[Tool] Playable character sprite calibration tool

General discussion about Super Mario Bros. X.
User avatar
GianaSistersfan64
Fighter Fly
Fighter Fly
Posts: 64
Joined: Sat Apr 29, 2017 8:15 am
Current Project: The Great Giana's Adventure
Chat Username: GSfan64
Contact:

Re: [Tool] Playable character sprite calibration tool

Postby GianaSistersfan64 » Wed Jan 03, 2018 9:41 am

Is this tool also work for SMBX 38A?

Sorry for grammar, i'm french and dysphasia.

Spoiler: show

Image

This is Ultra Instict Sammy and nobody can stop him.

♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫

My project :
Image

User avatar
HackPlayer7
Mega Mole
Mega Mole
Posts: 261
Joined: Mon Sep 05, 2016 1:02 pm
Current Project: Mega Man Recrudesce
Contact:

Re: [Tool] Playable character sprite calibration tool

Postby HackPlayer7 » Wed Jan 03, 2018 9:54 am

GianaSistersfan64 wrote:Is this tool also work for SMBX 38A?
It was made for PGE so I doubt so.
Some project I'm working onto.
Spoiler: show
Image

User avatar
Wohlstand
Boom Boom
Boom Boom
Posts: 1790
Joined: Tue Feb 11, 2014 4:44 pm
Flair: 狐エンジニア
Current Project: Moondust (PGE Project)
Chat Username: Wohlstand#4881
Contact:

Re: [Tool] Playable character sprite calibration tool

Postby Wohlstand » Wed Jan 03, 2018 3:48 pm

HackPlayer7 wrote: It was made for PGE so I doubt so.
GianaSistersfan64 wrote:Is this tool also work for SMBX 38A?
It can also be used for SMBX38A in case you will save PNG sprites (there are supported both PNG and masked GIFs formats). Some calibrations will absence as there are captured from Vanilla-SMBX. Therefore you are able to create them yourself. Calibrations INI files are will be useless for SMBX-38A, but you can use standard calibrations and "Image calibration" to physically move frames on the sprite to fit original hardcoded hitboxes. The INI calibrations are useful partially for LunaLua (except of animations), and completely for PGE Engine that is uses complete set of settings.
PGE Project, my Media and supported projects: show
Support me on the Patreon
Image

PGE Project
PGE Project SMBX Topic
PGE Project Official Site and forums
Download fresh experimental builds HERE!

I'm support:
Lowser's Conquest by Sednaiur

Image
P.S. I don't like huge signatures which would be annoying, therefore I put huge content into spoilers

User avatar
GianaSistersfan64
Fighter Fly
Fighter Fly
Posts: 64
Joined: Sat Apr 29, 2017 8:15 am
Current Project: The Great Giana's Adventure
Chat Username: GSfan64
Contact:

Re: [Tool] Playable character sprite calibration tool

Postby GianaSistersfan64 » Wed Jan 03, 2018 6:33 pm

Wohlstand wrote:
HackPlayer7 wrote: It was made for PGE so I doubt so.
GianaSistersfan64 wrote:Is this tool also work for SMBX 38A?
It can also be used for SMBX38A in case you will save PNG sprites (there are supported both PNG and masked GIFs formats). Some calibrations will absence as there are captured from Vanilla-SMBX. Therefore you are able to create them yourself. Calibrations INI files are will be useless for SMBX-38A, but you can use standard calibrations and "Image calibration" to physically move frames on the sprite to fit original hardcoded hitboxes. The INI calibrations are useful partially for LunaLua (except of animations), and completely for PGE Engine that is uses complete set of settings.
Thank you for telling me. But i'm making a very different custom character (with different hitbox size, adding frame on animation and many more). if it's was also possible with TeaScript.

Sorry for grammar, i'm french and dysphasia.

Spoiler: show

Image

This is Ultra Instict Sammy and nobody can stop him.

♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫♪♫

My project :
Image

User avatar
Wohlstand
Boom Boom
Boom Boom
Posts: 1790
Joined: Tue Feb 11, 2014 4:44 pm
Flair: 狐エンジニア
Current Project: Moondust (PGE Project)
Chat Username: Wohlstand#4881
Contact:

Re: [Tool] Playable character sprite calibration tool

Postby Wohlstand » Wed Jan 03, 2018 7:30 pm

GianaSistersfan64 wrote:Thank you for telling me. But i'm making a very different custom character (with different hitbox size, adding frame on animation and many more). if it's was also possible with TeaScript.
An ability to change the hitbox itself in SMBX-38A you must play a hidden minigame to unlock this feature which is not documented yet to supoort. The changes saved into your calibration INI file are useful for PGE Engine (full support), LunaLua (hitboxes only), and Calibrator itself (animations previews are directly based on animation sequences that stored inside of every INI file).
PGE Project, my Media and supported projects: show
Support me on the Patreon
Image

PGE Project
PGE Project SMBX Topic
PGE Project Official Site and forums
Download fresh experimental builds HERE!

I'm support:
Lowser's Conquest by Sednaiur

Image
P.S. I don't like huge signatures which would be annoying, therefore I put huge content into spoilers

User avatar
AndrewPixel
Bronze Yoshi Egg
Bronze Yoshi Egg
Posts: 398
Joined: Sun Mar 12, 2017 8:07 am
Flair: yeet
Current Project: Super Mario Khroma
Chat Username: AndrewPixel#2486
Contact:

Re: [Tool] Playable character sprite calibration tool

Postby AndrewPixel » Fri Jan 05, 2018 5:14 am

Wow it looks pretty useful, I should consider to try this out sometimes :D
ImageImage

User avatar
123NINTENDO321
Shy Guy
Shy Guy
Posts: 6
Joined: Fri Apr 27, 2018 3:49 pm
Chat Username: 123NINTENDO321

Re: [Tool] Playable character sprite calibration tool

Postby 123NINTENDO321 » Mon May 28, 2018 8:50 pm

Ok, I'm gonna try this out


Return to “General”

Who is online

Users browsing this forum: No registered users and 6 guests