SMB Retroverse (SMBX 1.4.4

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DMC16
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SMB Retroverse (SMBX 1.4.4

Postby DMC16 » Fri Aug 16, 2019 5:31 am

Hello everyone, this is my new project i have been working on since May. This episode will have 9 worlds and 1 bonus world, 6 levels per world (except for World 9 & bonus world will have 8 levels). Each level have a star and you need to find 3 star coins to make the star appear at the end of the level. Mario & Luigi are the only playable characters and only for single player. This porject also using 8 bit style and i will try to make each level have different theme. The difficulty is easy-medium. This project is made with SMBX 1.4.4 (i want to use 2.0 but it seem cannot be used to make full episode).

WORLD
World 1: Grassland Land
World 2: Desert Land
World 3: Sea Land
World 4: Horror Land
World 5: Forest Land
World 6: Mountain Land
World 7: Ice Land
World 8: Sky Land
World 9: Volcano Land
World 10: Bonus World
(The World's name are not final)

SCREENSHOTS
World 1 Screenshots
Spoiler: show
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I will release Demo when World 3 is complete.

The project's progress maybe slow because im busy in real life.

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Re: SMB Retroverse (SMBX 1.4.4

Postby FireyPaperMario » Fri Aug 16, 2019 6:50 am

I like how you gone BEYOND the original (NES) color limit with the backgrounds for this original 8-bit episode. Might try it out when it's finished
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Re: SMB Retroverse (SMBX 1.4.4

Postby Cedur » Fri Aug 16, 2019 7:58 am

Just because SMBX2PAL is not in a ready state to release episodes yet, you switch to 1.4? You can still make levels with X2 and wait for the full Beta 4 release.

Tie yourself down as early as possible.

Level design looks nice.
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DMC16
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Re: SMB Retroverse (SMBX 1.4.4

Postby DMC16 » Fri Aug 16, 2019 10:23 am

FireyPaperMario wrote:
Fri Aug 16, 2019 6:50 am
I like how you gone BEYOND the original (NES) color limit with the backgrounds for this original 8-bit episode. Might try it out when it's finished
Thanks, i want to make a 8 bit styled but i dont want to use blank background, so it's still have some modern style.
Cedur wrote: Just because SMBX2PAL is not in a ready state to release episodes yet, you switch to 1.4? You can still make levels with X2 and wait for the full Beta 4 release.

Tie yourself down as early as possible.

Level design looks nice.
It's okay. I already get used with 1.4 and im too lazy to convert all levels to 2.0 version lol. I will use 2.0 after this episode finished.

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Re: SMB Retroverse (SMBX 1.4.4

Postby Enjl » Fri Aug 16, 2019 11:49 am

Without trying to cut into your decisions, please allow me to make my own observation on this matter:
None of the screenshots show 38A-exclusive features. PNG files are supported by both versions, so I wonder how much conversion would be necessary at the current stage of development.
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Re: SMB Retroverse (SMBX 1.4.4

Postby DMC16 » Fri Aug 16, 2019 8:53 pm

Enjl wrote:
Fri Aug 16, 2019 11:49 am
Without trying to cut into your decisions, please allow me to make my own observation on this matter:
None of the screenshots show 38A-exclusive features. PNG files are supported by both versions, so I wonder how much conversion would be necessary at the current stage of development.
Im using GFX Expansion feature, but i will think again in future. For now i will use 1.4.4

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Re: SMB Retroverse (SMBX 1.4.4

Postby Scroll » Fri Aug 16, 2019 10:45 pm

Looks neat. But if you are busy with real life, you should decrease the level count imo

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Re: SMB Retroverse (SMBX 1.4.4

Postby Enjl » Sat Aug 17, 2019 6:57 am

DMC16 wrote:
Fri Aug 16, 2019 8:53 pm
Enjl wrote:
Fri Aug 16, 2019 11:49 am
Without trying to cut into your decisions, please allow me to make my own observation on this matter:
None of the screenshots show 38A-exclusive features. PNG files are supported by both versions, so I wonder how much conversion would be necessary at the current stage of development.
Im using GFX Expansion feature, but i will think again in future. For now i will use 1.4.4
Ah, I understand. Thanks for elaborating.
Best of luck with the episode! I support Scroll's idea of reducing level count, though. 58 levels could take literal years! It's much more satisfying to finish something in a few months instead.
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Re: SMB Retroverse (SMBX 1.4.4

Postby MegaDood » Sun Aug 18, 2019 3:49 am

Continuing what Enjl said, you could perhaps develop a few levels, and make as many as you feel like doing.
For example, maybe think "Ok, so I'm going to do 3 levels and see how I feel afterwards" and then decide what to do from there.
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Re: SMB Retroverse (SMBX 1.4.4

Postby DMC16 » Sun Aug 18, 2019 6:08 am

I think you guys are right. But the maximum number of levels I can reduce is 6. It's just because there are a lot of level ideas that I want to make :lol: , and I don't want to just abandon them. But I'll make the levels a bit short so it doesn't take too long to finish.

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Re: SMB Retroverse (SMBX 1.4.4

Postby Cedur » Sun Aug 18, 2019 7:09 am

60 levels is not an excessively high amount of levels and it never will be. If you wanna make something heroic then you need much time (more than just some months) and it will be worth it.
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.

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Re: SMB Retroverse (SMBX 1.4.4

Postby DMC16 » Mon Aug 26, 2019 7:53 am

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Two screenshot from desert world, what do you think?
I use palette from cave story for the pyramid, i cannot find suitable palette from nes game for pyramid.

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Re: SMB Retroverse (SMBX 1.4.4

Postby Scroll » Mon Aug 26, 2019 11:40 am

DMC16 wrote:
Mon Aug 26, 2019 7:53 am
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Image

Two screenshot from desert world, what do you think?
I use palette from cave story for the pyramid, i cannot find suitable palette from nes game for pyramid.
Looks really nice, keep up the good work

I want to see the snow ones


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