Super Mario Bros X: SMB64 Edition DEMO-2 (Third Demo or Final Version: W.I.P...)

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Super Mario Bros X: SMB64 Edition DEMO-2 (Third Demo or Final Version: W.I.P...)

Postby ADMAndrew » Fri Jul 21, 2017 5:39 pm

This episode is based on mario 64 (original), mario 63 (http://www.newgrounds.com/portal/view/498969), mario 64 sunshine (http://www.abcjuegos.net/juego/super-mario-sunshine-64) and a new perception of the worlds without removing that touch of the original
This episode is for those who still have version 1.3.0.1 or 1.4. (2)

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Super Mario Bros: Welcome to SMB64!!
Description:
The area outside the castle is an introductory area in which the player can experiment. Scattered throughout the castle are entrances to courses via secret walls and paintings.
Story:
Princess Peach inviting Mario to come to her castle for a cake she has baked for him. However, when he arrives, Mario discovers that Bowser has invaded the castle and imprisoned the princess and her servants within it using the power of the castle's [Redacted Number: More of 120] Power Stars. Many of the castle's paintings are portals to other worlds, in which Bowser's minions keep watch over the stars. Mario explores the castle for these portals to enter the worlds and recover the stars. He gains access to more rooms as he recovers more Power Stars, and eventually traverses three different obstacle courses, each leading to its own battle with Bowser. Defeating Bowser the first two times earns Mario a key for opening another level of the castle. After Mario defeats Bowser in the final battle, Peach is released from the stained-glass window above the castle's entrance.
Progress:
Spoiler: show
Castle - W.I.P
Beta 1= 100%, Beta 2= 35%
Ground floor courses - W.I.P
stage 1= 85% stage 2= 100% stage 3= 85% stage 4= 10% stage 5= 25% BOWSER 1= 100%
Basement floor courses - W.I.P
stage 6= 50% stage 7= 50% stage 8= 70% stage 9= 80% stage 10= 60% BOWSER 2= 80%
Upper floor courses - W.I.P-Coming soon
stage 11= 100% stage 12= 100% stage 13= 20% stage 14= 10% stage 15= 10% ENDING= 10%
Extra courses - W.I.P-Coming Soon
Extra 1= 75% Extra 2= 10% ??? Coming Soon
Castle Secret Stars - Coming Soon
Secret1: 100% ??? Coming Soon :|
Changelog:
Spoiler: show
v0.1.0 DEMO1
- added Hub Peach Castle
- added playable characters: Mario, Yoshi and Luigi
- added stage: Bob-omb Battlefield, Whomp's Fortress, Cool Cool Mountain, Big Boo's Haunt (DEMO).
- added Bowser´s Battle 1
- added essential items
- added DEMO 1 end.
- fixed some bugs in the saving system.
v0.1.1 DEMO1.1 (patch to version 0.1.0)
-fixed bugs
-change paintings
-add incomplete part of bob-omb battlefield
-Fixed error of sprites in whomp's fortress, cool cool mountain.
v0.2.0 DEMO2
-added Basement floor courses
-added Playable unlockables characters
-added stage: Jolly Roger Bay, Big Boo's Haunt( COMPLETED), Hazy Maze Cave, Lethal Lava Land,
Shifting Sand Land, Dire, Dire Docks, Tall, Tall Mountain
- added [REDACTED]
- change images for paintings.
- added new secret levels
- added missing parts of the courses.
- added DEMO 2 end
v0.3.0 DEMO3-coming soon
-added intro scene
-added Wet-Dry World, Tiny Huge Island, Tick Tock Clock, Rainbow Ride and an extra world. (But, do not tell anyone Image)
-added Extra Worlds
-added Secret Levels
-added More Characthers
-added Story Line
-added Coming soon...
Screenshots:
Spoiler: show
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Download Links: - DEMO2 Release
Spoiler: show
-DEMO1: http://www.mediafire.com/file/x4mjzaofj ... DEMO-1.rar
-This patch is pasted directly to DEMO-1 that changes the DEMO-1 files
DEMO1.1(patch)(necessary DEMO-1):http://www.mediafire.com/file/0m5tnwls3 ... MO-1.1.rar
-DEMO2:http://www.mediafire.com/file/g27hgihfb ... DEMO-2.rar
-DEMO3: Coming soon...
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Where the project needs help : For backgrounds and npc graphics.
credits to:
Spoiler: show
Tanooki Tail Item: Squishy Rex
Yoshi Player Block: alucard
World Map Player: Squishy Rex (Sheet Ripped by Awesome Zack)
Hammer Item: Squishy Rex (edited from Valterri's SMW Hammer)
SM64 tileset sprites:
RaconSean(Old sprites)
Booscarter(New Sprites)
ADMClef(New Sprites)
Yoshi Sprites:
Kevin Huff
Awesome Zack
Fire Guy
Squishy Rex
AJ. Nitro
geoshithered
Rapid the Hedghog
Banana Luigi
Coins Sprites:
Booscarter(Old sprite)
OlieGamerTV(New Sprite)
to follow this project in the signature

Code: Select all

[url=https://www.supermariobrosx.org/forums/viewtopic.php?p=287147#p287147][img]https://i.imgur.com/hLCGTwW.png[/img][/url]
Please report all bug of the game in comentary box. Thank you. :D
Last edited by ADMAndrew on Sat Dec 30, 2017 8:12 pm, edited 16 times in total.
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Re: Super Mario Bros: Welcome to SMB64!!

Postby DJFMHD » Fri Jul 21, 2017 8:31 pm

Looks good but tbh the screens doesn't give us much and I don't think selecting the episode should be counted as a screen.
hey

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Re: Super Mario Bros: Welcome to SMB64!!

Postby ADMAndrew » Sat Jul 22, 2017 10:24 am

DJFMHD wrote:Looks good but tbh the screens doesn't give us much and I don't think selecting the episode should be counted as a screen.
thank you very much. I already changed it for my idea of the world Whomp's Fortres :D
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Re: Super Mario Bros: Welcome to SMB64!!

Postby DJFMHD » Sat Jul 22, 2017 3:52 pm

ADMAndrew wrote:
DJFMHD wrote:Looks good but tbh the screens doesn't give us much and I don't think selecting the episode should be counted as a screen.
thank you very much. I already changed it for my idea of the world Whomp's Fortres :D
Looking at the new screens it looks interesting and if this is a translation of sm64 to smbx how will things like the slides work.
hey

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Re: Super Mario Bros: Welcome to SMB64!!

Postby Oshi » Sat Jul 22, 2017 4:07 pm

Looks great but...

I'm fairly sure that Princess Peach's Castle's sprite is ripped from elsewhere; another fan game. Actually, no, I KNOW it. You need to give them some credit, or you might get flagged.

No offence in any way.
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Re: Super Mario Bros: Welcome to SMB64!!

Postby ADMAndrew » Sun Jul 23, 2017 3:54 pm

Tyler1209 wrote:Looks great but...

I'm fairly sure that Princess Peach's Castle's sprite is ripped from elsewhere; another fan game. Actually, no, I KNOW it. You need to give them some credit, or you might get flagged.

No offence in any way.
Thank you very seriously :D , I forgot to give your deserved reputation to the authors of the graphics. :idea: Those are going to be inside the credits in the DEMO-1
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Re: Super Mario Bros: Welcome to SMB64!!

Postby Sapphire Bullet Bill » Fri Jul 28, 2017 4:26 pm

This takes me back to the Super Mario 63 days.
I specialize in remakes. I'm also working on a full out episode of my own.

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Re: Super Mario Bros: Welcome to SMB64!!

Postby Yung Gotenks » Fri Jul 28, 2017 5:50 pm

Actually i think that castle was ripped from Super Mario 63 as someone who's played it. It looks familiar.
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Re: Super Mario Bros: Welcome to SMB64!!

Postby Eureka » Fri Jul 28, 2017 6:33 pm

Yung Gotenks wrote:Actually i think that castle was ripped from Super Mario 63 as someone who's played it. It looks familiar.
Looks like it to me
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Re: Super Mario Bros: Welcome to SMB64!!

Postby Electriking » Sat Jul 29, 2017 5:18 am

That castle is definitely from SM63.

So credit needs to go to Robert and Steven Hewitt
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Re: Super Mario Bros: Welcome to SMB64!!

Postby xDestroy » Sat Jul 29, 2017 9:10 am

Download link?
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Best Quotes from SMBX: show
Nien wrote:oh wow someone posted a webcomic in the art board oh wow it's garbage who would've thought
Danny wrote:Here's some constructive criticism: What the hell.
Nien wrote:nice, now my eyes can bleed in high definition
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Re: Super Mario Bros: Welcome to SMB64!!

Postby ADMAndrew » Sat Jul 29, 2017 11:55 am

xDestroy wrote:Download link?
soon. But I'm having difficulty with the mediafire. But it's going to be DEMO-1(37.9 mb) :lol:
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Re: Super Mario Bros: Welcome to SMB64!!

Postby MarioKirby101 » Sat Jul 29, 2017 11:14 pm

Some of the screens look better than others, but I think this has potential...
Super Mario Bros 1 Remastered ;)

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Re: Super Mario Bros: Welcome to SMB64!!

Postby ADMAndrew » Sun Jul 30, 2017 9:20 pm

MarioKirby101 wrote:Some of the screens look better than others, but I think this has potential...
Thank you for your opinion :D :lol:
I'm working on a wiki to translate SCP info into Spanish, someone would like to help me :roll: Click Me

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Re: Super Mario Bros: Welcome to SMB64!! (First Demo RELEASED), (Second Demo: W.I.P...)

Postby ADMAndrew » Fri Aug 04, 2017 8:03 pm

First DEMO Released, Partners :D
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I'm working on a wiki to translate SCP info into Spanish, someone would like to help me :roll: Click Me

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Re: Super Mario Bros: Welcome to SMB64!! (First Demo RELEASED), (Second Demo: W.I.P...)

Postby PixelPest » Sat Aug 05, 2017 8:07 am

The terrain on all of the screens is very flat. Some slopes would provide some much-needed variation. Also the second screen looks awfully messy since the background isn't the same colour as the icon backgrounds and the doors aren't all equal distances apart (and the name of the stage also isn't capitalized)

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Re: Super Mario Bros: Welcome to SMB64!! (First Demo RELEASED), (Second Demo: W.I.P...)

Postby xDestroy » Sat Aug 05, 2017 9:48 am

ADMAndrew wrote:First DEMO Released, Partners :D
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#HYPE
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Re: Super Mario Bros: Welcome to SMB64!! (First Demo RELEASED), (Second Demo: W.I.P...)

Postby Majora » Sat Aug 05, 2017 10:50 am

The screens are extremely attractive, I downloaded the demo and really found it similar to SMB64, you were extremely creative about the system of choosing the star when entering the level, I would never have or even thought to do it in such a way, congratulations!

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Re: Super Mario Bros: Welcome to SMB64!! (First Demo RELEASED), (Second Demo: W.I.P...)

Postby ADMAndrew » Sat Aug 05, 2017 1:42 pm

Majora wrote:The screens are extremely attractive, I downloaded the demo and really found it similar to SMB64, you were extremely creative about the system of choosing the star when entering the level, I would never have or even thought to do it in such a way, congratulations!
Thanks a lot :D , I've had a lot of problems with version 1.3.0.1, but even though I could do it for this version, the only bad thing I see about this is the battle against bowser, I think I should lower your standard of life :twisted: .
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Re: Super Mario Bros: Welcome to SMB64!! (First Demo RELEASED), (Second Demo: W.I.P...)

Postby HackPlayer7 » Mon Aug 07, 2017 9:23 pm

EDIT: This problem already got solved. There's no need to have further discussion with it.
Last edited by HackPlayer7 on Sat Oct 14, 2017 9:11 am, edited 1 time in total.
not rockythechao said :
Spoiler: show
Honestly, I'm with eri and helmetguy. When your troubleshooting advice boils down to "use our software instead" in a thread dedicated to their software, don't expect a warm reception. And I can't speak for the other devs but I, for one, don't appreciate the reputation we've gotten of hating SMBX38A and shoving SMBX2 down peoples' throats, so could y'all please, idk, stop going into 38A spaces and shoving SMBX2 down peoples' throats?


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