A Way to Inactivate Levels Once Completed?

Need help with any SMBX game-related issues? Ask your questions here.
Forum rules
Before you make a topic/post, consider the following:
-Is there a topic for this already?
-Is your post on-topic/appropriate?
-Are you posting in the right forum/following the forum rules?
User avatar
rshell78
Goomba
Goomba
Posts: 4
Joined: Sun Mar 16, 2014 7:19 pm

A Way to Inactivate Levels Once Completed?

Postby rshell78 » Thu Apr 03, 2014 9:10 am

Is there a way to inactive a level once it has been completed?

For example, I am putting mushroom houses in my world map but I don't want the player to be able to keep entering the same mushroom house and pick whatever item they want.

I read through the manual and watched a couple youtube vids, but I didn't see any mention of this.

Thanks.

User avatar
Valtteri
Larry Koopa
Larry Koopa
Posts: 2156
Joined: Sun Dec 01, 2013 1:16 pm

Re: A Way to Inactivate Levels Once Completed?

Postby Valtteri » Thu Apr 03, 2014 9:42 am

That's impossible to do with the world map alone. You could force the player to grab a SMW star after getting the goods in the Mushroom House and make the Star make the goods disappear. This way if the player tries to re-enter the house, the Star's death will immediately hide the goods.
Image

User avatar
rshell78
Goomba
Goomba
Posts: 4
Joined: Sun Mar 16, 2014 7:19 pm

Re: A Way to Inactivate Levels Once Completed?

Postby rshell78 » Thu Apr 03, 2014 9:54 am

Perfect. That will work just fine. I like the idea that the player can go back into the mushroom house but everything is gone rather than the mushroom house blowing up or not being able to be entered again.

Thanks.


Return to “Help and Support”

Who is online

Users browsing this forum: No registered users and 1 guest