This game is not a SMBX Episode that you can drag and drop into your worlds folder. Rather, the game is built in SMBX's default graphics and stuff entirely. It's no hassle to set it up though. Just download, unzip and run the exe file.
I did this because loading all those 8 bit graphics caused a lot of lag. It was because the game was loading all the default graphics and all the custom graphics for each level. So setting them as the default graphics bypassed this issue.
This is a project I made then forgot about that I originally called "Return to Retroville". I discovered it on my PC, beefed it up, and made this SMBX episode.
Its a game where Mario goes back in time to his 8-bit games. You can also learn about Mario's (unofficial) past and (unofficial) answers to questions about the Mushroom Kingdom. Aside from that, this beta is 10 solid levels of 8-bit action and possibly more if I decide to continue working on this. Also, any feedback on this is appreciated.
I don't plan to make the final game with the legacy editor. I'll probably use SMBX 1.4.5 though I'm still learning how it works and been having trouble with custom intros and hardcoded gfx so idk.
It's a direct sequel to Super Mario World (Super Mario Bros 5?). After saving the princess once again, Mario decides to relax in a town called Tanooki village. Some time later, a house appears and 8 bit baddies flood out of it.
Is it Bowser? Is it someone else? Who knows, even I probably don't know.
Bulby + Tator Tot Tunes (The Music)
Captain Obvious (Original 8 bit graphics)
And you, if you decide to play this piece of crap.
It's pretty creative for an idea, it actually reminds me of Vinesauce's corruption streams, and how when he did his SMBX level contests, people would send intentional corruption inspired levels to replicate those.
I don't really have a signature but here's what I support:
The oldest prototype for Super Mario Retro, back when it was called "Return to Retroville".
I'll post a download link in a bit and I'll post more screenshots about the progress of Super Mario Retro. I've done a lot behind the scenes, including beefing up the levels in beta 2 and working on a lot of levels in future worlds. Stay tuned!