Super Mario Maker 2 3.0 - It now has koopalings and maps

This is the place for video games!

Will the new update breath new life into SMM2?

Yes
15
75%
No, it's too little, too late
5
25%
 
Total votes: 20
User avatar
Taycamgame
Gold Yoshi Egg
Gold Yoshi Egg
Posts: 1478
Joined: Mon Jun 19, 2017 11:35 am
Flair: Stargard
Contact:

Re: Super Mario Maker 2: How do you feel about the SMM2 direct?

Postby Taycamgame » Fri May 17, 2019 1:33 pm

The direct was incredible. So many new features got confirmed while others were announced, such as story mode, vs multiplayer and more. The new features for level editing such as win conditions, new items and VERTICAL LEVELS(!) will be extremely useful to play with.
There's a bunch of details you may have missed, so go check out Gamexplain's videos discussing subtle things in detail, if you haven't already.
Also, we may have confirmation that there will be new themes released post-launch; in one of the scenes we can see the game style menu, with 3d world in a different section "Extra Game Styles". This hints at more to come; why else would they put a single theme in a separate category? I extremely doubt any new themes will be here at launch and don't think they will be free of charge (so paid DLC), but things are certainly looking good!

42 days left, we started this long wait with 135 days - this means we are over 2 thirds of the way there; it seems like a long time to go still, but it won't be that long in reality.
Also, if you want to make level editing easier for yourself, consider pre-ordering the game. This will get you a free Super Mario Maker 2 stylus (which looks pretty cool btw). I'm not sure if you can get it if you don't pre-order, so act fast.

So, SMM2 Direct was absolutely amazing. We got everything we wanted plus so much more; and I, myself, am certainly looking forward to getting this day 1.
Image
Image

It is given that x = 5. What is the value of y?

User avatar
Electriking
Posts: 4623
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Pronouns: he/him
Contact:

Re: Super Mario Maker 2: How do you feel about the SMM2 direct?

Postby Electriking » Fri May 17, 2019 1:49 pm

Taycamgame wrote:
Fri May 17, 2019 1:33 pm
Also, we may have confirmation that there will be new themes released post-launch; in one of the scenes we can see the game style menu, with 3d world in a different section "Extra Game Styles". This hints at more to come; why else would they put a single theme in a separate category? I extremely doubt any new themes will be here at launch and don't think they will be free of charge (so paid DLC), but things are certainly looking good!
The reason for being separated is because switching between 3D and the other themes deletes your level, so it needs to be made separate to indicate that. Although the empty slot does look awkward, so hopefully more themes come (like SMB2). Although hiding new tools and features behind a pay wall would be very dumb, like worse than hiding them behind stupid maths minigames.
This is a block of text that can be added to posts you make. There is a 500 character limit.

User avatar
Taycamgame
Gold Yoshi Egg
Gold Yoshi Egg
Posts: 1478
Joined: Mon Jun 19, 2017 11:35 am
Flair: Stargard
Contact:

Re: Super Mario Maker 2: How do you feel about the SMM2 direct?

Postby Taycamgame » Fri May 17, 2019 2:03 pm

Electriking wrote:
Fri May 17, 2019 1:49 pm
Taycamgame wrote:
Fri May 17, 2019 1:33 pm
Also, we may have confirmation that there will be new themes released post-launch; in one of the scenes we can see the game style menu, with 3d world in a different section "Extra Game Styles". This hints at more to come; why else would they put a single theme in a separate category? I extremely doubt any new themes will be here at launch and don't think they will be free of charge (so paid DLC), but things are certainly looking good!
The reason for being separated is because switching between 3D and the other themes deletes your level, so it needs to be made separate to indicate that. Although the empty slot does look awkward, so hopefully more themes come (like SMB2). Although hiding new tools and features behind a pay wall would be very dumb, like worse than hiding them behind stupid maths minigames.
Thing about the 3D World style is that if it was the only extra style then i would have thought they'd put it in the centre of the menu rather than the left side.
I agree that the pay wall is a stupid idea, but they've done it before (needing to buy amiibos to quickly unlock costumes without needing to wait, or buying those mario amiibos to unlock mega mushroom). It would make more sense this time around if it was something better, though i really hope this isn't the case as i wouldn't really like to spend more money on tool packs, for example.

BTW, i'm slightly disappointed that vertical levels are only available in sub areas (atleast this is what we know so far, it may be changed in future), but then again, i can't really think of a situation where you need both sections to be vertical, especially as you can have scroll stop.
Image
Image

It is given that x = 5. What is the value of y?

Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9151
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: Super Mario Maker 2: How do you feel about the SMM2 direct?

Postby Enjl » Fri May 17, 2019 2:12 pm

Taycamgame wrote:
Fri May 17, 2019 2:03 pm
Thing about the 3D World style is that if it was the only extra style then i would have thought they'd put it in the centre of the menu rather than the left side.
They wouldn't do that cause that'd look ugly.
Ideas are useless if you can't make them real.
Image

All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.

Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC

User avatar
computerfan0
Snifit
Snifit
Posts: 218
Joined: Wed Aug 08, 2018 5:54 am
Flair: It's spelt "flare"
Pronouns: he/him
Contact:

Re: Super Mario Maker 2: How do you feel about the SMM2 direct?

Postby computerfan0 » Fri May 17, 2019 2:22 pm

I saw the direct and am a little annoyed that they don't seem to want to make versions of the SM3DW stuff for the other styles. Imagine a level in SMW style with Piranha Creepers, Ant Troopers and the new Koopa Car. SMBX2 staff, listen up.
Image
(GENERATION 29: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
computerfan0's Backloggery
computerfan0 on Reddit
computerfan0 wrote:
Sat Mar 16, 21125827641 8:11 pm
quoting myself, why

User avatar
1di_Scroll
Charged Spiny
Charged Spiny
Posts: 1893
Joined: Fri Apr 20, 2018 9:28 pm
Flair: C'est la vie... profitez-en!
Contact:

Re: Super Mario Maker 2: How do you feel about the SMM2 direct?

Postby 1di_Scroll » Fri May 17, 2019 2:41 pm

I can already think about the insane kaizo levels that the people will release with the lots of mechanics that are going to be added

Enjl
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9151
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Orphion Egamalenitar Osmos IV, Esq.

Re: Super Mario Maker 2: How do you feel about the SMM2 direct?

Postby Enjl » Fri May 17, 2019 2:44 pm

computerfan0 wrote:
Fri May 17, 2019 2:22 pm
I saw the direct and am a little annoyed that they don't seem to want to make versions of the SM3DW stuff for the other styles. Imagine a level in SMW style with Piranha Creepers, Ant Troopers and the new Koopa Car. SMBX2 staff, listen up.
Mutant vine, spike top, snailicorn. Get going.
Ideas are useless if you can't make them real.
Image

All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.

Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC

User avatar
Rhosty
Birdo
Birdo
Posts: 2723
Joined: Sun Dec 11, 2016 8:02 pm
Flair: The world's a little blurry...
Pronouns: she/her/hers
Contact:

Re: Super Mario Maker 2: How do you feel about the SMM2 direct?

Postby Rhosty » Fri May 17, 2019 3:58 pm

Scroll wrote:
Fri May 17, 2019 2:41 pm
I can already think about the insane kaizo levels that the people will release with the lots of mechanics that are going to be added
It'll be hilarious watching people on youtube rage quit levels that are to hard for them
To be continued~
things: show

Get it, Let it roll!

Image
My Switch friend code: SW-1004-3051-8456
My favorite Pokemon from each type: ImageImage
(Eureka02) New YT:https://www.youtube.com/channel/UCPpwBM ... g/featured
(jaymcantgame) Older YT: https://www.youtube.com/c/ChicaMario64/featured
selective mutism is a nuisance

User avatar
FireyPaperMario
Wart
Wart
Posts: 6206
Joined: Sat Sep 27, 2014 1:39 pm
Flair: 90's kid born in late 1993 ^_^"
Pronouns: He/Him
Contact:

Re: Super Mario Maker 2: How do you feel about the SMM2 direct?

Postby FireyPaperMario » Fri May 17, 2019 6:50 pm

I would go and pre-purchase Super Mario Maker 2 on the eshop, but I'm kinda tight on cash atm..... So I might be missing out imo
Mario RPG Goals (62% of them Done)
Image Image
Best Quotes: show
8bitmushroom wrote: No creativeness.

Never released an episode anyway.

Never plan to right now, but maybe in the future.
Idunn wrote: That’s how evolution works, nothing disturbing about it.
I'm autistic & have ADHD, big whoop! Wanna fight about it?

User avatar
Rhosty
Birdo
Birdo
Posts: 2723
Joined: Sun Dec 11, 2016 8:02 pm
Flair: The world's a little blurry...
Pronouns: she/her/hers
Contact:

Re: Super Mario Maker 2: How do you feel about the SMM2 direct?

Postby Rhosty » Sat May 18, 2019 12:11 am

FireyPaperMario wrote:
Fri May 17, 2019 6:50 pm
I would go and pre-purchase Super Mario Maker 2 on the eshop, but I'm kinda tight on cash atm..... So I might be missing out imo
I won't be able to get it any time soon either
To be continued~
things: show

Get it, Let it roll!

Image
My Switch friend code: SW-1004-3051-8456
My favorite Pokemon from each type: ImageImage
(Eureka02) New YT:https://www.youtube.com/channel/UCPpwBM ... g/featured
(jaymcantgame) Older YT: https://www.youtube.com/c/ChicaMario64/featured
selective mutism is a nuisance

User avatar
cato
Buster Beetle
Buster Beetle
Posts: 448
Joined: Thu Aug 24, 2017 3:06 am
Flair: Creative, opinionated, but poor expression
Contact:

Re: Super Mario Maker 2: How do you feel about the SMM2 direct?

Postby cato » Sat May 18, 2019 12:39 am

Cedur wrote:
Fri May 17, 2019 12:11 pm
(I'd say 9 year olds have nothing to lose in such an environment, whether there's a dislike button or not)

anyway the influence of dislike trolling and abuse is far far higher than say on Youtube (where likes do outweigh some troll dislikes by far)
I think Nintendo should have a team that constantly play those poor levels to actually consider whether those level really deserve the dislikes. IMO
Freedom, Human Rights, Fairness, Democracy, Rule of Law, Righteousness, Courageness, Human Nature, Conscience, Goodwill, Ethics, Beliefs, Hope.

User avatar
Super Luigi!
Volcano Lotus
Volcano Lotus
Posts: 536
Joined: Tue Apr 29, 2014 9:48 pm
Flair: ???

Re: Super Mario Maker 2: How do you feel about the SMM2 direct?

Postby Super Luigi! » Sat May 18, 2019 8:47 pm

Hopefully, the new point system works better than the medals from the first Super Mario Maker, even though the medals appear to still be there.
Projects I support:
Spoiler: show
Image ~Level Designer and Beta Tester.
Image
~Beta Tester.
Image ~Admirer.
Image ~Reviewer.
"Keep trying at something, even in failure because another attempt may be all you need."~SL

User avatar
FireyPaperMario
Wart
Wart
Posts: 6206
Joined: Sat Sep 27, 2014 1:39 pm
Flair: 90's kid born in late 1993 ^_^"
Pronouns: He/Him
Contact:

Re: Super Mario Maker 2: How do you feel about the SMM2 direct?

Postby FireyPaperMario » Tue May 28, 2019 6:09 pm

Yeah, I'm going to just stick to SMBX 2.0 until it dies out.... Because I recently heard on Twitter that Super Mario Maker 2 doesn't allow you to play levels online with friends via (Nintendo Switch Online), just with random players.
Mario RPG Goals (62% of them Done)
Image Image
Best Quotes: show
8bitmushroom wrote: No creativeness.

Never released an episode anyway.

Never plan to right now, but maybe in the future.
Idunn wrote: That’s how evolution works, nothing disturbing about it.
I'm autistic & have ADHD, big whoop! Wanna fight about it?

User avatar
MegaDood
Phanto
Phanto
Posts: 1532
Joined: Wed Nov 01, 2017 2:43 am

Re: Super Mario Maker 2: How do you feel about the SMM2 direct?

Postby MegaDood » Tue May 28, 2019 11:51 pm

Does anyone actually think Nintendo will ever add Chargin' Chucks to SMM2 or in an update? Also were Boomerang Bros announced at all, or just Fire Bros?
My Project:
Image
I don't really have a signature but here's what I support:

Image
Image
Image


Image

User avatar
Electriking
Posts: 4623
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Pronouns: he/him
Contact:

Re: Super Mario Maker 2 2.0

Postby Electriking » Wed Dec 04, 2019 2:25 pm

New update tomorrow.


https://youtu.be/x66vguSN8Rk

TL;DW

-New Parts:
  • Spike
  • Pokey
  • Frozen Coin (No 3D World)
  • P-block
  • Dash Block (3D World only)
  • Master Sword (SMB only)
-Link
  • Transformed into by collecting a master sword
  • Can use sword to attack enemies
  • Can use shield to defend
  • Can dash attack and downward thrust
  • Can use arrows
  • Can use bombs
-Ninji Speedruns
  • New mode to compete with other players to get the best times.
This is a block of text that can be added to posts you make. There is a 500 character limit.

User avatar
thegameseum
Ripper II
Ripper II
Posts: 306
Joined: Fri Aug 10, 2018 11:26 am
Flair: im a epic gammer (not realy)
Pronouns: they/them
Contact:

Re: Super Mario Maker 2 2.0

Postby thegameseum » Wed Dec 04, 2019 4:51 pm

Electriking wrote:
Wed Dec 04, 2019 2:25 pm
New update tomorrow.


https://youtu.be/x66vguSN8Rk

TL;DW

-New Parts:
  • Spike
  • Pokey
  • Frozen Coin (No 3D World)
  • P-block
  • Dash Block (3D World only)
  • Master Sword (SMB only)
-Link
  • Transformed into by collecting a master sword
  • Can use sword to attack enemies
  • Can use shield to defend
  • Can dash attack and downward thrust
  • Can use arrows
  • Can use bombs
-Ninji Speedruns
  • New mode to compete with other players to get the best times.
I'm glad that they'll be doing updates. Maybe they'll fulfill my dream and add more themes!
Image Image
walker guy

I believe and I accept Jesus Christ as my Lord and Savior. If you do, put this in your signature.

(GENERATION 30: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.)

I support:
Spoiler: show
ImageImage
Image

User avatar
GforGoomba
Rocky Wrench
Rocky Wrench
Posts: 628
Joined: Sat May 05, 2018 11:08 am
Flair: It... it worked...

Re: Super Mario Maker 2 2.0

Postby GforGoomba » Wed Dec 04, 2019 5:14 pm

Electriking wrote:
Wed Dec 04, 2019 2:25 pm
-Ninji Speedruns
  • New mode to compete with other players to get the best times.
Once LilKirbs presses that Ninji Speedruns button its all over
krazykats advice: show
If you don't want to be suspicious, then you want to act like you're trying to help the town. Be constructive towards the game, share suspicions that aren't blatantly disprovable, cast lynch votes that aren't just a bandwagon vote with no explanation (we're all guilty of this one), ask people questions about their thoughts on things.

You don't want to post super often, but when you do post you want it to have content and not just fluff. Don't be afraid to share your thoughts, but also use your brain before you throw suspicions out there. I say this because we mislynched Taycamgame last game because he threw out a suspicion against me that literally made no sense in the context of the game. If he hadn't committed that brain fart, we would've been more likely to lynch one of the actual bad guys that day and not just a townie who didn't think before they spoke.
Sign for the Online Creep Abolition Act!

User avatar
cato
Buster Beetle
Buster Beetle
Posts: 448
Joined: Thu Aug 24, 2017 3:06 am
Flair: Creative, opinionated, but poor expression
Contact:

Re: Super Mario Maker 2 2.0

Postby cato » Thu Dec 05, 2019 6:02 am

Electriking wrote:
Wed Dec 04, 2019 2:25 pm
New update tomorrow.


https://youtu.be/x66vguSN8Rk

TL;DW

-New Parts:
  • Spike
  • Pokey
  • Frozen Coin (No 3D World)
  • P-block
  • Dash Block (3D World only)
  • Master Sword (SMB only)
-Link
  • Transformed into by collecting a master sword
  • Can use sword to attack enemies
  • Can use shield to defend
  • Can dash attack and downward thrust
  • Can use arrows
  • Can use bombs
-Ninji Speedruns
  • New mode to compete with other players to get the best times.
Somehow I think that Nintendo stole the idea of Link's playable in SMBX and the racing idea from Mario/DMCA Royale.
Freedom, Human Rights, Fairness, Democracy, Rule of Law, Righteousness, Courageness, Human Nature, Conscience, Goodwill, Ethics, Beliefs, Hope.

User avatar
Sapphire Bullet Bill
Blooper
Blooper
Posts: 185
Joined: Wed Jun 29, 2016 3:05 pm

Nintendo Just Announced a Major Update for Super Mario Maker 2, and It Adds a World Map Editor

Postby Sapphire Bullet Bill » Mon Apr 20, 2020 10:31 pm



So, should I make a full game?

User avatar
Chanceux2
Volcano Lotus
Volcano Lotus
Posts: 526
Joined: Mon Dec 16, 2019 3:39 pm
Flair: People don't care about my threads! :(
Contact:

Re: Super Mario Maker 2 2.0

Postby Chanceux2 » Tue Apr 21, 2020 11:00 am

WAIT I SUGGESTED A WORLD EDITIOR :) :) :) :o


Return to “Video Games”

Who is online

Users browsing this forum: No registered users and 8 guests