[SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)

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Should I discontinue making the pack and start a new with a better style?

Poll ended at Thu Apr 05, 2018 11:56 am

Yes, these graphics are bad and ugly, try making something better.
0
No votes
No, these are fine, keep making the pack.
12
100%
 
Total votes: 12
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[SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)

Postby Vito_Studio » Mon Feb 12, 2018 12:01 pm

Hello again, guys. The graphics I have posted were odd so I was remaking them. For now I have made only small, big, fire and ice Mario but I'll do other p-ups right after I post this topic. Yoshis and some power-ups were remade aswell. I have made some extra colors for Yoshis like brown, orange and white. There is some new content: NPCs like Luigi, Peach and Toads (They are animated).

SMBX2 required (or other version with luna lua).

Let's compare the new graphics with the old ones:
Spoiler: show

Mario

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Small

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Yoshi

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Power-Ups

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NPCs

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Extra

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Also I've got a short video with the NPC animation:



Update 2.1:

1. Added the remaing power-ups (Super Leaf, Tanooki Suit, Hammer Bro Suit)
2. Fixed the hitbox for Small Mario
3. Updated a bit the old power-ups
Screenshots:: show

Super Leaf

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Tanooki Suit

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Hammer Bro Suit

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Update 3.0:

1. Added Luigi as a playable (but includes only small, big, fire and ice)
2. Added some foes (Goomba and Koopa)
3. I came up with a new castlelike tileset but its WIP (you can see it on the screens below)
Screenshots:: show

Luigi

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Small

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Bad Boys

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Update 3.1:
1. The remaining Luigi's power-ups are finished
2. New enemy graphics
3. Fixed the Tanookie statues (they look more stone-like)
4. New alternatives
5. The Castle tileset is ready-to-use (its simple but I think it works)
Screenshots:: show

Super Leaf

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Tanooki Suit

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Hammer Bro Suit

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Enemies

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Alternatives

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Tileset

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Please give a credit if you used these.

Download:
Spoiler: show
Thanks for your attention.

OLDER VERSION:
Spoiler: show
Greetings, SMBX community. I'm sorry for going off the topic but I wanna do some sort of introduction. I'm pretty new here but I used to deal with SMW hacking. SMW is pretty limited without using ASM language. I suck pretty much at coding so I decided to move to SMBX. I guess I'll mainly do the graphics stuff, maybe also some level designing. So, back to the topic: I wanna share some graphics with you. To begin with, I took inspiration from Newegee, he is a talented guy. I recommend you to check his stuff here:

https://phpbb.mfgg.net/viewtopic.php?f= ... &view=next

This little pack includes Mario, power-ups and Yoshi.
The Mario gfx has only the the basic power-ups (from small to ice are included), also it requires luna lua to make this work but its fairly easy to set up (its needed for making the config work). I don't really have a clue how to use teascript for this. If there is a way to pull this off, please let me know how.
Please give a credit if you used the graphics.

Here is the video which shows the gfx:



There are the screenshots:
Mario:

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P-Ups(all of them are animated):

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Yoshi:

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I think these graphics would fit with tilesets without outlines.
I wanna make a full gfx pack with this style in the near future. But next I'll do Mario's lil' bro, Luigi.

Update: made a little fix in the Mario graphics (alternative ice Mario was a bit outdated).

Download link:

Mediafire

Edit: I'll redraw Mario to make him look better and more fitting for the rest of the SMBX graphics.

Thanks for your attention.
Last edited by Vito_Studio on Sun Jun 03, 2018 11:45 am, edited 15 times in total.
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Re: Vito's Custom Mario, Yoshis and NPCs (ver. 2.0)

Postby WildWEEGEE » Tue Feb 13, 2018 12:11 am

Oooohhhh crap! This is godlike, godly, and god!!!1!!!
Ummm.. I mean nice to see the improvements they no longer look flat and they fit better into other styles as well. Can't wait to see weegee playables and tile sets from you. And also the jumping toad should probably tuck his legs in when he jumps or the standing toad should tuck before he jumps
Last edited by WildWEEGEE on Tue Feb 13, 2018 12:15 am, edited 1 time in total.
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Re: Vito's Custom Mario, Yoshis and NPCs (ver. 2.0)

Postby PopYoshi » Tue Feb 13, 2018 12:14 am

These graphics looks very unique, colorful, attractive and creative, I like every one of them, the only issue is to find a tileset that manages to fit with this style of graphics
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My project:

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Re: Vito's Custom Mario, Yoshis and NPCs (ver. 2.0)

Postby Vito_Studio » Tue Feb 13, 2018 8:57 am

WildWEEGEE wrote:Oooohhhh crap! This is godlike, godly, and god!!!1!!!
Ummm.. I mean nice to see the improvements they no longer look flat and they fit better into other styles as well. Can't wait to see weegee playables and tile sets from you. And also the jumping toad should probably tuck his legs in when he jumps or the standing toad should tuck before he jumps
Pop Yoshi Bros wrote:These graphics looks very unique, colorful, attractive and creative, I like every one of them, the only issue is to find a tileset that manages to fit with this style of graphics
I'm very glad you like these. Thank you guys.
I'm planning to make weegee right after I finish the remaining power-ups. I'm gonna fix toad's legs today.
I'll do the tiles aswell but it will take some time.
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Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Postby Vito_Studio » Sun Feb 18, 2018 1:31 pm

Bumping it due to the update.
Vito_Studio wrote:
Update 2.1:

1. Added the remaing power-ups (Super Leaf, Tanookie Suit, Hammer Bro Suit)
2. Fixed the hitbox for Small Mario
3. Updated a bit the old power-ups

Screenshots:
Spoiler: show

Super Leaf
Image
Image
Image
Image
Image

Tanookie Suit
Image
Image
Image
Image
Image

Hammer Bro Suit
Image
Image
Image
Image
Image

Hey check what I'm supporting:
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My Ex-Project:
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Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Postby WildWEEGEE » Sun Feb 18, 2018 2:13 pm

10/10 IGN
Finished already?! Great I'll use them
I have absolutely no idea what my current project is... My interests always seem to shift
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Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Postby Vito_Studio » Sun Feb 18, 2018 2:44 pm

WildWEEGEE wrote:10/10 IGN
Finished already?! Great I'll use them
Thanks for your feedback. I was spending on them lots of free time, I really enjoy drawing stuff. Also, I started making Luigi's graphics.
Take a look:
Spoiler: show
Image
Image
Image
Last edited by Vito_Studio on Sun Feb 18, 2018 3:33 pm, edited 1 time in total.
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Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Postby 8lue Storm » Sun Feb 18, 2018 3:08 pm

Not complaining (They're AWESOME!), but some outlines would be nice. That's just my opinion; Your graphics are still great.
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Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Postby Vito_Studio » Sun Feb 18, 2018 3:33 pm

8lue Storm wrote:Not complaining (They're AWESOME!), but some outlines would be nice. That's just my opinion; Your graphics are still great.
Thank you for the feedback. The black outlines would be a lot more fitting with the rest of the SMBX graphics, but the thing is that it has some sorts of outlines (they are just the darker than the main colors) but they are used as the shadow color aswell. Its kinda similar to the ones toad and peach have. I guess its up to the tiles to make it look organic.
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Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Postby WildWEEGEE » Sun Feb 18, 2018 3:54 pm

Vito_Studio wrote:
WildWEEGEE wrote:10/10 IGN
Finished already?! Great I'll use them
Thanks for your feedback. I was spending on them lots of free time, I really enjoy drawing stuff. Also, I started making Luigi's graphics.
Take a look:
Spoiler: show
Image
Image
Image
You definitely are a fast worker! Also in the screenshots you've shown there's grass tiles without outlines which makes me think if those are being done as well. Anyway I hope these get featured
I have absolutely no idea what my current project is... My interests always seem to shift
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Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Postby 8lue Storm » Sun Feb 18, 2018 3:56 pm

WildWEEGEE wrote:
Vito_Studio wrote:
WildWEEGEE wrote:10/10 IGN
Finished already?! Great I'll use them
Thanks for your feedback. I was spending on them lots of free time, I really enjoy drawing stuff. Also, I started making Luigi's graphics.
Take a look:
Spoiler: show
Image
Image
Image
You definitely are a fast worker! Also in the screenshots you've shown there's grass tiles without outlines which makes me think if those are being done as well. Anyway I hope these get featured
Yeah, with them the tiles will look Fitting. No outlines ftw. (for the win)
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Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Postby Vito_Studio » Sun Feb 18, 2018 3:58 pm

WildWEEGEE wrote:
Vito_Studio wrote:
WildWEEGEE wrote:10/10 IGN
Finished already?! Great I'll use them
Thanks for your feedback. I was spending on them lots of free time, I really enjoy drawing stuff. Also, I started making Luigi's graphics.
Take a look:
Spoiler: show
Image
Image
Image
You definitely are a fast worker! Also in the screenshots you've shown there's grass tiles without outlines which makes me think if those are being done as well. Anyway I hope these get featured
Nah, these are not mine, but I edited them a bit. I can feature them in the pack with the credit to the creator.
Hey check what I'm supporting:
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My Ex-Project:
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Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Postby WildWEEGEE » Sun Feb 18, 2018 4:05 pm

Vito_Studio wrote:
WildWEEGEE wrote:
Vito_Studio wrote: Thanks for your feedback. I was spending on them lots of free time, I really enjoy drawing stuff. Also, I started making Luigi's graphics.
Take a look:
Spoiler: show
Image
Image
Image
You definitely are a fast worker! Also in the screenshots you've shown there's grass tiles without outlines which makes me think if those are being done as well. Anyway I hope these get featured
Nah, these are not mine, but I edited them a bit. I can feature them in the pack with the credit to the creator.
No I meant when I said featured was that I hope these Mario graphics make it to the monthly features.
Right here: viewtopic.php?f=69&t=20570
I have absolutely no idea what my current project is... My interests always seem to shift
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Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Postby Vito_Studio » Sun Feb 18, 2018 4:09 pm

WildWEEGEE wrote:
Vito_Studio wrote:
WildWEEGEE wrote: You definitely are a fast worker! Also in the screenshots you've shown there's grass tiles without outlines which makes me think if those are being done as well. Anyway I hope these get featured
Nah, these are not mine, but I edited them a bit. I can feature them in the pack with the credit to the creator.
No I meant when I said featured was that I hope these Mario graphics make it to the monthly features.
Right here: viewtopic.php?f=69&t=20570
Oh, I got it. That would be sweet. :) :)
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Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Postby YoshiSuperstar » Mon Feb 19, 2018 4:07 am

This is awesome! The npc's you made look lively, I like that!

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Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Postby Vito_Studio » Mon Feb 19, 2018 9:03 am

Yoshi_Superstar NL wrote:This is awesome! The npc's you made look lively, I like that!
Thanks a lot! I wanna make more npcs like these, so they gonna be useful for a town level in episodes.
I think I could use a hand to do the tilesets. There is lots of stuff I want to make for this pack.
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Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Postby YoshiSuperstar » Mon Feb 19, 2018 11:43 am

Vito_Studio wrote: Thanks a lot! I wanna make more npcs like these, so they gonna be useful for a town level in episodes.
I think I could use a hand to do the tilesets. There is lots of stuff I want to make for this pack.
I'll definitely use this in the future. Good luck on your pack!

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Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Postby D+E 4ever » Mon Feb 19, 2018 9:01 pm

This look awesome in all sense. The most attractive is (personally) the colors. Can you adapt to SMBX 1.3.0.0?

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Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Postby WildWEEGEE » Mon Feb 19, 2018 11:46 pm

D+E 4ever wrote:This look awesome in all sense. The most attractive is (personally) the colors. Can you adapt to SMBX 1.3.0.0?
1.3.0.1? Yes you can you just need to download lunalua
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Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Postby Vito_Studio » Tue Feb 20, 2018 12:45 am

D+E 4ever wrote:This look awesome in all sense. The most attractive is (personally) the colors. Can you adapt to SMBX 1.3.0.0?
Thank you! As WildWEEGEE mentioned, you need 1.3.0.2 version (1.3.0.1 with lua) because without it the model would be messed up due to the edited hitbox. The sprites are a bit bigger than the original ones so the editing was needed.
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