HELP BALANCE - MaGLX2(Post-game Collab)

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Imaynotbehere4long
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Re: 82% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby Imaynotbehere4long » Wed May 13, 2015 1:00 pm

FallingSnow wrote: May 12 - Tuesday - Horikawa Otane -
May 13 - Wednesday - Murphmario -
May 14 - Thursday - Septentrion Pleiades -
May 15 - Friday - Imaynotbehere4long -
I know that Horikawa said she wanted to know whether The Thwomp King did anything before submitting, but it's the 13th, and I just got word that I won't be able to work on my screen on the 16th, so I'd prefer if the names list isn't bumped forward another day.
I've decided to cancel SMBXville Under Seige. After my 1st Senior year of college, I realized I wouldn't have enough time to devote to finishing my four-level episode. Apologies to those who cared.
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You autistic some people so much with that statement.
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(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026

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Re: 82% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby Darkonius Mavakar » Wed May 13, 2015 2:18 pm

why am i not on the list? :C
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My latest SMBX episode
http://www.supermariobrosx.org/forums/v ... =36&t=1805

Please stop stealing all the assets made for Delightful Adventure specifically, thanks.

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Re: 82% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby Horikawa Otane » Wed May 13, 2015 3:20 pm

Emral wrote:
Turtwig wrote:Does the level still have two routes? Or was that fixes?
It didn't have two routes when I made my part. It missed some warps (section 9-->10, section 11-->12), but there are no two independent routes (except for MECHDRAGON's screen being optional and frustrating).
In my screen, I connected them. I just want to make sure The Thowmp King did his stuff... Can someone else take a look at the last two submissions and tell me what he *did*? I can't seem to find it and he hasn't responded.

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Re: 82% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby Horikawa Otane » Wed May 13, 2015 4:12 pm

Well regardless, here is my section... As far as I know, it does not have The Thwomp King's changes.

It requires LunaLua 0.7, which isn't publicly available but will be the version used in MaGL X2.

However, if you want to play the relevant part of my section, I prepared a version of SMBX for you. Also an update, should you have lunalua already and want to use that instead of downloading the full thing. To use it, run LunaLoader.exe rather than smbx.exe. It has some issues with lag in the default editor, so try to use the PGE Editor. This isn't the latest beta, but it's the latest one not marked 'for Horikawa' so I don't mind sharing it.

(You don't need to test my section to continue. If you don't want to fiddle with LunaLua, just open the level with vanilla SMBX and keep truckin' forward with the latest section)

edit: removed temporarily as i got The Thwomp King's changes
Last edited by Horikawa Otane on Wed May 13, 2015 4:53 pm, edited 1 time in total.

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Re: 82% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby Enjl » Wed May 13, 2015 4:29 pm

Horikawa Otane wrote:
Emral wrote:
Turtwig wrote:Does the level still have two routes? Or was that fixes?
It didn't have two routes when I made my part. It missed some warps (section 9-->10, section 11-->12), but there are no two independent routes (except for MECHDRAGON's screen being optional and frustrating).
In my screen, I connected them. I just want to make sure The Thowmp King did his stuff... Can someone else take a look at the last two submissions and tell me what he *did*? I can't seem to find it and he hasn't responded.
Did you look in sections past 13? I think he said a few posts back that he started another section because he didn't want to continue mine, leaving room for other people to continue it, while providing another section start for later.
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Re: 82% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby The Thwomp King » Wed May 13, 2015 4:50 pm

I did section 14, and I resent the link.

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Re: 82% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby Horikawa Otane » Wed May 13, 2015 5:10 pm

I now have The Thwomp King's changes, thus my section is done.

It requires LunaLua 0.7, which isn't publicly available but will be the version used in MaGL X2.

However, if you want to play the relevant part of my section, I prepared a version of SMBX for you. Also an update, should you have lunalua already and want to use that instead of downloading the full thing. To use it, run LunaLoader.exe rather than smbx.exe. It has some issues with lag in the default editor, so try to use the PGE Editor. This isn't the latest beta, but it's the latest one not marked 'for Horikawa' so I don't mind sharing it.

(You don't need to test my section to continue. If you don't want to fiddle with LunaLua, just open the level with vanilla SMBX and keep truckin' forward with the latest section)

Horikawa's Section (with The Thwomp King's stuff)
LunaLua 0.7pre-release full install
LunaLua 0.7pre-release update only

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Re: 82% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby Murphmario » Wed May 13, 2015 5:19 pm

Alright, so mine is out of the way:
http://www.mediafire.com/download/eg2e9 ... _Level.zip
And for all you old school fans, there's a nice reference in my section. It is right next to Emral's.
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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Re: 82% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby Horikawa Otane » Wed May 13, 2015 5:49 pm

Murphmario wrote:Alright, so mine is out of the way:
And for all you old school fans, there's a nice reference in my section. It is right next to Emral's.
*sigh*

And here is Murpmario's section WITH The Thwomp King's changes

Whoever is going next - USE THIS VERSION. Don't use Murphmario's!

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Re: 85% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby Darkonius Mavakar » Thu May 14, 2015 2:03 pm

fallingsnow told me it was my turn so:
http://www.mediafire.com/download/8q899 ... _relay.rar
Image
My latest SMBX episode
http://www.supermariobrosx.org/forums/v ... =36&t=1805

Please stop stealing all the assets made for Delightful Adventure specifically, thanks.

My media links:
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Ko-Fi: https://ko-fi.com/Z8Z68EHJ

Support my indie game Dormiveglia!
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Re: 90% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby Septentrion Pleiades » Fri May 15, 2015 5:08 pm

I'm going to do a thing.
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Re: 90% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby Imaynotbehere4long » Fri May 15, 2015 5:14 pm

Septentrion Pleiades wrote:I'm going to do a thing.
Remember, save at least four events for me, please.
I've decided to cancel SMBXville Under Seige. After my 1st Senior year of college, I realized I wouldn't have enough time to devote to finishing my four-level episode. Apologies to those who cared.
My favorite quote on the entire forum:
Spoiler: show
mechamind wrote:
AeroMatter wrote:People who think "autistic" is an adjective and not a verb.
You autistic some people so much with that statement.
My SMBX portfolio:
Spoiler: show
Image
(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026

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Re: 90% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby Septentrion Pleiades » Fri May 15, 2015 5:35 pm

Looks like I'm going to have to count them all by myself. :(
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Re: 90% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby Imaynotbehere4long » Fri May 15, 2015 10:28 pm

Septentrion Pleiades wrote:Looks like I'm going to have to count them all by myself. :(
Here's a trick to avoid having to count the events: plan out the boss, make all the events you think you'll need, label them properly, then click the "Add" event button a bunch. If it stops adding events before it gets to New Event 4, then there are less than 4 events remaining.
I've decided to cancel SMBXville Under Seige. After my 1st Senior year of college, I realized I wouldn't have enough time to devote to finishing my four-level episode. Apologies to those who cared.
My favorite quote on the entire forum:
Spoiler: show
mechamind wrote:
AeroMatter wrote:People who think "autistic" is an adjective and not a verb.
You autistic some people so much with that statement.
My SMBX portfolio:
Spoiler: show
Image
(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026

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Re: 90% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby Septentrion Pleiades » Sat May 16, 2015 9:30 pm

I'm not going to be able to do what I wanted to do. I forgot to reserve a NPC and I don't want to do all the work of doing science to make sure I don't break the game.

ALso, I get a score of errors that say stuff about .ogg files.
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Re: 90% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby Septentrion Pleiades » Sat May 16, 2015 10:44 pm

I'm confused about where my screen is supposed to be. There is at least one screen I haven't been through during the course of the playthrough(the relay level glitches for me anyways so i'm not doing it legit).

Edit: I found the screne I miss. I looks like I know where to go now.
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Re: 90% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby Septentrion Pleiades » Sun May 17, 2015 12:27 am

Finished. I decided to go with something completely different.

EDit: Wrong link initially

http://www.mediafire.com/download/11i86 ... ntrion.zip
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Re: 90% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby Imaynotbehere4long » Sun May 17, 2015 1:13 pm

I just want to make sure of something:

In Section 9, the player becomes Bomberman (low jump height, can double jump and drop bombs). Although there's nothing afterward to change the player back, if the player dies, he/she loses the ability to double jump and drop bombs, but retains the low jump height. Does this mean that the entire level after Section 9 is meant to be played as Bomberman? I ask because I can't figure out how to get from Section 13 to Section 14 as Bomberman, and I can't keep Bomberman's powers if I start in Section 14.
I've decided to cancel SMBXville Under Seige. After my 1st Senior year of college, I realized I wouldn't have enough time to devote to finishing my four-level episode. Apologies to those who cared.
My favorite quote on the entire forum:
Spoiler: show
mechamind wrote:
AeroMatter wrote:People who think "autistic" is an adjective and not a verb.
You autistic some people so much with that statement.
My SMBX portfolio:
Spoiler: show
Image
(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026

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Re: 90% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby The Thwomp King » Sun May 17, 2015 2:32 pm

Imaynotbehere4long wrote:I just want to make sure of something:

In Section 9, the player becomes Bomberman (low jump height, can double jump and drop bombs). Although there's nothing afterward to change the player back, if the player dies, he/she loses the ability to double jump and drop bombs, but retains the low jump height. Does this mean that the entire level after Section 9 is meant to be played as Bomberman? I ask because I can't figure out how to get from Section 13 to Section 14 as Bomberman, and I can't keep Bomberman's powers if I start in Section 14.
I know with my section, section 14, that was meant for Mario, Luigi, etc, but I had no clue bomberman was involved, so that must be from someone following me. So I'd recommend having the player turn back to normal after the bomberman section.

You can also connect section 13's pipe to section 14 closer because I originally thought there were more people that were gonna continue that section. My bad on that one :p

Check out my current project, Super Mario Country:

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Re: 95% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Postby Imaynotbehere4long » Sun May 17, 2015 3:30 pm

The problem with that is that even though the player can change back to Mario, the player will still have Bomberman's low jump height (and the double jump until the player dies). That's why I'm asking who I should build the level around; I don't know LunaDLL enough to undo the Bomberman physics myself, but it also seems that Bomberman is only meant to be played as during that one part of the level.
I've decided to cancel SMBXville Under Seige. After my 1st Senior year of college, I realized I wouldn't have enough time to devote to finishing my four-level episode. Apologies to those who cared.
My favorite quote on the entire forum:
Spoiler: show
mechamind wrote:
AeroMatter wrote:People who think "autistic" is an adjective and not a verb.
You autistic some people so much with that statement.
My SMBX portfolio:
Spoiler: show
Image
(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026


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