We need more unique episodes.

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Re: We need more unique episodes.

Postby Inspirited » Tue Apr 04, 2017 7:44 pm

Even nintendo themselves weren't creative with their NSMB games after the first one.
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Re: We need more unique episodes.

Postby Rhosty » Tue Apr 04, 2017 8:15 pm

TheDinoKing wrote: However one thing I've noticed is how most episode always have the same 8 worlds + 1 secret world structure.
I've seen a couple episodes with more or less than 8 worlds, but never any with more than one secret world, kind of like how SM3DW was.

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Re: We need more unique episodes.

Postby NightKawata » Tue Apr 04, 2017 9:42 pm

Inspirited wrote:Even nintendo themselves weren't creative with their NSMB games after the first one.
keep in mind they also tend to produce unique assets or things that'll occasionally make the stages different to play

but at the same time it can seem very repetitive when they tend to not mix up the world progession too much

but mario is also nintendo's safe business model, and they tend to play him a little too safe (thankfully odyssey seems to break the mold)
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Re: We need more unique episodes.

Postby Uchiha Madara » Tue Apr 04, 2017 10:18 pm

practicalshorty014 wrote:
TheDinoKing wrote: However one thing I've noticed is how most episode always have the same 8 worlds + 1 secret world structure.
I've seen a couple episodes with more or less than 8 worlds, but never any with more than one secret world, kind of like how SM3DW was.
And usually they always follow the same sequence:

World 1 - Grass Levels
World 2 - Desert Levels
World 3 - Ice Levels
World 4 - Forest Levels
World 5 - Mountain Levels
World 6 - Water Levels
World 7 - Cloud Levels
World 8 - Lava Levels
Special World

However, I think the last episode I saw that was completely groundbreaking was the Wario Bros. & The Pandora's Box.
If you're talking about innovating in a way to sustain episode, the only one I saw doing something different in his episode was Sambo.
That would have 7 worlds and you could choose any order to complete them, and in the end when you get the 7 stars, you can enter the Castle of Bowser, to defeat him.
But even a few episodes following the "patterns" of most episodes, they draw a lot of attention as well.
I do not like linear levels, but the advantage of them is that they are little confusing. Most of the nonlinear levels I see on the forum are confusing, and you don't know which way to go. What is another problem of exploitation levels, which some users had quoted.

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Re: We need more unique episodes.

Postby HeroLinik » Wed Apr 05, 2017 12:15 pm

Uchiha Madara wrote:I do not like linear levels, but the advantage of them is that they are little confusing. Most of the nonlinear levels I see on the forum are confusing, and you don't know which way to go. What is another problem of exploitation levels, which some users had quoted.
This problem has been around for ages - it hasn't just popped up now. Back in 2012 and 2013, nonlinear levels were all the rage, and everyone wanted to make one. The problem here is that it's actually quite hard to make a successful nonlinear level without making it too much of a maze or sectioning off too many areas to the point where it's actually a linear path. Adding to this, another problem is the use of switch blocks as they're often used with nonlinear levels. Solely building a level around them is an example of bad design, because not only is it overdone, but it shows a lack of skill with layers and events because you're just copping out of them. Also, why don't you like linear levels? If done right they can actually score quite well.
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Re: We need more unique episodes.

Postby Uchiha Madara » Wed Apr 05, 2017 10:14 pm

HeroLinik wrote:Also, why don't you like linear levels? If done right they can actually score quite well.
Actually, I like linear levels. But between linear and nonlinear I really prefer non-linear...
I think it adds a lot more to an episode, making it more fun and dynamic.
HeroLinik wrote:Adding to this, another problem is the use of switch blocks as they're often used with nonlinear levels. Solely building a level around them is an example of bad design, because not only is it overdone, but it shows a lack of skill with layers and events because you're just copping out of them.
Also, switchs are really a problem. I remember that before the SMSE, I almost never saw them (Yes, we went back to the part where we said that SMSE and TI2 would be the basis for most of the episodes)... Now it is difficult to see a level without switches.
People see something going right and they are beginning to use it on their levels. But they do not realize that they are not the only ones who think about it. Hence we have a lot of levels with different themes, but with equal mechanics. Which leads to the fact that the episodes are repetitive, cloying and not funny.
Even though I think that in competition levels, the switches are viable, the levels of an episode should not have switchs, for the most part.

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Re: We need more unique episodes.

Postby Electriking » Sat Apr 08, 2017 4:16 am

Uchiha Madara wrote:Even though I think that in competition levels, the switches are viable, the levels of an episode should not have switchs, for the most part.
Unless you do it in the way SMW does it, where you have to find switch palaces and press their switches to access new areas in levels.
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Re: We need more unique episodes.

Postby Enjl » Sat Apr 08, 2017 4:34 am

Switches should be used for platforming or puzzles. Not for a hunt.
Linear levels have the benefit of being more focused on their core idea.
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Re: We need more unique episodes.

Postby NightKawata » Sun Apr 09, 2017 12:18 pm

obviously let's make MORE levels starring... LINK!!! yeah!!! that's the issue!!!
woooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
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>mario isn't canon, when you die he faces the screen

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Re: We need more unique episodes.

Postby Zipper » Sun Apr 09, 2017 12:58 pm

you make it sound like a shitpost, but Link at least plays differently from other characters

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Re: We need more unique episodes.

Postby NightKawata » Sun Apr 09, 2017 4:38 pm

Zipper wrote:you make it sound like a shitpost, but Link at least plays differently from other characters
Oh, there were a few underlying tones in there.
With that being said, it's still impressive Link of all things managed to integrate nicely into a bloody Mario game, something that I wouldn't have expected to have worked as well.
Nuances aside he's one of the best characters in his own regards and shakes up the formula somewhat.

Always wanted to make a Zelda 2 thing, non SMBX-related.
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Re: We need more unique episodes.

Postby ShaolinTrunks » Tue Apr 11, 2017 8:48 am

I am currently making a link game. And now I am learning that he is very limited. However making a game that is good only using links skills and some lunalua I am confident a really good link game can be. BTW I am sprite teen trunks from fanofsmbx so it looks like I am hitting enemies with my fists and kicks instead of swords.
Thanks to the SMBX Community.

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Re: We need more unique episodes.

Postby HeroLinik » Wed Apr 12, 2017 4:21 am

ShaolinTrunks wrote:I am currently making a link game. And now I am learning that he is very limited.
Link isn't very limited, you're most likely not used to using him yet. The only things he can't do is utilise carryable items and rideable NPCs, so your best bet is to try and build the episode so it doesn't use those features. As soon as you get used to playing as Link, you'll soon realise just how much of a beast he is, killing everything left and right while leaving rupees in his wake. Speaking of which, don't put too many rupees in a Link episode otherwise you'll be swimming in lives by the time you've beaten the third level.
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Re: We need more unique episodes.

Postby PixelPest » Wed Apr 12, 2017 7:27 am

ShaolinTrunks wrote:I am currently making a link game. And now I am learning that he is very limited. However making a game that is good only using links skills and some lunalua I am confident a really good link game can be. BTW I am sprite teen trunks from fanofsmbx so it looks like I am hitting enemies with my fists and kicks instead of swords.
viewtopic.php?f=69&t=15529

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Re: We need more unique episodes.

Postby ShaolinTrunks » Wed Apr 12, 2017 2:51 pm

HeroLinik wrote:
ShaolinTrunks wrote:I am currently making a link game. And now I am learning that he is very limited.
Link isn't very limited, you're most likely not used to using him yet. The only things he can't do is utilise carryable items and rideable NPCs, so your best bet is to try and build the episode so it doesn't use those features. As soon as you get used to playing as Link, you'll soon realise just how much of a beast he is, killing everything left and right while leaving rupees in his wake. Speaking of which, don't put too many rupees in a Link episode otherwise you'll be swimming in lives by the time you've beaten the third level.
Thanks, he is a beast actually. I want to learn everything about him. to solve the problem with rupees spawning on enemies is, I can control that with lunalua. That is something definitely to think about, is the npc rupee rewards and the extra lives dragon coins give. Because I also have a raocoin system in my game, I should change that aswell. Does the points system in SMBX give lives, I know it sounds dumb to ask lol.
Thanks to the SMBX Community.

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Re: We need more unique episodes.

Postby Electriking » Wed Apr 12, 2017 4:43 pm

ShaolinTrunks wrote:Does the points system in SMBX give lives, I know it sounds dumb to ask lol.
No
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Re: We need more unique episodes.

Postby timocomsmbx2345 » Fri Apr 14, 2017 8:02 am

Well that requires 4-6 months worth of lunalua like most games where you play as mudkip
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Re: We need more unique episodes.

Postby Suckerman7 GM » Tue Apr 18, 2017 2:35 pm

Well, we need some Megaman-styled SMBX episodes where you can choose from 8 different bosses like the classics as you wish. I'm actually thinking of making one, but I think I'll make it in SMBX 2.0 if possible. (As you need Lunalua for the custom power-ups from the bosses like Megaman games.)

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Re: We need more unique episodes.

Postby Snessy the duck » Wed Apr 19, 2017 10:47 am

Suckerman7 GM wrote:Well, we need some Megaman-styled SMBX episodes where you can choose from 8 different bosses like the classics as you wish. I'm actually thinking of making one, but I think I'll make it in SMBX 2.0 if possible. (As you need Lunalua for the custom power-ups from the bosses like Megaman games.)
Also you can play as Megaman in 2.0, so there's that.
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Re: We need more unique episodes.

Postby Suckerman7 GM » Wed Apr 19, 2017 11:02 am

Snessy the duck wrote:
Suckerman7 GM wrote:Well, we need some Megaman-styled SMBX episodes where you can choose from 8 different bosses like the classics as you wish. I'm actually thinking of making one, but I think I'll make it in SMBX 2.0 if possible. (As you need Lunalua for the custom power-ups from the bosses like Megaman games.)
Also you can play as Megaman in 2.0, so there's that.

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