Topics about events/announcements that are no longer relevant.
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Picnic Pop
- Goomba

- Posts: 1
- Joined: Sun Oct 06, 2019 2:24 pm
- Flair: owo
Postby Picnic Pop » Sun Oct 06, 2019 2:28 pm
so, I recently found a weird bug with the super mario challenge, not sure what's causing it however, basically, I enter as luigi, and for literally every level im link, and I dont even have the character shuffle mode on
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Electriking
- Posts: 4571
- Joined: Mon Jun 06, 2016 4:32 pm
- Flair: I have NO idea what to put here
- Pronouns: he/him
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Contact:
Postby Electriking » Sun Oct 06, 2019 5:40 pm
Picnic Pop wrote: ↑Sun Oct 06, 2019 2:28 pm
so, I recently found a weird bug with the super mario challenge, not sure what's causing it however, basically, I enter as luigi, and for literally every level im link, and I dont even have the character shuffle mode on
Seems like you have episodes where the majority (or all) of the levels in your worlds folder (and thus the pool of levels available for the mario challenge to generate) force you to play as link.
Signatures are overrated
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NoMoreStars
- Bob-Omb

- Posts: 20
- Joined: Sat Jun 06, 2015 1:58 am
- Flair: I'M A STONE LUIGI
Postby NoMoreStars » Tue Oct 08, 2019 12:14 am
I noticed a weird event that happens with the SMW turn blocks (block-90) in that they have a tendency to blip out of existence, but only when a P Switch is active, and they are adjacent to an empty ? block that got turned into a coin via the P Switch effect, and said coin is collected by the player. I've also noticed that this only seems to happen when the turn block is already in the turn state, the P Switch effect is activated, and the coin (which was a block) adjacent to the turning block is collected right a the P Switch effect is applied.
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NyanMC
- Hoopster

- Posts: 116
- Joined: Sat Feb 17, 2018 5:32 pm
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Contact:
Postby NyanMC » Sun Oct 13, 2019 1:15 am
Probably just a small oversight, but the SMB3 Frozen Wood Slopes aren't slippery, despite being able to be slippery.
how have i not been named "the worst episode creator with 10+ episodes" yet, is there even anyone that beats me in that competition
indefinite hiatus, will still respond to questions about my episodes though
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litchh
- Rocky Wrench

- Posts: 681
- Joined: Sun Dec 29, 2013 6:10 am
Postby litchh » Tue Oct 15, 2019 11:19 am
Seems PAL version like MAGLX3 hates function Block:collidesWith(player)
Btw I can't printscreen debug message for some reason 
Message looks like: attempt to call method 'collidesWith' (a nil value)
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Enjl
- Cute Yoshi Egg

- Posts: 9024
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Tue Oct 15, 2019 11:42 am
litchh wrote: ↑Tue Oct 15, 2019 11:19 am
Seems PAL version like MAGLX3 hates function Block:collidesWith(player)
Btw I can't printscreen debug message for some reason :?
Message looks like: attempt to call method 'collidesWith' (a nil value)
Not quite sure what you're trying but if you're running collision checks over BLOCKS there's a high chance you're doing your PC no favour in terms of performance. Consider instead using a Colliders.Box, positioning that so that it overlaps with the player at all times, and calling Colliders.getColliding{a = player, b = Block.SOLID.. Block.SEMISOLID, btype =Colliders.Block} which returns a table of intersecting blocks, filtered for visibility.
E: 'kay I'm home now and could check the code. Block:collidesWith exists. and works perfectly fine. This sounds like a you problem.
Here's the code I used to test this:
Code: Select all function onTick()
for k,v in ipairs(Block.getIntersecting(player.x - 20, player.y - 20, player.x + player.width + 20, player.y + player.height + 20)) do
Text.print(v:collidesWith(player), 100, 20 * k)
end
end
Ideas are useless if you can't make them real.
All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.
Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC
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litchh
- Rocky Wrench

- Posts: 681
- Joined: Sun Dec 29, 2013 6:10 am
Postby litchh » Tue Oct 15, 2019 1:23 pm
I used this and it worked on Beta 3:
Code: Select all function onLoop()
for k,v in pairs(findblocks(123)) do
if v:collidesWith(player) == 1 and (player.downKeyPressing) then
player.y = player.y + 3
player.x = v.x + 4
player.speedX = 0
end
end
end
Also I changed onLoop() to onTick() & got same result.
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Enjl
- Cute Yoshi Egg

- Posts: 9024
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Tue Oct 15, 2019 1:36 pm
findblocks has been deprecated since before SMBX2 existed. Use Block.get instead.
Ideas are useless if you can't make them real.
All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.
Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC
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litchh
- Rocky Wrench

- Posts: 681
- Joined: Sun Dec 29, 2013 6:10 am
Postby litchh » Tue Oct 15, 2019 1:46 pm
Is the same about findnpcs? Though it was safe for now.
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Enjl
- Cute Yoshi Egg

- Posts: 9024
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Tue Oct 15, 2019 1:56 pm
litchh wrote: ↑Tue Oct 15, 2019 1:46 pm
Is the same about findnpcs? Though it was safe for now.
You shouldn't be using anything from this table:
https://wohlsoft.ru/pgewiki/LunaLua_glo ... Deprecated
All of them have been replaced years ago.
Ideas are useless if you can't make them real.
All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.
Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC
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Mushroom King
- Monty Mole

- Posts: 144
- Joined: Sun May 25, 2014 5:09 am
Postby Mushroom King » Sun Oct 20, 2019 9:59 am
So I am having a really weird bug where koopa troopa and buzzy beetle never "wake up" after they hide in their shell after jumping on them. Anyone having this problem too?
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Enjl
- Cute Yoshi Egg

- Posts: 9024
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Sun Oct 20, 2019 10:01 am
Mushroom King wrote: ↑Sun Oct 20, 2019 9:59 am
So I am having a really weird bug where koopa troopa and buzzy beetle never "wake up" after they hide in their shell after jumping on them. Anyone having this problem too?
They've never done this in SMBX to begin with.
Ideas are useless if you can't make them real.
All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.
Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC
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Mushroom King
- Monty Mole

- Posts: 144
- Joined: Sun May 25, 2014 5:09 am
Postby Mushroom King » Sun Oct 20, 2019 10:15 am
Ah, I see. I must admit I just restarted using it after a pause of 2 months so I guess my memories failed me here.
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thegameseum
- Spike

- Posts: 292
- Joined: Fri Aug 10, 2018 11:26 am
- Pronouns: they/them
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Contact:
Postby thegameseum » Mon Oct 21, 2019 12:57 am
I believe they did that in 38a, but this obviously isn't 38a lol

walker guy
I believe and I accept Jesus Christ as my Lord and Savior. If you do, put this in your signature.
(GENERATION 30: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.)
I support:
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Cedur
- Bowser

- Posts: 6805
- Joined: Tue Jun 28, 2016 10:14 am
- Pronouns: he/him
Postby Cedur » Mon Oct 21, 2019 3:30 am
thegameseum wrote: ↑Mon Oct 21, 2019 12:57 am
I believe they did that in 38a, but this obviously isn't 38a lol
Can confirm that they did and it's always very sudden.
Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.
ShadowStarX (06/14/18) wrote:
South Korea is easy deal
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Amyrakunejo
- Spike

- Posts: 266
- Joined: Thu Apr 06, 2017 10:23 am
- Flair: Philosophical, Pagan, Anarchist Femme Fair Gamer
- Pronouns: she/her, they/them
Postby Amyrakunejo » Mon Oct 21, 2019 2:52 pm
I dunno; I don't miss that enemy feature.
Amyrakunejo, Femme Fair Gamer, Bassist, Vocalist, In-Your-Face Screamer, Gynesexual
♫And at night she whispers, Ride the Wind, never comin' back 'til I touch the midnight sun...♫
"Is there really a choice for us, or are we always, sometimes monsters?"
What my POTATO PC can run with little to no issues:
SMBX 1.3, SMBX 2 Beta 3, RM2000/2003/XP/VX/VX Ace, L/ZDooM, PrBooM
What it struggles with:
NSMBX/SMR, SMBX 2 Beta 4, RMMV
What it will not run:
GZDooM, RMMZ, SMBX 2 PAL
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Bluecat5995
- Goomba

- Posts: 3
- Joined: Thu Aug 01, 2019 7:42 pm
Postby Bluecat5995 » Thu Oct 24, 2019 10:07 pm
Instead of the Super Mario Allstars textures, music, characters for Super Mario Bros. 1, 2, and 3 can you change it or make new ones to the NES originals please?
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Enjl
- Cute Yoshi Egg

- Posts: 9024
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Fri Oct 25, 2019 3:56 am
Bluecat5995 wrote: ↑Thu Oct 24, 2019 10:07 pm
Instead of the Super Mario Allstars textures, music, characters for Super Mario Bros. 1, 2, and 3 can you change it or make new ones to the NES originals please?
And make them unusable in levels that use graphics from multiple games? Please just use custom graphics if you don't like the defaults for your level or episode.
Ideas are useless if you can't make them real.
All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.
Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC
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Sednaiur
- Volcano Lotus

- Posts: 564
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Fri Oct 25, 2019 9:58 pm
Hello.
I just got the pal-build from the download-page linked on the first page of this topic and it seems that I am not getting something. How to actually start the launcher?
A double-click on the "SMBXLauncher" in the "data"-folder doesn't do anything, aswell as double-clicking the "SMBX2" exe itself.
Also, when I try to start the "LunaLoader" or the "LunaLoader-exec", just the normal old 1.3.0.1-editor window pops up. What am I doing wrong with this? Are there any known issues with that?
The download itself went fine and there was no notification from my antivirus (Avira) either. I am using Windows 10. Also, I installed the folder onto my desktop.

愛している、ビアンカ!
Lua-rank:
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cato
- Buster Beetle

- Posts: 427
- Joined: Thu Aug 24, 2017 3:06 am
- Flair: Creative, opinionated, but poor expression
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Contact:
Postby cato » Sun Oct 27, 2019 12:50 am
Is there a more convenient way to test effect like the one to test NPC.txt?
Freedom, Human Rights, Fairness, Democracy, Rule of Law, Righteousness, Courageness, Human Nature, Conscience, Goodwill, Ethics, Beliefs, Hope.
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