SMBX2 PAL Release - Feedback, Questions and Bugs here!

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Quantumenace » Fri Apr 19, 2019 11:41 pm

Murphmario wrote:
Fri Apr 19, 2019 9:53 pm
That worked, thanks!
Ah, I think the drawback is that an NPC's downward speed is limited to 12. Edit: Maybe it's 8?
Last edited by Quantumenace on Sun Apr 21, 2019 10:55 pm, edited 1 time in total.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Gabriel09213535 » Sat Apr 20, 2019 8:03 am

Enjl wrote:
Fri Apr 19, 2019 12:13 pm
Gabriel09213535 wrote:
Fri Apr 19, 2019 10:18 am
my gif2png opens but then closes alone, what do I need to do to make it work?
Image
I did it, thanks man, it helped me a lot.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Emerald Galaxy » Sun Apr 21, 2019 6:32 am

Is there a way to make an animated ? block that has 6 frames? It doesn't seem possible to change the frames or framespeed for the blocks in the game.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Enjl » Sun Apr 21, 2019 7:47 am

You could draw over all blocks of an ID with lua's Graphics.draw function... no clean way to do it natively at the moment, but I could make a library for it for the time being... Check back in the lunalua forum in about an hour or two.

Edit: viewtopic.php?f=101&t=23899
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby cheezeeshoo » Sun Apr 21, 2019 12:36 pm

Why are effects sizes hardcoded now? No matter what I do, the effect of SMW Mario dying is cut to 32x32, while in other versions it is changed to 32x48, as it should be.
The same goes with npc-254(fairy), but it was present in 2.0 beta3 as well.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby marismb » Sun Apr 21, 2019 12:48 pm

What i need to do in this moment?
Image
Image
Image
Image


(can try make you a graphic for smbx (From MFGG.) for free!)

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Westretroman » Sun Apr 21, 2019 12:52 pm

marismb wrote:
Sun Apr 21, 2019 12:48 pm
What i need to do in this moment?
Image
Place the SMBX2 folder on the desktop and run it there. I presume the problem, however, stems from the folder name of the folder that you placed SMBX2 in.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Enjl » Sun Apr 21, 2019 1:09 pm

cheezeeshoo wrote:
Sun Apr 21, 2019 12:36 pm
This has been a bug in Beta 3 already and hasn't been fixed yet. You can use the following code to fix it for your level though:

Code: Select all

function onTick()
	for k,v in ipairs(Effect.get(EFFECT_ID)) do
		v.width = DESIREDWIDTH
		v.height = DESIREDHEIGHT
	end
end
Just replace the all-caps stuff.
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby cheezeeshoo » Sun Apr 21, 2019 2:08 pm

Enjl wrote:
Sun Apr 21, 2019 1:09 pm
cheezeeshoo wrote:
Sun Apr 21, 2019 12:36 pm
This has been a bug in Beta 3 already and hasn't been fixed yet. You can use the following code to fix it for your level though:

Code: Select all

function onTick()
	for k,v in ipairs(Effect.get(EFFECT_ID)) do
		v.width = DESIREDWIDTH
		v.height = DESIREDHEIGHT
	end
end
Just replace the all-caps stuff.
Now it works properly, thanks for the tip.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Emerald Galaxy » Sun Apr 21, 2019 6:28 pm

Enjl wrote:
Sun Apr 21, 2019 7:47 am
You could draw over all blocks of an ID with lua's Graphics.draw function... no clean way to do it natively at the moment, but I could make a library for it for the time being... Check back in the lunalua forum in about an hour or two.

Edit: viewtopic.php?f=101&t=23899
Thanks, this'll help a lot. However, I'm still not very experienced in using Lua in SMBX. Can I trouble you with a working example I can look at?

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Enjl » Sun Apr 21, 2019 6:44 pm

Emerald Galaxy wrote:
Sun Apr 21, 2019 6:28 pm
Enjl wrote:
Sun Apr 21, 2019 7:47 am
You could draw over all blocks of an ID with lua's Graphics.draw function... no clean way to do it natively at the moment, but I could make a library for it for the time being... Check back in the lunalua forum in about an hour or two.

Edit: viewtopic.php?f=101&t=23899
Thanks, this'll help a lot. However, I'm still not very experienced in using Lua in SMBX. Can I trouble you with a working example I can look at?
The topic I linked to after the edit has a library you can import and used like described in that topic.
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby KorayD » Sun Apr 21, 2019 8:33 pm

Is a custom Wiggler even possible right now? I've tried to import an 8-bit Wiggler and the Wiggler's head is approximately three blocks ahead of its body. On a turn, its head goes directly to the back of the body. I'm thinking it's a glitch, because I've even included transparency.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Enjl » Sun Apr 21, 2019 9:28 pm

Without more details I won't be able to tell you what's wrong. Perhaps upload your level so I can take a look.
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby marismb » Mon Apr 22, 2019 3:23 am

Uh.... what i need to do in this moment (After this two massage, background missing, and "skins" don't work)

Image
Image
Image
Image


(can try make you a graphic for smbx (From MFGG.) for free!)

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby KorayD » Mon Apr 22, 2019 5:24 pm

Enjl wrote:
Sun Apr 21, 2019 9:28 pm
Without more details I won't be able to tell you what's wrong. Perhaps upload your level so I can take a look.
The level has nothing to do with it. Everything is alright until you set the graphic config for the Wiggler itself. Then, what happens is that the Wiggler's head gets set to the full X value. I'm pretty sure it's broken.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Emerald Galaxy » Mon Apr 22, 2019 9:51 pm

I have another question. How do I change the starman's invincibility duration?

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Enjl » Mon Apr 22, 2019 10:38 pm

KorayD wrote:
Mon Apr 22, 2019 5:24 pm
Enjl wrote:
Sun Apr 21, 2019 9:28 pm
Without more details I won't be able to tell you what's wrong. Perhaps upload your level so I can take a look.
The level has nothing to do with it. Everything is alright until you set the graphic config for the Wiggler itself. Then, what happens is that the Wiggler's head gets set to the full X value. I'm pretty sure it's broken.
Again, I can't help unless I can take a look for myself. Your descriptions are vague and unhelpful in this scenario. There must be something you're customizing and I need to know what it is and the simplest way to do that is for you to just upload what you're trying to do so I can take a look and see what's wrong for myself.
Emerald Galaxy wrote:
Mon Apr 22, 2019 9:51 pm
I have another question. How do I change the starman's invincibility duration?
https://docs.google.com/spreadsheets/d/ ... 1445833103

Starman section. Jam that into a npc-293.txt file.
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Emerald Galaxy » Tue Apr 23, 2019 1:52 am

Enjl wrote:
Mon Apr 22, 2019 10:38 pm
Emerald Galaxy wrote:
Mon Apr 22, 2019 9:51 pm
I have another question. How do I change the starman's invincibility duration?
https://docs.google.com/spreadsheets/d/ ... 1445833103

Starman section. Jam that into a npc-293.txt file.
Umm, it didn't seem to work. Did I do something wrong?

npc-293.txt

Code: Select all

gfxoffsetx=0
gfxoffsety=0
gfxwidth=32
gfxheight=32
width=32
height=32
framestyle=0
frames=4
framespeed=2
duration=5

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby DrMekar » Tue Apr 23, 2019 5:02 am

Enjl wrote:
Mon Apr 22, 2019 10:38 pm
KorayD wrote:
Mon Apr 22, 2019 5:24 pm
Enjl wrote:
Sun Apr 21, 2019 9:28 pm
Without more details I won't be able to tell you what's wrong. Perhaps upload your level so I can take a look.
The level has nothing to do with it. Everything is alright until you set the graphic config for the Wiggler itself. Then, what happens is that the Wiggler's head gets set to the full X value. I'm pretty sure it's broken.
Again, I can't help unless I can take a look for myself. Your descriptions are vague and unhelpful in this scenario. There must be something you're customizing and I need to know what it is and the simplest way to do that is for you to just upload what you're trying to do so I can take a look and see what's wrong for myself.
Emerald Galaxy wrote:
Mon Apr 22, 2019 9:51 pm
I have another question. How do I change the starman's invincibility duration?
https://docs.google.com/spreadsheets/d/ ... 1445833103

Starman section. Jam that into a npc-293.txt file.
Does this works for the Mega Mushroom too? The time
it lasts seems pretty short to me and I would like to do a level section with it.
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby cheezeeshoo » Tue Apr 23, 2019 2:18 pm

Don't know if it was mentioned before, but I just found an issue with big switches (diamond, clubs, spades, hearts). When you finish that switch level, it is marked on the map as cleared and the first level on the map you enter will have the blocks changed, as intended, but when you leave that level (either by finishing or dying), all the blocks will be changed back and the switch on the map will return to its original position, which means that each time you finish the level, you have to go back to the switch again, and again, and again.

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And another one is, when you hit the switch (inside the level), it doesn't stop the background music.


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