Share your own SMBX levels and play others' too.
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Dudboi2005
- Spike

- Posts: 265
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Postby Dudboi2005 » Sun Oct 13, 2019 1:00 pm
Cedur wrote: ↑Sun Oct 13, 2019 9:02 am
SMBXFanBoi2013 wrote:this level was also created for my upcoming project that I won't tell yet.
wait, something different than MATMSS and MATMSS2? (does the latter even exist still?)
also pls don't forget to let me test everything before the release of MATMSS
It's not referring to a different project, it was actually referring to a project related to MATMSS, which is a sequel that should be on development
after the first project is finished.
also I didn't forget it, I'm just finishing up some of the levels from the project and setting up the door entrances of the amount of stars needed
and the levels for the rooms
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Dudboi2005
- Spike

- Posts: 265
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Postby Dudboi2005 » Tue Oct 15, 2019 3:46 pm
Another new level of October! This level is subcon and water themed with the gimmicks of the Dolphins, and this level was created for my upcoming project as well.
This level was made for SMBX2 MAGLX3 PAL!
-NEW LEVEL-
Flooded Subcon Fields
-Created on 10/15/19-
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My project:
My Youtube channel:

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Eclipsed
- Charged Spiny

- Posts: 1986
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Postby Eclipsed » Thu Oct 24, 2019 7:55 pm
SMBXFanBoi2013 wrote: ↑Tue Oct 15, 2019 3:46 pm
Another new level of October! This level is subcon and water themed with the gimmicks of the Dolphins, and this level was created for my upcoming project as well.
This level was made for SMBX2 MAGLX3 PAL!
-NEW LEVEL-
Flooded Subcon Fields
-Created on 10/15/19-
Heads up the part right after warp 14 isn't physically possible to beat with mario.
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Dudboi2005
- Spike

- Posts: 265
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Postby Dudboi2005 » Sat Oct 26, 2019 12:05 am
Eclipsed wrote: ↑Thu Oct 24, 2019 7:55 pm
SMBXFanBoi2013 wrote: ↑Tue Oct 15, 2019 3:46 pm
Another new level of October! This level is subcon and water themed with the gimmicks of the Dolphins, and this level was created for my upcoming project as well.
This level was made for SMBX2 MAGLX3 PAL!
-NEW LEVEL-
Flooded Subcon Fields
-Created on 10/15/19-
Heads up the part right after warp 14 isn't physically possible to beat with mario.
Which area in warp 14 is impossible to beat while playing as Mario? I tested that area with Mario a few times, and there is no problem with it as far as I can tell.
I support:
My project:
My Youtube channel:

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Eclipsed
- Charged Spiny

- Posts: 1986
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Postby Eclipsed » Sat Oct 26, 2019 12:59 am
SMBXFanBoi2013 wrote: ↑Sat Oct 26, 2019 12:05 am
Eclipsed wrote: ↑Thu Oct 24, 2019 7:55 pm
SMBXFanBoi2013 wrote: ↑Tue Oct 15, 2019 3:46 pm
Another new level of October! This level is subcon and water themed with the gimmicks of the Dolphins, and this level was created for my upcoming project as well.
This level was made for SMBX2 MAGLX3 PAL!
-NEW LEVEL-
Flooded Subcon Fields
-Created on 10/15/19-
Heads up the part right after warp 14 isn't physically possible to beat with mario.
Which area in warp 14 is impossible to beat while playing as Mario? I tested that area with Mario a few times, and there is no problem with it as far as I can tell.
Immediately after exit warp 14, there is a platform that only has 4 seconds, which is not enough time to reach the next area
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Dudboi2005
- Spike

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Postby Dudboi2005 » Sat Oct 26, 2019 1:10 am
Eclipsed wrote: ↑Sat Oct 26, 2019 12:59 am
SMBXFanBoi2013 wrote: ↑Sat Oct 26, 2019 12:05 am
Eclipsed wrote: ↑Thu Oct 24, 2019 7:55 pm
Heads up the part right after warp 14 isn't physically possible to beat with mario.
Which area in warp 14 is impossible to beat while playing as Mario? I tested that area with Mario a few times, and there is no problem with it as far as I can tell.
Immediately after exit warp 14, there is a platform that only has 4 seconds, which is not enough time to reach the next area
What seconds should I put for the platform? I can make a fix of that asap.
Edit: I checked the seconds of the countdown platforms at warp 14, and 1 has 7 secs, the other 5, and the last is 3. So I think you miscounted the sec on which countdown platform you are referring to.
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Eclipsed
- Charged Spiny

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Postby Eclipsed » Sat Oct 26, 2019 1:15 am
SMBXFanBoi2013 wrote: ↑Sat Oct 26, 2019 1:10 am .
Edit: I checked the seconds of the countdown platforms at warp 14, and 1 has 7 secs, the other 5, and the last is 3. So I think you miscounted the sec on which countdown platform you are referring to.
Nvm just recorded your level, for some bizarre reason the first time i downloaded all of the platform timers were set to 4. It was fixed after I redownloaded it
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Dudboi2005
- Spike

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Postby Dudboi2005 » Sat Oct 26, 2019 1:16 am
Eclipsed wrote: ↑Sat Oct 26, 2019 1:15 am
SMBXFanBoi2013 wrote: ↑Sat Oct 26, 2019 1:10 am .
Edit: I checked the seconds of the countdown platforms at warp 14, and 1 has 7 secs, the other 5, and the last is 3. So I think you miscounted the sec on which countdown platform you are referring to.
Nvm just recorded your level, for some bizarre reason the first time i downloaded all of the platform timers were set to 4. It was fixed after I redownloaded it
Must've been a download bug, but good to hear the set seconds for the platforms are back to normal now.
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Cedur
- Bowser

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Postby Cedur » Fri Nov 01, 2019 11:51 am
You should fix the top left corner graphic in Bumpty Mountains.
Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.
ShadowStarX (06/14/18) wrote:
South Korea is easy deal
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Dudboi2005
- Spike

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Postby Dudboi2005 » Mon Jan 20, 2020 2:13 pm
New level of January, and new level of the decade of 2020! It's a transitive level where you enter a blue door it switches themes (Beach to Snow), and some of the enemies also change their theme of looks and their abilities too. The Spike Balls goes around the Clear Pipes surrounding your path, so you better watch out for them so you won't get hit!
(This level is made for SMBX2 MAGLX3 PAL)
-NEW LEVEL-
Transitional Seasons
-Created on 1/20/20-
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Dudboi2005
- Spike

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Postby Dudboi2005 » Mon Feb 17, 2020 12:56 pm
New level of February, this level is a remake of my old SMBX level created on 2013. It's a pretty short level (so is the old one), so there's nothing really special about this month's level today.
(This level is made for SMBX2 Beta 4)
-NEW LEVEL-
Generic Grassland
-Created on 2/17/20-
Download Link (Old version included): show
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Troopa Koopa321
- Banned
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Postby Troopa Koopa321 » Mon Feb 17, 2020 1:42 pm
Why is it raining on a perfectly sunny day on the level? It felt pretty out of place. Other than that weird choice this was an overall solid level.
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Dudboi2005
- Spike

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Postby Dudboi2005 » Fri Mar 20, 2020 3:53 pm
New level of March! This is a level full of obstacles of floating water and the 3-Down moons, so you'll have to avoid them if you don't want your lives to be subtracted by 3.
(This level is made in SMBX2 Beta 4)
-NEW LEVEL-
Watery Woodway
-Created on 3/20/20-
(The 3-Down moon lua script used in this level belongs to MECHDRAGON777)
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Dudboi2005
- Spike

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Postby Dudboi2005 » Sat Apr 11, 2020 10:58 pm
New level of April! Also happy early Easter day too, yay! This level mainly focuses the gimmicks of floating balloons and the theme is a frozen grassland with the clear clouds floating around with the cold.
(This level is made in SMBX2 Beta 4)
-NEW LEVEL-
Bitter Meadows
-Created on 4/11/20-
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My project:
My Youtube channel:

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Eclipsed
- Charged Spiny

- Posts: 1986
- Joined: Tue Mar 13, 2018 6:15 pm
Postby Eclipsed » Thu Apr 16, 2020 3:09 pm
It was neat how the ice physics effected the level more than hey this level is suddenly slippery.
In essence, the ice physics and where jumps ended, made it so that it wasn't trivial just to rush past the monty moles. I'm not sure if this was intentional or not, but it's something different from other levels using small monty moles lately that I've noticed.
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Teemster2
- Rocky Wrench

- Posts: 602
- Joined: Sat Jan 18, 2014 11:56 am
Postby Teemster2 » Sun Apr 19, 2020 5:18 pm
Nice levels. Keep up the good work and you will have enough one day to start an episode.
I want to say thank you to God for every day he gives me on this planet and for the chance to be in a better place when I die.
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Cedur
- Bowser

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Postby Cedur » Mon Apr 20, 2020 6:40 am
Teemster2 wrote: ↑Sun Apr 19, 2020 5:18 pm
Nice levels. Keep up the good work and you will have enough one day to start an episode.
If you check out his sig, you can see he has a large episode already in progress (MATMSS, which is close to finish!) and he also recently made a smaller episode
Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why. And remember, Yoshis are tools to be used and discarded.
ShadowStarX (06/14/18) wrote:
South Korea is easy deal
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Teemster2
- Rocky Wrench

- Posts: 602
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Postby Teemster2 » Mon Apr 20, 2020 10:12 am
Cedur wrote: ↑Mon Apr 20, 2020 6:40 am
Teemster2 wrote: ↑Sun Apr 19, 2020 5:18 pm
Nice levels. Keep up the good work and you will have enough one day to start an episode.
If you check out his sig, you can see he has a large episode already in progress (MATMSS, which is close to finish!) and he also recently made a smaller episode
I was actually just reading this thread in more detail and just discovered that. When I made that post yesterday I did not read much of this thread. That was me being lazy.
Thanks for letting me know Cedur.
I want to say thank you to God for every day he gives me on this planet and for the chance to be in a better place when I die.
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Keroro04
- Bit

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Postby Keroro04 » Sun Apr 26, 2020 8:14 am
Ooh is the Bitter Meadows Balloon a new LunaLua NPC? Can you possibly share it with us so we can experiment with it in our own levels?
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Enjl
- Cute Yoshi Egg

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Postby Enjl » Sun Apr 26, 2020 2:25 pm
Keroro04 wrote: ↑Sun Apr 26, 2020 8:14 am
Ooh is the Bitter Meadows Balloon a new LunaLua NPC? Can you possibly share it with us so we can experiment with it in our own levels?
As you can see from the level folder, it is a block replacing the SMW cement block.
Ideas are useless if you can't make them real.
All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.
Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC
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