Bowser's Seven Sins (New Animated Screenshot 1.8.19)

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Re: Bowser's Seven Sins (Screenshot revealed 29.08.18)

Postby MECHDRAGON777 » Fri Aug 31, 2018 1:58 am

Glad you like it Warlock. I have been working on this all day for around 2 hours.
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Re: Bowser's Seven Sins (Screenshot revealed 29.08.18)

Postby goSciu » Fri Aug 31, 2018 2:14 am

Ooooh, that looks niiiice. I also never knew you could implement multiple languages into one episode.
Also, do you want Polish translation? I can do that if you want to.
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Re: Bowser's Seven Sins (Screenshot revealed 29.08.18)

Postby MECHDRAGON777 » Fri Aug 31, 2018 2:23 am

goSciu wrote:
Fri Aug 31, 2018 2:14 am
Ooooh, that looks niiiice. I also never knew you could implement multiple languages into one episode.
Also, do you want Polish translation? I can do that if you want to.
Sure, I think someone else asked that exact language as well. I just need the font files for the language (Which I made the Japanese one, and another person made the Hebrew one while Wohlstand made the European one.), and to know your discord id. if you click the link on the pipe that says "SMBX Wiki", you can find a projects link that has as a link to the this episode's wiki page. If you want to, you can add the language to the table. However, if you want the language in the episode at the end, ALL files have to be translated. Thankfully, I use image based text boxes to do it through lua.

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Re: Bowser's Seven Sins (Screenshot revealed 29.08.18)

Postby Mr Boboo » Fri Aug 31, 2018 11:08 am

So this is the project you showed me in our Discord DMs. This is gearing up to be a huge, ambitious episode, and it looks pretty amazing. I hope to play it when it's done!
I shall return with a new episode...... soon.

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Re: Bowser's Seven Sins (Screenshot revealed 29.08.18)

Postby Mario Mania » Sat Oct 06, 2018 2:11 pm

Good Episode Im want to play
PS:Screnshots Looks great
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Re: Bowser's Seven Sins (Screenshot revealed 29.08.18)

Postby Eri7 » Mon Oct 08, 2018 10:04 am

The project looks very interesting and the screenshots are also good looking , i like the effort you have put to add unique elements to this projects , i hope the gameplay won't be very hard and that the project gets finished because its a quality project.
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Re: Bowser's Seven Sins (New Gif 9.11.2018)

Postby MECHDRAGON777 » Fri Nov 09, 2018 2:50 am

Here is a gif that displays an early level and a playable graphic. It also showcases something I also want to be possible in the episode to a ungodly degree. I plan to make every level be completely by this means. "Coinless" does not mean I will spend my entire time making every level beatable coinless. It means one person on my Dev-team will check for it being possible. (Possible does not mean easy.) I do hope this helps showcase some elements, even if they are not looked upon. (Fell free to analize the gif as much as you want to see what you can find such as why I did a Kaizo strat instead of hovering for instance.)Image

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Re: Bowser's Seven Sins (New Gif 9.11.2018)

Postby Taycamgame » Fri Nov 09, 2018 3:37 am

If you're allowing a coinless run of the episode, i'd suggest to make a global coin counter that only counts up when a coin is collected. This would be used to prove that a person completed the episode coinless.
Anyway, love the updates to the project, keep it up!
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Re: Bowser's Seven Sins (New Gif 9.11.2018)

Postby MECHDRAGON777 » Fri Nov 09, 2018 3:52 am

Taycamgame wrote:
Fri Nov 09, 2018 3:37 am
If you're allowing a coinless run of the episode, i'd suggest to make a global coin counter that only counts up when a coin is collected. This would be used to prove that a person completed the episode coinless.
Anyway, love the updates to the project, keep it up!
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Re: Bowser's Seven Sins (New Gif 9.11.2018)

Postby Cedur » Fri Nov 09, 2018 5:51 am

what do the numbers "98/901" and "99 // 900" mean
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Re: Bowser's Seven Sins (New Gif 9.11.2018)

Postby MECHDRAGON777 » Fri Nov 09, 2018 10:22 am

Cedur wrote:
Fri Nov 09, 2018 5:51 am
what do the numbers "98/901" and "99 // 900" mean
The first one is is Deaths in level/Deaths in episode (I had over 500 in the original 7-1 before I moved it to 9-8 (including all difficulty testing) and around 80 in the old 1-2 before I scrapped it. 20 in the new 1-2 from doing coinless routing alone. The 99 and 900 is the lives debug code from lua.

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Re: Bowser's Seven Sins (New Gif 9.11.2018)

Postby Taycamgame » Fri Nov 09, 2018 11:27 am

Hmm, is it just a coincidence that both of those counter types add up to 999?
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Re: Bowser's Seven Sins (New Gif 9.11.2018)

Postby MECHDRAGON777 » Fri Nov 09, 2018 12:54 pm

Taycamgame wrote:
Fri Nov 09, 2018 11:27 am
Hmm, is it just a coincidence that both of those counter types add up to 999?
Look at the top left where it shows the life counter?

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Bowser's Seven Sins (New video 21.3.2018)

Postby MECHDRAGON777 » Thu Mar 21, 2019 5:55 am

This is only half a level, but I still think I should show it off:

Original Link: https://www.youtube.com/watch?v=JWaH0ld6WnI

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Re: Bowser's Seven Sins (New video 21.3.2018)

Postby Marcus248 » Thu Mar 21, 2019 7:53 am

Needless to say, this project looks incredible. Really digging those Factory levels you got a bunch of screen-shots of.

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Re: Bowser's Seven Sins (New video 21.3.2018)

Postby Scroll » Thu Mar 21, 2019 1:29 pm

MECHDRAGON777 wrote:
Thu Mar 21, 2019 5:55 am
This is only half a level, but I still think I should show it off:

Original Link: https://www.youtube.com/watch?v=JWaH0ld6WnI
Bowser's Seven Sins (New video 21.3.2018)
Are you still in 2018? xD

By the way, this looks really good

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Re: Bowser's Seven Sins (New video 21.3.2019)

Postby MECHDRAGON777 » Thu Mar 21, 2019 6:34 pm

VanillaDude wrote:
Thu Mar 21, 2019 1:29 pm
MECHDRAGON777 wrote:
Thu Mar 21, 2019 5:55 am
This is only half a level, but I still think I should show it off:

Original Link: https://www.youtube.com/watch?v=JWaH0ld6WnI
Bowser's Seven Sins (New video 21.3.2018)
Are you still in 2018? xD

By the way, this looks really good
Yeah, sorry about that typographical error. Also, if you think the level is good so far, that means a lot, so thanks.

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Re: Bowser's Seven Sins (New video 21.3.2019)

Postby Eri7 » Thu Mar 21, 2019 7:41 pm

The level is indeed nice, the vertical scrolling is creative too.
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Re: Bowser's Seven Sins (New video 21.3.2019)

Postby MECHDRAGON777 » Fri Mar 22, 2019 1:56 pm

Eri7 wrote:
Thu Mar 21, 2019 7:41 pm
The level is indeed nice, the vertical scrolling is creative too.
Yeah, I just need get ti working with NPCs as well.

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Re: Bowser's Seven Sins (New video 21.3.2019)

Postby Eri7 » Fri Mar 22, 2019 2:04 pm

MECHDRAGON777 wrote:
Fri Mar 22, 2019 1:56 pm
Eri7 wrote:
Thu Mar 21, 2019 7:41 pm
The level is indeed nice, the vertical scrolling is creative too.
Yeah, I just need get ti working with NPCs as well.
Ooof, that sounds a bit complicated, i am lucky 38A has it as default feature which works with npcs so i wish you good luck implementing this feature for your level!
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