Mafia Discussion

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.
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Re: Mafia Discussion

Postby glitch4 » Wed Aug 20, 2014 5:09 pm

Will m5 player signups come out tomorrow or what?

e:666th post of this subforum O_O

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Re: Mafia Discussion

Postby zioy » Wed Aug 20, 2014 5:13 pm

GLDude wrote:Will m5 player signups come out tomorrow or what?

e:666th post O_O
I really hope TODAY

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Re: Mafia Discussion

Postby glitch4 » Wed Aug 20, 2014 5:14 pm

KoolKat wrote:
GLDude wrote:Will m5 player signups come out tomorrow or what?

e:666th post O_O
I really hope TODAY
Yeah , my time is other , because you live in diffrement location.

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Re: Mafia Discussion

Postby zioy » Wed Aug 20, 2014 5:19 pm

For me it's 4:17 PM. If signups happen at 12AM-9-AM I won't be able to join (unless I get up at 7 like today :P)

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Re: Mafia Discussion

Postby glitch4 » Wed Aug 20, 2014 5:24 pm

IF it starts in 4-5 hours I'll be missed (because that would be 04am-05am).

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Re: Mafia Discussion

Postby zioy » Wed Aug 20, 2014 5:27 pm

That would suck. Yesterday I was paranoid that the game would start while I was asleep. Luckily for me Joey left at 10PM (I left at 11PM). Although I wish he was on right now so we could get started already.

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Re: Mafia Discussion

Postby Pseudo » Wed Aug 20, 2014 10:32 pm

Will more than one game ever be allowed to run at once? A lot of people seem eager to host (including myself) and it seems like there is enough interest for it to be feasible...
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Re: Mafia Discussion

Postby Nanaya Jacob » Wed Aug 20, 2014 10:37 pm

There should be 16 rounds of mafia and 8 diffrent groups each group takes two rounds. The best group move to the next round to beat a different group and so on and so fourth...
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Re: Mafia Discussion

Postby HenryRichard » Thu Aug 21, 2014 11:06 pm

Pseudo-dino wrote:Will more than one game ever be allowed to run at once? A lot of people seem eager to host (including myself) and it seems like there is enough interest for it to be feasible...
Pretty sure at some point we'll have more games going once Joey gets it all worked out.
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Re: Mafia Discussion

Postby Bomber57 » Thu Aug 21, 2014 11:10 pm

HenryRichard wrote:
Pseudo-dino wrote:Will more than one game ever be allowed to run at once? A lot of people seem eager to host (including myself) and it seems like there is enough interest for it to be feasible...
Pretty sure at some point we'll have more games going once Joey gets it all worked out.
I've said this a few times in response to multiple games running, so I'll just put it like this:

If we were to run multiple games, we would make it so people couldn't be in more than one game at once. It'd be confusing in that outside discussion on the IRC or through other means may be confusing considering your role and how you act as such.
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Re: Mafia Discussion

Postby Pseudo » Thu Aug 21, 2014 11:22 pm

^
That seems like a pretty good idea to me. Anyone being in more than one game at once would make things far too confusing.
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Re: Mafia Discussion

Postby zioy » Thu Aug 21, 2014 11:23 pm

Pseudo-dino wrote:^
That seems like a pretty good idea to me. Anyone being in more than one game at once would make things far too confusing.
Definitely... although I wish we had more Mafia regulars

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Re: Mafia Discussion

Postby SnifitGuy » Sat Aug 23, 2014 9:27 pm

I just wish the rules actually told us how to do each thing (pm, IRC chat, etc.). Currently, I'm screwed on my mafia.

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Re: Mafia Discussion

Postby FallingSnow » Sat Aug 23, 2014 10:12 pm

Specifically what are you confused about?

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Re: Mafia Discussion

Postby Magna » Sun Aug 24, 2014 6:00 pm

Here is my idea of a game that takes place in the 1700's in a village in Transylvania:

Mafia 6: "Soul Eater"
-Undead-
Vampire: Has the ability to "bite" someone and turn them into a zombie each night. Has only two uses. Also has night immunity.
Zombie: Can either "bite" someone and turn that person into a zombie or kill that person each night.
Gargoyle: Can visit someone every night and can choose to kill him and steal his role color.

-Town-
Preist: Can "bathe someone in holy water" and turn a zombie back into their original role. Also has day immunity.
Chief: Is the leader of the police. He can choose to "lock someone up in prison" each night which means that he can block that persons abilities for the night. Can also choose to inspect one person per night and find out their color. Can also choose two Officers each night.
Officer: Like the Chief, he can "lock someone up in prison" each night which means that he can block that persons abilities for the night.
Healer: Can heal someone once per night if he got killed. Has only one self heal.
Vigilante: Can kill one player per night. If the Vigilante dies, then another one gets chosen by the dead Vigilante. Only three consecutive Vigilantes can be chosen.
Townie: Has no special abilities. Can choose with all the other players in the game who to lynch everyday.
Townie: Has no special abilities. Can choose with all the other players in the game who to lynch everyday.
Townie: Has no special abilities. Can choose with all the other players in the game who to lynch everyday.
Townie: Has no special abilities. Can choose with all the other players in the game who to lynch everyday.
Townie: Has no special abilities. Can choose with all the other players in the game who to lynch everyday.
Lepper: Is a normal townsperson, but cardflips purple.


Rules:
-The Vampire can bite any player and make them lose their role and become a zombie. This is also the same for zombies. They may no longer use their old abilities unless they get "bathed" by the priest.
-Unlike the vampire, the zombie can "bite" as many nights as he chooses.
-The Gargoyle doesn't have to kill a person every night, but when he does, he MUST take his on color.
-If the Gargoyle dies, the last color he took from a player will be cardflipped with it.
-Vigilante's are immune to Gargoyles, they are just killed if one tries to kill a Vigilante.
-If the Priest "bathes" the Vampire, the Vampire loses all his night immunity.
-If the Priest "bathes" anyone but a zombie, nothing happens.
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Re: Mafia Discussion

Postby Pseudo » Sun Aug 24, 2014 6:17 pm

Well, as long as people are posting their game concepts…

M6 - Night of the Day of the Terror of the Mafia
Cardflip - 15 players

The Mafia
Godfather: Immune to night kills. Cardflips red.
Thug: Can block one player's ability each night.
Artist: Can paint one player red, blue, or green (not purple or orange) each night. Painting lasts until the next night.

The Townspeople
Vigilante: Can kill one player each night.
Doctor
Sheriff
Freemason: Knows who the other Freemasons are.
Freemason
Freemason
Townsperson: Just a regular townsperson.
Townsperson
Townsperson
Townsperson
Witch: Immune to night kills, but cardflips red. Knows s/he's the witch.

Serial Killer
Serial Killer: Can kill one player each night.

- Power usage is optional.
- Mafia wins if serial killer is dead and the number of townspeople remaining is equal to or lesser than the number of mafia members remaining.
- Town wins if serial killer and mafia is dead.
- Serial Killer wins if s/he's the last player standing.
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Re: Mafia Discussion

Postby Paper » Sun Aug 24, 2014 6:27 pm

Well, as long as people are posting their game concepts...(yes, I stole directly from Pseudo-Doino):

M6: The Loath Triangle (yes, I already posted this)

Type of Mafia Game: Cardflip
Capacity: 20 People

The Roles:
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie

Miller
Millwright
Sheriff
Deputy
Vigilante
Doctor

The town must kill off all of the Mafiosi and all of the Cult members to win.
Mafioso
Mafioso
Vengeful Mafioso

Godfather
The Mafia must have as many Mafia as Townspeople alive to win, and they must kill all of the Cult members.
Third Party: Cult
Monk (remember: they paint players)
Preacher
This is a new one. The preacher's job is to "wed" two townies (which includes the miller and millwright) together. By doing so, those two people then:
A. Know who their mate is,
B. Know who the Preacher and Monk are,
C. Get permanently painted purple and they permanently become part of the Cult.
The Preacher can only do this once, but the power usage is optional.
When a couple has been "wed," after the obituaries have been presented, the post will also say: "There was a wedding today/tonight!"
The Cult's goal of the game is to survive the whole game, while trying to lynch everyone else. If they alone are the last players standing, they win!

Other rules:
The doctor may protect himself, but only ONCE.
All Cult members know who other Cult members are.
All Mafia members know who other Mafia members are.
The Miller and Millwright will only know they are townies.
The Sheriff knows who the Deputy is.
The Deputy cardflips green unless the Sheriff has died, then he cardflips blue.
Failing to give a lynch vote will result in a Phantom. The same goes for not using your powers (UNLESS you are the Preacher).

Please give me feedback so that I don't have to wonder for eternity why my Mafia game wasn't picked for the M6 Poll.
Last edited by Paper on Sun Aug 24, 2014 6:29 pm, edited 2 times in total.
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Re: Mafia Discussion

Postby Paper » Sun Aug 24, 2014 6:28 pm

Pseudo-dino wrote:Well, as long as people are posting their game concepts…

M6 - Night of the Day of the Terror of the Mafia
Cardflip - 15 players

The Mafia
Godfather: Immune to night kills. Cardflips red.
Thug: Can block one player's ability each night.
Artist: Can paint one player red, blue, or green (not purple or orange) each night. Painting lasts until the next night.

The Townspeople
Vigilante: Can kill one player each night.
Doctor
Sheriff
Freemason: Knows who the other Freemasons are.
Freemason
Freemason
Townsperson: Just a regular townsperson.
Townsperson
Townsperson
Townsperson
Witch: Immune to night kills, but cardflips red. Knows s/he's the witch.

Serial Killer
Serial Killer: Can kill one player each night.

- Power usage is optional.
- Mafia wins if serial killer is dead and the number of townspeople remaining is equal to or lesser than the number of mafia members remaining.
- Town wins if serial killer and mafia is dead.
- Serial Killer wins if s/he's the last player standing.
Add a miller and/or millwright and it will be perfect. :)
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Re: Mafia Discussion

Postby Shadow Yoshi » Sun Aug 24, 2014 6:37 pm

Pseudo-dino wrote:- Mafia wins if serial killer is dead and the number of townspeople remaining is equal to or lesser than the number of mafia members remaining.
- Town wins if serial killer and mafia is dead.
- Serial Killer wins if s/he's the last player standing.
PSA: This part is assumed, guys!!! You only need to specify it if you're changing it.

Game looks good, Pseudo. Having Masons be a different color is cool but that also means they'll be easier to track.

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Re: Mafia Discussion

Postby Paper » Sun Aug 24, 2014 6:41 pm

Joey wrote:
Pseudo-dino wrote:- Mafia wins if serial killer is dead and the number of townspeople remaining is equal to or lesser than the number of mafia members remaining.
- Town wins if serial killer and mafia is dead.
- Serial Killer wins if s/he's the last player standing.
PSA: This part is assumed, guys!!! You only need to specify it if you're changing it.

Game looks good, Pseudo. Having Masons be a different color is cool but that also means they'll be easier to track.
He could fix this by allowing the Witch to paint people any color.
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