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-Is there a topic for this already?
-Does your topic feature proof of progress, i.e., level/world screenshots, wiki page, playable demo.
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-Are you posting in the right forum/following the forum rules?
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PopYoshi
- Boom Boom

- Posts: 1769
- Joined: Sat Jun 07, 2014 12:48 pm
- Current Project: Super Mario the Attack of Darkness
Postby PopYoshi » Tue Oct 03, 2017 11:13 pm

Logo made by DarkYoshi and re-edited by me
After a suddenly attack from Bowser he manages to invade all the kingdoms again, trying to reach Peach's Castle and kidnap her again... while in a kingdom found in a place that no one knowns where is, a mage which identity is unknown will try to join forces with Bowser and get the power of the rainbow star, manipulating Bowser's minions if it's necessary, and of that way conquer the entire kingdom and conquer worlds far away of the reality. The rainbow star is one of the most precious items in the Kingdom, and if his power is released it could be the greatest danger that the Kingdom could face
But Mario and company is ready to defeat Bowser again, they will find new friends in the journey... and new enemies, while they don't know about the existence of the mage and only are focused to defeat Bowser...
The principal objetive of the mage is to drain the energy of the Kingdoms for not yet known reasons, he also wants to get rid of every obstacle of both Bowser and himself. Because no matter what it costs, if it's necessary... he will do it without any doubt... even if he has to get rid of Bowser's minions for good
World 1: Mushroom Center 12/12 completed
World 2: Pharaon's Sand Paradise 1/12 completed
World 3: Aquatic Dream 1/9 completed
World 4: Hidden Woods 0/8 completed
World 5: Dangerous Zone 0/9 completed
World 6: Nebulous Reigns 0/11 completed
World 7: Crystalline Snow 0/12 completed
World 8: Shadow Valley 0/6 completed
World 9: Bowser's Volcanic Kingdom 0/8 completed
Final World: Otherworld 0/9 completed
Extra: Yoshi's Land 0% completed
World 1: Mushroom Center
World 2: Pharaon's Sand Paradise
FEATURES
While you explore the 9 countries you'll have the chance of go to Yoshi's Land (no, no Yoshi's Island), is a magical place where there's all kind of levels, it's a MIX, complete the levels and get stars. The section with the levels is called Yoshi's Trip where you have to play only with Yoshi and get every kidnapped egg in the levels until you reach the last level of Yoshi's Land
The place is divided in 3 roads, and every one defines the difficulty of the levels, it goes from Amateur to Medium and Advanced
GLORIA CITY
It's a zone that belongs to world 5 and is divided in different sections through the worldmap, it's a big city where you can:
-Travel and enjoy of the views of the city
-Take a train that leads you to special locations in the worlds (From Mushroom Center to Sky Reigns) where you have to do specific missions that "Serge Service" will tell you to do
-Try the casino and you may win a special item!
-Face other fighters in Gloria City Crystal Dome! BEAT EM' UP!
-Can you face Little Toad?
-Can you meet the Casino Master?
-Can you complete every mission?
Gloria City offers all the enterainment for your brain, ladies and gentlemens!
The principal antagonist of the episode
I'll try my best to make this project stand out!
Level Designers
-Super Luigi!
-MegaDood
-Surtur
Beta testers
-XDestroy
-Cedur
-Super Luigi!
-TheSkyHighPie
WARNING / IMPORTANT MESSAGE: Due to limitations of my PC I can't use SMBX2 nor the functions of Lunalua, so this project uses a custom SMBX folder for adding stuff like custom music to the worldmap + custom music replacing the original mp3 files + custom sound effects. You shouldn't note any difference other than you'll have to play the SMBX 1.3.0.1 that comes in the custom folder. Please don't hate me if you use any recent version, my PC doesn't run SMBX2 so I can't use any codes and I don't want to make this project 38A exclusive
For support the project post this code in your signature
Code: Select all [url=https://www.supermariobrosx.org/forums/viewtopic.php?f=90&t=19705][img]https://orig00.deviantart.net/f700/f/2018/329/2/5/aod_logo_by_raypxl-dcsv92i.png[/img][/url]
Last edited by PopYoshi on Sun Feb 03, 2019 7:20 am, edited 80 times in total.
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Cedur
- Blue Yoshi Egg

- Posts: 4968
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: Save climate, cut fridays for whole-week future
- Current Project: various playthroughs and tests
Postby Cedur » Wed Oct 04, 2017 7:38 am
So, how's your progress? (check out the updated project rules, you may or may not need more screenshots)
Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.
iphtechnologies wrote:
NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]
If you're not smart enough to plan ahead, then DOOM ON YOU!
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Super Luigi!
- Volcano Lotus

- Posts: 536
- Joined: Tue Apr 29, 2014 9:48 pm
- Flair: ???
- Current Project: Super Luigi World.
- Chat Username: SL
Postby Super Luigi! » Wed Oct 04, 2017 11:06 am
That world map is amazing, Pop Yoshi Bros, and I'm glad everything is compatible with 1.3. I'll add your image to my signature, but if you need any more support, please let me know. Until then, I wish you the best life possible.
Projects I support:
 ~Level Designer and Beta Tester.

~Beta Tester.
 ~Admirer.
 ~Reviewer.
"Keep trying at something, even in failure because another attempt may be all you need."~SL
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PopYoshi
- Boom Boom

- Posts: 1769
- Joined: Sat Jun 07, 2014 12:48 pm
- Current Project: Super Mario the Attack of Darkness
Postby PopYoshi » Wed Oct 04, 2017 1:04 pm
Cedur wrote:So, how's your progress? (check out the updated project rules, you may or may not need more screenshots)
I was going to post more about my progress tonight...
if you mean that I need a more considerable progress
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PopYoshi
- Boom Boom

- Posts: 1769
- Joined: Sat Jun 07, 2014 12:48 pm
- Current Project: Super Mario the Attack of Darkness
Postby PopYoshi » Wed Oct 04, 2017 3:36 pm
New Screenshots!

I think this will be enough for now
BTW, I'm still searching for new designers and beta testers
Last edited by PopYoshi on Thu Oct 05, 2017 6:32 pm, edited 1 time in total.
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Cedur
- Blue Yoshi Egg

- Posts: 4968
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: Save climate, cut fridays for whole-week future
- Current Project: various playthroughs and tests
Postby Cedur » Wed Oct 04, 2017 3:52 pm
I'll betatest, this indeed looks interesting.
Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.
iphtechnologies wrote:
NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]
If you're not smart enough to plan ahead, then DOOM ON YOU!
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PopYoshi
- Boom Boom

- Posts: 1769
- Joined: Sat Jun 07, 2014 12:48 pm
- Current Project: Super Mario the Attack of Darkness
Postby PopYoshi » Wed Oct 04, 2017 4:29 pm
Cedur wrote:I'll betatest, this indeed looks interesting.
I didn't expect you to betatest. I hope I don't dissapoint you. By the way, I'm still not very experimented into this even if it's not the first time I do this so... I don't know very well how beta testers works 
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xDestroy
- Ninji

- Posts: 856
- Joined: Fri Jul 14, 2017 1:16 pm
- Flair: Something you want everyone to see!
- Current Project: Code Name: Temple of Despair
- Chat Username: xDestroy#5503
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Contact:
Postby xDestroy » Wed Oct 04, 2017 4:31 pm
Pop Yoshi Bros wrote:Cedur wrote:I'll betatest, this indeed looks interesting.
I didn't expect you to betatest. I hope I don't dissapoint you. By the way, I'm still not very experimented into this even if it's not the first time I do this so... I don't know very well how beta testers works 
I can tell you how to get beta testers.... because i want to beta test to....
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PopYoshi
- Boom Boom

- Posts: 1769
- Joined: Sat Jun 07, 2014 12:48 pm
- Current Project: Super Mario the Attack of Darkness
Postby PopYoshi » Wed Oct 04, 2017 4:52 pm
xDestroy wrote:Pop Yoshi Bros wrote:Cedur wrote:I'll betatest, this indeed looks interesting.
I didn't expect you to betatest. I hope I don't dissapoint you. By the way, I'm still not very experimented into this even if it's not the first time I do this so... I don't know very well how beta testers works 
I can tell you how to get beta testers.... because i want to beta test to....
You guys are great
But still I don't know (or rebember) very well how the beta testers work, the only thing I can rebember is that they test the game
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Super Luigi!
- Volcano Lotus

- Posts: 536
- Joined: Tue Apr 29, 2014 9:48 pm
- Flair: ???
- Current Project: Super Luigi World.
- Chat Username: SL
Postby Super Luigi! » Wed Oct 04, 2017 10:57 pm
Pop Yoshi Bros wrote:BTW, I'm still searching for new designers and beta testers
I'm not sure if my level designing skills will do your project justice, but I can try. Also, if you need yet another beta tester, I'm here. Just let me know what you think.
Projects I support:
 ~Level Designer and Beta Tester.

~Beta Tester.
 ~Admirer.
 ~Reviewer.
"Keep trying at something, even in failure because another attempt may be all you need."~SL
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PopYoshi
- Boom Boom

- Posts: 1769
- Joined: Sat Jun 07, 2014 12:48 pm
- Current Project: Super Mario the Attack of Darkness
Postby PopYoshi » Thu Oct 05, 2017 4:59 am
Super Luigi! wrote:Pop Yoshi Bros wrote:BTW, I'm still searching for new designers and beta testers
I'm not sure if my level designing skills will do your project justice, but I can try. Also, if you need yet another beta tester, I'm here. Just let me know what you think.
I'm comfortable for now with my beta testers, maybe you can send me a level and I'll say if you can be a designer
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Cedur
- Blue Yoshi Egg

- Posts: 4968
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: Save climate, cut fridays for whole-week future
- Current Project: various playthroughs and tests
Postby Cedur » Thu Oct 05, 2017 11:07 am
Pop Yoshi Bros wrote:I didn't expect you to betatest. I hope I don't dissapoint you. By the way, I'm still not very experimented into this even if it's not the first time I do this so... I don't know very well how beta testers works
you simply PM your finished episode to your testers and they'll play through it, primarily for finding bugs and gameplay inconveniences (kek).
Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.
iphtechnologies wrote:
NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]
If you're not smart enough to plan ahead, then DOOM ON YOU!
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Electriking
- Posts: 4324
- Joined: Mon Jun 06, 2016 4:32 pm
- Flair: I have NO idea what to put here
- Current Project: Something
- Chat Username: ElectriKing
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Contact:
Postby Electriking » Thu Oct 05, 2017 11:15 am
Cedur wrote:you simply PM your finished episode
Or it can be an incomplete version (which would probably be a better way than waiting for the episode to be finished).
SMM2 ID: JJF-P7G-FSF
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Cedur
- Blue Yoshi Egg

- Posts: 4968
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: Save climate, cut fridays for whole-week future
- Current Project: various playthroughs and tests
Postby Cedur » Thu Oct 05, 2017 11:20 am
Electriking wrote:Cedur wrote:you simply PM your finished episode
Or it can be an incomplete version (which would probably be a better way than waiting for the episode to be finished).
true; for Reign of the Gatekeepers, Shadow_Flame gave me every world separately without star requirements
Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.
iphtechnologies wrote:
NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]
If you're not smart enough to plan ahead, then DOOM ON YOU!
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PopYoshi
- Boom Boom

- Posts: 1769
- Joined: Sat Jun 07, 2014 12:48 pm
- Current Project: Super Mario the Attack of Darkness
Postby PopYoshi » Thu Oct 05, 2017 1:11 pm
That's okay, xDestroy already explained me how it works
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PopYoshi
- Boom Boom

- Posts: 1769
- Joined: Sat Jun 07, 2014 12:48 pm
- Current Project: Super Mario the Attack of Darkness
Postby PopYoshi » Mon Oct 09, 2017 6:51 pm
Hey guys! new screenshot!
Hooray for Crystalline Snow!
Be careful, these trees aren't friendly
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Kixubug
- Volcano Lotus

- Posts: 505
- Joined: Sun Sep 04, 2016 12:17 am
- Current Project: Unknown
- Chat Username: Kixu
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Contact:
Postby Kixubug » Tue Oct 10, 2017 8:59 pm
Hmmm... This project looks awesome and very creativity
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PopYoshi
- Boom Boom

- Posts: 1769
- Joined: Sat Jun 07, 2014 12:48 pm
- Current Project: Super Mario the Attack of Darkness
Postby PopYoshi » Tue Oct 10, 2017 9:17 pm
Vortex-Forces wrote:Hmmm... This project looks awesome and very creativity
That's good to hear since I just have some levels in progress and 2 old levels that I'll re-edit
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Super Luigi!
- Volcano Lotus

- Posts: 536
- Joined: Tue Apr 29, 2014 9:48 pm
- Flair: ???
- Current Project: Super Luigi World.
- Chat Username: SL
Postby Super Luigi! » Wed Oct 11, 2017 11:47 am
Those woolly mammoths are the greatest part, although the whole environment is certainly beautiful too. Well done, Pop Yoshi Bros.
Projects I support:
 ~Level Designer and Beta Tester.

~Beta Tester.
 ~Admirer.
 ~Reviewer.
"Keep trying at something, even in failure because another attempt may be all you need."~SL
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PopYoshi
- Boom Boom

- Posts: 1769
- Joined: Sat Jun 07, 2014 12:48 pm
- Current Project: Super Mario the Attack of Darkness
Postby PopYoshi » Thu Oct 12, 2017 8:23 am
Super Luigi! wrote:Those woolly mammoths are the greatest part, although the whole environment is certainly beautiful too. Well done, Pop Yoshi Bros.
Thank you dude
And you haven't seen the "special" part from that level
Anyway, thank you
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