SMBX2 PAL Release - Feedback, Questions and Bugs here!

Share and discuss custom LunaLua code and content packs for SMBX2.
computerfan0
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby computerfan0 » Sat Jun 08, 2019 9:52 am

After getting the game going again, I got this error when trying to get a Baby Yoshi to eat a SMB3 piranha plant.
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Sat Mar 16, 21125827641 8:11 pm
quoting myself, why

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Emerald Galaxy » Sat Jun 08, 2019 7:26 pm

Hoeloe wrote:
Sat Jun 08, 2019 9:48 am
Enjl wrote:
Sat Jun 08, 2019 8:17 am

player:render redraws the player. Take a look at classexpander.lua to see how it works. On top of redrawing the player, of course, you need to set the player's animation frame (offset 0x114) to -50 * player.direction so that he becomes invisible as far as the game's render loop is concerned.
Note that you'll need to set the player's animation frame after redrawing them. And normally, you can use player:setFrame(-50, true) to do it, rather than messing with memory offsets, but this will probably cause a one frame lag in this case.
While this makes the player invisible, I'm trying to make it so BGOs are layered in front of the player without using foreground sprites. As if the player is behind them.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Hoeloe » Sat Jun 08, 2019 8:21 pm

Emerald Galaxy wrote:
Sat Jun 08, 2019 7:26 pm
While this makes the player invisible, I'm trying to make it so BGOs are layered in front of the player without using foreground sprites. As if the player is behind them.
Please read what we said carefully. We did not just tell you to set the player's animation frame, but to also use player:render{priority = -86} to redraw the player further back in the scene.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Emerald Galaxy » Sat Jun 08, 2019 9:54 pm

Hoeloe wrote:
Sat Jun 08, 2019 8:21 pm
Please read what we said carefully. We did not just tell you to set the player's animation frame, but to also use player:render{priority = -86} to redraw the player further back in the scene.
Oh! Sorry, I should've payed more attention >w<
Thank you.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby milesman34 » Mon Jun 10, 2019 12:33 pm

There is a bug in the Mario Challenge where, if the SMBX app is not in focus, it will still respond to keypresses when paused. For example, if the window is minimized and you were to tap down and then Z while using a different app, it would respond to those and possibly kill your run if you had rerolls disabled.

EDIT: There is a workaround where you can suspend the process to prevent this, but this is honestly really hacky and not an ideal solution.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby computerfan0 » Mon Jun 10, 2019 1:39 pm

When I made a paddlewheel withradius 0, this happened
HAHA i crashed :DDD

Code: Select all

== Crash Summary ==
LunaLua Version: LUNALUA 70d92f34
Exception Code: 0xc000008f (VB Error)
VB6 Error Code: 6 (Overflow)

== Stack Trace ==
0: 660CE246 (MSVBVM60): rtcDoEvents
1: 008CA385 (smbx): levelLoop
2: 008C224A (smbx): Sub_Main
3: 6600A048 (MSVBVM60): EbLoadRunTime
4: 66007B3E (MSVBVM60): BASIC_CLASS_QueryInterface
5: 66003981 (MSVBVM60): ThunRTMain
6: 660036FA (MSVBVM60): ThunRTMain
7: 66003600 (MSVBVM60): ThunRTMain
8: 0040BDE2 (smbx): start
9: 77B241C8 (ntdll): RtlAreBitsSet
10: 77B24198 (ntdll): RtlAreBitsSet

== Reporting ==
If you like to help us finding the error then please post this log at:
* http://wohlsoft.ru/forum/ or
* http://www.supermariobrosx.org/forums/viewforum.php?f=35 or
* http://talkhaus.raocow.com/viewforum.php?f=36

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computerfan0 wrote:
Sat Mar 16, 21125827641 8:11 pm
quoting myself, why

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Furbysuba » Mon Jun 10, 2019 8:58 pm

It Was A Glitch For Me Too

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Quantumenace » Tue Jun 11, 2019 2:59 am

Paddlewheels break "layer is empty" events triggered by generators. If you have a generator that runs an event when the layer is empty, and you have a paddlewheel anywhere in your level, the event won't trigger unless the NPC from the generator is killed while it's being spawned.

Edit: Didn't realize you're supposed to use the death event for that. In any case the paddlewheel platforms vanish if you hide the spawned npc layer and the links connect to incorrect locations.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby sadlust » Wed Jun 12, 2019 10:09 am

absolutely NO bugs so far reported on my laptop
say, this version is BUG-FREE yaayy :D
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Emerald Galaxy » Wed Jun 12, 2019 8:58 pm

How would I synchronize the animations of NPCs (i.e. Coins) to a global timer, instead of order loaded. The SMB1 coins had synchronized animations in the original game, so I want to replicate that.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby 1AmPlayer » Wed Jun 12, 2019 10:56 pm

Emerald Galaxy wrote:
Wed Jun 12, 2019 8:58 pm
How would I synchronize the animations of NPCs (i.e. Coins) to a global timer, instead of order loaded. The SMB1 coins had synchronized animations in the original game, so I want to replicate that.
I guess you can make them have the despawn timer set to 180, so that they have their frames change off-screen as well.
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby sadlust » Thu Jun 13, 2019 9:01 am

how do i expand level borders (for example when you want to expand right 3 blocks)
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby LGLMAKING » Thu Jun 13, 2019 9:16 am

Shield monitors are frickin' broken
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Enjl » Thu Jun 13, 2019 9:30 am

LGLMAKING wrote:
Thu Jun 13, 2019 9:16 am
Shield monitors are frickin' broken
Reading comprehension 0
Image
The people who use new piranha plants, blerts, boohemoth, filthcoating, tantrunt or DKC barrels have a similar level of reading comprehension.

Unfinished entities will be outright removed in future releases and only appear in a release once properly completed.
ImageImageImageImage
ImageImageImageImageImageImage

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby sadlust » Thu Jun 13, 2019 9:44 am

sadlust wrote:
Thu Jun 13, 2019 9:01 am
how do i expand level borders (for example when you want to expand right 3 blocks)
IS ANYONE RESPONDING TO MY QUESTION?!
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby 1AmPlayer » Thu Jun 13, 2019 9:48 am

sadlust wrote:
Thu Jun 13, 2019 9:44 am
sadlust wrote:
Thu Jun 13, 2019 9:01 am
how do i expand level borders (for example when you want to expand right 3 blocks)
IS ANYONE RESPONDING TO MY QUESTION?!
Calm down. No need to be amped up when no one answers it.

Anyway, you can go to the Section Settings, with the gear icon, located between Level Items Browser and Warps and Doors. On the top, there is a part that mentions the current section, and a button next to it with "Resize Section". And there you go, resizing it is like what you did to resizing sizables.
Have a lenny. ( ͡° ͜ʖ ͡°)

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby sadlust » Thu Jun 13, 2019 9:58 am

1AmPlayer wrote:
Thu Jun 13, 2019 9:48 am
sadlust wrote:
Thu Jun 13, 2019 9:44 am
sadlust wrote:
Thu Jun 13, 2019 9:01 am
how do i expand level borders (for example when you want to expand right 3 blocks)
IS ANYONE RESPONDING TO MY QUESTION?!
Calm down. No need to be amped up when no one answers it.

Anyway, you can go to the Section Settings, with the gear icon, located between Level Items Browser and Warps and Doors. On the top, there is a part that mentions the current section, and a button next to it with "Resize Section". And there you go, resizing it is like what you did to resizing sizables.
thx for the answer, i didn't really know how to resize selections since i first tried SMBX2 (1 year ago)
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby LGLMAKING » Thu Jun 13, 2019 11:13 am

Enjl wrote:
Thu Jun 13, 2019 9:30 am
LGLMAKING wrote:
Thu Jun 13, 2019 9:16 am
Shield monitors are frickin' broken
Reading comprehension 0
Image
The people who use new piranha plants, blerts, boohemoth, filthcoating, tantrunt or DKC barrels have a similar level of reading comprehension.

Unfinished entities will be outright removed in future releases and only appear in a release once properly completed.
not so crazy after all

Added in 1 hour 54 minutes 23 seconds:
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Is this intended?
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby 1AmPlayer » Thu Jun 13, 2019 9:47 pm

LGLMAKING wrote:
Thu Jun 13, 2019 9:16 am
Image
Is this intended?
Probably as intended as Yoshi Island's Fuzzy with id 420.
Have a lenny. ( ͡° ͜ʖ ͡°)

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby LGLMAKING » Fri Jun 14, 2019 3:22 am

1AmPlayer wrote:
Thu Jun 13, 2019 9:47 pm
LGLMAKING wrote:
Thu Jun 13, 2019 9:16 am
Image
Is this intended?
Probably as intended as Yoshi Island's Fuzzy with id 420.
That is not a reference to The Hitchhikers Guide To The Galaxy
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