-Added two postgame levels
-Water Pulse doesn't kill you across levels anymore
-Reworked Inventory to use better code
-Episode completion stars are now stardust
-Inventory description text no longer hides behind the drop-down.
-Minor graphical fixes and adjustments
-Added midpoint doors
-Improved boss hit detection
-Coins now stack to 9999
-Buying the last expander no longer errors
-Buying limited items no longer causes the other shop to crash.
-Rebalanced Inventory Expander from 75 + 75 * i to 85 + 65 * i where i goes from 1 to 8
--Heartbeat (200$) (Lost and Found exclusive) - Heals 2 hp over 30 seconds. Repeated use refreshes the effect.
--Surge Soup (400$) - Grants immunity for 5 seconds. Repeated use refreshes the effect.
--Mysterious Key (999$) (Spin Cafe exclusive) - Opens a door somewhere?
A Regular Vacation:
-Valtteri Cutscene can't kill you anymore
-Ominous music now stops playing on death
-Gravity now returns to normal after Michel dies
-Tweaked dialogue at the looping area
-Michel's lower body makes a metallic sound when hit, showing its invulnerability
-Michel's laser and snivypod no longer magically disappear on 2nd loop
-Fixed midpoint preview bug
-Blocks now always move a reliable distance
-Gordos are no longer turning into koopas
-Fixed lunalua crashes upon dying
-Distortion dialogue is now skipped after seeing it once (resets when encountering the boss)
Emral City Sewers:
-Improved music loop
-Fixed the Electric Platforms
-Fixed the Special Attack
-Three of the boss's attacks can now be countered
-Poison attack rng is now indicated
-Tweaked fire attack
-Bosses can't kill you after their death anymore
-Attacks can no longer be chosen twice in a row
-Rebalanced Mudkip's attacks to be more risk-vs-reward-based and less rng-based
-Improved music loop
-Paradrybones are less likely to fall through the floor
-Added dialogue for Marina if you don't collect her at the start of the level
This episode is a remake of 2k15 Halloween Hypnosis. It was inspired by Pyro's attempt at Let's Playing the episode.
You might be thinking: "Why don't you just post this in the other thread?"
Well I WOULD if this wasn't a pretty much completely different episode!
This episode features remakes of all levels in the episode PLUS new levels, and changes the premise from the ground up. It's definitely worth giving a shot, even if you've played the original!
Special thanks to Waddle Derp for testing and to Marina for the series itself.
When I thought lunalua was crazy enough, I knew it would prove this stuff could happen sooner or later.
I really like the design on these levels, compared to the ones in 2k15 and the graphics look really stunning on the inventory.
Man, can't wait to see the looks on the new bosses.
Great work so far!
Showcase of the inventory. There's a few things that can be done here: Getting information on items, using them and binding them to the spinjump key for use outside of the inventory.
When using a favourite'd item which you have multiple of, the favourite tag will automatically switch to the next item of the same type. That way you can use a lot of powerups without having to re-open the inventory all the time!
Items with a red backdrop are quest items and can be added to your inventory even if it's full.
More inventory spots can be bought at the shop.
Ideas are useless if you can't make them real.
All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.
Enjl wrote:Tfw daily screenshots leading up to the release?
Honestly, the quality on all of these graphics is basically what I was able to see over a year ago.
I really like the hardcoded gfx on this too, this reminds me alot of Halberd, even that Zlakerboy icon gets me thinking about it.