2k16 Hypnosis Redo Version 2 (b4 compatible)

Share your completed SMBX episodes or play and discuss others.
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mariogeek2
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Re: 2k16 Hypnosis Redo Version 1.nya (Postgame)

Postby mariogeek2 » Mon Feb 20, 2017 10:10 am

You're welcome. I plan on doing more of these in the future.

I would have never thought to have used that item. As I said in my review, I rarely used the shop, and I don't believe I ever bought the invicibility item. I honestly thought that either the specific version I was playing was broken in regards to that star or there was some secret return pipe I just couldn't find or something similar to that.
Spoiler: show
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Blasphemy! How dare you both! My respect for y'all just went down a major amount.

Also, Valterri, while AM2R's soundtrack is not perfect, how can you say that it's organic, atmospheric tracks should have sounded more like your electronic beep-boops? M2/AM2R takes place on a world dominated by nature, so why in the heck do you use so many artificial-sounding instruments for your tracks?

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Re: 2k16 Hypnosis Redo Version 1.nya (Postgame)

Postby RSupertheGreat » Tue Feb 21, 2017 1:09 am

(don't worry, i've posted this video in smbx video thread too)

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Bugged Shop

Postby FirestarPlays » Tue Feb 28, 2017 1:29 pm

The shops in this episode are bugged. It won't let me exit the shop after I purchase something. Please help, Enjl.
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Re: 2k16 Hypnosis Redo Version 1.nya (Postgame)

Postby Enjl » Tue Feb 28, 2017 1:56 pm

Can you provide a bit more information? Does it give you any errors? What happens when you try different inputs? Are you running SMBX 2.0 Beta 3?
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Re: 2k16 Hypnosis Redo Version 1.nya (Postgame)

Postby FirestarPlays » Tue Feb 28, 2017 5:19 pm

Yes, I am running SMBX 2.0 Beta 3.

EDIT:

Eventually it makes a debug popup box. Then the game crashes.
Last edited by Fuyu on Wed Mar 01, 2017 12:07 pm, edited 1 time in total.
Reason: Merged double-post.
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Re: 2k16 Hypnosis Redo Version 1.nya (Postgame)

Postby Enjl » Tue Feb 28, 2017 5:25 pm

FirestarPlays wrote:Eventually it makes a debug popup box. Then the game crashes.
Can you please show me that debug popup box?
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Re: 2k16 Hypnosis Redo Version 1.nya (Postgame)

Postby FirestarPlays » Tue Feb 28, 2017 9:16 pm

It fixed itself :D thanks, Enjl
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Re: 2k16 Hypnosis Redo Version 1.nya (Postgame)

Postby mariogeek2 » Tue Feb 28, 2017 10:43 pm

RSuper wrote:(don't worry, i've posted this video in smbx video thread too)
RSuper, I know this is a minor nitpick, but you said in the video description you need 2.0 beta 3 to play the episode, when in fact, you can also play this with the latest LunaLua build & SMBX 1.3.0.1 . Could you update or change it, please?
Spoiler: show
Image
Blasphemy! How dare you both! My respect for y'all just went down a major amount.

Also, Valterri, while AM2R's soundtrack is not perfect, how can you say that it's organic, atmospheric tracks should have sounded more like your electronic beep-boops? M2/AM2R takes place on a world dominated by nature, so why in the heck do you use so many artificial-sounding instruments for your tracks?

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Re: 2k16 Hypnosis Redo Version 1.nya (Postgame)

Postby RSupertheGreat » Wed Mar 01, 2017 12:11 am

mariogeek2 wrote:
RSuper wrote:(don't worry, i've posted this video in smbx video thread too)
RSuper, I know this is a minor nitpick, but you said in the video description you need 2.0 beta 3 to play the episode, when in fact, you can also play this with the latest LunaLua build & SMBX 1.3.0.1 . Could you update or change it, please?
I'm just noble and lazy to change the description. The thing I only know is I could play this episode with 2.0 Beta 3. There's a lua APIs in there. Also, I changed the description and remove the "(You need 2.0 Beta 3, get hype for Beta 4)" because everyone will confused which SMBX version they need to play this episode.

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Re: 2k16 Hypnosis Redo Version 1.nya (Postgame)

Postby Enjl » Wed Mar 01, 2017 5:41 am

mariogeek2 wrote:
RSuper wrote:(don't worry, i've posted this video in smbx video thread too)
RSuper, I know this is a minor nitpick, but you said in the video description you need 2.0 beta 3 to play the episode, when in fact, you can also play this with the latest LunaLua build & SMBX 1.3.0.1 . Could you update or change it, please?
I can deal with you being a stubborn idiot who refuses to download an engine to play my games with. However I cannot deal with you spreading lies which are gonna bite me in the ass in the future.
I have explained to you in detail why I changed the description of this topic to say "you need beta 3". For every user of SMBX it'd be endlessly unintuitive if I wrote "you need to download 1.3.0.2 and then get the latest nightly build and replace these files". I want people who want to play this game not have a struggle with setting it up.
Also yes. I said 1.3.0.2. You know why? It's because - like I already told you - 1.3.0.1 does NOT have lua support. The version on the lunalua download page is called 1.3.0.2 and has never been officially advertised on this forum.
Can you see how your preaching of an unnecessarily complicated setup with false information is gonna get people who want to play this not only confused but also frustrated? Just... stay away from my episode topics forever, please. I don't want to repeat myself again.
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Re: 2k16 Hypnosis Redo Version 1.nya (Postgame)

Postby Hartbreakar » Thu Jul 05, 2018 2:15 pm

this looks SOO GOOD
please help me my hand is a SPEAR

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Re: 2k16 Hypnosis Redo Version 1.nya (Postgame)

Postby Snowy_Desert » Tue Aug 07, 2018 5:50 pm

This makes me wish to know how to use Lua Coding 'n' stuff.
Spoiler: show
might make levels soon

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Re: 2k16 Hypnosis Redo Version 1.nya (Postgame)

Postby PopYoshi » Mon Sep 03, 2018 6:23 pm

It's really sad that due to my limitations the digital level looks like...

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Don't even know what's going to happen when I fight Orakel

Still a great episode so far
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Re: 2k16 Hypnosis Redo Version 1.nya (Postgame)

Postby Enjl » Mon Sep 03, 2018 8:08 pm

PopYoshi wrote:
Mon Sep 03, 2018 6:23 pm
It's really sad that due to my limitations the digital level looks like...

Image

Don't even know what's going to happen when I fight Orakel

Still a great episode so far
You won't even be able to see the boss is what.
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Re: 2k16 Hypnosis Redo Version 1.nya (Postgame)

Postby PopYoshi » Mon Sep 03, 2018 8:26 pm

Enjl wrote:
Mon Sep 03, 2018 8:08 pm
PopYoshi wrote:
Mon Sep 03, 2018 6:23 pm
It's really sad that due to my limitations the digital level looks like...

Image

Don't even know what's going to happen when I fight Orakel

Still a great episode so far
You won't even be able to see the boss is what.
A chinese revamped version of the Orakel
Hands included

I guess it's time to spam 'donthurtme' and wish the best, the same happened with the King Dedede boss
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Re: 2k16 Hypnosis Redo Version 1.nya (Postgame)

Postby Enjl » Mon Sep 03, 2018 9:06 pm

That's cause these bosses are drawn using glDraw which, as the name implies, relies on OpenGL.
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Re: 2k16 Hypnosis Redo Version 1.nya (Postgame)

Postby PopYoshi » Mon Sep 03, 2018 9:45 pm

There's something I never specified in my help and support topic: in the folder with the setups you told me to download there wasn't any 64 or 32 bits setup, just a bunch of icons with the name of setup

By the way, can I know where the red drops sfx from Emral City Sewers is from? I think I've heard it before
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Re: 2k16 Hypnosis Redo Version 1.nya (Postgame)

Postby Enjl » Tue Sep 04, 2018 7:02 am

PopYoshi wrote:
Mon Sep 03, 2018 9:45 pm
There's something I never specified in my help and support topic: in the folder with the setups you told me to download there wasn't any 64 or 32 bits setup, just a bunch of icons with the name of setup
Yes there were. You just didn't read the archive names:
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PopYoshi wrote:
Mon Sep 03, 2018 9:45 pm
By the way, can I know where the red drops sfx from Emral City Sewers is from? I think I've heard it before
Some megaman game.
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Re: 2k16 Hypnosis Redo Version 1.nya (Postgame)

Postby PopYoshi » Tue Sep 04, 2018 9:08 am

Everything was okay after I installed the drivers and the error message didn't pop up anymore
But that was just the beginning because now I think I killed SMBX2

Basically this happens:
Spoiler: show

Code: Select all

**************************************************
*                  Summary                       *
**************************************************
SMBX has crashed due an error. See the description for more information!
LunaLua Version: LUNALUA V0.7.3.1 BETA
Time/Date: 2018-09-04 11 24 26
**************************************************
*              Description                       *
**************************************************
Exception code: 0xc0000005

If you like to help us finding the error then please post this log at:
* http://engine.wohlnet.ru/forum/ or
* http://www.supermariobrosx.org/forums/viewforum.php?f=35 or
* http://talkhaus.raocow.com/viewforum.php?f=36

**************************************************
*              Stacktrace                        *
**************************************************


**** LIBRARY INFORMATION ****
SymInit: Symbol-SearchPath: '.;C:\Users\Ayurami\Documents\smbx 2.0;C:\Users\Ayurami\Documents\smbx 2.0;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Ayurami'
OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
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C:\Windows\SysWOW64\ntdll.dll:ntdll.dll (77190000), size: 1572864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\ntdll.dll', fileVersion: 6.1.7601.24094
C:\Windows\syswow64\kernel32.dll:kernel32.dll (75810000), size: 1114112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\kernel32.dll', fileVersion: 6.1.7601.24094
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C:\Windows\syswow64\KERNELBASE.dll:KERNELBASE.dll (74E20000), size: 290816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\KERNELBASE.dll', fileVersion: 6.1.7601.24094
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C:\Windows\syswow64\SspiCli.dll:SspiCli.dll (74B00000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SspiCli.dll', fileVersion: 6.1.7601.24094
C:\Windows\syswow64\CRYPTBASE.dll:CRYPTBASE.dll (74AF0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CRYPTBASE.dll', fileVersion: 6.1.7601.24094
C:\Windows\syswow64\ole32.dll:ole32.dll (74F90000), size: 1429504 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\ole32.dll', fileVersion: 6.1.7601.24000
C:\Windows\syswow64\OLEAUT32.dll:OLEAUT32.dll (75280000), size: 593920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\OLEAUT32.dll', fileVersion: 6.1.7601.23775
C:\Windows\system32\apphelp.dll:apphelp.dll (74710000), size: 311296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\apphelp.dll', fileVersion: 6.1.7601.19050
C:\Windows\AppPatch\AcLayers.DLL:AcLayers.DLL (6EC80000), size: 577536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\AppPatch\AcLayers.DLL', fileVersion: 6.1.7601.19050
C:\Windows\syswow64\SHELL32.dll:SHELL32.dll (75CB0000), size: 12894208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SHELL32.dll', fileVersion: 6.1.7601.24000
C:\Windows\syswow64\SHLWAPI.dll:SHLWAPI.dll (74CC0000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SHLWAPI.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\USERENV.dll:USERENV.dll (75110000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USERENV.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\profapi.dll:profapi.dll (75A90000), size: 45056 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\syswow64\profapi.dll', fileVersion: 6.1.7600.16385
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C:\Windows\system32\MPR.dll:MPR.dll (6FD30000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MPR.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\IMM32.DLL:IMM32.DLL (74E70000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IMM32.DLL', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\MSCTF.dll:MSCTF.dll (75130000), size: 839680 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\MSCTF.dll', fileVersion: 6.1.7601.23915
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C:\Windows\system32\dwmapi.dll:dwmapi.dll (6FDE0000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.1.7601.18917
C:\Windows\system32\MSIMG32.dll:MSIMG32.dll (74680000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSIMG32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL:api-ms-win-core-synch-l1-2-0.DLL (6E5C0000), size: 12288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL', fileVersion: 10.0.10586.1412
C:\Windows\system32\uxtheme.dll:uxtheme.dll (74690000), size: 524288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\VTGOGLWOW64.dll:VTGOGLWOW64.dll (67500000), size: 4820992 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\VTGOGLWOW64.dll', fileVersion: 8.14.14.87
C:\Windows\system32\SXS.DLL:SXS.DLL (67E20000), size: 389120 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SXS.DLL', fileVersion: 6.1.7601.17514
C:\Windows\system32\asycfilt.dll:asycfilt.dll (67E00000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\asycfilt.dll', fileVersion: 6.1.7601.23713
C:\Windows\system32\CRYPTSP.dll:CRYPTSP.dll (00B90000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTSP.dll', fileVersion: 6.1.7601.23471
C:\Windows\system32\rsaenh.dll:rsaenh.dll (03DE0000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\CLBCatQ.DLL:CLBCatQ.DLL (759F0000), size: 536576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CLBCatQ.DLL', fileVersion: 2001.12.8530.16385
C:\Windows\system32\DINPUT.DLL:DINPUT.DLL (67DD0000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DINPUT.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\HID.DLL:HID.DLL (6D5E0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\HID.DLL', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\WINTRUST.dll:WINTRUST.dll (74F30000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\WINTRUST.dll', fileVersion: 6.1.7601.23971
C:\Windows\syswow64\CRYPT32.dll:CRYPT32.dll (74B60000), size: 1187840 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CRYPT32.dll', fileVersion: 6.1.7601.23971
C:\Windows\syswow64\MSASN1.dll:MSASN1.dll (75920000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\MSASN1.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\MMDevAPI.DLL:MMDevAPI.DLL (674C0000), size: 233472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MMDevAPI.DLL', fileVersion: 6.1.7601.17514
C:\Windows\system32\PROPSYS.dll:PROPSYS.dll (673C0000), size: 1003520 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\PROPSYS.dll', fileVersion: 7.0.7601.17514
C:\Windows\system32\wdmaud.drv:wdmaud.drv (67390000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wdmaud.drv', fileVersion: 6.1.7601.17514
C:\Windows\system32\ksuser.dll:ksuser.dll (67DC0000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ksuser.dll', fileVersion: 6.1.7601.19091
C:\Windows\system32\AVRT.dll:AVRT.dll (67380000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AVRT.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\AUDIOSES.DLL:AUDIOSES.DLL (67340000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AUDIOSES.DLL', fileVersion: 6.1.7601.23471
C:\Windows\system32\msacm32.drv:msacm32.drv (67330000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msacm32.drv', fileVersion: 6.1.7600.16385
C:\Windows\system32\MSACM32.dll:MSACM32.dll (67310000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSACM32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\midimap.dll:midimap.dll (67300000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\midimap.dll', fileVersion: 6.1.7600.16385


**** THE STACKTRACE ****
0: 67545AD1 (VTGOGLWOW64): (filename not available): DrvSetCallbackProcs
1: 6756334F (VTGOGLWOW64): (filename not available): DrvSetCallbackProcs
2: 676229B8 (VTGOGLWOW64): (filename not available): DrvSetCallbackProcs
3: 676248A8 (VTGOGLWOW64): (filename not available): DrvSetCallbackProcs
4: 67611AC2 (VTGOGLWOW64): (filename not available): DrvSetCallbackProcs
5: 676215B6 (VTGOGLWOW64): (filename not available): DrvSetCallbackProcs
6: 6760BD79 (VTGOGLWOW64): (filename not available): DrvSetCallbackProcs
7: 675022F2 (VTGOGLWOW64): (filename not available): (function-name not available)
8: 67503830 (VTGOGLWOW64): (filename not available): (function-name not available)
9: 67504A53 (VTGOGLWOW64): (filename not available): (function-name not available)
10: 67539F27 (VTGOGLWOW64): (filename not available): DrvSetCallbackProcs
11: 771C9284 (ntdll): (filename not available): RtlQueryEnvironmentVariable
12: 771E8FA8 (ntdll): (filename not available): LdrShutdownProcess
13: 771E8E4A (ntdll): (filename not available): RtlExitUserProcess
14: 75827A2D (kernel32): (filename not available): ExitProcess
15: d:\th\minkernel\crts\ucrt\src\appcrt\startup\exit.cpp (129): exit_or_terminate_process
16: d:\th\minkernel\crts\ucrt\src\appcrt\startup\exit.cpp (269): common_exit
17: d:\th\minkernel\crts\ucrt\src\appcrt\startup\exit.cpp (287): _exit
18: c:\_repos\lunalua\lunadll\misc\runtimehookcomponents\runtimehookhooks.cpp (123): forceTermination
19: 008D6BBB (smbx): (filename not available): (function-name not available)
20: 008CB5DB (smbx): (filename not available): (function-name not available)
21: 008C0F30 (smbx): (filename not available): (function-name not available)
22: 7294A048 (MSVBVM60): (filename not available): EbLoadRunTime
23: 72947B3E (MSVBVM60): (filename not available): BASIC_CLASS_QueryInterface
24: 72943981 (MSVBVM60): (filename not available): ThunRTMain
25: 729436FA (MSVBVM60): (filename not available): ThunRTMain
26: 72943600 (MSVBVM60): (filename not available): ThunRTMain
27: 0040BDE2 (smbx): (filename not available): (function-name not available)
28: 771C9832 (ntdll): (filename not available): RtlInitializeExceptionChain
29: 771C9805 (ntdll): (filename not available): RtlInitializeExceptionChain
Now everytime that I load the game the music of the main screens plays but the screen is black, I can hear the sound of when you select something in the main screen but just for some seconds because the game crashes

And now I can only use the 1.3.0.1
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My project:

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Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 8874
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: 2k16 Hypnosis Redo Version 2 (b4 compatible)

Postby Enjl » Fri Aug 14, 2020 12:11 pm

The 4-yearversary is tomorrow, so here's an early birthday present!
Download Version 2

Note:
There is no "patch" upgrade since the update is aimed at new players. While save files are compatible, the fact that it's gonna end up in a different smbx installation will hardly make replacing the previous folder worthwhile anyway.

Rough Changelog:
- Updated names of characters to more seamlessly connect to Subzero Heroes (releasing 9/9)
- Miscellaneous changes in dialogue (characters won't swear anymore)
- Removed controversial figures
- Reduced coin cost of several items to reduce the need for grinding (1up box, Beach Ticket, Mysterious Key, Lite Pass)
- Lowered the amount of maximum inventory slots
- Added playerphysicspatch to improve gameplay experience
- Minor design changes to Forgotten Mansion and Grand Chemo 666
- Fixed a softlock in Grand Chemo 666
- Adjusted launcher page.

We have decided to not make massive changes in order to preserve the game's original quality (similar to Summer Makeover). So you might find the episode to be a bit rough around the edges by today's standards.

As part of the new launcher page I have created a reference site that lists all episodes in the series in order, with links to all the available threads. If you're new and looking to get into the series, that is a good place to start.

The evil arc of this episode serves as the prequel or prologue to Subzero Heroes, so if you are looking forward to that, I recommend playing (or watching gameplay of) the evil arc of this episode beforehand.

Lastly, this is going to be the final update for this episode. While making it I have discovered that there are several bugs in older scripts that this episode relies on to function. So if this episode breaks again on future releases of SMBX2, it will become increasingly difficult to maintain. Since we keep an archive of old SMBX2 versions up and running, however, you should still be able to play it on Betas 3 and 4 (and maybe future versions depending on which scripts get removed for deprecation) indefinitely.

Enjloy!
Ideas are useless if you can't make them real.
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All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.


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