Anti-GFX

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Yoshi021
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Anti-GFX

Postby Yoshi021 » Mon Apr 25, 2016 10:29 pm

You know how if a level does not have a lot of custom graphics it does not matter as long as it has a good level design. Sooo, what will happen if you get a level that is filled with custom graphics, and then take away all of them. Try finding levels with a lot of custom graphics and playing it vanilla and post your results!

Nightmare Lair from New Great Castle Adventure:

With custom graphics:
Spoiler: show
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Without custom graphics:
Spoiler: show
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Re: Anti-GFX

Postby Pseudo » Mon Apr 25, 2016 10:30 pm

Moved to SMBX General since this is SMBX discussion-related.
its ya girl pseudo and im back on a provisional basis

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Re: Anti-GFX

Postby Mario_and_Luigi_55 » Tue Apr 26, 2016 1:28 am

My level from Super Mario Bros Adventure

With GFX:
Spoiler: show
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Without GFX:
Spoiler: show
Image
Image
Image

My best levels:
Goomba Lands - 5/10
Stars of the trees - 5.5/10
Koopa Cave - 3.42
Green Grass Hill - 3.42
Grassy Valley - 5.47

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Re: Anti-GFX

Postby ShadowStarX » Wed Apr 27, 2016 11:48 am

Black Balance Block vs. Trash Clash Block (videos and level by bossedit8)
Spoiler: show
Robotics;Shisetsu vs. Robotics;Clash (videos and level by Enjl)
Spoiler: show
Robotics;Toybox vs. Robotics;Toybox 2.0 (videos and level by zlakergirl357)
Spoiler: show
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Re: Anti-GFX

Postby Enjl » Wed Apr 27, 2016 12:26 pm

I've made some more.
Steins;Lab
Spoiler: show
Rinkas;Heaven
Spoiler: show
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Re: Anti-GFX

Postby bossedit8 » Wed Apr 27, 2016 12:28 pm

Ahahaha I was about to post mine here but ShadowStar already did it. This is for sure neat... so let me try one of my levels out:

Image

Original image: http://i.imgur.com/OY61bTI.png

Yup

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Re: Anti-GFX

Postby litchh » Thu Apr 28, 2016 12:51 pm

bossedit8 wrote:Ahahaha I was about to post mine here but ShadowStar already did it. This is for sure neat... so let me try one of my levels out:

Image

Original image: http://i.imgur.com/OY61bTI.png

Yup
Hm. You have used a lot of BGOs instead of blocks. It's strange. I thought, abundance of BGOs entails lags more than abundance of blocks.

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Re: Anti-GFX

Postby Zant » Tue May 03, 2016 7:16 am

Chapel of Dark Prayers:
Spoiler: show
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Chapel of Dark Clashing:
Spoiler: show
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Re: Anti-GFX

Postby bossedit8 » Tue May 03, 2016 10:45 am

One of my super old levels in 2010:
Spoiler: show
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Original link: http://i.imgur.com/B4AaaUy.png

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Re: Anti-GFX

Postby PixelPest » Thu May 05, 2016 6:53 pm

Here's an interesting example from the first section of my CC12 level.

Firestorm Ruins:
Spoiler: show
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Clashstorm Ruins:
Spoiler: show
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Re: Anti-GFX

Postby Yoshi021 » Thu May 05, 2016 6:59 pm

PixelPest wrote:Here's an interesting example from the first section of my CC12 level.

Firestorm Ruins:
Spoiler: show
Image
Clashstorm Ruins:
Spoiler: show
Image
Who would of guessed that onions are a perfect use for clouds.
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Re: Anti-GFX

Postby PixelPest » Thu May 05, 2016 7:06 pm

Yoshi021 wrote:Who would of guessed that onions are a perfect use for clouds.
There weren't though. The onions just had a ton of NPC codes applied to them to make them harm the player on contact. The clouds are the SMB1 Fence BGOs

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Re: Anti-GFX

Postby Yoshi021 » Thu May 05, 2016 7:19 pm

Oh, but they still contributed on being clouds.
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Re: Anti-GFX

Postby Sewpah » Thu May 05, 2016 7:22 pm

1-3 of my project: Subconscious Grassland 1-3 of my clashy project: Subconscious Clashland
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Re: Anti-GFX

Postby Enjl » Thu May 05, 2016 7:52 pm

What I find ironic about this one is that the version without custom graphics looks genuinely better.
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Re: Anti-GFX

Postby MECHDRAGON777 » Fri May 06, 2016 12:18 am

My CC11 LEVEL


ImageImageImage

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Re: Anti-GFX

Postby HeroLinik » Sat May 07, 2016 5:51 am

Fifty Shades of Grey:

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Fifty Shades of Clashing:

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Re: Anti-GFX

Postby lighthouse64 » Sat May 07, 2016 6:27 am

Cold Crypt (By Henry Richard):
Spoiler: show
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Cryptic clash:
Spoiler: show
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I love cheep cheep's Image :)
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Re: Anti-GFX

Postby Enjl » Sat May 07, 2016 7:18 am

Apart from the redundant scenery that doesn't look bad at all though.
Please do not use any of my assets (graphics, scripts) in works affiliated with the Novaverse. This applies to the original releases of those assets as well as any third-party variations (recolours, script alterations). Thank you.
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Re: Anti-GFX

Postby Mario_and_Luigi_55 » Sat May 14, 2016 1:11 am

The tree:
Image

The clash:
Image
Image
Image

My best levels:
Goomba Lands - 5/10
Stars of the trees - 5.5/10
Koopa Cave - 3.42
Green Grass Hill - 3.42
Grassy Valley - 5.47


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