Super Mario Retro (Beta 2)

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EclipseMain
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Super Mario Retro (Beta 2)

Postby EclipseMain » Sun Aug 25, 2019 4:31 am

NOTICE

This game is not a SMBX Episode that you can drag and drop into your worlds folder. Rather, the game is built in SMBX's default graphics and stuff entirely. It's no hassle to set it up though. Just download, unzip and run the exe file.
I did this because loading all those 8 bit graphics caused a lot of lag. It was because the game was loading all the default graphics and all the custom graphics for each level. So setting them as the default graphics bypassed this issue.

Download

https://mega.nz/#!3I4kHazQ!87Wg7li-sWKD ... q1fVoMuzoA
About

This is a project I made then forgot about that I originally called "Return to Retroville". I discovered it on my PC, beefed it up, and made this SMBX episode.
Its a game where Mario goes back in time to his 8-bit games. You can also learn about Mario's (unofficial) past and (unofficial) answers to questions about the Mushroom Kingdom. Aside from that, this beta is 10 solid levels of 8-bit action and possibly more if I decide to continue working on this. Also, any feedback on this is appreciated.



I don't plan to make the final game with the legacy editor. I'll probably use SMBX 1.4.5 though I'm still learning how it works and been having trouble with custom intros and hardcoded gfx so idk.

Plot
It's a direct sequel to Super Mario World (Super Mario Bros 5?). After saving the princess once again, Mario decides to relax in a town called Tanooki village. Some time later, a house appears and 8 bit baddies flood out of it.

Is it Bowser? Is it someone else? Who knows, even I probably don't know.

Credits

EclipseMain (me)
Bulby + Tator Tot Tunes (The Music)
Captain Obvious (Original 8 bit graphics)
And you, if you decide to play this piece of crap.
I do stuff.

My Channel
https://www.youtube.com/channel/UC41GQV ... subscriber

My Current Project
viewtopic.php?f=90&t=24602&p=357921#p357921

And feedback on either is appreciated.

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EclipseMain
Shy Guy
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Re: Super Mario Retro (Beta 2)

Postby EclipseMain » Mon Sep 02, 2019 1:16 am

Just completed another level

https://www.youtube.com/watch?v=g-KSSe4LNaQ
I do stuff.

My Channel
https://www.youtube.com/channel/UC41GQV ... subscriber

My Current Project
viewtopic.php?f=90&t=24602&p=357921#p357921

And feedback on either is appreciated.

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PrinceApple
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Re: Super Mario Retro (Beta 2)

Postby PrinceApple » Mon Sep 02, 2019 4:05 pm

The level design looks really solid, but I think a lot of people might discredit you because of the massive clash with graphics (especially in the intro level). But otherwise, it looks great.
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EclipseMain
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Re: Super Mario Retro (Beta 2)

Postby EclipseMain » Wed Sep 18, 2019 1:04 pm

I've thought of doing level sampler episodes for this.

Aka, I'll take a few levels that I like and make an SMBX episode out of them. That way people can play some more levels before this episode is released, without that many spoilers.
I do stuff.

My Channel
https://www.youtube.com/channel/UC41GQV ... subscriber

My Current Project
viewtopic.php?f=90&t=24602&p=357921#p357921

And feedback on either is appreciated.

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Cedur
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Re: Super Mario Retro (Beta 2)

Postby Cedur » Wed Sep 18, 2019 1:12 pm

EclipseMain wrote:
Wed Sep 18, 2019 1:04 pm
I've thought of doing level sampler episodes for this.

Aka, I'll take a few levels that I like and make an SMBX episode out of them. That way people can play some more levels before this episode is released, without that many spoilers.

Just make a level collection thread and put a level in there every now and then? would make more sense than posting a handful of minisodes in the Episodes subforum
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
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If you're not smart enough to plan ahead, then DOOM ON YOU!

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EclipseMain
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Re: Super Mario Retro (Beta 2)

Postby EclipseMain » Thu Oct 10, 2019 10:31 am



I wonder why nobody's made a Lucid Dream world in a sidescrolling game yet.

Well, I'm gonna make one for Super Mario Retro. The gimmick is that anything can change at any time, impossible things can happen and the world overall looks abstract and neat (hopefully).
I do stuff.

My Channel
https://www.youtube.com/channel/UC41GQV ... subscriber

My Current Project
viewtopic.php?f=90&t=24602&p=357921#p357921

And feedback on either is appreciated.

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Cedur
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Re: Super Mario Retro (Beta 2)

Postby Cedur » Thu Oct 10, 2019 10:39 am

That's a really cool idea. Good luck with executing it.
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Supports: show
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

If you're not smart enough to plan ahead, then DOOM ON YOU!

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MegaDood
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Re: Super Mario Retro (Beta 2)

Postby MegaDood » Fri Nov 01, 2019 5:46 am

It's pretty creative for an idea, it actually reminds me of Vinesauce's corruption streams, and how when he did his SMBX level contests, people would send intentional corruption inspired levels to replicate those.
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EclipseMain
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Re: Super Mario Retro (Beta 2)

Postby EclipseMain » Sun Nov 10, 2019 2:21 pm



The oldest prototype for Super Mario Retro, back when it was called "Return to Retroville".
I'll post a download link in a bit and I'll post more screenshots about the progress of Super Mario Retro. I've done a lot behind the scenes, including beefing up the levels in beta 2 and working on a lot of levels in future worlds. Stay tuned!
I do stuff.

My Channel
https://www.youtube.com/channel/UC41GQV ... subscriber

My Current Project
viewtopic.php?f=90&t=24602&p=357921#p357921

And feedback on either is appreciated.


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