Topics that have reached 100 pages.
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Enjl
- Cute Yoshi Egg

- Posts: 9027
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Fri Sep 23, 2016 12:30 pm
7NameSam wrote:here's a gif:
Capture Buffer is the best thing.
Ideas are useless if you can't make them real.
All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.
Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC
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MrPunchia
- Eerie

- Posts: 786
- Joined: Fri Dec 20, 2013 9:51 pm
- Flair: stay groovy
- Pronouns: any pronouns
Postby MrPunchia » Sat Sep 24, 2016 1:55 pm
I hope those Mario bros. are just placeholders. They don't look good with DK Country
keeping in touch
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Wohlstand
- Charged Spiny

- Posts: 1814
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: 狐エンジニア
- Pronouns: he/him
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Contact:
Postby Wohlstand » Sat Sep 24, 2016 3:12 pm
MrPunchia wrote:I hope those Mario bros. are just placeholders. They don't look good with DK Country
Better idea to use GBA sprite sheets for characters, there are will better fitted into this style
PGE Project, my Media and supported projects: show
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MrPunchia
- Eerie

- Posts: 786
- Joined: Fri Dec 20, 2013 9:51 pm
- Flair: stay groovy
- Pronouns: any pronouns
Postby MrPunchia » Sat Sep 24, 2016 11:12 pm
bossedit8 wrote:
rest in pepperoni: mario 1905-2016
In all seriousness, do the gray blocks do anything?
keeping in touch
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Willhart
- Banned
- Posts: 368
- Joined: Thu Apr 10, 2014 2:18 am
Postby Willhart » Sun Sep 25, 2016 5:49 am

Colors from a game I liked. Music from the episode I know.
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Snessy the duck
- Birdo

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Sun Sep 25, 2016 7:13 am
Willhart wrote:
Colors from a game I liked. Music from the episode I know.
Wow! That level looks really unfinished, like some sort of debug level! Also, I can spot some missing gfx (Look at the toprightmost island) bossedit8 wrote:
Lemme guess, AA2? MrPunchia wrote:
rest in pepperoni: mario 1905-2016
In all seriousness, do the gray blocks do anything?
I'm pretty sure the gray blocks move around since Mario appears to be squished from them and there aren't any place where they can fall from!
My Switch friend code: SW-5399-6466-3493

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Willhart
- Banned
- Posts: 368
- Joined: Thu Apr 10, 2014 2:18 am
Postby Willhart » Sun Sep 25, 2016 7:17 am
Snessy the duck wrote:
Willhart wrote:Colors from a game I liked. Music from the episode I know.
Wow! That level looks really unfinished, like some sort of debug level! Also, I can spot some missing gfx (Look at the toprightmost island)
Thanks for pointing it out. It also uses some visual tricks to make it work better in-game.
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Snessy the duck
- Birdo

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Sun Sep 25, 2016 7:19 am
Willhart wrote:Snessy the duck wrote:
Willhart wrote:Colors from a game I liked. Music from the episode I know.
Wow! That level looks really unfinished, like some sort of debug level! Also, I can spot some missing gfx (Look at the toprightmost island)
Thanks for pointing it out. It also uses some visual tricks to make it work better in-game.
Wow, I wonder what those visual effects are gonna look like. Can't wait to see this level in action!
My Switch friend code: SW-5399-6466-3493

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WerewolfGD
- Boom Boom

- Posts: 3260
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
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Contact:
Postby WerewolfGD » Sun Sep 25, 2016 7:52 am
Willhart wrote:
Colors from a game I liked. Music from the episode I know.
Is this your CC8 level : Red Vs. blue?
Looks neat anyway.
Known also as Camacho or Harvey36Dice.
Also a furry
Awooo!
If you want to talk with me, go here : Alagirez#2056
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Snowburger
- Ripper II

- Posts: 316
- Joined: Tue Feb 10, 2015 2:35 pm
Postby Snowburger » Sun Sep 25, 2016 11:24 am
Hey guys, long time no see! A lot of you guys probably don't remember me, but I got bored of SMBX about 6 months ago and left for a while... but now I think I'm back for good!
So here's a screenshot from an unfinished project I'm working on with mostly linear gameplay... please give feedback, my SMBX skills have gotten a little rusty in my absence so it'd be good to get to top-tier level skills!

Insert IRC quotes here.
Previously know as Snowburger
I support:

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Witchking666
- Silver Yoshi Egg

- Posts: 1770
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Sun Sep 25, 2016 12:28 pm
Swinder wrote:Hey guys, long time no see! A lot of you guys probably don't remember me, but I got bored of SMBX about 6 months ago and left for a while... but now I think I'm back for good!
So here's a screenshot from an unfinished project I'm working on with mostly linear gameplay... please give feedback, my SMBX skills have gotten a little rusty in my absence so it'd be good to get to top-tier level skills!

That looks like an awesome grassland level! I love those water graphics. Also, do you have the floating sizable blocks attached to an invisible and untouchable smb3 wood platform? because that gives a cool floating effect.
I'm tired of this back-slapping "Isn't humanity neat?" bullshit. We're a virus with shoes, okay? That's all we are.
Bill Hicks.
Check out my stuff:
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Snowburger
- Ripper II

- Posts: 316
- Joined: Tue Feb 10, 2015 2:35 pm
Postby Snowburger » Sun Sep 25, 2016 12:30 pm
witchking666 wrote:Swinder wrote:Hey guys, long time no see! A lot of you guys probably don't remember me, but I got bored of SMBX about 6 months ago and left for a while... but now I think I'm back for good!
So here's a screenshot from an unfinished project I'm working on with mostly linear gameplay... please give feedback, my SMBX skills have gotten a little rusty in my absence so it'd be good to get to top-tier level skills!

That looks like an awesome grassland level! I love those water graphics. Also, do you have the floating sizable blocks attached to an invisible and untouchable smb3 wood platform? because that gives a cool floating effect.
How do you mean? If you mean how did I make it look like they're floating, I just placed them down and then put that translucent water in front of it. (Sednaiur's by the way, in his SMB3 GFX Pack)
Insert IRC quotes here.
Previously know as Snowburger
I support:

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RudeGuy
- Fry Guy

- Posts: 4987
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Sep 25, 2016 2:12 pm
Swinder wrote:

I don't like the placement of the first cheep cheep in the level, if you want to hit the ? block then you'll most likely get hit by it. Other than that it looks fairly good.
Also witchking meant that you could attach an SMB3 platform to the sizables to give them a cool moving effect.
im bored
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underFlo
- Reznor

- Posts: 4464
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Contact:
Postby underFlo » Sun Sep 25, 2016 2:18 pm
DM Contest Level feat. LORE
im a girl yo
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litchh
- Rocky Wrench

- Posts: 681
- Joined: Sun Dec 29, 2013 6:10 am
Postby litchh » Mon Sep 26, 2016 9:50 am
Vanillah Design
in SMBX
and in A2MBXT
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Snowburger
- Ripper II

- Posts: 316
- Joined: Tue Feb 10, 2015 2:35 pm
Postby Snowburger » Mon Sep 26, 2016 3:35 pm
The level that follows the simple grass level I showed you guys yesterday. Sky level this time, beautiful tileset HenryRichard (IIRC)!

Insert IRC quotes here.
Previously know as Snowburger
I support:

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