I'm taking note of how to improve now because I won't improve at all if I just start to make comebacks and ignore criticism. I plan to make an Airship level next. It's a level I made on Super Mario Maker, but I'm not sure if it will be good enough to the community of this forum.
Here are the changes I plan on in the SMBX version of the level:
-Get rid of some things like bombs coming out of upward pipes for no reason.
-Have a few less enemies so it won't have to many of theme where it's close to enemy spams.
-You decide what the game style should be (SMB3 or SMW) before I release it.
-Either get rid of the flamethrower part or make it a bit different.
-Would donut blocks fit in an airship level? If not, then I won't include those.
- The Bonus part with 1-ups and coins at the very top of the ship accessed by climbing on a vine in a ? block, may instead have a pipe lead to that part.
-Have a koopaling be the boss instead of Bowser Junior
-airship BGOs if there are any.
The Mario Maker version has coins placed at spots, (other than the bonus part) a both question blocks and by themselves. I plan on keeping those the same. Thoughts?
I'm probably one of the worst designers here. And I'm boring
My reaction to every Super Mario Maker level ever: