Share and discuss custom SMBX graphics.
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-Do not create a topic requesting custom graphic. Do so in Graphic Request.
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Enjl
- Cute Yoshi Egg

- Posts: 7619
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Thu Jun 13, 2019 4:01 pm
Originally made for Pyro's MAGLX3 level, but since she didn't finish it I can post it publically. Wahoo!
Includes:
- The Tileset:TM:
- The acid BGOs you can overlay with the tileset for a Different:TM: Look:TM:
- Water:TM:... Or is it?
- 2 Sizeables:TM:
- Some rad as heck PIPES:TM::TM::TM:
- 4 semisolids
- 4 Spikes
SMBX2 only!
Click the image below to download

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FireyPaperMario
- Peach

- Posts: 5126
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- Chat Username: Shin FireyPaperMario
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Postby FireyPaperMario » Thu Jun 13, 2019 4:28 pm
This exclusive tileset made for SMBX 2.0 reminds me of a castle version of Chemical Plant zone for some reason
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PROX
- Boom Boom

- Posts: 1745
- Joined: Sun Jul 06, 2014 8:50 pm
- Chat Username: PROX
Postby PROX » Fri Jun 14, 2019 3:05 pm
oooooh this looks super neat, I like the blue use!
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6122
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
- Current Project: http://www.supermariobrosx.org/forums/v ... 9&start=10
- Chat Username: 鬼人 正邪
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Postby MECHDRAGON777 » Fri Jun 14, 2019 5:10 pm
While using the tileset, I noticed a few of the blocks appear to be rotated 180° which makes them not line up. (Specifically the corner pieces on the ceiling.) Upside Down spike + the acid inside seems to not be aligned or it could have just been me not understanding how to use that.
Edit: Version with and without the acid fill. I know this is an easy fix, just thought I should point it out.

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Sarge
- Fighter Fly

- Posts: 63
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Postby Sarge » Fri Jun 14, 2019 5:48 pm
Enji your graphics never fail to amuse me. Would you mind if I recolored it to be more purple for use in my project? You know I'd give credit and I'd never upload it as my own.
One day I will be active here again. But a boi is busy.
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Enjl
- Cute Yoshi Egg

- Posts: 7619
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Fri Jun 14, 2019 6:21 pm
Go nuts. Colour it rainbows if you need to. I've updated the download link with a fix to what mechdragon pointed out.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6122
- Joined: Fri Dec 20, 2013 6:40 pm
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- Current Project: http://www.supermariobrosx.org/forums/v ... 9&start=10
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Postby MECHDRAGON777 » Fri Jun 14, 2019 7:16 pm
Downloaded the fix and the ↓ pointing spike's fill acid does not seem to actually go all the way up still. On top of that, the White line used for the glare does not fully extend to where the acid would be. Reference image is the same as above, just isolated to specific parts. (I can provide said fix if need be for the white glare)
Edit: Found another thing which is easy to fix and I can see how it happened. While importing the sheet, it appears you copied one too many pixels on the bottom and not on the top.
Image from the level I am working on: show
Edit 2: This is a fix for two of the issues further.
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Enjl
- Cute Yoshi Egg

- Posts: 7619
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Sat Jun 15, 2019 7:00 pm
MECHDRAGON777 wrote: ↑Fri Jun 14, 2019 7:16 pm
Downloaded the fix and the ↓ pointing spike's fill acid does not seem to actually go all the way up still.
The acid doesn't go all the way up on ANY of the four spikes. That's intentional.
MECHDRAGON777 wrote: ↑Fri Jun 14, 2019 7:16 pm
On top of that, the White line used for the glare does not fully extend to where the acid would be
The what where? I'm checking all the tiles and can't find it.
MECHDRAGON777 wrote: ↑Fri Jun 14, 2019 7:16 pm
Found another thing which is easy to fix
Fixed.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6122
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Postby MECHDRAGON777 » Sat Jun 15, 2019 9:18 pm
Enjl wrote: ↑Sat Jun 15, 2019 7:00 pm
MECHDRAGON777 wrote: ↑Fri Jun 14, 2019 7:16 pm
Downloaded the fix and the ↓ pointing spike's fill acid does not seem to actually go all the way up still.
The acid doesn't go all the way up on ANY of the four spikes. That's intentional.
MECHDRAGON777 wrote: ↑Fri Jun 14, 2019 7:16 pm
On top of that, the White line used for the glare does not fully extend to where the acid would be
The what where? I'm checking all the tiles and can't find it.
MECHDRAGON777 wrote: ↑Fri Jun 14, 2019 7:16 pm
Found another thing which is easy to fix
Fixed.
I)The acid in the down facing spike looks weird when it does not touch the top of the spike to me. Though if you say that is intentinal, not my place to critizie it.
II)The white pixels can be seen in my first screenshot.
III)Noted
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PROX
- Boom Boom

- Posts: 1745
- Joined: Sun Jul 06, 2014 8:50 pm
- Chat Username: PROX
Postby PROX » Sat Jun 15, 2019 10:45 pm
MECHDRAGON777 wrote: ↑Sat Jun 15, 2019 9:18 pm
Enjl wrote: ↑Sat Jun 15, 2019 7:00 pm
MECHDRAGON777 wrote: ↑Fri Jun 14, 2019 7:16 pm
Downloaded the fix and the ↓ pointing spike's fill acid does not seem to actually go all the way up still.
The acid doesn't go all the way up on ANY of the four spikes. That's intentional.
MECHDRAGON777 wrote: ↑Fri Jun 14, 2019 7:16 pm
On top of that, the White line used for the glare does not fully extend to where the acid would be
The what where? I'm checking all the tiles and can't find it.
MECHDRAGON777 wrote: ↑Fri Jun 14, 2019 7:16 pm
Found another thing which is easy to fix
Fixed.
I)The acid in the down facing spike looks weird when it does not touch the top of the spike to me. Though if you say that is intentinal, not my place to critizie it.
II)The white pixels can be seen in my first screenshot.
III)Noted
Oh yeah, I see it. It's the white pixels on the top right corner piece in his screenshot. It's off by 2 pixels.
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Enjl
- Cute Yoshi Egg

- Posts: 7619
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Sun Jun 16, 2019 4:09 am
Oh THERE, now I see it. I'll fix it in a minute, thanks.
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MegaDood
- Birdo

- Posts: 1456
- Joined: Wed Nov 01, 2017 2:43 am
- Current Project: Super Mario Bros. Twisted Realities
- Chat Username: Mega
Postby MegaDood » Thu Jun 20, 2019 2:09 am
I'm a bit unfamiliar to this, so please excuse my lack of knowledge. How come these graphics are exclusive to SMBX2? I thought graphics could be used for 1.3, 2.0, 1.4, etc.
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Electriking
- Posts: 4319
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Postby Electriking » Thu Jun 20, 2019 3:03 am
MegaDood wrote: ↑Thu Jun 20, 2019 2:09 am
I'm a bit unfamiliar to this, so please excuse my lack of knowledge. How come these graphics are exclusive to SMBX2? I thought graphics could be used for 1.3, 2.0, 1.4, etc.
Not if their IDs are above what is available in other versions, or if they have functions that don't work in other versions.
SMM2 ID: JJF-P7G-FSF
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Enjl
- Cute Yoshi Egg

- Posts: 7619
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Thu Jun 20, 2019 4:14 am
A quick download will reveal the use of background-n.txt files, as well as nonstandard sizeable scale (4x3) which is exclusive to smbx2
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MegaDood
- Birdo

- Posts: 1456
- Joined: Wed Nov 01, 2017 2:43 am
- Current Project: Super Mario Bros. Twisted Realities
- Chat Username: Mega
Postby MegaDood » Sat Jun 22, 2019 9:17 pm
I like the somewhat psychedelic green present with the pipes and the water. The cabinet in the background is a nice touch too. Well done.
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