PixelPest wrote:I don't know what you mean by officially, but it's possible. For 2.0, you'd have to code it through LunaLua. At this point, it would be easiest to code it over another power-up (get rid of all of the effects of the original power-up and work with that player state) or the much more difficult way (it is possible though) is to code a power-up that uses a current power-up state without overwriting the current effects. (I tried to do that at one point for the Blue Shell, but it was pretty tough.) At some point, 2.0's power-up array will be extended and have many more power-ups. You could also try overwriting the 8th power-up state which is a weird, glitchy placeholder. In terms of 1.4, I don't use it but I would assume you can overwrite a state, however it's code editor is much more limited so I'm not sure you could add another power-up without overwriting one
Interesting, i'll have to look up a tutorial on that.