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sannu42
- Koopa

- Posts: 18
- Joined: Sun Feb 21, 2016 8:35 am
Postby sannu42 » Sat Oct 08, 2016 12:05 pm
I'm working on a project, and i'd like to know if theres a way to create Custom Powerups in 1.4.3 or 2.0 of SMBX. Like, for example, the new powerup allows you to shoot a beam, sort of like the Link powerup that allows you to do that, and it can be used for other characters too. I have an idea for a powerup , and i havean't found anything relating to "Custom powerups" in SMBX. I hope you answer my question,

Current Project : Mario Forever n' Ever
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PixelPest
- Raccoon Mario

- Posts: 7112
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Postby PixelPest » Sat Oct 08, 2016 1:03 pm
I don't know what you mean by officially, but it's possible. For 2.0, you'd have to code it through LunaLua. At this point, it would be easiest to code it over another power-up (get rid of all of the effects of the original power-up and work with that player state) or the much more difficult way (it is possible though) is to code a power-up that uses a current power-up state without overwriting the current effects. (I tried to do that at one point for the Blue Shell, but it was pretty tough.) At some point, 2.0's power-up array will be extended and have many more power-ups. You could also try overwriting the 8th power-up state which is a weird, glitchy placeholder. In terms of 1.4, I don't use it but I would assume you can overwrite a state, however it's code editor is much more limited so I'm not sure you could add another power-up without overwriting one
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sannu42
- Koopa

- Posts: 18
- Joined: Sun Feb 21, 2016 8:35 am
Postby sannu42 » Sun Oct 09, 2016 6:28 am
PixelPest wrote:I don't know what you mean by officially, but it's possible. For 2.0, you'd have to code it through LunaLua. At this point, it would be easiest to code it over another power-up (get rid of all of the effects of the original power-up and work with that player state) or the much more difficult way (it is possible though) is to code a power-up that uses a current power-up state without overwriting the current effects. (I tried to do that at one point for the Blue Shell, but it was pretty tough.) At some point, 2.0's power-up array will be extended and have many more power-ups. You could also try overwriting the 8th power-up state which is a weird, glitchy placeholder. In terms of 1.4, I don't use it but I would assume you can overwrite a state, however it's code editor is much more limited so I'm not sure you could add another power-up without overwriting one
Interesting, i'll have to look up a tutorial on that. 

Current Project : Mario Forever n' Ever
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PixelPest
- Raccoon Mario

- Posts: 7112
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Postby PixelPest » Mon Oct 10, 2016 8:35 pm
timocomsmbx2345 wrote:well i wish that's possible
I just said that it was...
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lighthouse64
- Charged Spiny

- Posts: 1818
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Wed Oct 12, 2016 4:19 pm
PixelPest wrote:timocomsmbx2345 wrote:well i wish that's possible
I just said that it was...
Yeah, it's possible through lunalua.
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timocomsmbx2345
- Nipper

- Posts: 826
- Joined: Sat Feb 06, 2016 1:44 pm
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Contact:
Postby timocomsmbx2345 » Fri Oct 14, 2016 10:39 am
PixelPest wrote:timocomsmbx2345 wrote:well i wish that's possible
I just said that it was...
So you have to copy & paste any npc code that's not in PGE & replace a dummy npc with that power-up?
Or you have to write the codes by yourself?
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TheNoobGoomba
- Shy Guy

- Posts: 8
- Joined: Sat Apr 22, 2017 8:01 am
Postby TheNoobGoomba » Sun Sep 24, 2017 8:41 am
PixelPest wrote:I don't know what you mean by officially, but it's possible. For 2.0, you'd have to code it through LunaLua. At this point, it would be easiest to code it over another power-up (get rid of all of the effects of the original power-up and work with that player state) or the much more difficult way (it is possible though) is to code a power-up that uses a current power-up state without overwriting the current effects. (I tried to do that at one point for the Blue Shell, but it was pretty tough.) At some point, 2.0's power-up array will be extended and have many more power-ups. You could also try overwriting the 8th power-up state which is a weird, glitchy placeholder. In terms of 1.4, I don't use it but I would assume you can overwrite a state, however it's code editor is much more limited so I'm not sure you could add another power-up without overwriting one
well that stinks since i dont really know how to code unless there is a special software that helps you code it
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PixelPest
- Raccoon Mario

- Posts: 7112
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Sun Sep 24, 2017 8:58 am
You can learn LunaLua; it isn't too difficult and allows you to do amazing stuff. There's really no way around it though
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