SMBX2 BETA 4 Release - Feedback and Suggestions here!

Share and discuss custom LunaLua code and content packs for SMBX2.
JustOneMGuy
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby JustOneMGuy » Tue Feb 04, 2020 9:11 pm

If I read correctly, the devs aren't planning for Beta 5, they're instead planning for a full release.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Amyrakunejo » Tue Feb 04, 2020 10:42 pm

JustOneMGuy wrote:
Tue Feb 04, 2020 9:11 pm
If I read correctly, the devs aren't planning for Beta 5, they're instead planning for a full release.
No more betas, that's correct.
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What my POTATO PC can run with little to no issues:
SMBX 1.3
SMBX 2 Beta 3
What it struggles with:
NSMBX
SMBX 2 Beta 4

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby SuperSmashbroFanX » Tue Feb 04, 2020 11:54 pm

Wait so smbx2 will be fully finished when beta 5 gets finished! I hope new power ups and other coool enemies like the koopalings get added before it’s done :(
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Electriking » Wed Feb 05, 2020 2:54 am

SuperSmashbroFanX wrote:
Tue Feb 04, 2020 11:54 pm
Wait so smbx2 will be fully finished when beta 5 gets finished! I hope new power ups and other coool enemies like the koopalings get added before it’s done :(
Reminder that full version =/= final version. Something not being in SMBX2.0.0 does not deny the possibility of it ever coming (2.x.y versions are likely to happen, as well as SMBX3, when PGE/Moondust engine (which is currently in alpha) is itself fully released). And even if the devs decided to stop developing, you can always make NPC packs for features that are missing.
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SMBX2 BETA 4 BUGS

Postby Lukinsky » Wed Feb 05, 2020 3:06 am

SMBX2 Beta 4 has been released no stable. Launcher at some point crashes

The 3d world map does not work in SMBX2 Demo Stages
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Scripts break after exiting the level and at the start of the levels of SMBX2 Demo Stages
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Snake blocks isn't working in beta 4, but in PAL it is working
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In Princess Cliche, when you go to Dream World, the game crashes
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Re: SMBX2 BETA 4 BUGS

Postby Wiimeiser » Wed Feb 05, 2020 7:40 am

For the Invasion 2 level 38 music bug, brute forcing the music back to normal ("Change music to:" instead of "Reset to default") works, though this requires editing the level.
Lukinsky wrote:
Wed Feb 05, 2020 3:06 am
In Princess Cliche, when you go to Dream World, the game crashes
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This can be worked around by opening frost_house.lvl in the editor, selecting Warp 3, and changing "dream_world" to "dream_world.lvl".

EDIT: The "Invasion 2 bonus level particles bug" appears to be the same as the Dream World crash in The Princess Cliche, and is fixed in basically the same way: Open the first level file (Level35.lvl), select the warp (Warp 2), and add ".lvl" to the filename.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby AggressivePeanut90 » Wed Feb 05, 2020 10:38 am

Please help, I have a problem with PGE Editor! Level testing doesn't work! The game crashes when I click "test level". I hope so not only with me, I believe that it will be fixed soon!
It insprises me: show
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That’s cool lol, isn’t it?

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Dato24 » Wed Feb 05, 2020 1:24 pm

Why is so slow when loading levels from world map? (Compared to legacy SMBX 1.3)
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Quantumenace » Wed Feb 05, 2020 11:27 pm

Is there a way to use a combo score with NPC:harm yet? I would guess not, because the starman doesn't rack up a score combo.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Lukinsky » Thu Feb 06, 2020 2:14 am

FatalPepper66 wrote:
Wed Feb 05, 2020 10:38 am
Please help, I have a problem with PGE Editor! Level testing doesn't work! The game crashes when I click "test level". I hope so not only with me, I believe that it will be fixed soon!
Everything works normal for me

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Sednaiur » Thu Feb 06, 2020 3:29 pm

Hello.
I just found out that the giant time switch is bugged by default. It does not work as intended, acts glitchy (it has a 32x32 hitbox instead of a 64x64 one and displays incorrectly) and hurts the player when approached from the side.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Enjl » Thu Feb 06, 2020 3:47 pm

Sednaiur wrote:
Thu Feb 06, 2020 3:29 pm
Hello.
I just found out that the giant time switch is bugged by default. It does not work as intended, acts glitchy (it has a 32x32 hitbox instead of a 64x64 one and displays incorrectly) and hurts the player when approached from the side.
It's not finished and in the itembox by mistake. I'll address this in the patch by removing it to reduce confusion.
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Sednaiur » Thu Feb 06, 2020 6:59 pm

I understand.

Also, I just encountered this bug when I hit a YI breakable dirt block that contains an coin:
Imageforensic anthropology
I dont know if it is of relevance, but I used a custom graphic over the original graphic.
EDIT: The exact same bug happens when putting a coin inside a Kirby's Dreamland Star Block.

Also a question; Is the breakable dirt supposed to be only breakable from the top when using a fire flower? The same goes for the Kirby's Dreamland Star Block, that acts the same way.

Another edit: The solid Brittle Leaf Block also throws an error when putting in an item:
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Reign » Fri Feb 07, 2020 6:43 am

Wait, is the section limit per level still 20? I don't know how I missed this... back to the drawing board for me...

From the handbook:
Warning! Although there is a button to the right for adding sections beyond Section 20, such extended sections are not currently supported by SMBX2. Further unsupported editor features can be found in the “Unsupported Features” segment below.
Also wondering if textblox will be made compatible with beta4. :) (it gives an error message now)
Last edited by Reign on Fri Feb 07, 2020 7:18 am, edited 1 time in total.
Episodes released:

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Cedur » Fri Feb 07, 2020 7:06 am

So, by when will 22+ sections be workingly supported, if ever?
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Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshi's are tools to be used and discarded.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Enjl » Fri Feb 07, 2020 9:39 am

Cedur wrote:
Fri Feb 07, 2020 7:06 am
So, by when will 22+ sections be workingly supported, if ever?
Never.
Reign wrote:
Fri Feb 07, 2020 6:43 am
Wait, is the section limit per level still 20? I don't know how I missed this... back to the drawing board for me...

From the handbook:
Warning! Although there is a button to the right for adding sections beyond Section 20, such extended sections are not currently supported by SMBX2. Further unsupported editor features can be found in the “Unsupported Features” segment below.
Also wondering if textblox will be made compatible with beta4. :) (it gives an error message now)
Use textplus.

Sednaiur: those are all the same bug. Thanks for the report. Idk what you mean by "only breakable from the top" cause from my experience they're not.
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Sednaiur » Fri Feb 07, 2020 11:34 am

Enjl wrote:
Fri Feb 07, 2020 9:39 am
I am glad to be of help.

About breaking from the top: You can break the Kirby star block (only the normal one, not the "tough" one) from the top with a fire flower, but not from the side. This also applies for the breakable dirt from YI.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Enjl » Fri Feb 07, 2020 1:02 pm

Sednaiur wrote:
Fri Feb 07, 2020 11:34 am
Enjl wrote:
Fri Feb 07, 2020 9:39 am
I am glad to be of help.

About breaking from the top: You can break the Kirby star block (only the normal one, not the "tough" one) from the top with a fire flower, but not from the side. This also applies for the breakable dirt from YI.
Ahh... I see what the mistake in the code is. Thanks! The thing that's happening right now is that those blocks are hit by all "thrown" npcs, and since fireballs are inherently always thrown.... yeah that. Will fix!
Please do not use any of my assets (graphics, scripts) in works affiliated with the Novaverse. This applies to the original releases of those assets as well as any third-party variations (recolours, script alterations). Thank you.
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Reign » Fri Feb 07, 2020 1:55 pm

Enjl wrote:
Fri Feb 07, 2020 9:39 am
Use textplus.
Thanks. Is there a download somewhere? For some reason I couldn't find Textplus using google.
Episodes released:

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby MarioLover64 » Fri Feb 07, 2020 2:01 pm

textplus is in the install for Beta 4


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