[NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1.1

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[NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1.1

Postby 1AmPlayer » Fri Jun 07, 2019 11:23 pm

Rotten Mushroom from Super Mario Maker 2 is now here. It chases the player, climbs over ledges, and harms the player when touching it. This one also includes a new Devilish Rotten Mushroom, which is an upgrade to the Rotten Mushroom that can jump higher, moves faster, and jumps randomly over time as well as jumping through ledges. It also capable of killing the player, so watch out.

Showcase of them in the wild:
Spoiler: show
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PRIOR VERSION (v.1.0):
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Download Link (v.1.1.1)

Download the Prior Versions:
Spoiler: show
Installation Instructions: Handbook, Enjl's Thread

Custom properties the Rotten Mushrooms have:
- jumpheight: (Only v.1.0) The negative speed Y of the jump the NPC will have. Defaults to 6 for Rotten Mushroom, and 10 for Devilish Rotten Mushroom.
- jumpamplifier: The multiplier of the speed Y of the jump the NPC will have. Defaults to 1.
- maxspeed: The maximum speed of the NPC when chasing. Defaults to 1.8 (walking npc's speed) for the Rotten Mushroom, and 2.5 for the Devilish Rotten Mushroom.
- timerlimit (might need a better name): The max amount of timer required for the Devilish Rotten Mushroom to jump (least amount is timerlimit - 72). Defaults to 192.
- usesparticles: If NPC will have a particle effect showing up. Defaults to true.
- particleName: The filename of the particle effect. Change it to customize its particles ini file. Defaults to "rottenParticles.ini" and "devil_rottenParticles.ini" respectively.

Changelogs:
v.1.1.1: show
- Rotten Mushroom and Devilish Rotten Mushroom now no longer causes error when spawned from blocks/generators.
- "particleName" NPC properties has been added for easier particle customization.
v.1.1: show
- Particles will no longer show up when the NPC despawned.
- Rotten Mushroom has been rewritten to make it feel more like its behaviour in Super Mario Maker 2.
- Devilish Rotten Mushroom has changes in the code to match the Rotten Mushroom's change.
- Rotten Mushroom and the Devil counterpart will now stretches upwards and squeezes downwards, just like in Super Mario Maker 2.
- Particles are now optional by setting the "usesparticles" properties to either true or false.
Known issues:
- Devilish Rotten Mushroom can't jump normally with low amounts of timerlimit, and can only jump through ledges.

Feel free to use it, but a credit is required. Modifications, adaptation, and optimization is allowed as well.
Last edited by 1AmPlayer on Wed Jul 08, 2020 4:29 am, edited 3 times in total.

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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade

Postby MmmMario » Sat Jun 08, 2019 1:21 am

These look hella nice! Congrats!
Spoiler: show
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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade

Postby PROX » Mon Jun 10, 2019 2:17 am

these could be cool to use. I'll have to try making a level with them
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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade

Postby AndrewPixel » Mon Jun 10, 2019 5:11 am

With custom graphics this thing can have kind of a potential
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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade

Postby MegaDood » Tue Jun 11, 2019 11:40 pm

This is really cool! I like the extra effort to make the devil mushroom, the sprite work on that is very detailed and the particle effects are spot on too.
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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade

Postby Enjl » Wed Jun 12, 2019 2:31 am

MegaDood wrote:
Tue Jun 11, 2019 11:40 pm
the particle effects are spot on too.
Spot on? The original doesn't even have particles.
Ideas are useless if you can't make them real.
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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade

Postby 1AmPlayer » Wed Jun 12, 2019 3:03 am

Yeah, they don't. Some people wanted particles on it though.

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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade

Postby MegaDood » Fri Jun 14, 2019 1:23 am

Enjl wrote:
Wed Jun 12, 2019 2:31 am
MegaDood wrote:
Tue Jun 11, 2019 11:40 pm
the particle effects are spot on too.
Spot on? The original doesn't even have particles.
They didn't? I seriously thought they did... Maybe it's a case of the Mandela Effect.
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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade

Postby PROX » Thu Oct 10, 2019 4:36 am

so will this code be updated so that the rotten mushrooms act the way they do in SMM2 now?
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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade

Postby 1AmPlayer » Thu Oct 10, 2019 11:13 pm

PROX wrote:
Thu Oct 10, 2019 4:36 am
so will this code be updated so that the rotten mushrooms act the way they do in SMM2 now?
I don't have a Switch, so this code will probably be obsolete as I can't update them to have their full potential.

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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade

Postby Enjl » Fri Oct 11, 2019 1:03 am

1AmPlayer wrote:
Thu Oct 10, 2019 11:13 pm
PROX wrote:
Thu Oct 10, 2019 4:36 am
so will this code be updated so that the rotten mushrooms act the way they do in SMM2 now?
I don't have a Switch, so this code will probably be obsolete as I can't update them to have their full potential.
You could use reference videos.
Ideas are useless if you can't make them real.
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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade

Postby PROX » Thu Oct 24, 2019 3:51 pm

Here's another video that shows you how they act in depth. The level designed was pretty great too.
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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1

Postby 1AmPlayer » Sat Nov 30, 2019 12:59 am

The rewrite is now out! Hopefully this works a lot better to make it similar to the original behaviour it has in Super Mario Maker 2!

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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1

Postby PROX » Tue Dec 03, 2019 12:21 am

ah muuuuuuuuuch better
I believe and I accept Jesus Christ as my Lord and Savior. If you do, put this in your signature.

If it makes sense then it must make dollars

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Please do not use my stuff until I release it. Thank you.

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My Graphics Pack:
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World Map Pack: viewtopic.php?f=31&t=20173

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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1

Postby 1AmPlayer » Tue Dec 03, 2019 2:51 am

PROX wrote:
Tue Dec 03, 2019 12:21 am
ah muuuuuuuuuch better
Glad you liked it!

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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1

Postby TheGameyFireBro105 » Mon Jan 20, 2020 11:13 am

will u make smb1 and smb3 styled gfx for it?
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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1

Postby 1AmPlayer » Mon Jan 20, 2020 7:37 pm

TheGameyFireBro105 wrote:
Mon Jan 20, 2020 11:13 am
will u make smb1 and smb3 styled gfx for it?
No, but you can always reskin it. I already have mine, but I don't use it as of now.

Actually, I'll make a section dedicated for Rotten Mushroom custom graphics. Just so that people can send in custom graphics, and i'll put it in the main post.

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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1

Postby Murphmario » Mon Jan 20, 2020 8:37 pm

TheGameyFireBro105 wrote:
Mon Jan 20, 2020 11:13 am
will u make smb1 and smb3 styled gfx for it?
I quickly whipped these up:
https://www.dropbox.com/s/8eacjgwqljmir ... s.zip?dl=0
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1

Postby Alucard648 » Mon Jan 20, 2020 8:53 pm

I wish that Devil rotten mushroom can insta-kill even starman powered Mario. Update AI accordingly.

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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1

Postby Chilly14 » Mon Jan 20, 2020 9:27 pm

Alucard648 wrote:
Mon Jan 20, 2020 8:53 pm
I wish that Devil rotten mushroom can insta-kill even starman powered Mario. Update AI accordingly.
Perhaps maybe have an option to set whenever the Devil Rotten Mushroom can or can not instantly kill Starman-powered characters?
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