: Correct me if I'm wrong, but that is an excellent looking Castle Bleck tileset.
I didn't even intend to build in that direction. I just wanted to make a black castle tileset and that's what happened :P
ImageImageImageImage
ImageImageImageImageImageImage

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Superiorstar » Tue May 12, 2015 9:03 pm

RudeGuy07 wrote:
Superiorstar wrote:Ok' I've decided to repost this screen.
Spoiler: show
Image
Also I made this level way before trace's.
It'd be better if you make the light brown tileset white, in my opinion, it'd fit better with the snow theme.
That isn't snow, snow ain't blue.
Spoiler: show
ImageImage

Spoiler: show
Image

One day, we will paint with our minds.
it's been a minute since I've cared about this place, I'll have to do some catching up
If there is a 999 limit on characters, what's the limit on images?
Image

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Squishy Rex » Wed May 13, 2015 6:37 am

So, here's this Sky-themed map I revamped from an ancient project of mine:
Spoiler: show
Image
Squishy Rex's SMBX2 Custom Asset Pack v1.0
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Coming soon!

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby bossedit8 » Wed May 13, 2015 6:58 am

This for sure is definetly unique for a World Map like this so far. I really like the differency of the Peaks too. Nice work, hopefully we'll see more Progress of yours.


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