Super Missing Bros- SMBX2

Share your work-in-progress SMBX episode or browse and support others'.
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FlatKiwi
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Super Missing Bros- SMBX2

Postby FlatKiwi » Sun Dec 03, 2017 2:36 pm

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Hi there! This is my project, Super Missing Bros. It's been through a lot of fundamental changes recently, and I'd like to share current progress!

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A mysterious airship looms over the Castle...
*name pending*, the ex-Royal Wizard, has sent a distress call to the Mario Bros! He mentions an entity named 'The Conductor'.
Curious, the bros decide to investigate.
A couple of days later,the airship is still there.
However, the Mario Bros. are not.
It's all up to Toad-2394 now!


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Big changes: show
Here are some of the bigger changes that I haven't noted on the topic.
1)When I first started the project, I had a dependency on Sednaiur tilesets. Luckily I took my meds and I'm trying to use them as little as possible.
2) The level count is being drastically reduced. It's gone from 7 levels per world to 4 levels per world to...
3)There is now no world system! The world, an island, is split up into seven or so areas, each with a theme.
4)We're being super creative with level themes too.

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people: show
THE DEV TEAM
FlatKiwi- Level design, Story, Project leader, graphics
PeaMix- Music, Story, Project leader
8luestorm- Level design
Taycamgame- I think he brings snacks
ShibaM- Heckin Nice Graphics™ , general advice
Petrifying- Story

CONTRIBUTORS
-MECHDRAGON777

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screenshots: show
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Birabu Falls
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A ghostly submarine...
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A desert full of dinos!
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Yes we know the tileset sucks
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A high-speed Train!
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brrr
gifs: show
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Mushroom block blocks
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Boomerangs in the tundra
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Dino Dunes
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Tides
Expect many more updates to this topic!

(If I remember to)

SUPPORT BANNER!:

Code: Select all

[url=https://www.supermariobrosx.org/forums/viewtopic.php?f=90&t=20118][img]https://cdn.discordapp.com/attachments/399160995685335051/541868801562640405/supermisssupport.png[/img][/url]
Also join the discord

cya
Last edited by FlatKiwi on Sun Aug 04, 2019 11:48 am, edited 96 times in total.
never again will i repeat myself
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never again will i repeat myself

TheBossCDA
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Re: S.M.B.: Super Missing Brothers

Postby TheBossCDA » Sun Dec 03, 2017 3:15 pm

World looks great, how do the levels look so far?
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FlatKiwi
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Re: S.M.B.: Super Missing Brothers

Postby FlatKiwi » Sun Dec 03, 2017 3:53 pm

TheBossCDA wrote:World looks great, how do the levels look so far?
Ah, thanks for reminding me. I'll put some level screens up tomorrow :D
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Re: S.M.B.: Super Missing Brothers

Postby OlieGamerTV » Sun Dec 03, 2017 3:59 pm

Can't wait to see them, this sounds interesting
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Re: S.M.B.: Super Missing Brothers

Postby FlatKiwi » Sun Dec 03, 2017 4:06 pm

OlieGamerTV wrote:Can't wait to see them, this sounds interesting
Thank you! :)
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Re: S.M.B.: Super Missing Brothers

Postby Cedur » Mon Dec 04, 2017 4:07 am

can you also please include screenshots of levels? nvm see below
Last edited by Cedur on Mon Dec 04, 2017 10:52 am, edited 2 times in total.
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

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Re: S.M.B.: Super Missing Brothers

Postby NeonNinja » Mon Dec 04, 2017 8:04 am

Cedur wrote:can you also please include screenshots of levels?
Please don’t ask questions that alredey have been answered. The creator will be soon uploading the screenshots

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Re: S.M.B.: Super Missing Brothers

Postby Cedur » Mon Dec 04, 2017 10:52 am

k I overread that but this doesn't warrant a "please don't"
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

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Re: S.M.B.: Super Missing Brothers

Postby MECHDRAGON777 » Mon Dec 04, 2017 12:51 pm

There are two 7-5's on the world map that goes Fortress, 5, 4, 5.

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Re: S.M.B.: Super Missing Brothers

Postby FlatKiwi » Mon Dec 04, 2017 1:30 pm

MECHDRAGON777 wrote:There are two 7-5's on the world map that goes Fortress, 5, 4, 5.
oh god, thanks for pointing that out!

Kay, so there are some level screens there now. please keep up for more!
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Re: S.M.B.: Super Missing Brothers

Postby MECHDRAGON777 » Mon Dec 04, 2017 5:04 pm

Well, Not sure if this is on my end or not.
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Re: S.M.B.: Super Missing Brothers

Postby FlatKiwi » Wed Dec 06, 2017 2:51 pm

MECHDRAGON777 wrote:Well, Not sure if this is on my end or not.
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That's really odd. The images are hosted on Discord, so if that's blocked or something, that might be the reason. I'm really not sure what's happening there! :|
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Re: S.M.B.: Super Missing Brothers

Postby Cedur » Wed Dec 06, 2017 2:56 pm

try Imgur for an easy fix?
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

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Re: S.M.B.: Super Missing Brothers

Postby MECHDRAGON777 » Wed Dec 06, 2017 2:59 pm

FlatKiwi wrote:
MECHDRAGON777 wrote:Well, Not sure if this is on my end or not.
image: show
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That's really odd. The images are hosted on Discord, so if that's blocked or something, that might be the reason. I'm really not sure what's happening there! :|
Well, so are mine. This is the one that refuses to load though:
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Re: S.M.B.: Super Missing Brothers

Postby FlatKiwi » Wed Dec 06, 2017 2:59 pm

Cedur wrote:try Imgur for an easy fix?
I normally do, I just thought nothing of it. I'll try that now. Anyway, any feedback about the actual p r o j e c t ?
MECHDRAGON777 wrote:
FlatKiwi wrote:
MECHDRAGON777 wrote:Well, Not sure if this is on my end or not.
image: show
Image
That's really odd. The images are hosted on Discord, so if that's blocked or something, that might be the reason. I'm really not sure what's happening there! :|
Well, so are mine. This is the one that refuses to load though:
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Hmmm... I'll just use imgur
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Re: S.M.B.: Super Missing Brothers

Postby MECHDRAGON777 » Thu Dec 07, 2017 4:34 pm

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so a Fortress, then an Airship, then a Ghost House?

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Re: S.M.B.: Super Missing Brothers

Postby FlatKiwi » Fri Dec 08, 2017 2:39 am

MECHDRAGON777 wrote:Image
so a Fortress, then an Airship, then a Ghost House?
Oh god, thank you.
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Re: S.M.B.: Super Missing Brothers

Postby Splurdge » Sun Dec 17, 2017 3:42 pm

I love how all the screens capture that "classic" smb3 feel.
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Re: S.M.B.: Super Missing Brothers

Postby FlatKiwi » Mon Dec 18, 2017 10:40 am

Splurdge wrote:I love how all the screens capture that "classic" smb3 feel.
Why, Thank you very much! I was really going for that. Especially World 1, it feels familiar...
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Re: S.M.B.: Super Missing Brothers

Postby arcade999 » Mon Dec 18, 2017 11:10 am

Well, if as you asked on codehaus, you want attention, your screens looks nice, and that's pretty much it! I can't really say anything special, due to the fact that there isn't a lot of stuff to comment on.
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