How SMBX would be with Redigit?

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How SMBX would be with Redigit?

Postby Scroll » Sun Apr 14, 2019 4:21 pm

How do you think SMBX would actually be if Redigit had continued with it? Also I have searched, sorry if there's already a topic for this.

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Re: How SMBX would be with Redigit?

Postby Eri7 » Sun Apr 14, 2019 4:22 pm

Bad, because redigit coded smbx while drunk (well that's at least what i have heard).
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Re: How SMBX would be with Redigit?

Postby Electriking » Sun Apr 14, 2019 4:32 pm

RIP Terraria.
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Re: How SMBX would be with Redigit?

Postby Scroll » Sun Apr 14, 2019 6:12 pm

Eri7 wrote:
Sun Apr 14, 2019 4:22 pm
Bad, because redigit coded smbx while drunk (well that's at least what i have heard).
In my opinion that doesn't affect SMBX, 1.3 was not bad at all

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Re: How SMBX would be with Redigit?

Postby Eri7 » Sun Apr 14, 2019 6:18 pm

VanillaDude wrote:
Sun Apr 14, 2019 6:12 pm
Eri7 wrote:
Sun Apr 14, 2019 4:22 pm
Bad, because redigit coded smbx while drunk (well that's at least what i have heard).
In my opinion that doesn't affect SMBX, 1.3 was not bad at all
Eh, the smbx2 devs are doing a great job so far so i can't really see Redigit doing something as good as them.
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Re: How SMBX would be with Redigit?

Postby Scroll » Sun Apr 14, 2019 6:20 pm

Eri7 wrote:
Sun Apr 14, 2019 6:18 pm
VanillaDude wrote:
Sun Apr 14, 2019 6:12 pm
Eri7 wrote:
Sun Apr 14, 2019 4:22 pm
Bad, because redigit coded smbx while drunk (well that's at least what i have heard).
In my opinion that doesn't affect SMBX, 1.3 was not bad at all
Eh, the smbx2 devs are doing a great job so far so i can't really see Redigit doing something as good as them.
Yeah I know but that doesn't mean that 1.3 is bad anyways

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Re: How SMBX would be with Redigit?

Postby Aero » Sun Apr 14, 2019 6:47 pm

Redigit was a master of codes. It would have been great.

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Re: How SMBX would be with Redigit?

Postby Cedur » Mon Apr 15, 2019 3:47 am

Eri7 wrote:
Sun Apr 14, 2019 4:22 pm
Bad, because redigit coded smbx while drunk (well that's at least what i have heard).

mfw you took this seriously
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Re: How SMBX would be with Redigit?

Postby AndrewPixel » Mon Apr 15, 2019 8:08 am

Probably we'd be here with some official versions like 1.4 or 1.5, but probably there wouldn't be any of the lua stuff we have today, since it was made just to continue the game without him, so we could say it'd be something more poor than the upcoming Beta 4
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Re: How SMBX would be with Redigit?

Postby RudeGuy » Mon Apr 15, 2019 8:21 am

VanillaDude wrote:
Sun Apr 14, 2019 6:12 pm
In my opinion that doesn't affect SMBX, 1.3 was not bad at all
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and i got this while trying to execute the mushroom in lava error.
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Re: How SMBX would be with Redigit?

Postby MmmMario » Thu Apr 18, 2019 3:43 am

I actually asked a question similar to this a few months ago. But yeah, a few bugs could have been fixed, and might have gotten more enemies/items/bug fixes, but I don't believe it would have gone on for long. Redigit would have probably wrapped it up by 2013-2015, and if he was to release the source code, we would have had quite a few child engines.
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Re: How SMBX would be with Redigit?

Postby Core » Sun Apr 21, 2019 1:52 am

Eri7 wrote:
Sun Apr 14, 2019 4:22 pm
Bad, because redigit coded smbx while drunk (well that's at least what i have heard).
Now i wonder if you took it seriously or not. Hmm

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Re: How SMBX would be with Redigit?

Postby stageleft » Sat Apr 27, 2019 5:40 am

The only npc that displays drunken behavior is Pokey. the rest seems pretty tight.

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Re: How SMBX would be with Redigit?

Postby Enjl » Sun Apr 28, 2019 3:03 pm

stageleft wrote:
Sat Apr 27, 2019 5:40 am
The only npc that displays drunken behavior is Pokey. the rest seems pretty tight.
Unfinished Airship Piece
Moving enemy behaviour near walls (easy zips)
Paratroopas colliding with invisible blocks
Held item's effects still applying even after the item has been removed (most notably: propeller block)
Roto disc and firebar movement is sin^2 for some reason
Every NPC can be despawned if you re-scroll it onscreen exactly 180 frames after it went offscreen, creating some creative breaks for potentially any setup.

And of course some of the bugs we've been fixing for SMBX2:
-venus fire trap division by zero
-mushroom in lava
-veggie in lava
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Re: How SMBX would be with Redigit?

Postby stageleft » Tue Apr 30, 2019 4:32 pm

Enjl very cool, I think it was a drunken post about Pokey.
I'm playing around with SMBX 2 and you guys are doing a great job with it.


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