SMBX2 (2.0 Beta 3)

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Re: SMBX2 (2.0 Beta 3)

Postby Electriking » Tue Dec 25, 2018 6:19 pm

Surtur wrote:
Tue Dec 25, 2018 4:55 pm
Rossiter wrote:
Tue Dec 25, 2018 1:26 pm
The official SMBX2 website seems to be down (503 Service Error) or something. What happened?
Maybe because what Cedur said previously, she has gone from the internet (I just guess)
Horikawa left long before this issue started.
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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Tue Dec 25, 2018 6:59 pm

Surtur wrote:
Tue Dec 25, 2018 4:55 pm
Rossiter wrote:
Tue Dec 25, 2018 1:26 pm
The official SMBX2 website seems to be down (503 Service Error) or something. What happened?
Maybe because what Cedur said previously, she has gone from the internet (I just guess)
Please read back through the topic and you'll see that this issue has been addressed countless times

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Re: SMBX2 (2.0 Beta 3)

Postby Smibbix » Tue Dec 25, 2018 7:40 pm

PixelPest wrote:
Tue Dec 25, 2018 6:59 pm
Please read back through the topic and you'll see that this issue has been addressed countless times
Is there another site the blog is being continued on? Or even a plan to fix the old one?
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The only palette people care about is the SMB3 palette.
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Re: SMBX2 (2.0 Beta 3)

Postby Cedur » Wed Dec 26, 2018 6:47 am

Rossiter wrote:
Tue Dec 25, 2018 1:26 pm
The official SMBX2 website seems to be down (503 Service Error) or something. What happened?

Have you tried all browsers?
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Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Wed Dec 26, 2018 8:20 am

When the website comes back we'll make sure to inform you. We're looking for a solution that hopefully prevents repeats. Repeatedly asking about when we're done fixing it is the equivalent of asking "when are we there?" on car rides.
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Re: SMBX2 (2.0 Beta 3)

Postby Smibbix » Wed Dec 26, 2018 1:12 pm

Enjl wrote:
Wed Dec 26, 2018 8:20 am
When the website comes back we'll make sure to inform you. We're looking for a solution that hopefully prevents repeats. Repeatedly asking about when we're done fixing it is the equivalent of asking "when are we there?" on car rides.
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Haha, wrong forum.
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Pop Yoshi Bros wrote: These used other people levels withouth their permission? I don't know if it's wrong if the big heads of the forums make it
Enjl wrote:
Sun Jul 15, 2018 8:27 am
The only palette people care about is the SMB3 palette.
smbx GaMERDoG wrote:
Thu Jul 12, 2018 1:30 am
These tomatoes weren't debugged properly!
Horikawa Otane wrote: Image

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Re: SMBX2 (2.0 Beta 3)

Postby Rossiter » Wed Dec 26, 2018 8:52 pm

I didn't realize someone has already posted about this issue. My bad.

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Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Thu Dec 27, 2018 7:10 am

Rossiter wrote:
Wed Dec 26, 2018 8:52 pm
I didn't realize someone has already posted about this issue. My bad.
It's fine, I get people asking about this issue on my non-smbx related youtube videos every day too, so this is technically nothing :p
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Re: SMBX2 (2.0 Beta 3)

Postby Penguin998 » Thu Dec 27, 2018 9:33 am

I know that other people have already said stuff like this but i hope that the dev page is up again soon.
I mean i check it everyday to see the progress for beta 4
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Re: SMBX2 (2.0 Beta 3)

Postby Cedur » Thu Dec 27, 2018 9:45 am

Welcome. If you want to check every day for progress and happenings then you should go to the discord servers, especially codehaus.
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Re: SMBX2 (2.0 Beta 3)

Postby GforGoomba » Fri Dec 28, 2018 7:48 pm

Will SMBX get taken down because of Article 13 (unless the devs live oitside of europe ofc)
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You don't want to post super often, but when you do post you want it to have content and not just fluff. Don't be afraid to share your thoughts, but also use your brain before you throw suspicions out there. I say this because we mislynched Taycamgame last game because he threw out a suspicion against me that literally made no sense in the context of the game. If he hadn't committed that brain fart, we would've been more likely to lynch one of the actual bad guys that day and not just a townie who didn't think before they spoke.
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Re: SMBX2 (2.0 Beta 3)

Postby Smibbix » Sat Dec 29, 2018 12:02 am

GforGoomba wrote:
Fri Dec 28, 2018 7:48 pm
Will SMBX get taken down because of Article 13 (unless the devs live oitside of europe ofc)
no

https://talkhaus.raocow.com/viewtopic.php?f=36&t=17774

there's a full pack of almost entirely original assets to use instead of all of the Mario assets for SMBX if a situation such as this were to occur.
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Haha, wrong forum.
Great Quotes:
Spoiler: show
Pop Yoshi Bros wrote: These used other people levels withouth their permission? I don't know if it's wrong if the big heads of the forums make it
Enjl wrote:
Sun Jul 15, 2018 8:27 am
The only palette people care about is the SMB3 palette.
smbx GaMERDoG wrote:
Thu Jul 12, 2018 1:30 am
These tomatoes weren't debugged properly!
Horikawa Otane wrote: Image

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Re: SMBX2 (2.0 Beta 3)

Postby Mr Tarakan » Sat Dec 29, 2018 7:57 am

i like this.but the editor is confusing everything is fast (high FPS?) i think you should fix this
Last edited by Mr Tarakan on Sat Dec 29, 2018 9:08 am, edited 1 time in total.
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Re: SMBX2 (2.0 Beta 3)

Postby Cedur » Sat Dec 29, 2018 8:40 am

why would you be supposed to change controls in the editor? In LunaTester your controls from the game are automatically adapted?
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Re: SMBX2 (2.0 Beta 3)

Postby Rossiter » Sat Dec 29, 2018 9:02 am

Mr Tarakan wrote:
Sat Dec 29, 2018 7:57 am
i like this.but the editor is confusing i can't change controls (example,z jump,x run, but i want x jump, z run) everything is fast (high FPS?) i think you should fix this
If you're using LunaTester, your controls should adjust to what they should be in the main game. If you want to change the main game controls, get to the main menu (where it has the sunset background) and go to Options. Don't use PGE Tester, that is fundamentally broken at the moment.

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Re: SMBX2 (2.0 Beta 3)

Postby Mr Tarakan » Sat Dec 29, 2018 9:09 am

Rossiter wrote:
Sat Dec 29, 2018 9:02 am
Mr Tarakan wrote:
Sat Dec 29, 2018 7:57 am
i like this.but the editor is confusing i can't change controls (example,z jump,x run, but i want x jump, z run) everything is fast (high FPS?) i think you should fix this
If you're using LunaTester, your controls should adjust to what they should be in the main game. If you want to change the main game controls, get to the main menu (where it has the sunset background) and go to Options. Don't use PGE Tester, that is fundamentally broken at the moment.
thanks

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where are the settings for the npc for example yoshi wings, flying, or lakitu AI and :? etc
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Re: SMBX2 (2.0 Beta 3)

Postby Quantumenace » Sat Dec 29, 2018 2:45 pm

In this video the snifit shots rack up score until it starts giving 1ups. Was that intended?

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Re: SMBX2 (2.0 Beta 3)

Postby NyanMC » Sat Dec 29, 2018 5:16 pm

i found a bug so here's a bug report. i call this bug the "null item" glitch because your character is trying to hold something that doesn't exist. here's the easiest two ways to execute this glitch:
1. play as zelda with an ice flower (or a second player that has an ice flower, but zelda needs to be able to save her location)
2. freeze an enemy and hold it
3. press altrun to save zelda's stats (while zelda is still holding the enemy)
4. despawn the frozen enemy (easiest way is to let go of it and let it hit a wall)
5. hold the run button after the enemy despawns
6. press altrun while still holding the run button to load zelda's stats
or, do this instead:
1. play as zelda with an ice flower (or a second player that has an ice flower, but zelda needs to be able to save her location)
2. freeze an enemy and hold it
3. press altrun to save zelda's stats (while zelda is still holding the enemy)
4. set down the frozen enemy
5. hold the run button and then press altrun
6. if the enemy is in zelda's hands, you did it correctly, now hold up and jump or despawn the enemy without releasing the run button
when you do either of these correctly then you will have a random npc, except it's not random since it's the last npc that spawned. if it can move, it acts as if it is on the ground (despite being in your hand) and when it dies and you haven't let go of the run button then another enemy takes its place. the glitch ends when you release the run button.
edit: also works with other carryables such as vegetables.
edit 2:
examples: show
I try to use the first method, but I was unlucky and got nothing. You can see that zelda is holding a "null item" after the glitch was completed.
I use the second method, and spawned an npc.
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Re: SMBX2 (2.0 Beta 3)

Postby Cedur » Sun Dec 30, 2018 5:22 am

This is funny; it can happen with every other character whenever you hold an item and an event occurs that hides the layer of said item. Does this also happen in 1.3.0.1?
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshi's are tools to be used and discarded.

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Re: SMBX2 (2.0 Beta 3)

Postby Mr Tarakan » Thu Jan 03, 2019 11:25 am

any more updates?
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