SMBX2 (2.0 Beta 3)

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loop13
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Re: SMBX 2.0 Beta 3

Postby loop13 » Fri Jan 06, 2017 8:52 pm

[]Yaroslav269[] wrote:in link it needs to register to download
of course, i can register on that site but this is inconvenient
It doesn't require you to register, but it is kinda slow. One thing: the Dropbox link is disabled.
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Re: SMBX 2.0 Beta 3

Postby QuoteKirby » Sun Jan 08, 2017 10:02 pm

sorry , but why does it run as slow as when i enable "disable frameskip" is frameskip auto disabled by default? if thats the case. how do i change it? :O
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Re: SMBX 2.0 Beta 3

Postby []Yaroslav269[] » Wed Jan 11, 2017 12:27 pm

Spinda wrote:
[]Yaroslav269[] wrote:in link it needs to register to download
of course, i can register on that site but this is inconvenient
mega doesn't require you to register.
hm, maybe it really doesn't require this, but not to big files (as this) or not in crappy Russia
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Re: SMBX 2.0 Beta 3

Postby FanofSMBX » Wed Jan 11, 2017 8:01 pm

This is a dumb question, but why are maverick thwomps a different NPC than original thwomps? The parakoopas and cheeps all have different kinds in the same NPC.

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Re: SMBX 2.0 Beta 3

Postby snoruntpyro » Wed Jan 11, 2017 8:54 pm

FanofSMBX wrote:This is a dumb question, but why are maverick thwomps a different NPC than original thwomps? The parakoopas and cheeps all have different kinds in the same NPC.
because we don't have those kinds of hooks in lunalua yet to make that possible
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Re: SMBX 2.0 Beta 3

Postby AutisticToad » Fri Jan 13, 2017 7:59 am

YYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!
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Re: SMBX 2.0 Beta 3

Postby Natsu » Fri Jan 13, 2017 9:24 am

AutisticToad wrote:YYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!
Please abstain from making posts such as this one in the future.
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Re: SMBX 2.0 Beta 3

Postby Enjl » Mon Jan 16, 2017 8:50 am

I encourage everyone to give the cheat 'worldpeace' a try if you haven't already.
YYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!

In other news, we might be seeing these fools in the next version... (WIP)
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Re: SMBX 2.0 Beta 3

Postby Matt_The_Slime » Mon Jan 16, 2017 6:42 pm

Enjl wrote:I encourage everyone to give the cheat 'worldpeace' a try if you haven't already.
YYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!

In other news, we might be seeing these fools in the next version... (WIP)
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loop13
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Re: SMBX 2.0 Beta 3

Postby loop13 » Mon Jan 16, 2017 6:45 pm

Enjl wrote:I encourage everyone to give the cheat 'worldpeace' a try if you haven't already.
YYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!

In other news, we might be seeing these fools in the next version... (WIP)
Image
Ooohhh, Torpedo Teds! Finally, we won't need spriteswaps!
Hello, I make a lot of typos
specific people know my whereabouts though

my wifi is as useful as a brick

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Re: SMBX 2.0 Beta 3

Postby Discylicious » Fri Jan 20, 2017 2:14 pm

Is it possible to make the level editor look like the original smbx had? I've been with SMBX since the very beginning and i really ... got too familiar with the older look :p
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Re: SMBX 2.0 Beta 3

Postby Enjl » Fri Jan 20, 2017 2:34 pm

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This is as close to the original GUI as you can get. However, I encourage toying around with PGE's options and trying out some of the new features like the tileset creator in the tileset itembox.
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Re: SMBX 2.0 Beta 3

Postby Horikawa Otane » Sat Jan 21, 2017 10:12 am

snoruntpyro wrote:
FanofSMBX wrote:This is a dumb question, but why are maverick thwomps a different NPC than original thwomps? The parakoopas and cheeps all have different kinds in the same NPC.
because we don't have those kinds of hooks in lunalua yet to make that possible
Well, we do. But it's easier/better this way imho.

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Re: SMBX 2.0 Beta 3

Postby Angelus » Sat Jan 21, 2017 11:48 am

Does this version have something wrong with world maps? Sometimes I try replacing some path or level graphics, but once I playtest it, they're nowhere to be found, or just can't be replaced... On the other hand, the editor display them just fine. These are the paths/levels numbers: level-2, level-8, level-13, path-5.

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Re: SMBX 2.0 Beta 3

Postby timocomsmbx2345 » Sat Jan 21, 2017 8:29 pm

sorry if i posted something like this once, but when do we all get our hands on the checkers?
SMBX 2.0 β4 is here!!! How about 2.0 β5?
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loop13
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Re: SMBX 2.0 Beta 3

Postby loop13 » Sat Jan 21, 2017 8:40 pm

timocomsmbx2345 wrote:sorry if i posted something like this once, but when do we all get our hands on the checkers?
Next β, my friend. That, along with the P Switch Blocks (the ones that appear/disappear when a P Switch is active), the, and the Torpedo Teds.
Hello, I make a lot of typos
specific people know my whereabouts though

my wifi is as useful as a brick

:idea: I'm not (completely) dead; I rarely talk because I usually have nothin to say; I'll talk when I actually have a comment I want to make, or if someone asks me somethin...

whoops i deleted my avatar

nostalgia is a beautiful thing, isn't it?

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Re: SMBX 2.0 Beta 3

Postby Nope » Sun Jan 22, 2017 2:45 am

Every time I try to play it says 'SMBX2.exe is not a valid win32 application'

I've tried downloading both the main and the mirros.

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Re: SMBX 2.0 Beta 3

Postby timocomsmbx2345 » Sun Jan 22, 2017 9:59 am

Nope wrote:Every time I try to play it says 'SMBX2.exe is not a valid win32 application'

I've tried downloading both the main and the mirros.
well maybe you should of extracted all the files and put them on the C drive. then smbx 2.0 will work.
SMBX 2.0 β4 is here!!! How about 2.0 β5?
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Re: SMBX 2.0 Beta 3

Postby Enchlore » Sun Jan 22, 2017 3:12 pm

Why does the Magikoopa revert to its standard graphic when teleporting even if he has a custom one over it?
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Enjl
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Re: SMBX 2.0 Beta 3

Postby Enjl » Sun Jan 22, 2017 3:14 pm

Angelus wrote:Does this version have something wrong with world maps? Sometimes I try replacing some path or level graphics, but once I playtest it, they're nowhere to be found, or just can't be replaced... On the other hand, the editor display them just fine. These are the paths/levels numbers: level-2, level-8, level-13, path-5.
Sounds like you have a save file where they already were uncovered. Try typing "imtiredofallthiswalking" and see if they show up. This has been a thing in 1.3 too.
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